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Spoiler The Xenoblade Chronicles 3 Postgame & Spoiler Discussion Thread

I am not sure if it was the craziness of the photo or the slowness of my brain, but after finishing the game I went online, searched for the picture, and looked at it for about five minutes trying to figure out who had made those babies with the girls. And then it hit me.
 
I am not sure if it was the craziness of the photo or the slowness of my brain, but after finishing the game I went online, searched for the picture, and looked at it for about five minutes trying to figure out who had made those babies with the girls. And then it hit me.
When I saw it in game I was like "aw good for them" & it wasn't until I saw a screen cap of it that I realized what I had saw
 
To be completely honest, I have no idea why Nia would be a Queen in the first place.

The political landscape of Alrest after the events of XC2 is super interesting to me. A "Future Connected" for XC2 would be incredibly hype.
Maybe in 5 years we'll get a Xenoblade 2 remaster with a future connected expansion that also explains both why Nia is the queen and how things lead up to rex showing everyone a thing or three (or a doujin by saito for the latter, who knows.)
 
Origin is dumb for sure, but I don’t really think it’s any dumber than the magic glowing rock from space that can warp dimensions. The whole franchise is built off the backbone of absurd plot devices, j don’t think Origin is really any different.

XC3 does an absolutely terrible job of explaining Origin though, which is where some of my main criticisms come from.
 
You're using this like it's evidence, when it works just as well the other way around.
That's because I don't see any other reason why metal and parts from Origin would be so special otherwise. If Origin simply recreated the original universes outside of it then shouldn't the same material that was used to created it be available anywhere in Aionios. Instead though we are told specifically that only material from Origin is capable of destroying flame clocks and creating Ouroboros stones. That description you're quoting is how I see it since I believe the entire story is taking place within a simulation in Origin.
I mean at this point you're creating headcanon to make things make sense. For all intents and purposes, and based on how every single person refers to it in the game, and based on the diagram we see in Nia's story, the giant sphere in the center of Aionios is Origin.

If you're to say that it's not Origin, and instead it's the database or something, that's once again assuming that what the game is directly telling you is false, and that instead something else that the game isn't telling you is true.

I prefer going by what the game tells us, not basing my understanding on speculation and asserting it's the truth, despite conflicting evidence.
Just because Nia has an old schematic of Origin doesn't mean the one the party travels to is the actual device. It could be as simple as Z gaining access to those same schematics when he took control of the system and using it as a basis to house the database. To take things at face value is the whole reason there is so much confusion in the first place. Also it's funny how you chide me on basing my understanding on speculation when you are doing the same thing not to mention that similar speculation is rampant across all Xeno-based discussion.
I don't understand what you mean by this, or how it relates to what you're responding to. Even if the Conduit does house a replica of a previously destroyed universe, the Conduit itself was not in the universe of Bionis and Mechonis. Alvis, a computer that was powered by the Conduit, was.

"Not if the Nopon created the Conduit" is that what you're saying? At this point I'm done making universe-sized reaches and what-ifs in order to try and make things make sense.

I'm not going to make speculations based on the assumption that the Nopon created the Conduit
I'm having fun with that statement, it's a joke for godssake.
I don't understand how that makes it any less ridiculous that our main characters from 1 and 2 banded together and created a new Conduit in about 20 years.

Pyra and Mythra may have knowledge, but they're certainly neither connected to the Conduit nor the Trinity Processor database anymore. Especially if you account for the theory that their memories were wiped (it appears that Mythra says "hajimemashite", or "nice to meet you", in the final scene of 2), they probably weren't doing much to contribute towards creation of a Conduit 2.
Because Tora has been shown to be a genius who created an emotional, intelligent, evolving android when he was still a kid. It's not a huge leap to think that Nia wouldn't recruit an older Tora to helm a huge two-world expansivevendeavor like Origin from the Alrest side. I didn't say anything about all the main characters from XC and XC2 banding together to create Origin in 20 years.
I'm actually getting kind of annoyed at people trying to convince others that "it's not that weird, and it makes sense because ____"
Look, I'm just sharing my views on this game like everyone else. You don't have to agree with them, but to keep trying to poke holes in my interpretation then call me annoying for defending my views is shitty. I'm out, you guys can keep this circlejerk of a thread.
 
I think the biggest issue with 3 is mostly that it left a lot of ambiguous stuff in the air. One has to hope the DLC will solve some of these, but I feel many should have been answered in the main story. It definitely feels more complex (perhaps needlessly so) compared to 1 and 2
 
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Maybe in 5 years we'll get a Xenoblade 2 remaster with a future connected expansion that also explains both why Nia is the queen and how things lead up to rex showing everyone a thing or three (or a doujin by saito for the latter, who knows.)

I'm pretty sure I saw the canon epilogue for Rex Pyra Mythra and Nia on various hentai portals
 
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To be completely honest, I have no idea why Nia would be a Queen in the first place.

The political landscape of Alrest after the events of XC2 is super interesting to me. A "Future Connected" for XC2 would be incredibly hype.
This sort of made sense to me prerelease. When Jin asks Rex who would oversee his ideal world, Rex says that's what the Blades are for and whenever he's not around someone else will be. So I can stretch my belief enough to imagine Rex & company becoming leaders of the newly merged titan pangaea and over time Nia and Poppi would be the only two left.

But everything else we've heard indicates this all happened within the lifetime of Rex - maybe not that long after as Tora looks exactly the same in the still picture flashback to the building of Origin.

You know, it's funny to look back on that initial leak from last year describing what 3 was about. It was overall correct but the way it was worded described the story as being about the long-lived characters out-living their human companions with no mention of the 10-years-to-live child soldier thing or two warring nations. Back then it made me think the story would have an emphasis on characters like Pyra/Mythra learning to move on and find happiness again echoing what Gramps told Jin in Torna's womb about how eventually you'll feel ready to meet new people again. I'm not saying that's quite what I wanted, I just find it funny that Melia and Nia being long-lived didn't have anything to do with them out-living everyone else and it just happened because a cosmic disaster event wiped everyone out including their original selves.
 
I can’t agree that Origin is the biggest leap in logic in the damn Xenoblade series.

Way too much stuff that’s as big/bigger or convoluted. even those with lengthily explanations.

I do personally think this game has some stuff cut out in terms of story. There’s just parts that feel missing or shorten. Then Nia’s monologue where it looks like storyboard picture pop-up. It’s weird. I can’t tell if it was time/budget or trying to shorten its story after criticism of Xenoblade 1&2 being very long in story department.
 
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To be completely honest, I have no idea why Nia would be a Queen in the first place.

The political landscape of Alrest after the events of XC2 is super interesting to me. A "Future Connected" for XC2 would be incredibly hype.
The interesting thing is that basically the entire party of 2 can be argued to be some form or royalty or nobility, but there's not really a clear reason for it to go to Nia specifically with 3 seemingly taking place, at most, a few decades later.
Origin is dumb for sure, but I don’t really think it’s any dumber than the magic glowing rock from space that can warp dimensions. The whole franchise is built off the backbone of absurd plot devices, j don’t think Origin is really any different.

XC3 does an absolutely terrible job of explaining Origin though, which is where some of my main criticisms come from.
The thing about Origin is that it is ostensibly just a big complicated machine that they just sort of built without any higher dimensional/supernatural assistance. It's not really well established how it gets elevated into almost a Conduit-level object of power in Aionios.
 
You got Jenna To return as Melia in Connected and XC3.

I wonder if she will return DLC as well and Nia’s voice actress. Both had less to do then I expected in the end. But Jenna also did do Future connected which perhaps that why. Also, I am shocked Tyrea didn’t return lol.

Poppi not having any voice lines threw me off a bit. Was expecting her to say something at least.

So after random thoughts. I think the DLC will be prequel stuff. Hell, these characters lived multiple lifes. Easy way to bring everyone back as well in short roles and have a different cast as the playable party.
 
Pyra and Mythra's link with the Conduit explicitely ended with Klaus' death in XC2.
I’m not saying the link still existed. I’m saying perhaps they didn’t just immediately “forget” what information or technology Elysium had access to, how it worked (their core crystals sure as hell didn’t), or any potential knowledge that the link to the Conduit provided. Maybe they assisted Tora with stuff.

The above only matters if you absolutely, positively need convinced that two sci-fi/fantasy universes working together somehow found a way to build Origin and you think it’s just preposterous that XC1 and XC2 people built it. I don’t.

XC3 told and showed me how Origin came to be within the context of XC3’s story and I was fine with it. 🤷‍♂️
 
I finished this last night and while I think it’s an excellent game with some truly unforgettable moments, I was left unsatisfied.

I think the game loses its way towards the end and as a sequel to XC and XC2, I think it doesn’t quite manage to justify itself.

It’s difficult to know where to start because I’ve got so much to say, but I will start by saying that I really enjoyed the main cast, the story setup and the drama.

Mio is arguably the best character in the series, let alone this game. She confronts her mortality and chooses to push on in hopes of creating a better future for the people she leaves behind. She had some badass moments, good banter, lots of heart-rending scenes and generally carried the emotion of the game for the majority of its runtime. In fact, once the game resolves her personal plight, it becomes far too focused on ideas, rather than people. She is the character who ultimately allows for the world to begin a new, thanks to M’s sacrifice setting in motion the events that would finally allow time to begin moving once more. Noah is fine in this game, nothing special and a bit too flat for me, but Mio is the star.

The fact that’s she’s thought to be, based on a certain picture and some post game content, the daughter of Rex and Nia is cool, but I’ll get to all that later.

As I said, I enjoyed the story setup and drama too. Aionios is a cruel world and from the opening scenes through to the final confrontation with Z, Monolith Soft does a great job of creating an oppressive world full of heartache and struggle. It’s a completely different tone to that found in XC and in XC2. It‘s the perfect backdrop to explore some really poignant human emotions. The never-ending cycle of violence, what it does to us, the world it creates and how we should to try to move past it - with hope. From the comfrontation with N and M at the end of the prison escape sequence, to the tear-jerking homecoming and eventual twist, XC3 is peak Xenoblade in that period. It’s got everything. Seeing the cast marvel at the sight of a baby as the true nature of humanity is revealed to them was a super special moment too (and of course Mio takes the lead in that scene as well, as she does in most of them).

I think the game does a good job of balancing its cast and everyone is likeable to a degree. I think Noah is a weaker leading man than Shulk and Rex, but he’s alright. He’s more of an ideal, a mouthpiece for Takahashi’s musings than a character for large chunks of the game, but that’s okay. Taion and Eunie are great, and Lanz and Sena fulfil their role, even if the latter feels a little left behind.

I said in the other thread that it’s the best Xenoblade - as a game. The UI, the sorting options, the environmental traversal, the beefed up mini map, the polished game feel and…for the lack of a better term, the modernisation of the series. The banter while out in the wilds, the refinement of many ideas from previous games and smart design choices - it feels like the ultimate Xenoblade game. A real evolution of the format.

But despite the quality of the game, the fantastic realisation of its world and some of the best characters in the franchise… the narrative is just such a mixed bag. And those problems come into sharp focus at the end, which is unfortunate.

Forgettable villains, a loss of narrative drive after the prison escape sequence, flashbacks to characters no one cares about, too much philosophical weight given to the narrative at the expense of its characters and a haphazard bittersweet ending, which calls into question what was the point of making it a sequel to XC and XC2 at all.

XC has always toyed around with and reinterpreted bits and pieces from Gears and Saga - but a balance has always been maintained. I think it was lost here and as a huge fan of the XC series, I think this game in particular was used as a vehicle to explore ideas from those games, rather than deliver what I think many would want and expect from a sequel to XC and XC2.

I look back at the likes of Jin, Malos, Amalthus and Egil… even Zanza, and I compare them to the assortment of nondescript power rangers we face off against here and I can’t help but be disappointed. They’re just, mostly, faceless goons with no real personality. Wild Ride had his moments but generally speaking, they’re all just so forgettable. Z as an endgame boss just felt so hollow. Him representing the fear of humanity is fine, but he’s not a character in and of himself. He just exists, which I know is the point, but it’s unsatisfying. N is the exception here (I don’t consider M a villain). And while his best moments are great, it’s just not enough for me. The villains just lack character.

The game does a good job of setting up a clear goal early on and then as the group grow closer it very much becomes a story about Mio, with the crew doing what they can to ensure her final wishes are fulfilled. Her imminent fate gives the narrative a tension that the game never really manages to replace once the issue is resolved. It also doesn’t help that you piece everything together very quickly. There’s no late game twist that shifts your perspective or recontextualises the journey. The notion that humanity is being used as fuel in a never ending cycle of death and despair is established early on, as is the idea of people being grown in tubes to facilitate this. Origin is a cool idea, but that’s explained in a five-minute cutscene that essentially just directs the team to the end of the game. That’s your big, this is how it all went down moment, and it just feels like not enough. The City does house some cool lore titbits, as does some postgame content… but this game feels so tonally divorced from XC and XC2, it might as well not be a sequel to those games at all. The connections feel forced and while some of the themes explored in XC3 are extensions of those in previous games, they’re delivered in such a different way, it’s hard to reconcile XC3 as a follow-up. There’s no reverence given to past locations and few hints to even suggest this world has anything to do with the old ones.

Though I will say, ascending to Cloudkeep to be met by a rearranged version of Drifting Soul brought a tear to my eye. It felt like the first time in the game Monolith Soft put a hand on my shoulder and said ‘thanks for playing those earlier games, this is for you‘ in a meaningful way,

Joran, Crys… does anyone care about these characters? When the former was revealed to be a consul, I couldn’t decide whether I thought that it was so silly it was brilliant, or so silly it was the most ridiculous thing in the game. We are told these characters are meaningful and important, but they get so little development and screen time, I couldn’t care less about them. The fact that the former was incorporated into the main story in some big moments left me bemused, while the latter getting a mandatory hero quest slot right at the end game felt contrived.

I can easily understand people arguing this cast - the party - is the best we’ve had. But everything surrounding them is just… well, it exists.

I also spoke about philosophical musings overriding the characters and the plot, and I think that’s because in the end, the game becomes largely built on ideas at the expense of those involved. Cast members fade into the background to facilitate this. The prison escape sequence I mentioned earlier is pretty much the crescendo of the entire game because it masterfully combines the themes of the game with character drama the game has built up for 30/40 hours. And it does all of that while giving us a really cool twist, a bunch of meaningful flashbacks, a new power for Noah and so on.

The game’s ending pivots back to this a little bit and I was delighted to see Mio and Noah kiss, but even this conclusion is subservient to the themes of the game, refusing to offer up a plainly satisfying ending. It’s essentially the ending of XC2 if Takahashi had decided the glow of the core crystal was enough and had decided not to make a more outrightly positive ending because he felt like players deserved it.

And speaking of XC2, well… where do I start. The rearranged Drifting Soul track got me and it was great to see Nia and Poppi. There’s some good lore in there if you look for it and overall, I think the cast from that game was given a little bit more love than the XC cast. And then there’s that picture. I don’t, on a surface level, have an issue with it and don’t share some of the gripes I’ve seen expressed. That said, I want to know how it happened and why. To finish XC2, then play all of XC3 to get to the final cutscene and see that image… it’s a bit of a curveball. Pyra and Mythra, fair enough - but Nia too? Is it too much to expect the DLC to actually explain some of this? It’s so casually thrown in there too. You wait all game for something truly meaningful to show what happened to our old heroes, then the team just hand you that picture after five years of hoping for an answer, then they end the game. See you in a year for the DLC, maybe?

Nia fights with the ghostly remnants of Pyra’s sword behind her too, what’s that about?

From what I understand, Shulk and Rex fought as the original ouroboros and eventually helped create The City… or at least, that’s the suggestion. But you’re left scratching around for a bit more.

All of these questions just also highlight one of the big issues I have with the game - there’s just so much not explained. So many story threads or ideas that are introduced or teased, but ultimately go unexplored. Or if they are explored, they feel underdeveloped and unsatisfying. I could list them, but I’d be here for another hour.

And I’ll throw in one more grenade while I’m at it - the world itself is nowhere near as interesting as the ones in the previous game, XC2 in particular. I think of Argentum, a trade guild, floating on a sea of clouds and attached to a giant living being, I think of the dream-like environment of Leftheria, it’s islands suspended in the air, or looking up in Gormott to see the head of the titan moving around. XC3 has scale and smart design, but no wow factor to me.

The towns, with one exception, are a massive step back too.

Ultimately, I really enjoyed the game. I still have a lot to do and I think it’s excellent. But I feel very conflicted over parts of it. There‘s no anger, no bitterness and I have a lot of respect for Monolith Soft for this game. It’s their best game in many ways…

… but I think they sacrificed a bit of Xenoblade’s soul to get there.
I just finished the game this morning, and my thoughts are very much in line with yours in this excellent post. I'll try to do a more detailed write-up of my overall impressions later tonight when I have time.

But, yeah. You did a great job detailing your thoughts on the game and its place in the series. 👍
 
Time for me to share my overall impressions after finishing it this morning. I already typed this up for ERA, so I hope you'll forgive me for doing a simple copy-paste here.

My time with Xenoblade 3 was something of a rollercoaster, honestly. I felt that the first two chapters were really quite good in setting up the unique world of Aionios and introducing the player to this rather stellar main cast of characters. Mitsuda's score consistently impressed me in those opening chapters (as usual for him), and I quite liked the somewhat linear, story-heavy nature of those opening chapters because the cutscene direction tended to be very good. Overall, those opening/tutorial chapters made a very strong first impression for me and had me eager to find out more about the game's setting and characters.

Then Chapter 3 comes along and just blew the gates open in terms of letting me loose in an almost impossibly large area (Fornis). Like most people, I ended up sinking tons of hours into exploring and doing various sidequests in Chapter 3 before making my way back to the main questline. This was something of a double-edged sword for me at the time. I found exploring to be very rewarding, in true Xenoblade fashion, because I kept naturally stumbling upon surprisingly good sidequests. Coming across Hero Quests and liberating colonies were all very satisfying because it really felt like I was uncovering this unexpectedly robust optional content by my own volition as a reward for exploring. It was certainly an addictive gameplay loop of exploring, liberating colonies, and adding heroes to my roster for untold hours in Chapter 3 before I finally decided it was time to continue the story.

The reason I say it was a double-edged sword was because all of that free-form exploration not only hurt the pacing of the game's narrative a bit but also left me massively over-leveled. From that point on, not a single encounter in the game other than the final boss ever forced me to use any strategy or put me in any danger whatsoever on Normal difficulty. So as I alternated between progressing the story and doing side content in Chapter 3, there was always this lingering sense that the actual gameplay I was partaking in never really evolved. I was constantly leveling up classes and switching them out on all of my characters, which scratched that progression itch, but it felt like nothing really mattered since all fights were easily won regardless. There was no point to spending time managing my ever-growing list of accessories on my characters, so I just relied on Auto Build through the entire game. Normally I love to tweak character builds in JRPG's, but here it felt like the time required to do so across six characters that change classes every hour or so wouldn't be worth much strategically.

So that was gnawing at the back of my mind while I was otherwise really enjoying the main story as it progressed and absolutely loving some of the stellar cutscenes that tended to show up at the end of Hero Quests and chapters. Seriously, I can't stress enough how much these early chapters impressed me in terms of character writing, voice acting, and cutscene direction. They were all a big step up over most games in the genre. Chapter 3 ended with a particularly thrilling cutscene, and then I made my way into Chapter 4.

In the interest of brevity, I'll just say here that Chapters 4 and 5 were sublime overall. By this point I'd made peace with the fact that the game was incredibly easy to a fault and just learned to enjoy the ride without expecting a challenge. I was consistently dumbfounded by the ever-expanding scope of this game the further along I got. Every new area was impossibly large and absolutely crammed with high-quality side content and beautiful sights to discover. Best of all, much of that side content (even minor quests) contributed to the game's up-to-this-point stellar world-building. Aionios was a mysterious and fascinating fusion of the worlds of XC1 and XC2, and I loved learning more about what life was like within it for its endlessly reborn, combatant denizens. It was during this portion of the game that I began telling friends that Xenoblade 3 was among the best JRPG's I'd ever played. I was putting it up there with the all-time greats like Chrono Trigger, Xenogears, FF7, etc. I was absolutely obsessed with playing and was putting in as many hours as I could all day every day.

Then the game reaches what I'd argue is its apex with the infamous Chapter 5 ending/Chapter 6 beginning. While I do feel that it was a bit overhyped by some people on forums like this one, it was certainly a standout and surprising moment in the game. As the essentially 2.5 hour-long mix of alternating boss fights and cinematics played out, I just kept nodding my head in approval of Takahashi's boldness to stick what is practically a feature-length film right in the middle of a massive game like this. It was the kind of unchecked cinematic storytelling that Kojima has always been known for, which I know is polarizing to some degree. Personally, I appreciated the audacity of how long this story sequence was, and it legitimately moved me during some of the scenes with prior iterations of Noah and Mio having a child together that would outlive them due to their short ten-year lifespans. That was extremely well done. In general, as I think most would agree, this long scene has some of the most memorable developments, the best direction, and the best voice acting in the entire game. It feels like a ton of emphasis was put on this part, perhaps to the detriment of what would follow...

Which brings me to Chapters 6 and 7. Well, I'll just start by saying that they felt like a marked downturn in quality after the last five Chapters that had enraptured me so. In other posts I compared these final chapters to the last two seasons of Game of Thrones, and I'm sticking to that comparison. Game of Thrones got a lot of flack for a noticeable degeneration in writing quality in its final two seasons, with characters suddenly transformed into simple caricatures of themselves in service of speeding the plot along to a very unsatisfying conclusion that failed to deliver on most of its more interesting lingering questions or plot threads that had been weaved for such a long time beforehand. I can say the same things of Chapters 6 and 7 of Xenoblade 3. Gone were the impressively directed and animated cutscenes, and in were simpler ones with canned animations and more stilted, limited facial animation. Suddenly these characters, who previously were extremely endearing and believable, were tasked with merely spouting off little speeches to villains or each other about how they need to face their fears or whatever.

Chapter 6 had a few highlights (meeting Nia), but Chapter 7 is truly dismal IMO. The final dungeon was an overlong slog (in true JRPG fashion), as was the final boss fight which sadly punts you back out to the very beginning with no checkpoints despite being upwards of an hour long. By the end, all of my lingering questions regarding Aionios and/or the Origin were either flat-out unanswered or given very unsatisfying explanations that required some pretty serious logical leaps to accept. The very existence of Origin seems absurd to me, although I know the Xeno games aren't strangers to that kind of thing generally speaking. Worst of all, what felt like an actual journey for these characters devolved into little more than a metaphor for facing uncertainty in the pursuit of making a better future. The main villain of the game is literally the personified concept of regret and a hesitance to move forward or something? What? Come on.

And then the ending itself was equally limp and unsatisfying relative to what it was supposed to be depicting: the annihilation of Aionios and the only somewhat understandable reset of the original worlds to their pre-frozen states. So many threads are left open.

So now I'm trying to parse my overall feelings on the game. On one hand, this game provided me with about 75 hours of top-notch JRPG content in the form of Chapters 1-5. The over-leveling issue detracted from much of the game's combat for me, which was a definite minus, but the strong storytelling and exploration both elevated the game tremendously to me. But then it went out on such a comparatively low note with those last two chapters, and a bad ending for a long game such as this can really hurt the overall experience IMO. I don't want to give the disappointing ending too much weight, but it was definitely enough to knock Xenoblade 3 down from the all-time great pedestal that I once thought I'd be placing it on. Xenogears was also known for its massively rushed and inferior second disc, but at least for me it managed to still feel like a masterpiece despite that. I'm not sure that I can say that about Xenoblade 3. As it stands, it's probably the overall best game in the series ( I loved XC1 and enjoyed XC2 despite its flaws). With more focus/time spent on its closing hours, however, it might've ended up one of my favorites of all time.

Either way, I'll always appreciate Takahashi and Monolith for continuing to shoot for the stars with these massive and unique games, warts and all. He's an auteur at this point and I think deserves recognition alongside the other well-known Japanese directors after all these years of impressively ambitious Xeno games.
 
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In a lot of ways, the main story just feels like endless setup. Story beats generally serve to start story threads that are ultimately resolved in side quests. It feels like a lot of the stuff contained to the main story itself (Origin, Joran, Z, etc) is something that Monolith felt obligated to do, rather than something they wanted to do, with the rest essentially just being a bunch of Heart-to-Hearts integrated into the current events. Reminds me of X quite a bit in that regard: the main campaign is only there because it needed to be there, not because Monolith wanted one. Outside of everything with N and M of course (which honestly kinda feels like a side quest by itself with how isolated it is compared to the final act).

Strip away all of that though, and you’re left with some of the best worldbuilding of any Nintendo game. Seeing each colony carve out their own unique way of living amid a sea of endless war and violence is fascinating. Each one has its own characters with their own stories and motivations that grow over time, giving an actual purpose to the Affinity Chart. It’s everything that made Auresco great blown up to a massive scale, and yet the quality is just as strong, if not stronger.

That’s honestly the main reason why the lackluster campaign doesn’t really bother me all that much. It’s just window dressing for the story that Monolith really wanted to tell, which in my opinion is absolutely brilliant stuff. Yeah, the main story should have been better, but I’m willing to overlook it, because that’s not what this game wants you to focus on.

Of course, the focus on side content makes the inability to level down until postgame even more ridiculous, but that’s another issue.
 
In a lot of ways, the main story just feels like endless setup. Story beats generally serve to start story threads that are ultimately resolved in side quests. It feels like a lot of the stuff contained to the main story itself (Origin, Joran, Z, etc) is something that Monolith felt obligated to do, rather than something they wanted to do, with the rest essentially just being a bunch of Heart-to-Hearts integrated into the current events. Reminds me of X quite a bit in that regard: the main campaign is only there because it needed to be there, not because Monolith wanted one. Outside of everything with N and M of course (which honestly kinda feels like a side quest by itself with how isolated it is compared to the final act).

Strip away all of that though, and you’re left with some of the best worldbuilding of any Nintendo game. Seeing each colony carve out their own unique way of living amid a sea of endless war and violence is fascinating. Each one has its own characters with their own stories and motivations that grow over time, giving an actual purpose to the Affinity Chart. It’s everything that made Auresco great blown up to a massive scale, and yet the quality is just as strong, if not stronger.

That’s honestly the main reason why the lackluster campaign doesn’t really bother me all that much. It’s just window dressing for the story that Monolith really wanted to tell, which in my opinion is absolutely brilliant stuff. Yeah, the main story should have been better, but I’m willing to overlook it, because that’s not what this game wants you to focus on.

Of course, the focus on side content makes the inability to level down until postgame even more ridiculous, but that’s another issue.
This reminds me again about how I’ve thought XC3 was monolith taking some stuff from BotW (in addition to XCX, which also FORMED BotW) and their assistance on it.

XC2 definitely felt weird in that it was more tight and constricted than both XC1, XCX and BotW, their 3 prior games which all got more and more open with each one.

3 felt like they reinjected that DNA. So much world building and story developments as a reward for exploring outside the main story that it feels as if it was intended to be almost essential to the experience.

Though of course, XC3 obviously has a way better main story than BotW’s, but yeah. This game definitely feels like an attempt to blend “okay, so our story focused Xenoblade games got better reception than X so we should continue that” with “well shit we also just helped develop one of the most acclaimed games of all time that was lauded for its huge world and exploration”
 
All this Origin talk made me think.

Origin is essentially the “anti-Conduit.”

Where Klaus used the Conduit to rip away the future of people on Earth and destroy the word and divide the universe, the people of the divided universe worked together to build Origin, to ensure their future and restore their worlds.
 
Maybe I'm doing the wrong sidequests, but I've yet to be really blown away by the worldbuilding. The history behind all the nations in 2 (stuff like the history of Gormott with White Chair, and six noble houses of Uraya with a hidden heir in Gormott, and even tantalizing teases of fallen titans like wherever Dagas came from) or the rich cultures and unique biologies of the different alien species in X were a lot more intriguing to me than 3's colonies having some different quirks.

The most endearing sidequests in 3 are probably quests around the City where we see the characters' reactions to normal human life.
 
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Maybe I'm doing the wrong sidequests, but I've yet to be really blown away by the worldbuilding. The history behind all the nations in 2 (stuff like the history of Gormott with White Chair, and six noble houses of Uraya with a hidden heir in Gormott, and even tantalizing teases of fallen titans like wherever Dagas came from) or the rich cultures and unique biologies of the different alien species in X were a lot more intriguing to me than 3's colonies having some different quirks.

The most endearing sidequests in 3 are probably quests around the City where we see the characters' reactions to normal human life.
consider doing the accession quests
 
Time for me to share my overall impressions after finishing it this morning. I already typed this up for ERA, so I hope you'll forgive me for doing a simple copy-paste here.

My time with Xenoblade 3 was something of a rollercoaster, honestly. I felt that the first two chapters were really quite good in setting up the unique world of Aionios and introducing the player to this rather stellar main cast of characters. Mitsuda's score consistently impressed me in those opening chapters (as usual for him), and I quite liked the somewhat linear, story-heavy nature of those opening chapters because the cutscene direction tended to be very good. Overall, those opening/tutorial chapters made a very strong first impression for me and had me eager to find out more about the game's setting and characters.

Then Chapter 3 comes along and just blew the gates open in terms of letting me loose in an almost impossibly large area (Fornis). Like most people, I ended up sinking tons of hours into exploring and doing various sidequests in Chapter 3 before making my way back to the main questline. This was something of a double-edged sword for me at the time. I found exploring to be very rewarding, in true Xenoblade fashion, because I kept naturally stumbling upon surprisingly good sidequests. Coming across Hero Quests and liberating colonies were all very satisfying because it really felt like I was uncovering this unexpectedly robust optional content by my own volition as a reward for exploring. It was certainly an addictive gameplay loop of exploring, liberating colonies, and adding heroes to my roster for untold hours in Chapter 3 before I finally decided it was time to continue the story.

The reason I say it was a double-edged sword was because all of that free-form exploration not only hurt the pacing of the game's narrative a bit but also left me massively over-leveled. From that point on, not a single encounter in the game other than the final boss ever forced me to use any strategy or put me in any danger whatsoever on Normal difficulty. So as I alternated between progressing the story and doing side content in Chapter 3, there was always this lingering sense that the actual gameplay I was partaking in never really evolved. I was constantly leveling up classes and switching them out on all of my characters, which scratched that progression itch, but it felt like nothing really mattered since all fights were easily won regardless. There was no point to spending time managing my ever-growing list of accessories on my characters, so I just relied on Auto Build through the entire game. Normally I love to tweak character builds in JRPG's, but here it felt like the time required to do so across six characters that change classes every hour or so wouldn't be worth much strategically.

So that was gnawing at the back of my mind while I was otherwise really enjoying the main story as it progressed and absolutely loving some of the stellar cutscenes that tended to show up at the end of Hero Quests and chapters. Seriously, I can't stress enough how much these early chapters impressed me in terms of character writing, voice acting, and cutscene direction. They were all a big step up over most games in the genre. Chapter 3 ended with a particularly thrilling cutscene, and then I made my way into Chapter 4.

In the interest of brevity, I'll just say here that Chapters 4 and 5 were sublime overall. By this point I'd made peace with the fact that the game was incredibly easy to a fault and just learned to enjoy the ride without expecting a challenge. I was consistently dumbfounded by the ever-expanding scope of this game the further along I got. Every new area was impossibly large and absolutely crammed with high-quality side content and beautiful sights to discover. Best of all, much of that side content (even minor quests) contributed to the game's up-to-this-point stellar world-building. Aionios was a mysterious and fascinating fusion of the worlds of XC1 and XC2, and I loved learning more about what life was like within it for its endlessly reborn, combatant denizens. It was during this portion of the game that I began telling friends that Xenoblade 3 was among the best JRPG's I'd ever played. I was putting it up there with the all-time greats like Chrono Trigger, Xenogears, FF7, etc. I was absolutely obsessed with playing and was putting in as many hours as I could all day every day.

Then the game reaches what I'd argue is its apex with the infamous Chapter 5 ending/Chapter 6 beginning. While I do feel that it was a bit overhyped by some people on forums like this one, it was certainly a standout and surprising moment in the game. As the essentially 2.5 hour-long mix of alternating boss fights and cinematics played out, I just kept nodding my head in approval of Takahashi's boldness to stick what is practically a feature-length film right in the middle of a massive game like this. It was the kind of unchecked cinematic storytelling that Kojima has always been known for, which I know is polarizing to some degree. Personally, I appreciated the audacity of how long this story sequence was, and it legitimately moved me during some of the scenes with prior iterations of Noah and Mio having a child together that would outlive them due to their short ten-year lifespans. That was extremely well done. In general, as I think most would agree, this long scene has some of the most memorable developments, the best direction, and the best voice acting in the entire game. It feels like a ton of emphasis was put on this part, perhaps to the detriment of what would follow...

Which brings me to Chapters 6 and 7. Well, I'll just start by saying that they felt like a marked downturn in quality after the last five Chapters that had enraptured me so. In other posts I compared these final chapters to the last two seasons of Game of Thrones, and I'm sticking to that comparison. Game of Thrones got a lot of flack for a noticeable degeneration in writing quality in its final two seasons, with characters suddenly transformed into simple caricatures of themselves in service of speeding the plot along to a very unsatisfying conclusion that failed to deliver on most of its more interesting lingering questions or plot threads that had been weaved for such a long time beforehand. I can say the same things of Chapters 6 and 7 of Xenoblade 3. Gone were the impressively directed and animated cutscenes, and in were simpler ones with canned animations and more stilted, limited facial animation. Suddenly these characters, who previously were extremely endearing and believable, were tasked with merely spouting off little speeches to villains or each other about how they need to face their fears or whatever.

Chapter 6 had a few highlights (meeting Nia), but Chapter 7 is truly dismal IMO. The final dungeon was an overlong slog (in true JRPG fashion), as was the final boss fight which sadly punts you back out to the very beginning with no checkpoints despite being upwards of an hour long. By the end, all of my lingering questions regarding Aionios and/or the Origin were either flat-out unanswered or given very unsatisfying explanations that required some pretty serious logical leaps to accept. The very existence of Origin seems absurd to me, although I know the Xeno games aren't strangers to that kind of thing generally speaking. Worst of all, what felt like an actual journey for these characters devolved into little more than a metaphor for facing uncertainty in the pursuit of making a better future. The main villain of the game is literally the personified concept of regret and a hesitance to move forward or something? What? Come on.

And then the ending itself was equally limp and unsatisfying relative to what it was supposed to be depicting: the annihilation of Aionios and the only somewhat understandable reset of the original worlds to their pre-frozen states. So many threads are left open.

So now I'm trying to parse my overall feelings on the game. On one hand, this game provided me with about 75 hours of top-notch JRPG content in the form of Chapters 1-5. The over-leveling issue detracted from much of the game's combat for me, which was a definite minus, but the strong storytelling and exploration both elevated the game tremendously to me. But then it went out on such a comparatively low note with those last two chapters, and a bad ending for a long game such as this can really hurt the overall experience IMO. I don't want to give the disappointing ending too much weight, but it was definitely enough to knock Xenoblade 3 down from the all-time great pedestal that I once thought I'd be placing it on. Xenogears was also known for its massively rushed and inferior second disc, but at least for me it managed to still feel like a masterpiece despite that. I'm not sure that I can say that about Xenoblade 3. As it stands, it's probably the overall best game in the series ( I loved XC1 and enjoyed XC2 despite its flaws). With more focus/time spent on its closing hours, however, it might've ended up one of my favorites of all time.

Either way, I'll always appreciate Takahashi and Monolith for continuing to shoot for the stars with these massive and unique games, warts and all. He's an auteur at this point and I think deserves recognition alongside the other well-known Japanese directors after all these years of impressively ambitious Xeno games.

You've expressed my feelings about the game more precisely than even I could.
 
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I was kinda expecting Noah to rename the Lucky Seven as the “Xenoblade” at the end.
 
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consider doing the accession quests
I don't have many left, unfortunately. Just Monica, Juniper, Segiri, Triton, and the Queens (who I'm saving for last). I've definitely had fun with most of them, there have been great character moments, and it's been nice seeing heroes interact (usually restricted to only two meeting at a time though). I've enjoyed a lot of the fun and chill stuff like growing crops with Zeon, competing in a cook off with Miyabi, and watching Eunie push Isurd into a spa while worried he'll keel over from how haggard he's looking.

Still, the actual scope of the world continues to feel small. Nice character building but I'm not really seeing the worldbuilding. Maybe this is just a semantic issue and I have a different definition of worldbuilding than others here? Ashera's quest about retaining the memory and the pain from her execution which sheds more light on that 1000 years ago Crys scene revealing homecomings weren't always a thing is the one that probably stands out the strongest as having some good worldbuilding to me.

But I think that's why I continue to like the City quests best. Seeing characters find delight and awe in mundane normality feels like the payoff to the game's setting (being blown away at the baby grabbing their fingers and Taion being super excited to get his turn remains one of the game's most magical moments) and the City's the only place the narrative setup allows to have real history.
 
Maybe I'm doing the wrong sidequests, but I've yet to be really blown away by the worldbuilding. The history behind all the nations in 2 (stuff like the history of Gormott with White Chair, and six noble houses of Uraya with a hidden heir in Gormott, and even tantalizing teases of fallen titans like wherever Dagas came from) or the rich cultures and unique biologies of the different alien species in X were a lot more intriguing to me than 3's colonies having some different quirks.

The most endearing sidequests in 3 are probably quests around the City where we see the characters' reactions to normal human life.
My guess is those using the term “world building” aren’t referring to the fleshing out of background lore (which is a typical use for the word), but moreso fleshing out the relationship between colonies and seeing how side characters grow, interact and adapt across Aionios (which is also a fair definition imo).
 
My guess is those using the term “world building” aren’t referring to the fleshing out of background lore (which is a typical use for the word), but moreso fleshing out the relationship between colonies and seeing how side characters grow, interact and adapt across Aionios (which is also a fair definition imo).
That makes sense, and I think it's something all Xenoblade games have excelled at. We always start with all races/nations/aliens in their own bubbles and by doing most the sidequests watch them put aside their differences, interact more, and build up communities with each other.

It didn't feel like something they reinjected, it feels like something that never left.
 
Well, after beating the main story and doing postgame stuff over the past few days, I think I have my thoughts mostly organized. And....this is a confusing one.

Let's get the easy stuff out of the way first....

Gameplay - Really enjoyed the combat system even if I never really got the hang of Chain Attacks in this one. I'd say this is tied with XC2 for me. I love having the the big party plus the Heroes. I do feel like some Bosses had ridiculous amounts of health and took forever to beat and chain attacks are way long, but maybe I wasn't playing efficiently enough lol. I always tried to stay equal level with story stuff.

Exploration was good in this one, but....I really feel the environments are probably the most boring out of all the Xenoblade games. It just felt like every area was lacking in little details and landmarks that really made them stand out. I feel like it was partly intentional because of what the world is supposed to be. But there's really very little interesting to seek out and find. The puzzle caves are neat and I don't mind Colonies instead of regular towns, but I feel like they could have have put more into the environments.

Music - Excellent as to be expected. I'm always impressed at how distinct they've been able to make each Xenoblade soundtrack so far. A lot of the music may not be instantly memorable or catchy, but when you really take the time to listen it's just beautiful.

Graphics - I'm really glad they brought Saito back as artist. His stuff really translates well into 3D and his style really grew on me XC2. Honestly though, I'm not a big fan of the artist that does the Heroes. Looks like the same artists that designed Minoth/Zettar in Torna. Just not a fan of their clothing designs.

They keep improving with every game in the animation department, especially facial expressions, so no complaints. I love a lot of the textures they use too for clothing/weapons.

Story/Characters - Oh....uh. Short SPOILER free version. Most confused/conflicted I've ever been about a Xeno game. This is probably the strangest Xeno game when it comes to it's story and character execution. Not really bad, but things....just feel off and unbalanced, and I can't tell if it's intentional or not.

I mean, the story and characters work. I really did like the main cast and their interactions. That's probably the best part, but the way some characters are developed and how some major story things are so vague or just plain unanswered......it's almost feels like pieces of the game are missing and I can't tell if that's design choice or not.
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Fun Spoiler talk now.

There's just so many things glossed over, and I've got a lot of questions......

- Why is Nia a Queen? What even are Ouroboros Stones and their purpose? Nia makes them using cells from her core and whatever material Origin is made of, and what even happens when it makes the party Ouroboros? What's special about the party that Nia implies with them having a special "key". Yes, it could be a metaphorical key, but it didn't sound that way.

- How did they even come up with the idea of Origin and how it functions between dimensions? Someone "higher" up must have helped them come up with that plan. And where did they get all the giant core crystals from that are around the theater in Origin? Is that where everyone's consciousness is stored? And where is all the material for Origin from? What is it made of that makes it special?

- Noah's sword....the Blade of Origin, but also the Blade of Destruction. So a Monado? It's the Beginning and the End? And it's made of the same mystery material as Origin? Somehow he keeps getting this blade given to him in each incarnation he takes. Does it have some tie to the original Noah since Melia seems to know about it? Is Riku one of many Nopon tasked with making sure he always has it? And why? It supposedly has a name, but of course we never find out.

- I'm still not sure how to interpret the opening cutscene and post credit scene. I don't think the worlds at any point ever fully collided and were annihilated. But it does at least seem like they came into close contact and were halted by Origin working as a buffer.

But what kind of existence is Aionios exactly? Is it physically existing or is it possibly an Imaginary Domain existence the whole time? The fact Dannagh desert is there makes me think Aionios is a bunch of randomly generated land from the two worlds memories. And that would mean all the people only exist in the form of consciousness as well. So does that mean the peoples bodies are still frozen in time on each planet while their consciousness lives on in Aionios, and then when origin is stopped, everyone's consciousness just resumes where it left off, like the post credits scene? This is my current theory for now until I remember more details or just think about it more.

The more I think about it, the more I'm liking this and

- I'm not even gonna talk much about Mobius or Z because I'm actually perfectly fine with how they all played out and think it worked well for the story.

- Noah as a character.....he was actually way more one-note with his constant "freedom/life/keep on living/moving on" positivity speeches than I expected, which kind of makes his character seem kind of....flat. But if you take how extreme N is as a personality, they of course, kind of balance each other thematically. But I would have liked it if they blended that personality a little more at the end like how they did with M/Mio. Because I'm still not sure what to to feel about his overall character. I think I need replay it again to see.

- All other characters I feel are executed well enough. Nia and Melia I was especially happy to see again. Even though what all is going on with with Nia is still a mystery. I loved that they used the Eryth Sea theme for Melia too. It fits so well.

- The overall ending I'm fine with. It makes sense and seems to be exactly what it's implying...? Everything and everyone is being pulled back to the world they originated from. They're "waking up" like how young Noah might be in the very last scene. What was a second on their planet, was over a thousand years in Aionios time.....maybe. I still don't know lol. How the worlds didn't get annihilated is still unsure to me, because I don' think anything anywhere was ever "reset".
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I'm sure I'll have more concise thoughts as time goes on, but for, I'm still conflicted on how to feel about this game. It has all the same writers as the other Xenoblade games.....so I wonder why this one seems so different?

Overall I still enjoyed the game, but as the way it is, it's still going to rank low among all the Xeno games for me. Will still need to think about it some more over the months and see how the DLC story pans out.
 
The romance between Noah and Mio is basically Your Name but without the final scene with them reuniting a few years later.
 
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I found it kind of odd that after Chapter 5/6, when both Noah and Mio find out about their past lives and being lovers for hundreds of years, across multiple lifetimes, they never have a conversation about it.

It's implied that those feelings are bubbling under the surface when they visit the City, but I kind of wanted a bit of closure to that realisation. It feels like we're missing a scene.
 
I beat the game a few days ago and i want to drop my cooled-down-hot-take. The game is fantastic overall but the story has one big issue in my eyes:

Z has got to be the most disappointing part of the game. He is a piss poor villain and his back story was a huge letdown. Completely uninspiring. With his name being "Z" I assumed he'd be a rejoining of Klaus and Zanza who, for one more time, refused to give up his grip on the world; but what we got wasn't even has good as that low hanging fruit. Easily the worst part of the game and I really wish I knew what they were thinking; especially considering Xenoblade 1 and 2 had amazing villains with great origin stories and motivations.
 
I rate this game a 3/10 MAX.

Story
I think good stories involve good characters overcoming obstacles in a somewhat reasonable manner and generally involve good escalation/pacing, mystery and usually plot twist. I think XC3 fails to do any of this well.

The overarching story is convoluted. The characters, both heroes and villains, are generic and cliche. The self righteous moralizing dialogue is asinine and childish. The pacing completely breaks down after Chapter 2. The themes are cringe: "war is bad, power of friendship, overcoming fear." Some of the characters completely contradict the themes such as Ethal and Ashera. In key parts of the game, the writers give up trying justify the motivations of the characters or the reason events are occurring.

Overall the story is very mediocre and falls into the typical JRPGs traps. It has the same problems as Xenosaga. For a game that's been in development for 5 years, the story is not 5 years worth of quality or content.

Gameplay
Boring.

Battles
Every battle becomes chip away for damage until you can do a combo attack. The combo attacks are boring and slow. There is no way to skip the animations. It could be worse. It could be turn based.

Classes
I prefer the blade system of XC2. Switching between blades/classes in battle and managing blade combos required more thinking and created more tactics than picking arts to buff your current class and using Interlink. The blade combos acted as debuffs in XC2 and in XC3 debuffs are completely useless. Overall the battle system has been simplified and lacks the strategy and fun of 2.

Maps
They're too big so they overstay their welcome. The designs aren't as interesting as XC1 or 2.

Conclusion
Overall a bad anime rather than a good game. There is a lot of polish but not a lot of good content. I think a certain type of person who loves cringe JRPGs will enjoy this game, and many of those people are in this thread, but it definitely doesn't appeal to most people and it's not a game I can recommend to other people. I think the sales show this too.
 
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That makes sense, and I think it's something all Xenoblade games have excelled at. We always start with all races/nations/aliens in their own bubbles and by doing most the sidequests watch them put aside their differences, interact more, and build up communities with each other.

It didn't feel like something they reinjected, it feels like something that never left.
Can’t say I agree that every game excels at this. Both XC1 and XC2 have a ton of bloat in their side content, with most side characters really not mattering at all. In XC2T and XC3 though, pretty much every single NPC has their own motivations and story that is fleshed out through side content.

The way I see it, those two games are a significant improvement over the first two games in that regard, to the point where in honestly don’t think it’s really comparable. I genuinely can’t remember any NPCs from XC1 or XC2, but I can walk into any colony in XC3 and have a pretty decent understanding of every NPC living there. Heck, I still remember most of the XC2T NPCs.
 
I found it kind of odd that after Chapter 5/6, when both Noah and Mio find out about their past lives and being lovers for hundreds of years, across multiple lifetimes, they never have a conversation about it.

It's implied that those feelings are bubbling under the surface when they visit the City, but I kind of wanted a bit of closure to that realisation. It feels like we're missing a scene.
I’d say this extends to the rest of the party as well. The final act really drops the ball in terms of character development alongside the shoddy story explanations.
 
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speaking of the many, many unexplained stuff in the game, did we ever get an explanation of what exactly Ouroboros is or is it just "the embodiment of hope"?
I think the intent is for Ouroboros to be a sort of "artificial" counterpart to Moebius. There are a few notable similarities:
  • Both are large and strong, with the form related to powers possessed by the individual producing them
  • Both are vulnerable to attacks on their cores
  • Neither can sustain an Interlink for an extended period without causing annihilation
  • Both forms are related to desire, with Ouroboros arising from the desire to protect, while Moebius manifest from a desire to preserve
The main difference is that solo Moebius can exist, whereas Ouroboros only exist as Interlinked pairs. Presumably, wielding this type of power requires some level of mastery of the Aionian domain, which is innate to Z and his peons but requires the intersection of Keves and Agnus for everyone else, in addition to the magic rock.
 
Can’t say I agree that every game excels at this. Both XC1 and XC2 have a ton of bloat in their side content, with most side characters really not mattering at all. In XC2T and XC3 though, pretty much every single NPC has their own motivations and story that is fleshed out through side content.

The way I see it, those two games are a significant improvement over the first two games in that regard, to the point where in honestly don’t think it’s really comparable. I genuinely can’t remember any NPCs from XC1 or XC2, but I can walk into any colony in XC3 and have a pretty decent understanding of every NPC living there. Heck, I still remember most of the XC2T NPCs.
That sounds exactly like 1 to me, I guess we just saw different things in them. I could probably name all Colony 9 residents off the top of my head if asked.
 
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Was doing some exploring in the final dungeon and it reminded me again how weirdly X and Y got handled. They don't even get subtitles for their death speeches if you play in JP (a lot of out of cutscene dialogue with the party does when walking around) and X's corpse didn't even despawn for me. Whole dungeon is kind of uninspired and it feels rushed.
 
Was doing some exploring in the final dungeon and it reminded me again how weirdly X and Y got handled. They don't even get subtitles for their death speeches if you play in JP (a lot of out of cutscene dialogue with the party does when walking around) and X's corpse didn't even despawn for me. Whole dungeon is kind of uninspired and it feels rushed.
Did you do Eunie's side story yet? I'm guessing some of the weirdness with X is because she shows up in that.
 
Does anyone think it's possible Origin was intentionally sabotaged to allow for something like Z? I keep thinking about the dark cloaked figures standing next to Nia and Tora overseeing the construction of Origin. Maybe the likeness/personality of X, Y, and Z were based on them. Or would that go against what Z represents?
 
Does anyone think it's possible Origin was intentionally sabotaged to allow for something like Z? I keep thinking about the dark cloaked figures standing next to Nia and Tora overseeing the construction of Origin. Maybe the likeness/personality of X, Y, and Z were based on them. Or would that go against what Z represents?
Interesting theory, I don’t think it would go against what he represents. It could be a hidden faction of people who were fearful it wouldn’t work and hijacked it or something, off the top of my head.
 
Noah!
My long shadow...

...you have stolen her away from me.
I will extinguish you and take her back!
Mio is MINE!
She's not yours. She's mine!
You are nothing!

She belongs only to ME!!!


God-tier voice acting. God, he sells N so hard and I buy it.
 
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McEntire’s best performance in the game and the scene that made me wish Noah was half as interesting as N.

Noah battles none of the same demons as N, he’s basically a perfect version of himself.

I also think his voice sounds way better in that range, Noah’s voice is too light for me.
 
I saw the unique Darbus that only appears in thunderstorms, it looked awesome. Then the storm ended and it despawned just as I was running up to it. I'm heartbroken.
 
Just beat the final boss, so I can finally participate in the spoiler threads! Still have a lot of quests to do but I got the main story out of the way at least.

I still have…a lot of questions, though I imagine some might be answered in quests, and hopefully whatever remain are answered with the DLC. But damn, the callbacks at the end… I started tearing up when Melia showed Shulk’s Monado REX, but then they fucking throw Poppi and that photo of the XC2 cast at you and I just started fucking bawling. I can’t imagine this game hitting nearly as hard if you hadn’t played the other two games before it.

I fucking love how the game said “polyamory rights” with the photo of Rex, Pyra, Mythra, and Nia at the end; I would have never expected that, but as a polyamorous person myself I love to see it, especially since video games (and media in general) almost never go there in a serious way that isn’t just played off as a joke. I also really appreciated the game not being afraid to essentially say “fuck conservatives” in the City and all, lol.

One of the biggest things I was confused about with the ending is the purpose of Origin; I had initially thought that the game was saying that Origin was created as a way to ensure the safe merger of the two worlds, but that was totally wrong and the actual purpose was to…push the worlds apart again, I guess? That part kinda took me by surprise ‘cause it’s not at all what I was expecting based on what the game had told me. I’m guessing it’s only a temporary measure, though, and that the two worlds will inevitable attempt to merge once more in the future…and maybe that’s where Mira comes into play, lol. But it’s hard to say much before we get the DLC, especially considering that it seems like it’s likely to be an epilogue story this time instead of a prologue like Torna was.
 
Please read the threadmarked staff post before posting.
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