People should pay attention to this post. Some won't like it but....I wrote a long post and then my browser ate it.
The quick (for me) version: DLSS changes the power calculations for the device and I think it’s useful to stop thinking of how much power Drake could have and start thinking about how much power DLSS needs.
Consider the PS 4 Pro and the Xbox One X. Their performances characteristics were dictated by checkerboard rendering. CR requires a bespoke resolution exactly one half of 4K. The PS4 Pro GPU is exactly twice as big as the because that’s the factor by which existing games needed to improve for checkerboard rendering to work.
DLSS doesn’t work that way. DLSS supports multiple possible input resolutions. Quality mode looks better than checker boarding. Performance mode looks a little worse. Neither requires as high an input resolution as checkerboarding. Nintendo can offer a super product at 85% of the power.
DLSS also makes dynamic resolution scaling way less useful or actively broken. DLSS really needs a stable base image to draw from, the whole design is built on the idea that you have performance to spare.
Without DRS, the power gap between the two modes is more important. Zelda’s 900p won’t cut it, you need to get to the base resolution for DLSS to work, and you can’t target one mode and let DRS cover any gaps.
So it’s highly likely Nintendo will try to keep power per natively rendered pixel about the same. For quality mode output, that’s a factor of 3.6. For performance mode its 2.1.
We know from Orin power data that 460Mhz is pushing it in handheld mode from a power draw perspective. We also know from Orin that the likely max clock for Drake is 1.3Ghz. The bottom of Ampere’s power curve is 300Mhz.
So here are our constraints. Nintendo almost definitely wants to target last gen quality as a baseline, and would like to preserve handheld mode battery life.
At 300Mhz, Drake has roughly half the TFLOPS of PS4, and at 720p it is supporting half the resolution. That leaves just enough room to support DLSS quality mode with docked hitting 1Ghz, and at maximum possible Drake battery life. This is pretty close to a best possible situation for Nintendo, and increased Ampere efficiency only encourages this arrangement further.
But perhaps Nintendo wants to leave some GPU room for “ps4 quality visuals with some ray tracing on top.” Or perhaps there are some other performance limitations that push the handheld clocks further. If they get past 370Mhz, DLSS quality mode is no longer on the table without sacrificing some visual features in the docked mode presentation.
Performance mode opens up additional possibilities. You could go as far as battery life would let in handheld mode, and still have plenty of room to stay under the cap. Maybe run a 1080p screen and DLSS to it?
So - Nintendo pushes for more power in handheld mode, only to lose DLSS quality mode in the name of SOC yields. Or goes for quality mode, and cuts handheld mode down to preserve battery life. Neither of these solutions requires PS4 Pro level of pixel pushing.
Even though I don't want nu-GF (or even worse: ILCA) to poison the best pokemon games ever made (BW/BW2), I think a gen 5 remake/remaster is probably more believable as a follow-up than straight up gen 10.That said, as SV development has wrapped up, Gen 10 should be beginning to ramp up around now.
Above all Drake exclusive Nintendo games will look absolutely astonishing compared to most Switch games.
better lod/draw distance would do a lot on its ownIt’d be nice if it doesn’t take too long to see some of these. At the very least I hope TotK looks like a significant step up over BotW when played on the new hardware - not just better image quality and framerates.
It’ll look good no matter what, but if they don’t add any other nice bells and whistles on the Drake launch, it’ll probably be at least 5 years before we do see a Zelda that takes advantage of it.
The problem is the CPU actually is going to be a pretty good fight against itPeople should pay attention to this post. Some won't like it but....
Expecting Series S performance is absolutely ludicrous. GPU can be scaled down. CPU and the SSD is a no go.
Drake is PS4 games with 4k like visuals = PS4 Pro. Of course some PS5 only games will get downported much like PS4 games downported to Switch. DLSS will greatly help with that and make many more downports possible.
Above all Drake exclusive Nintendo games will look absolutely astonishing compared to most Switch games. Biggest generational leap ever from Nintendo !
We’re in for this. PS4 games are still beautiful (look at Gow Ragnarok!)People should pay attention to this post. Some won't like it but....
Expecting Series S performance is absolutely ludicrous. GPU can be scaled down. CPU and the SSD is a no go.
Drake is PS4 games with 4k like visuals = PS4 Pro. Of course some PS5 only games will get downported much like PS4 games downported to Switch. DLSS will greatly help with that and make many more downports possible.
Above all Drake exclusive Nintendo games will look absolutely astonishing compared to most Switch games. Biggest generational leap ever from Nintendo !
This was a super fun read, thanks for sharing.
Makes me wonder if this was intended from the start to accomodate for say, a certain product that will use a "older" generation architecture and be widely adopted by their customers...If the game is played on an Ampere or Turing GPU, and the DLSS 3 game will effectively run DLSS 2 without Frame Generation. This makes DLSS easy for developers to integrate and simple for gamers to enable, no matter what generation the GPU.
Can you imagine showing this to game devs 10 years ago, and telling them this is the current state of gaming as of 2022? lolDLSS 3 can reconstruct high resolution image detail and entirely new frames even though it has fewer game-rendered pixels to work with. With DLSS 3 enabled, AI is reconstructing threefourths of the first frame with DLSS Super Resolution, and reconstructing the entire second frame using DLSS Frame Generation. In total, DLSS 3 reconstructs seven-eighths of the total displayed pixels, increasing performance significantly.
People should pay attention to this post. Some won't like it but....
Expecting Series S performance is absolutely ludicrous. GPU can be scaled down. CPU and the SSD is a no go.
Drake is PS4 games with 4k like visuals = PS4 Pro. Of course some PS5 only games will get downported much like PS4 games downported to Switch. DLSS will greatly help with that and make many more downports possible.
Above all Drake exclusive Nintendo games will look absolutely astonishing compared to most Switch games. Biggest generational leap ever from Nintendo !
if that' older generation was Turing and Ampere desktop/laptop gpus, then definitely. drake definitely wasn't in the discussion for forward compatabilityMakes me wonder if this was intended from the start to accomodate for say, a certain product that will use a "older" generation architecture and be widely adopted by their customers...
February next year: “tune in for a special presentation featuring the future of Nintendo Switch”
please
There are like, at least three separate dev studios (ILCA, Tencent, Niantic) currently working on Pokémon spinoffs that primarily build games with Unity at this point. I wouldn't assume Unity is for an internal project unless they're pretty explicit about it.Creatures is probably talking about their own games. they seem to have a desire to put out more games as they're hiring for a unity game of some sort. and there's still Detective Pikachu 2, whatever that will be
These games aren't developed linearly like that. Even within Game Freak, there are always multiple projects in development at the same time. By all indications, work on the next generation generally seems to start around when they complete the previous one.Even though I don't want nu-GF (or even worse: ILCA) to poison the best pokemon games ever made (BW/BW2), I think a gen 5 remake/remaster is probably more believable as a follow-up than straight up gen 10.
For Tegra SOCs, the GPU has access to the CPU cache. Or rather, the hierarchy would be L2>L3>RAMI'm not sure about system level cache. My understanding is that it would be helpful in cases where both CPU and GPU are accessing the same data a lot. Orin, for example, is mainly aimed at machine learning use-cases, and that typically involves a lot of data being passed back and forth between the CPU and GPU, so a shared cache makes sense there. The alternative would be larger or extra levels of cache on each of the CPU and GPU, which in that case would likely end up with a lot of the same data being duplicated across the two (plus the cost of keeping them coherent as the data is modified), so just having a single SLC would be a more efficient use of die space.
For a console, I would have assumed that simply enlarging the GPU L2 would have been the way to go. Most of the bandwidth use in a console is going to be the GPU accessing buffer objects, which the CPU normally wouldn't touch. The tile-based rendering approach Nvidia uses is also going to be optimised around using L2 cache for buffers, as no Nvidia GPU other than Orin has a higher-level cache, so it would likely have to be tweaked to make efficient use of a SLC that's significantly larger than its L2. There's also the issue that, unlike the L2, the GPU isn't the only client of the SLC, so it might be somewhat less predictable than the L2 would for that use-case.
Then again, Apple make heavy use of SLC in their SoCs, and as far as I can tell the main driver for this would be the GPU. The 8MB SLC on the M1 is actually a bit smaller than the CPU's 12MB L2, and again I'd expect the GPU is the bigger bandwidth hog, so perhaps leveraging an SLC for tile-based rendering isn't such a big deal.
Creatures doesn't assist in those games beyond providing pokemon model assets as far as I know. and three job listings specifically mention Unity (1,2,3). it could be nothing, but their technical artist listings are more broad, mentioning both Unity and Unreal. could be an evaluation thing, but I wouldn't rule it out considering they don't have a Switch game under their belt, so who knows what tools they're usingThere are like, at least three separate dev studios (ILCA, Tencent, Niantic) currently working on Pokémon spinoffs that primarily build games with Unity at this point. I wouldn't assume Unity is for an internal project unless they're pretty explicit about it.
Now are we POSITIVE that Creatures is 100% Nintendo-exclusive and can't touch any other hardware, mobile aside?日本の30 3dゼネラリストの求人
本日の日本での30 3dゼネラリストのトップ求人。プロフェッショナルな人脈を構築することで、キャリアアップにつながります。LinkedInでは、毎日3dゼネラリストに関連する求人が掲載されています。www.linkedin.com
We'll have to see what happens with Detective Pikachu 2, but with so many of the spin-off games using Unity at this point (I remembered a fourth studio, Spike Chunsoft), I wouldn't rule out direct interaction with Unity as part of their modelling support role, especially with some of the things we've heard about how the legacy set of models (which seem to still be what most of the spin-offs are using, with the possible exception of New Snap) were managed.Creatures doesn't assist in those games beyond providing pokemon model assets as far as I know. and three job listings specifically mention Unity (1,2,3). it could be nothing, but their technical artist listings are more broad, mentioning both Unity and Unreal. could be an evaluation thing, but I wouldn't rule it out considering they don't have a Switch game under their belt, so who knows what tools they're using
I think supposedly Nintendo has some sort of stake in Creatures, but I don't know how much. Functionally, they're a Nintendo-exclusive studio, and I think it's been more than a decade since they've been credited on something that wasn't Pokémon, specifically.Now are we POSITIVE that Creatures is 100% Nintendo-exclusive and can't touch any other hardware, mobile aside?
I hope this isn't leading to a rug pull and they announce some non-Nintendo system game. Monster's Unity hires after Xenoblade 3D and subsequent full departure from Nintendo still makes me sweat. :/
It will be primarily for FPS boosts and resolutions, a ''Pro'' version rather than a ''Super''
Creatures is technically not a nintendo exclusive developer. but they also don't have too much of a dev focus until recently. they mainly do TGC, Pokemon models, and art assistance for other mediaNow are we POSITIVE that Creatures is 100% Nintendo-exclusive and can't touch any other hardware, mobile aside?
I hope this isn't leading to a rug pull and they announce some non-Nintendo system game. Monster's Unity hires after Xenoblade 3D and subsequent full departure from Nintendo still makes me sweat. :/
Imran doesn’t know anythingImran doesn’t know anything
Creatures origins are closer associated with Nintendo, and they own a third of the Pokémon company, which brings in a steady flow of cash. I don’t think they’d want that gone lol.Now are we POSITIVE that Creatures is 100% Nintendo-exclusive and can't touch any other hardware, mobile aside?
I hope this isn't leading to a rug pull and they announce some non-Nintendo system game. Monster's Unity hires after Xenoblade 3D and subsequent full departure from Nintendo still makes me sweat. :/
Based on the information we have and past experience. As I told you, I have already seen this and it is exactly the same scenario as I saw with the C2D vs C2Q back in 2006.Not sure what you’re basing this on. A 12600k comfortably outperforms a PS5 in real-world scenarios and a 13600k is a good bit stronger than that.
(งᓀ‸ᓂ)งImran doesn’t know anything
I kid
I’m curious about that, maybe someone can ask him about that on his patreon on what he meant by it? And if he meant the OLED or something else? There were devkits released to devs around the time the OLED was revealed, and it was an updated from 6 to 8GB of RAM, which Eurogamer confirmed as well.
i regularly circle back to Imran’s comment back when the Bloomberg article dropped in 2021:
Era post:
Yes, we all know Mochizuki conflated some things in that article, but undoubtedly the 4K kits were real, and Imran was corroborating their existence - not necessarily the release timeframe. At the same time that the article dropped he mentioned he’d heard of enough third parties having kits that something was bound to leak.
We’re over a year out from this now, is it possible for hardware to shift so much in that timeframe that the statement is no longer relevant? This thread has decided that the new device would be wasted on performance bumps, so I’m wondering how we’re choosing to reconcile this.
If you’re answer is “Imran doesn’t know anything” just don’t bother to respond.
Even though the PS5 is pretty much a mutant of Ryzen 3000 (Matisse) and Ryzen 4000 (Renoir)? (IE it has the core layout of Matisse Zen2 but Monolithic, but it has a smaller cache like Renoir)Based on the information we have and past experience. As I told you, I have already seen this and it is exactly the same scenario as I saw with the C2D vs C2Q back in 2006.
Figures.Speaking of Imran, on a thread over on Era, he mentioned that his OG Switch was on its last legs and he was waiting for the Zelda TotK OLED model before upgrading. It seems like he doesn't expect (or is not aware) that a next-gen Switch model will launch before/alongside Zelda next year.
having more RAM can allow for a higher performance though, but he probably read into it the wrong way.He might not be as tech savvy as you lot, but I doubt he'd infer any sort of resolution and performance bumps from a 2GB bump, nor would his contacts. My current guess is that things haven't really changed since then, but he might have gotten word about most of the projects in the works still just being Switch games. With only a limited view of the games in the works, and without Microsoft blatantly marketing it as a successor, one might have drawn the same conclusion about Series X as well. Even still, I wouldn't want to put my name against a statement like that without some certainty.
Speaking of Imran, on a thread over on Era, he mentioned that his OG Switch was on its last legs and he was waiting for the Zelda TotK OLED model before upgrading. It seems like he doesn't expect (or is not aware) that a next-gen Switch model will launch before/alongside Zelda next year.
It'd probably be more accurate to say they don't really develop games much anymore. The company was built from the ashes of Ape (aka, the original EarthBound dev) and used to put out games fairly regularly. It's only in the last decade or so where literally their only non-support project was Detective Pikachu.Creatures is technically not a nintendo exclusive developer. but they also don't have too much of a dev focus until recently. they mainly do TGC, Pokemon models, and art assistance for other media
Speaking of Imran, on a thread over on Era, he mentioned that his OG Switch was on its last legs and he was waiting for the Zelda TotK OLED model before upgrading. It seems like he doesn't expect (or is not aware) that a next-gen Switch model will launch before/alongside Zelda next year.
Not great, but I’m choosing not to read into it.
He’s not going to say “replace it with new hardware next year” at the risk of spawning a bunch of headlines / clickbait YouTube articles. At least I hope that’s the case …
ie. Not waste it on an Era post.Well, he most certainly jumped the gun before when it concerned Switch hardware. If he knew something substantial he would absolutely rake in those headlines and Patreon memberships
To be fair, he spoke because other outlets spoke. He wouldn’t speak otherwise.Well, he most certainly jumped the gun before when it concerned Switch hardware. If he knew something substantial he would absolutely rake in those headlines and Patreon memberships
You know, at this point I wonder if the real launch title for Switch Drake won't be ToTK, but Detective Pikachu 2.日本の30 3dゼネラリストの求人
本日の日本での30 3dゼネラリストのトップ求人。プロフェッショナルな人脈を構築することで、キャリアアップにつながります。LinkedInでは、毎日3dゼネラリストに関連する求人が掲載されています。www.linkedin.com
If TotK really is just gonna launch with an OLED, then imo Nintendo is going to be forced to release Drake within the year or seriously risk their hardware division. Striking while the iron was ice cold was one of the biggest problems of the Wii -> Wii U transition, and enthusiast spaces are getting more and more exhausted with the 2017 Switch
DP2 is not high profile enough. Unless Nintendo is launching Drake with Mario later in the year, Zelda is the only known option.You know, at this point I wonder if the real launch title for Switch Drake won't be ToTK, but Detective Pikachu 2.
With the way they're talking about it, it sounds like they're aiming for incredibly high-quality graphics, which would be an ideal technical showcase for new hardware.
Forgot some datas. But pretty much goodPeople should pay attention to this post. Some won't like it but....
Expecting Series S performance is absolutely ludicrous. GPU can be scaled down. CPU and the SSD is a no go.
Drake is PS4 games with 4k like visuals = PS4 Pro. Of course some PS5 only games will get downported much like PS4 games downported to Switch. DLSS will greatly help with that and make many more downports possible.
Above all Drake exclusive Nintendo games will look absolutely astonishing compared to most Switch games. Biggest generational leap ever from Nintendo !
Old rumors don't disappear just because nothing new has happened recently.I really wish there was SOMETHING to suggest this new hardware was actually coming in the first half of 2023.
The PS3/Xbox 360 generation isn't really comparable to the current generation in CPU terms, though. The PS3 and Xbox 360 CPUs were very, ahem, idiosyncratic CPUs which had a lot of theoretical performance but required code to be carefully tailored to actually achieve that.Based on the information we have and past experience. As I told you, I have already seen this and it is exactly the same scenario as I saw with the C2D vs C2Q back in 2006.
An 18-cycle mispredict penalty when you don't even have a branch predictor is pretty scary stuff. The recommendation is, pretty much, just not to use branches. For example, on SPEs, the recommended approach for loops was to unroll them. That is, instead of having a standard for loop which iterates, say 100 times, you just duplicate the code 100 times instead, hence avoiding branches and avoiding the branch mispredict penalty.In order to save area and power, SPE omits hardware branch prediction and branch history tables. However, mispredicted branches flush the pipelines and cost 18 cycles so it is important that software employ mispredict avoidance techniques.
BW used layered sprites (kinda like Gundam fighting games or Super Robot Wars) and had an active camera on some parts like Castelia City, so a remake would have to do a little more than just adapt the DS game since Gen 5 was pushing 3D a bit harder than Gen 4 was or at least it played with presentation far more than just fixed overhead camera.Even though I don't want nu-GF (or even worse: ILCA) to poison the best pokemon games ever made (BW/BW2), I think a gen 5 remake/remaster is probably more believable as a follow-up than straight up gen 10.
You can't go from making a point about how CPU won't be close to Series S and then ignore that it also won't be close to PS4, from the other direction. PS4 would have a harder time playing "full Drake" games than Drake would at "full Series S" games.People should pay attention to this post. Some won't like it but....
Expecting Series S performance is absolutely ludicrous. GPU can be scaled down. CPU and the SSD is a no go.
Drake is PS4 games with 4k like visuals = PS4 Pro.
I suspect that relative safety will prevail here, too, and we'll have black and perhaps white, or even a light/dark/silver-grey, with the occasional special editions. At a stretch, they might do lots of them, same approach as the (New) 3DS. The colours will remain for the Joy-Con controllers, and if they continue the Switch Lite line. Perhaps plates for the dock. Third party labels might offer customisable options for Pro Controllers. I like the Metallic Blue DSi, and the Fire Emblem Fates New 3DS XL finish, but would imagine the finish will be the same as the existing Switch. Probably. I also hope for a return to the European/Japanese SNES colour-coded action buttons. or at least colour-coded lettering. There's so much that the New 3DS did right, and I hope they look at it again for some product design inspiration.I have a question about the next generation of Nintendo hardware I haven't seen discussed before and presume this is the thread for it.
What colour scheme and surface finish do we think Nintendo could use for the console?