Take longer to release the next game, don't do it in 3D, don't make a new game. Don't want to see the same boring old designs over and over its not interesting.That's effectively saying "crunch more" because adding entire rosters of new enemies when you have existing assets to reuse is probably the single most effective way to save time and money in this industry. There's a reason Xenoblade has been reusing the same bestiary for as long as it has and why Elden Ring is still using skeleton rigs and enemy types from 2009. Feels they should have improved a lot of different things first before worrying about new monsters design with this game.