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PERSONALLY, I want the story behind Hackt. Gone to soon after chapter 1
Saw him hangin out in The City
PERSONALLY, I want the story behind Hackt. Gone to soon after chapter 1
I think they just needed a reason for the beanstalk to be under siege.Somewhat unsatisfying but thematically appropriate for a game all about moving on to not care about the past storyline lol
Idk I figured it being introduced at the end of two meant there was more going on than it seemed compared to XB1's ending. Thought it would be a whole subplot line in the war of the universes
That's incredibly disappointing after being told that this game is the conclusion to the "Klaus trilogy", a term we did not even have until the promotional cycle gave it to us.Klaus and his conflict don't matter really. He's dead and gone, no one else from his era is alive. It's all lost to time unless Takahashi decides to go back in time with the future games. What he left behind is a universe ending disaster.
I think it was obvious that "Klaus Trilogy" means the worlds he created rather than him being personally involved after his pretty thorough deaths in 1 and 2. I mean the only way to have Klaus come back he would either a) have to be revived b) not really have died or c) have some third split person/universe. None of those options really sound good to me.That's incredibly disappointing after being told that this game is the conclusion to the "Klaus trilogy", a term we did not even have until the promotional cycle gave it to us.
That's incredibly disappointing after being told that this game is the conclusion to the "Klaus trilogy", a term we did not even have until the promotional cycle gave it to us.
I think it was obvious that "Klaus Trilogy" means the worlds he created rather than him being personally involved after his pretty thorough deaths in 1 and 2. I mean the only way to have Klaus come back he would either a) have to be revived b) not really have died or c) have some third split person/universe. None of those options really sound good to me.
I personally interpreted it as the story finally being done with Klausā mess, not that it would feature further and final closure for Klaus.
I wouldnāt say that we got closure about the state of the universes however.
What feels weird is that the original games (especially the first one) already ended with them being done with Klaus's mess. The two worlds colliding never had to happen, they just made it up so 3 can have a plot. If they wanted, in Xenoblade 4 they could come up with some new disaster and be like "Actually this is the final thing they need to do be free from Klaus's influence!"I personally interpreted it as the story finally being done with Klausā mess, not that it would feature further and final closure for Klaus.
I wouldnāt say that we got closure about the state of the universes however.
What feels weird is that the original games (especially the first one) already ended with them being done with Klaus's mess. The two worlds colliding never had to happen, they just made it up so 3 can have a plot. If they wanted, in Xenoblade 4 they could come up with some new disaster and be like "Actually this is the final thing they need to do be free from Klaus's influence!"
Those frickin' eyesIām gonna need Monolith to remake Mythraās awakening cutscene with whatever wizardry they are doing to make 3ās cutscenesā characters so wonderfully human like. The eyes man, the eyes.
This was arguably the most speculated direction for XC3 well before the reveal even happened. Sure, it didnāt have to happen, but considering how so many people figured thatās where the story was headed, I donāt really think itās fair to say they pulled it from thin air. This was in the works for a while, and a lot of people picked up on it after XC2.The two worlds colliding never had to happen, they just made it up so 3 can have a plot.
When did Takahashi or anyone at Nintendo call it that? All I can find is the letter from Takahashi where he describes XC3 as "the conclusion of the Xenoblade story that began with Klausās experiment." Which would be as Toad King described it, as opposed to a story with further involvement from Klaus himself.That's incredibly disappointing after being told that this game is the conclusion to the "Klaus trilogy", a term we did not even have until the promotional cycle gave it to us.
This was arguably the most speculated direction for XC3 well before the reveal even happened. Sure, it didnāt have to happen, but considering how so many people figured thatās where the story was headed, I donāt really think itās fair to say they pulled it from thin air. This was in the works for a while, and a lot of people picked up on it after XC2.
When did Takahashi or anyone at Nintendo call it that? All I can find is the letter from Takahashi where he describes XC3 as "the conclusion of the Xenoblade story that began with Klausās experiment."
Aside from some kind of "Z is for Zanza" thing I'm not sure what more we could've gotten from Klaus. XC1 had the protagonists wrench their destiny away from him, XC2 had him accepting his oncoming demise and passing the torch to our plucky heroes. He's backstory to the backstory at this point.
Thatās not what I was referring to. The person I was quoting implied (or at least my interpretation of what they said implied) that the two worlds interacting at all was pulled from nowhere for the sake of XC3 having a plot/setting. That was what I was refuting, as most speculation after XC2 centered around the worlds interacting in some way, and XC1FC further fueled that.No, this is a vast misrepresentation of what was expected.
Having been very active in Cenoblade discussion and speculation since 2, I'd summarize the consensus as being the worlds had merged; that what we were seeing at the end of 1 was the new world, and what was happening at the end of 2 was the merging of the two worlds. The expectation was that 3 would take place with the merge already having happened.
When trailers and promotional material came out showing familiar locations, this solidified the theory that the game was taking place in the same world that we had seen at the ends of both 2 and 1.
I wouldn't even classify that as an intentional "twist". There's no significance in playing with our expectations in such a way where we are led to believe we are seeing the combined result of the worlds, only to learn that what we've been seeing is actually a temporary mishmash simulation that is deleted at the end of the game, while the actual universes of 1 and 2 never merge, and never meet beyond this temporary and ultimately deleted simulation (post-credits scene speculation notwithstanding).
I'm not debating whether it was defying expectations or not - I'm arguing that if the defiance of our expectations was on purpose, it wasn't necessary nor was it executed well, and if it wasn't on purpose, it was some seriously flawed storytelling.
Love the game tho. Still grinding up CP
It's a perfectly serviceable idea. It's just some of the interpretations I've seen that say this (the worlds colliding to be destroyed, then recreated as pure) was a necessary step in finally shedding off Klaus's influence devalues the ending of the first game to me.This was arguably the most speculated direction for XC3 well before the reveal even happened. Sure, it didnāt have to happen, but considering how so many people figured thatās where the story was headed, I donāt really think itās fair to say they pulled it from thin air. This was in the works for a while, and a lot of people picked up on it after XC2.
The interpretation that the worlds had already merged in the original endings is certainly something that's been floating around, but it largely seemed to be based on a misinterpretation of something Azurda said in the ending of 2 ("rift" was a really bad word choice in hindsight). I don't think it was ever really the intent to imply that. The worlds getting drawn back together like this was definitely one of my top guesses for what happened after seeing the trailers for 3, though I certainly expected it to be a more permanent thing.No, this is a vast misrepresentation of what was expected.
Having been very active in Cenoblade discussion and speculation since 2, I'd summarize the consensus as being the worlds had merged; that what we were seeing at the end of 1 was the new world, and what was happening at the end of 2 was the merging of the two worlds. The expectation was that 3 would take place with the merge already having happened.
When trailers and promotional material came out showing familiar locations, this solidified the theory that the game was taking place in the same world that we had seen at the ends of both 2 and 1.
I wouldn't even classify that as an intentional "twist". There's no significance in playing with our expectations in such a way where we are led to believe we are seeing the combined result of the worlds, only to learn that what we've been seeing is actually a temporary mishmash simulation that is deleted at the end of the game, while the actual universes of 1 and 2 never merge, and never meet beyond this temporary and ultimately deleted simulation (post-credits scene speculation notwithstanding).
I'm not debating whether it was defying expectations or not - I'm arguing that if the defiance of our expectations was on purpose, it wasn't necessary nor was it executed well, and if it wasn't on purpose, it was some seriously flawed storytelling.
Love the game tho. Still grinding up CP
Yeah, I can see where you're coming from with some of that. I don't see it as tacked-on any more than XC2 was for XC1 in that I think either 1 or 2 would've been fine stopping points for the overarching story, though it does seem like XC3 is saving some secrets for its DLC.It's not even about Klaus, it's about the Conduit, it's disappearance, the Trinity Processor and it's Aegises, the whole worldbuilding and the connections between the two worlds established in 1 and 2.
3 feels like an unnecessarily tacked-on story for the sake of adding more to what was already a conclusive story, on the level of the Star Wars sequels.
And I'm just saying that's disappointing is all.
We did get closure about the states of the universes though. They were both destroyed and a new one came into being through the efforts of the inhabitants of the prior two. We were done with Klaus' mess at the ends of XC and XC2 where he died and the Conduit disappeared with him.I personally interpreted it as the story finally being done with Klausā mess, not that it would feature further and final closure for Klaus.
I wouldnāt say that we got closure about the state of the universes however.
Be like me and embrace Lucky Seven and wipe out literally every sidequest boss in two attacks.I guess I skipped a LOT of sidequests and am doing them post game but theyāre all a breeze
I kinda wanna de level but at the same time that bothers my OCD returning to a āweakerā state and undoing progress
Also when you take the final elevator ride in Origin down to the amphitheater, there are all those glowing blue cubes floating around that look a lot like Core Crystals. If those are the stored digital souls, then it's possible they stored all the data of everyone from the original worlds in an evolved version of the Core Crystal technology. In that way, all the people of Aionios taken out of Origin's data are essentially a form of Blades. Irises might work like a Blade Power similar to the one Gort's blade had.One thing I found interesting about the Irises is that Nia used her core crystal to send the Origin's blueprints to the party's Irises.
They use Irises to summon weapons almost exactly like Blades in XC2. The Irises seem to have some relation to core crystals.
The part where the party was in prison without access to their blades is also really similar to Tantal's prison in XC2.
Yeah, I agree the people of Keves and Agnus seem to be Blade-like beings. They also reincarnate without their memories, just like Blades.Also when you take the final elevator ride in Origin down to the amphitheater, there are all those glowing blue cubes floating around that look a lot like Core Crystals. If those are the stored digital souls, then it's possible they stored all the data of everyone from the original worlds in an evolved version of the Core Crystal technology. In that way, all the people of Aionios taken out of Origin's data are essentially a form of Blades. Irises might work like a Blade Power similar to the one Gort's blade had.
Yeah I was wondering about this myself. Do they get to pick a world? Does the city become a spaceship? Do they just get consumed by Origin and spit back out?If I got it right, the actual people of The City wonāt be born when the Origin is used, correct ? Thatās why Ghondor is saying that sheās glad to have a chance to exist in the new world and hope to have a better name this time (I have to agree with her, I always had LOTR in my head with her name).
The Mondo likely were detecting which body had a foreign presence in it, not necessarily M/Mio herself.First my most minor gripe: Taion is using his mondos to detect the "moebius" (the moebius... is you!) but he is actually detecting Mio instead. How does he not notice this? But whatever, maybe he's just detecting something else and he's just saying the moebius thing for dramatism.
Given that Mio can use Ouroboros powers and that M succumbs to the 10 year limit, I think itās pretty clear that the powers of Moebius and Ouroboros are connected to their physical bodies, not their āsoulsā.Noah and M interlink twice. Wait what? Ouroboros and Moebius can interlink... I guess? J says something like that to Lanz in his last encounter, offering to share his feelings with him, but it sounds like he's mocking him more than something that is actually possible. On that note...
Given that Mio retained all of Mās memories, itās very likely that M retained all of Mioās as well. Noah didnāt suspect anything, so Mioās memories were likely enough to keep Noah off the scent, since he wasnāt really taking notice of Mās memories at the time.Noah and M interlink twice. Noah somehow doesn't notice the swap and that he's interlinking with a completely different person. Remember that seeing the thoughts and memories of your partner is about the first established feature of interlinking.
Ghondor only met M once, and she was alone at the time. Iād be more surprised if she did trust M in that situation considering that she had another consul, an entire Agnian strikeforce, and a recently betrayed Shania on her side.Ghondor doesn't question at all why the consul who gave her the key to Nia's place is now suddenly attacking them and trying to prevent her escape. Was she in on the plan? Doesn't seem like it considering she was rushing to rescue the party afterwards until Mio warned her and Monica.
Itās definitely possible that M knew of Xās presence, which would in turn mean Mio knew as well. Definitely unclear on this point though.Was Mio really going to allow Lanz, Sena and N to die there? What was she going to do if X didn't arrive at the last possible second to save N? Did she somehow know? N seemed surprised by the turn of events so I can't see how she would know.
N probably was planning on the forced homecoming before the encounter even began. There was no reason to swap at all otherwise.What was actually Mio and M's plan? N is the one who comes up with the "wonderful entertainment" mere seconds away from slicing Noah to death. What were they going to do if N didn't have this sudden whim? Wouldn't it have made more sense for M/Mio to propose the idea instead? Like, if the plan was to have M die via Homecoming to snap N out of it and have the party save him, then they did absolutely nothing to work towards that beyond the inital swap. Nothing at all. Things just happened to work out by pure chance.
I re-watched the scene before the Melia fight, is this the line you mean: "I have endeavored for countless years to protect and shelter Keves under my aegis and now you seek to bring ruin to this world."Also Robo Melia literally says she āwatches over the world with her Aegisā in Chapter 4
Wonder what that means
On the map screen, there's a big green island north of Aetia, I think that's going to be used for somethingOne thing about a founders prequel is, what new big area will there be to explore that wasnāt in the base game? With Torna it was easy - there was a Titan that died by the time of XC2. Letās see how it looked back then.
With XC3 I can think of two things. A big area to explore would be the Urayan Mountains. The info discussion states how theyāre a shell of what they used to be. The ānewā town to explore would be the older incarnation of the city before it was rebuilt. Maybe it was pretty different in terms of architecture.
All this makes sense if you take it as that they did not swap places. M swapped with Mio during the battle, I imagine, or afterwards, or even offscreen. But yeah, it makes way more sense that way.Starting with something the game establishes: Mio and M swap places the very first time she uses Soul Eclipse, before the battle even begins. The game shows this a few times and can also be inferred from Mio/M starting to tear up when it happens.
First my most minor gripe: Taion is using his mondos to detect the "moebius" (the moebius... is you!) but he is actually detecting Mio instead. How does he not notice this? But whatever, maybe he's just detecting something else and he's just saying the moebius thing for dramatism.
Noah and M interlink twice. Wait what? Ouroboros and Moebius can interlink... I guess? J says something like that to Lanz in his last encounter, offering to share his feelings with him, but it sounds like he's mocking him more than something that is actually possible. On that note...
Noah and M interlink twice. Noah somehow doesn't notice the swap and that he's interlinking with a completely different person. Remember that seeing the thoughts and memories of your partner is about the first established feature of interlinking.
Well, she was also actively being betrayed by someone at that same time, so I imagine Ghondor wasn't exactly in the mood for solving all these mysteries and more interested in surviving.Ghondor doesn't question at all why the consul who gave her the key to Nia's palace is now suddenly attacking them and trying to prevent her escape. Was she in on the plan? Doesn't seem like it considering she was rushing to rescue the party afterwards until Mio warned her and Monica.
Was Mio really going to allow Lanz, Sena and N to die there? What was she going to do if X didn't arrive at the last possible second to save N? Did she somehow know? N seemed surprised by the turn of events so I can't see how she would know.
What was actually Mio and M's plan? N is the one who comes up with the "wonderful entertainment" mere seconds away from slicing Noah to death. What were they going to do if N didn't have this sudden whim? Wouldn't it have made more sense for M/Mio to propose the idea instead? Like, if the plan was to have M die via Homecoming to snap N out of it and have the party save him, then they did absolutely nothing to work towards that beyond the inital swap. Nothing at all. Things just happened to work out by pure chance.
It's like, they wanted a bunch of cool shit happening at the end of chapter 5, and a cool twist happening at the beginning of chapter 6, but completely forgot about how the latter is supposed to recontextualize the former.
I dunno, from what I can tell a lot of things related to Origin just arenāt clearly explained in the game, so Iām not sure we have many concrete answers either way. Also, how is it seemingly capable of Conduit-like abilities when itās assumed to have no connection to the Conduit at all given its connection to the two worlds was severed after the events of the first two games?? The whole thing is super vague and unclear to me, and I feel like they have to shed more light on some of this stuff with the DLC. Thatās also largely why I think itāll probably be an epilogue rather than a prologue, though I was 100% on the idea that the DLC would absolutely be about the Founders before I finished the story too. I guess it still could be but if thatās the case then I fear we wonāt be getting many more answers with it, but who knows I guess.The purpose of Origin was to "let humanity live on" - meaning ensuring humanity doesn't disappear forever. They knew their universes' deaths were inevitable, but througu Origin, exact replicas of their universes would be booted up and continue living. The lives in the new universes would still be new consciousnesses - the originals were always going to die.
Interestingly enough, the universes weren't pushed apart - those were new universes being created by Origin, as intended. The old universes collapsed into each other, and the Noah you see at the end "unfreezing" is actually the new universe "starting" where the old one "left off", so to speak.
I think the DLC will take place sometime in the 1,000 years before our story takes place in Aionios. The original Founders are a commonly shared idea for the subject of the DLC story.
I guess they will exist one way or another, but the thing is : if I got it right, the person who started acting against Moebius & who kickstarted the creation of The City was Noah and Mioās child (decades before they became M & N).Yeah I was wondering about this myself. Do they get to pick a world? Does the city become a spaceship? Do they just get consumed by Origin and spit back out?
Not Shania lol, she got herself recorded in OriginI'm pretty sure all the people in the City were erased from existence, they can only hope to be reborn in the new worlds. That's what Ghondor says at the end. If they have mixed Kevesi-Agnian ancestry then they're fucked.
Shania lives! She'll be the main villain of Xenoblade 4Not Shania lol, she got herself recorded in Origin
Both physical bodies interlink though, as you can still interlink after chapter 6. Whatever's going on there isn't clear.Given that Mio can use Ouroboros powers and that M succumbs to the 10 year limit, I think itās pretty clear that the powers of Moebius and Ouroboros are connected to their physical bodies, not their āsoulsā.
It makes a lot more sense once you realize that they didn't swap bodies at the beginning, M was just sharing her thoughts and memories with Mio. Mio was still Mio, and M was still M. She shed the tear because she was finally being heard and understood.
When I rewatched that bit, I really can't take that shot of the long haired one opening her eyes and then seeing the short haired one come into view from a first person perspective as anything other than Monolith Soft showing us the exact moment Mio awoke as M. It just doesn't make much sense from a cinematography perspective to use those shots for, like... anything else.All this makes sense if you take it as that they did not swap places. M swapped with Mio during the battle, I imagine, or afterwards, or even offscreen. But yeah, it makes way more sense that way.
Noah and M interlink twice. Noah somehow doesn't notice the swap and that he's interlinking with a completely different person. Remember that seeing the thoughts and memories of your partner is about the first established feature of interlinking.
Good point. Might just be a Moebius thing then, considering they can interlink too? Doesnāt really matter in the long run, but still interesting.Both physical bodies interlink though, as you can still interlink after chapter 6. Whatever's going on there isn't clear.
She distinctly has that hybrid Mobius-Ouroboros iris. It honestly feels more like a hand wave at best and a genuine mistake at worst; it breaks the game's own established rule of only 6 Ouroboros at a time and instead of explaining it, they avoid drawing any attention to it.Good point. Might just be a Moebius thing then, considering they can interlink too? Doesnāt really matter in the long run, but still interesting.
Taion explicitly states that he actually saw that memory in Eunie's ascension quest though. Regardless, hiding over a millenia of accumulated thoughts and memories seems a bit unbelievable to me considering how interlinking is visually represented, but I gotta accept it is what it isIt's worth noting that interlinking doesn't mean the pair get to know all of each other's memories and thoughts. Taion didn't find out about Eunie's memory thing until she told him herself later on.