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This might actually be the clearest step up from BotW, on a technical level.
I would add to the equation Legend Arceus. I had and have a lot of fun with it, a real step forward for the franchise.I know we still have ~5 months and more releases to go, but at the moment Nintendo GOTY seems to be between Kirby and the Forgotten Land vs. Xenoblade Chronicles 3.
You love to see it.
Depending on what peoples definition of “Nintendo” are, I’d imagine both Bayonetta 3 and Mario + Rabbids Sparks of Hope will score in a similar range.I know we still have ~5 months and more releases to go, but at the moment Nintendo GOTY seems to be between Kirby and the Forgotten Land vs. Xenoblade Chronicles 3.
You love to see it.
This basically sums up my feelings on this franchise. I just am not the type of person who can easily take all this shit in.
I'm very happy this is reviewing well but yeah I cannot see myself even being able to tolerate this combat system so I'll pass.
Yamauchi greenlit more jrpgs than iwata did, he was just upset with the Squaresoft situation at the timeXenoblade 2 would never have seen the light of day under Yamauchi, let's pray the series gets back on track today.
insta yeahYamauchi greenlit more jrpgs than iwata did, he was just upset with the Squaresoft situation at the time
not every game I thoroughly enjoyed for dozens of hours is automatically more then an 8.0 to me.Some reviews are funny: "My time with Xenoblade Chronicles 3 was overwhelmingly positive. I’ve clocked a hundred hours at this stage"
but despite hundred of hours of fun gameplay 8/10."
I mean I totally get when reviewers give a game like Xenoblade 3 8/10 but some seems to just have fear to follow their instincts. If I play a game hundred of hours it would get 10/10, despite I may not please everyone else.
Yeah, Eurogamer mention a 50 hour playtime, while Polygon mentions 140 hours. The latter review emphasises the quality of the side content, so the higher playtimes surely represent a deeper engagement with optional content.i really doubt it'll take 150 hours just for the main story.
No Xeno 2 was not seminal in any relevant way. In some ways Xeno2 was a step back, and was a lot worse in many points as its predecessors. It was just the first Xenoblade game that released on a highly successful platform. Xeno1 released only on Wii in Japan and sometime later in other countries but without advertising. Xenoblade X is probably best game of the bunch, but released only on WiiU...not to be an ass about this because I never played it but whats the indication that Xenoblade 2 is a seminal game?
Sounds like a refined expanded take on the blades from 2 and their side stories. But larger scope as they’re directly tied in rather than random. So that’s awesome
An X port would crash bad, it suffers all the bad elements of open world games and a weaker story focus over random questsNo Xeno 2 was not seminal in any relevant way. In some ways Xeno2 was a step back, and was a lot worse in many points as its predecessors. It was just the first Xenoblade game that released on a highly successful platform. Xeno1 released only on Wii in Japan and sometime later in other countries but without advertising. Xenoblade X is probably best game of the bunch, but released only on WiiU...
It is seminal in a way. It is the Nintendo game that panders most to a male (and creepy) audience with its long camera flights above female bodys, sexualized character designs and character writings and some added drops of pedo- and robosex. Adn this all not in a mature or even comedic way but in a strange split between infantil story/character writing and melon breasts.
OMG I keep forgetting that game came out this year lol.I would add to the equation Legend Arceus. I had and have a lot of fun with it, a real step forward for the franchise.
Xenogears was anything but small, it was envisioned as a 6 part seriesThe side quests seems ti be the biggest improvement over not only the test of Xeno games, but jrpg in general.
Also, world building looks amazing.
Monolith has forged it's place as one of the best jrpg developers out there, what a steal from Nintendo.
I just want to know if someday Monolith will return to smaller, risky and mature projects like Xenogears.
Also, where are my Baten Kaitos remasters?...just..WHERE.
As someone who hasn't touched the series yet, this screenshot puts a pit in my stomach and disgusts me
11/10
An X port would crash bad, it suffers all the bad elements of open world games and a weaker story focus over random quests
The music they’ve been putting out on social media has all been pretty great so far. Impressions of leaked music seem really good too.Anything about the music? Haven't read anything about this in the reviews. That's my favorite thing about this series, especially in the first game.
Well i mean, more linear game and not as big in scope as Blade series.Xenogears was anything but small, it was envisioned as a 6 part series
not every game I thoroughly enjoyed for dozens of hours is automatically more then an 8.0 to me.
A 8 is still a pretty fucking great and positive score. I don't get your argument.
I CANNOT WAIT (snippet from polygon review)“That is perhaps my prevailing sentiment about Xenoblade Chronicles 3. My enjoyment was uncomplicated in a way it never could be in past Monolith Soft games. The studio’s success is not in overcoming hardware limitations, embarrassing character designs, or cringey direction — it’s in not having to parse those hallmark idiosyncrasies at all this time. Instead, it delivers a story its creators have been building toward for years.”
But they affect the game. Officially, the game is played only on this hardware, so of course how it runs is part of the reviews. Not sure what you're getting at really
With theaters you at least have a choice though, unless you're counting emulation as one which I don't feel is fair to include in the argumentBecause it's like judging a movie for the theater you watched it in
This is the explanation I couldn't come up with myself. Nice way of conceptualising it.Because it's like judging a movie for the theater you watched it in
As opposed to an analogy such as judging a movie for the cameras and film it used, which is something the filmmmaker actually had a choice in
What is the purpose of a game review if not to describe the experience of playing it? On a dedicated console, game performance is not a variable left to the player (outside of emulation, of course).Because it's like judging a movie for the theater you watched it in
As opposed to an analogy such as judging a movie for the cameras and film it used, which is something the filmmmaker actually had a choice in
What is the purpose of a game review if not to describe the experience of playing it? On a dedicated console, game performance is not a variable left to the player (outside of emulation, of course).
It seems that many are suggesting that these reviews should be an evaluation of the developers' performance, rather than being written solely for those interested in playing the game being reviewed. I suppose I can't discredit that perspective, but it's one that hasn't crossed my mind.
Honestly, I think there's no right answer here, nor should there be, and that is precisely why (well, one of many reasons why) taking any stock in a review aggregate is a load of hogwash. Whenever I see folks comparing games using them I instantly check out.What is the purpose of a game review if not to describe the experience of playing it? On a dedicated console, game performance is not a variable left to the player (outside of emulation, of course).
It seems that many are suggesting that these reviews should be an evaluation of the developers' performance, rather than being written solely for those interested in playing the game being reviewed. I suppose I can't discredit that perspective, but it's one that hasn't crossed my mind.
it should be first and foremost be an evaluation of how much a reviewer was impressed by a game or enjoyed it.What is the purpose of a game review if not to describe the experience of playing it? On a dedicated console, game performance is not a variable left to the player (outside of emulation, of course).
It seems that many are suggesting that these reviews should be an evaluation of the developers' performance, rather than being written solely for those interested in playing the game being reviewed. I suppose I can't discredit that perspective, but it's one that hasn't crossed my mind.
I think that's honestly what a lot of reviews do, though. Unless a game's performance is egregiously bad or has really disruptive elements like crashing or bugs, reviews don't usually take off many (if any) points for performance. They'll usually mention them, to let people know, but I rarely see it given much weight into the actual scoring of the game, if that makes sense.What is the purpose of a game review if not to describe the experience of playing it? On a dedicated console, game performance is not a variable left to the player (outside of emulation, of course).
It seems that many are suggesting that these reviews should be an evaluation of the developers' performance, rather than being written solely for those interested in playing the game being reviewed. I suppose I can't discredit that perspective, but it's one that hasn't crossed my mind.
Honestly, I think there's no right answer here, nor should there be, and that is precisely why (well, one of many reasons why) review aggregates are a load of hogwash. Whenever I see folks comparing games using them I instantly check out.
Well yeah, time and place. I wouldn't have posted it then either, but I'm not knocking discussion of aggregates in general.I remember writing something similar to this, the other day, but then I realized I was in the thread about guessing the aggregate, writing a post about how I feel aggregates are nonsense, so I cleared out my post lol.
I mean, you could play a game for hundred of hours, have a great time but nothing that will change your life. I, for example, played 200+ hours of Elden Ring and GTA V, 500+ hours of BOTW and none of them impacted me that much, so I wouldn't give them a 10/10.Some reviews are funny: "My time with Xenoblade Chronicles 3 was overwhelmingly positive. I’ve clocked a hundred hours at this stage"
but despite hundred of hours of fun gameplay 8/10."
I mean I totally get when reviewers give a game like Xenoblade 3 8/10 but some seems to just have fear to follow their instincts. If I play a game hundred of hours it would get 10/10, despite I may not please everyone else.
Yea I get that. I was also being a little cheeky with the Dragon Warrior promotion because it's such a night & day difference between then and now when you think about it. Nintendo went from "please rest of the world, play this genre we know you'll like it if you give a try" to to Earthbound flopping to almost cutting Roy and Marth out of Melee's international release to finally giving Fire Emblem a chance outside Japan to Operation Rainfall to Fire Emblem having a good sized audience in the West thanks to Awakening to today with XC3's reviews.I think what they meant was maybe invest in new IP for their rpg catalogue? Or bring back some beloved series *cough*Earthbound*cough
This came up a few times during previews as well and... I can sort of see where they're coming from. Their going for a more grounded look this time which can feel like a step back to how fantastical the environments in 1 and especially 2 were.From the GI review
How the hell can you call environments uninspired in a Monolith soft game?
Xenoblade 2 was clearly a turning point for the series, making Xenoblade go from a niche Nintendo series to one of their bigger core gamer titles. Trying to downplay XC2's success as "only benefiting from being on Switch" is pretty embarrassing. Maybe if XC2 became the best selling game at like 1.2 million copies sold, sure, we can say "Switch popularity helped to get the series over the million hump", but the game sold over 2 million copies, more then double any other game in the series. That didn't happen because it was Xenoblade on switch, but because it reviewed well and had very positive word of mouth.No Xeno 2 was not seminal in any relevant way. In some ways Xeno2 was a step back, and was a lot worse in many points as its predecessors. It was just the first Xenoblade game that released on a highly successful platform. Xeno1 released only on Wii in Japan and sometime later in other countries but without advertising. Xenoblade X is probably best game of the bunch, but released only on WiiU...
It is seminal in a way. It is the Nintendo game that panders most to a male (and creepy) audience with its long camera flights above female bodys, sexualized character designs and character writings and some added drops of pedo- and robosex. Adn this all not in a mature or even comedic way but in a strange split between infantil story/character writing and melon breasts.
Well it seems like, according to the RPGSite review, that the game is more backloaded in terms of the really interesting and jaw-dropping locations. And the earlier part of the game is a bit more boring/bland, at least relatively speaking. And most of what we've seen has been early game.This came up a few times during previews as well and... I can sort of see where they're coming from. Their going for a more grounded look this time which can feel like a step back to how fantastical the environments in 1 and especially 2 were.
I had alarms first go off when Nintendo of France did that 20 minute presentation where they ran around the snow area. 1's snow area was memorable for the yellow crystals that illuminated the night (and even many enemies there had the same bioluminescence), and 2's snow area had the giant stone castle with the ether lines, ice crystals floating in the sky, the central pillar, and lots of verticality. The snow area in NoF's presentation had nothing. There were no discernable landmarks or anything to make it special. It was just a plain of snow.
The previous numbered games having their environments built on the bodies of giant beings also created that sense of awe and added to the fantasy. 3's gimmick is seeing bits and pieces of those past environments sticking out here and there. So it's less awe-inspiring new fantasy world and more 'remember this?'
The big area where it goes from desert to two types of grassland leading up to where Uraya crashed looks amazing and dense, but I'm worried that area got a lot more attention than the others. We also haven't seen a whole lot of truly fantastical beautiful areas like Uraya. There are glowing trees in some places, but for the most part, the aesthetic direction feels a lot more grounded. I don't think it's an entirely baseless criticism and it has been a concern of mine.
Also the real proof XC2 was a seminal game is how it continues to live rent free in the minds of so many people. I think in the past 5 years no single game has caused more thread derails then XC2 in sales threads, review threads, and even spoiler threads.
It is seminal in a way. It is the Nintendo game that panders most to a male (and creepy) audience with its long camera flights above female bodys, sexualized character designs and character writings and some added drops of pedo- and robosex. Adn this all not in a mature or even comedic way but in a strange split between infantil story/character writing and melon breasts.
Saying that Xenoblade 2 was successful just because it released on Switch is just wrong. It still selling to this day, something that wouldn't happen if it didn't have great WoM. It is a very beloved game despite what forums might make you think.No Xeno 2 was not seminal in any relevant way. In some ways Xeno2 was a step back, and was a lot worse in many points as its predecessors. It was just the first Xenoblade game that released on a highly successful platform. Xeno1 released only on Wii in Japan and sometime later in other countries but without advertising. Xenoblade X is probably best game of the bunch, but released only on WiiU...
It is seminal in a way. It is the Nintendo game that panders most to a male (and creepy) audience with its long camera flights above female bodys, sexualized character designs and character writings and some added drops of pedo- and robosex. Adn this all not in a mature or even comedic way but in a strange split between infantil story/character writing and melon breasts.
I hope so. The party was level 60 in the Nintendo of France presentation and the enemies in the snow area were in the 50s so it was definitely a late game area. Maybe the snow area is supposed to be a smaller outdoor dungeon-like area similar to the Cliffs of Morytha. Unfortunately, that would mean there is no proper snow area.Well it seems like, according to the RPGSite review, that the game is more backloaded in terms of the really interesting and jaw-dropping locations. And the earlier part of the game is a bit more boring/bland, at least relatively speaking. And most of what we've seen has been early game.
So seminal in the context of gaming forums, but not in the sense that it spawned dozens of imitators, gotcha.Also the real proof XC2 was a seminal game is how it continues to live rent free in the minds of so many people. I think in the past 5 years no single game has caused more thread derails then XC2 in sales threads, review threads, and even spoiler threads.
Not sure if I agree. BotW is a very clean looking game and can push masses of fine detail up close. XBC3 looks quite a bit more blurry and barren.This might actually be the clearest step up from BotW, on a technical level.
I think it's pretty hard to say in general, since some areas don't show well with limited viewing, and some areas might be smaller and just less interesting in general. XC2 has Cliffs of Morytha and Temperantia, for example, that were both pretty bland IMO but also not that big.I hope so. The party was level 60 in the Nintendo of France presentation and the enemies in the snow area were in the 50s so it was definitely a late game area. Maybe the snow area is supposed to be a smaller outdoor dungeon-like area similar to the Cliffs of Morytha. Unfortunately, that would mean there is no proper snow area.
I do have high hopes for the Cotte Falls and Maktha Wildwoods though.
Xenoblade 2 was clearly a turning point for the series, making Xenoblade go from a niche Nintendo series to one of their bigger core gamer titles. Trying to downplay XC2's success as "only benefiting from being on Switch" is pretty embarrassing. Maybe if XC2 became the best selling game at like 1.2 million copies sold, sure, we can say "Switch popularity helped to get the series over the million hump", but the game sold over 2 million copies, more then double any other game in the series. That didn't happen because it was Xenoblade on switch, but because it reviewed well and had very positive word of mouth.
Also the real proof XC2 was a seminal game is how it continues to live rent free in the minds of so many people. I think in the past 5 years no single game has caused more thread derails then XC2 in sales threads, review threads, and even spoiler threads.