• Hey everyone, staff have documented a list of banned content and subject matter that we feel are not consistent with site values, and don't make sense to host discussion of on Famiboards. This list (and the relevant reasoning per item) is viewable here.

Rumour Metroid Prime remaster/remake planned for 2022 (UPDATE: new rumor from Jeff Grubb, see threadmarks)

This trailer is interesting, because its narration is that of an older sounding female voice, belonging to someone who seems to know a lot about Samus, even referring to her as "the best of all of us (Chozo?), and yet, her story is beyond us". I may be looking too deeply into things, but I hope it's something.


"raised by mysterious creatures, she was sharpened beyond humanity"... yeah, no, thats a human speaking. There you are clearly looking to deep. but the shrouded figure, well there its possible that its a future character. if its female, who knows.
could it also be raven beak? since the x parasites would not listen to him, he had to watch them from far away?
Agreed. Props for it providing the first confirmation that female Chozo exist, even if it was entirely through lore!
I just asumed the choso are sexless. i would have prefered that to be honest.
 
I actually played Echoes before Prime 1, so there's probably some bias from that, but I think Echoes would pretty clearly be the better game if not for a few things holding it back:
  1. The difficulty. The original GCN release was hard. They made it substantially easier in the Trilogy re-release.
  2. Lack of thematic variety in the environments. Echoes had better level design than Prime 1, but that design took the form of a dark and dreary desert, a dark and dreary bog, a dark and dreary ruined city, and then a dark world version of each. Prime 1 had lush green jungles, vibrant lava-flooded caverns, and beautiful snowy peaks. Echoes really needed something similar to mix it up.
  3. Beam ammo. For whatever reason people hated beam ammo, even though it was plentiful and you could fire without ammo via charge shots the few times you ran out.
Plus the fact that Prime 1 was so ground breaking when it came out while Echoes was more iterative.

So yeah I'd go 1 > 2 (barely) >>>>> 3.
Echos difficulty is fine.
 
This is such a strange rumour, so the Metroid Prime series is basically getting the Resident Evil GameCube treatment, with the first one getting a full blown remake and the 2 sequels getting slightly remastered versions. It made sense for Capcom as REmake sales were disappointing but I don’t know why Nintendo would take this same route?
 
This is such a strange rumour, so the Metroid Prime series is basically getting the Resident Evil GameCube treatment, with the first one getting a full blown remake and the 2 sequels getting slightly remastered versions. It made sense for Capcom as REmake sales were disappointing but I don’t know why Nintendo would take this same route?
Limited resources, Retro is busy with Prime 4 and that's the biggest priority
 
I wonder if retro working on Prime 1 Remaster slowed down the work on Prime 4? Nintendo announced in January 2019 that they gave Prime 4 to Retro, but Retro didn't finish Prime 1 Remaster until late 2021 if I remember the reports correctly.
 
I wonder if retro working on Prime 1 Remaster slowed down the work on Prime 4? Nintendo announced in January 2019 that they gave Prime 4 to Retro, but Retro didn't finish Prime 1 Remaster until late 2021 if I remember the reports correctly.
Probably, at least to some degree, since Retro is/was a relatively small sized studio. I suppose the critical question would be, did the majority of staff have to stay on and finish MP1 before moving to MP4, or did small team finish up MP1 while the rest jumped to MP4?
 
Probably, at least to some degree, since Retro is/was a relatively small sized studio. I suppose the critical question would be, did the majority of staff have to stay on and finish MP1 before moving to MP4, or did small team finish up MP1 while the rest jumped to MP4?
Retro also did several large bouts of hiring over the past few years
 
I wonder if they touched the soundtrack and sound design at all or if they just leave it unchanged.
 
Quoted by: Joe
1
Boost Guardian definitely felt like a random difficulty spike but it still only took me a couple tries. I feel like people's complaints about OG GC Prime 2's difficulty were pretty wildly overstated. For a modern-ish Nintendo game? Sure I suppose. And maybe the better descriptor would be "uneven".

The Spider Guardian can go get bent though. Not hard just *ing annoying.
 
Two words
Boost Guardian.

It'a defintely doable, but sometimes it feels like it's this games water dungeon.
It's a moderately challenging difficulty spike but nothing ridiculous. Complaint's about Echo's difficulty have always been overblown, its difficulty is well balanced.
 
Boost Guardian definitely felt like a random difficulty spike but it still only took me a couple tries. I feel like people's complaints about OG GC Prime 2's difficulty were pretty wildly overstated. For a modern-ish Nintendo game? Sure I suppose. And maybe the better descriptor would be "uneven".

The Spider Guardian can go get bent though. Not hard just *ing annoying.
It's a moderately challenging difficulty spike but nothing ridiculous. Complaint's about Echo's difficulty have always been overblown, its difficulty is well balanced.
I mean now it wouldn't be as bad to me as back then, but as a kid, it is one.
You could argue that as a kid you have more time to master it so it's not that bad, but you would also have a shorter attention span.
It is a difficulty spike.
 
I wouldn’t say Echoes is vastly more difficult, just slightly. But I would say it is a more oppressive and dark game, and the player is meant to feel more uncomfortable than they were in Prime 1.
 
I wonder if retro working on Prime 1 Remaster slowed down the work on Prime 4? Nintendo announced in January 2019 that they gave Prime 4 to Retro, but Retro didn't finish Prime 1 Remaster until late 2021 if I remember the reports correctly.
Well, back in the day Miyamoto or someone said Retro was big enough to take on two projects at once…
 
The hardest test of skill in Metroid history is fans' patience since Prime 4's announcement, Prime 4's restart, Prime Trilogy being a hot rumor, Prime Trilogy becoming a hefty remake/remaster of Prime 1, just Prime HD becoming touched-up versions of its sequels also coming, and then not having seen a lick of footage from any of them yet :')

Thank god Dread was a masterpiece
 
The hardest test of skill in Metroid history is fans' patience since Prime 4's announcement, Prime 4's restart, Prime Trilogy being a hot rumor, Prime Trilogy becoming a hefty remake/remaster of Prime 1, just Prime HD becoming touched-up versions of its sequels also coming, and then not having seen a lick of footage from any of them yet :')

Thank god Dread was a masterpiece
I was gonna buy the trilogy on the Wii U buy with Grubb saying they are coming soon at least, now I don’t t have to worry. That was like the only thing I wanted to buy from there anyway
 
Dread has me really really worried for the music of the series. The one part of the game that was just a total devastating misfire

Been listening to the Prime soundtracks recently, I NEED that quality back :(
I am not really that worried for its future tbh. The guys and girls composing Dread had pretty much their Metroid debut with it. I bet they'll grow into the franchise just fine.

EDIT: For reference / Sayako Doi & Soshi Abe
 
0
Dread has me really really worried for the music of the series. The one part of the game that was just a total devastating misfire

Been listening to the Prime soundtracks recently, I NEED that quality back :(
It was incredibly strange to me how very 'meh' Dread's OST was after MercurySteam coming off of Samus Returns where one of the only original tracks was an absolute BANGER



(this is my absolute favorite version of it too)
 
Well, back in the day Miyamoto or someone said Retro was big enough to take on two projects at once…
They are now able thanks to their recent expansion:
shopping
 
Miyamoto saying Retro could handle two projects at a time - in 2013, or 2014 - should never be taken seriously when Nintendo had successfully spent several years vastly underestimating how big team sizes would need to be for HD development.

Half-joking
 
I
Miyamoto saying Retro could handle two projects at a time - in 2013, or 2014 - should never be taken seriously when Nintendo had successfully spent several years vastly underestimating how big team sizes would need to be for HD development.

Half-joking
he was not wrong, just forgot to say its not 2 projects of the same size
Prime Trilogy/DKCR
Mario Kart 7/DKCTF
???????/DKCTF Switch/Metroid Prime
Metroid Prime/Metroid Prime 4
 
Mine too! And I probably beat it well into the double digits... Just over and over. It really seems like it shaped our expectations of what Metroid ought to be, and our strong opinions of Samus as a character. And for it to then become both of our favorites in terms of game and character, really speaks to me what a strong game Fusion was, and how well she was depicted. Personally I don't think Samus was ever at a higher point character-wise than Fusion, though I'm thankful that Dread continued to push her in a strong direction even with less overall lines. I missed her philosophical musings from Fusion. I always got the impression from those that she was as intelligent as she was physically capable. Love your impression of Fusion's themes, too. Spot on. It was a game that took an already powerful person that we didn't know a lot about, and stripped them to the core, in order to demonstrate who they really were in their most dire moments, and why we should empathize and stand with them.
Good stuff! Fusion is definitely one of the more underrated Metroid games, I feel. As I'd previously alluded to, I know it catches flak for being so guided and linear, relative to the others, but it's just really good at what it sets out to do! I'm glad we both appreciate it to the same extent. I do also miss Samus's internal monologues, and wish Dread had brought those back. Dread (and Samus Returns) seem more interested in depicting Samus as somewhat of a stereotypical "badass" hero, which is understandable, when one stops to consider the damage Other M did to her characterization, but also a little unfortunate, in terms of feeling like an overcorrection (at least, to me). Fusion struck the right balance.

I really enjoy the fact that, at the end of Fusion, Samus ultimately awakens the computerized Adam's underlying humanity through a demonstration of her own. The juxtaposition between the X being the mindless killing machines they are, and Samus's own humane traits, is nicely done. Not just her recollections of the real Adam, of course, but also the formal canonization of her having saved the animals in Super. The Etecoons and Dachoras are the final shot of the game, even! Really wish Dread had updated on us on what became of them...
Yeah, I've also heard this. I've seen the proof enough to know that it's the reality, but I guess I still kind of cling to my English interpretation. It just strikes me as a very critical detail to omit, and I find it hard to believe it was passed over. Though, Nintendo apparently also had a pretty different idea of what a "bounty hunter" was vs. the common Western perception, so I guess it is what it is. I've still always wanted that theoretical Dread where she was forced to face off with her former superiors and expose them to the galactic community. Would be a really cool fan game, if Nintendo weren't the sort to blast it off the face of the internet...
Absolutely. Dread's story was cool and all, especially when you factor in how they tied it into Metroid 2, and the wider series lore, but Samus up against a substantial portion of the Galactic Federation would've been sweet. The E.M.M.I. units would've also served that storyline quite nicely.

Regarding the discrepancy in how Nintendo envisions what a bounty hunter is (carrying a more heroic connotation), versus what the Western fanbase expects it to mean (Samus being hired to carry out tasks and kill for money), my ultimate hope is that they'll eventually bridge the gap, in one game or another. There's no reason Samus can't be a virtuous character sent specifically to eliminate the worst of the worst! Would probably make for some pretty interesting mission design, too. Retro wanted this for Prime 3, but were shot down. Prime 4 probably needs to be more of a traditional Metroid game, after such a long hiatus, but maybe we'll see some of Retro's Prime 3 ideas reemerge in a future game, someday.
That's actually a pretty good approximation, yeah. Both awesome classics but in their own ways. And no, it's not TMA, though I do love that series too! It's called The White Vault... Kind of a supernatural archeological murder mystery/thriller that takes a lot of cues from The Thing and other classic sci-fi horror. It's presented as the written records and audio recordings detailing the fate of a multi-national expeditionary team who have stumbled upon something they really shouldn't have. Gets more complicated as it goes and eventually becomes kind of a world-spanning series of events. It's a great time and it's free on Spotify if you have it! There's a website for it too if not.
That sounds dope! Thanks for the rec! I'll be sure to get back to you about it so we can discuss, if I do end up deciding to check it out. I respect your appreciation for this type of horror.
Honestly I'm kind of glad that Mercury Steam cut their teeth on M2. It's not one of my personal favorites and felt like it had the most to be expanded upon, and since I had a fair amount of issues with Samus Returns and their design philosophy for the remake (most of which were fixed and improved considerably in Dread), I'd be a lot more comfortable with them remaking Fusion now vs. then, as I think they've now proven that they have enough experience under their belt at this point to do my favorite Metroid justice!
For sure, and I agree. I don't think Samus Returns was all that technically impressive (partly due to being bound to the 3DS, and all), and if it and Dread served as "practice" for the game MercurySteam wanted to make all along, then all the better! I really want them to hit that home run, in terms of the SA-X being a genuinely dynamic, intimidating factor in the gameplay. There are serious leaps that can surely be made in that area, 20+ years later. The prospect excites me.
 
Is your name a How to Destroy Angels reference? Because if so we're already homies
Nope, it's the name of an album I've been working on since before HTDA even formed and is still not finished haha. I do love them though, saw them live in Chicago when they toured for Welcome Oblivion... Simply incredible, wish they would regroup and do something again!


Yessssssss, welcome!!! Good to see you!

Thanks so much!
 
Miyamoto saying Retro could handle two projects at a time - in 2013, or 2014 - should never be taken seriously when Nintendo had successfully spent several years vastly underestimating how big team sizes would need to be for HD development.

Half-joking


he said nothing about actually release those 2 parallel projects, on the other hand!!!!11!!11

:p
 
0
I mean it depends on how much people they devoted to the project of Prime HD and if there was outside help

If Prime 2 and 3 are outsorced maybe they actually already found the help for Prime 1 and then give to this people Prime 2 e 3
 
0
Nope, it's the name of an album I've been working on since before HTDA even formed and is still not finished haha. I do love them though, saw them live in Chicago when they toured for Welcome Oblivion... Simply incredible, wish they would regroup and do something again!
Welp, homies it is then! That's so awesome. I'm jealous, I haven't been able to see them live before. Though I am going to see NIN in September and I'm pretty damn excited about it!

Wonder if Kenji Yamamoto will be composing for Prime 4 again, or if we're going to have to get used to something entirely new.
 
I know nobody asked, but I figured I might as well share my personal relationship with Metroid Prime. This is going to be a long post so I don't blame you if you ignore it.

I was 13 years old in 2002. In the first half of that year, I decided to finally give Metroid a try after this mysterious series had piqued my curiosity so much in Super Smash Bros. I started with the most acclaimed entry in the series at the time, Super Metroid, since SNES was more my speed, being a '90s kid. I had the vaguest memory of playing Super Metroid back in 1994, but as the years went on, I realized that memory was so faint that it's possible it was a complete fabrication. So this was undoubtedly my first true experience with Metroid.

I was hooked. That game sunk its claws into me unlike anything else I had ever played before. I beat it in June of 2002 and at that point I know it had become my favorite game of all time. From then, I went on to play and beat both Metroid 1 and II by the end of the summer. I had found a new favorite game series. I honestly look back on the summer of 2002 with such fondness and I attribute being introduced to Metroid as part of the reason why.

So naturally, I was absolutely thrilled with the upcoming release of Metroid Prime and Metroid Fusion. With two brand new entries to my newly discovered favorite game franchise coming out on the same day, I couldn't have asked for anything better. Since I was 13 and still had to rely on my parents to get me games, I had to make a choice: I could get one of those games on the day of its release, and the other I'd have to wait for Christmas for. I chose Metroid Prime without thinking twice about it, since it was the big leap into 3D and therefore the more exciting pick of the two.

The latter half of 2002 was absolutely packed with Nintendo games that I was thrilled for. Super Mario Sunshine, Star Fox Adventures, Animal Crossing, Eternal Darkness - I loved all of these games, but none of them came close to my excitement for Metroid Prime. They all seemed like appetizers for the main course. I obsessed over Metroid Prime, thinking about it every waking moment, looking up every scrap of pre-release information I could, making my dad drive me to the game store so I could play the prologue on the kiosk.

Finally, the day came: I had Metroid Prime in my hands. I played it obsessively over the course of that week. I even called in "sick" from school one day so I could stay home to play all day. One week later, on Thanksgiving Day, right before it was time to eat our big meal, I beat the game. I finally beat Metroid Prime after fantasizing about it all year, and all I could say was:

"It was okay, I guess."

I don't know what had come over me, but this game just didn't click with me like I wanted it to. I certainly didn't dislike it, but it just didn't leave any kind of real impact with me at the time. Could it have been my expectations were too high? I don't know, but something about it just wasn't connecting with me like the 2D games did. This was later confirmed when I got Metroid Fusion that Christmas and absolutely adored it. I firmly realized what the issue was: I preferred Metroid in 2D. I felt like I was on a completely different wavelength from everyone else when I saw reactions online, where people thought Fusion was underwhelming and Prime was the real deal. I felt the complete opposite! I wanted to see what everyone saw in Prime, but I couldn't for the life of me get it. Over the next year or so, I replayed the game a few more times, and it just didn't grow on me. I liked it, but I didn't love it.

I got Metroid Prime 2 for Christmas in 2004 and had an even stronger negative reaction to the point where I didn't even finish the game. Metroid Prime 3, I did complete, but similarly to 1, I didn't have much of a reaction outside of "that was okay."

I think I had firmly realized that Metroid Prime was not my thing. I indeed went through a pretty staunch anti-Prime phase for a while in my edgy late-teens, where I just could not for the life of me understand the appeal.

Some years passed. It was 2012, the 10-year anniversary of Metroid Prime, and I thought about giving it another try to commemorate its birthday. It was my first time playing the first Prime for about 8 years, and I figured I had nothing to lose. I'd probably play it for an hour and shut it off.

But something magical happened.

It finally clicked.

I can't explain it, but it was like I was playing the game for the first time. The world of Tallon IV fully washed over me. I was in awe for every second of it. What I thought was going to be a brief journey through the prologue turned into hours of unbroken play. When it was time to take a break, I maybe turned the game off for a full 10 minutes before the temptation became too strong and I had to jump back in. I couldn't put it down. I was obsessed. I was scanning every piece of lore, reading every log, soaking in every glorious polygon. I don't know what happened to me over the course of that decade, but it was like I suddenly developed the Prime-appreciating portion of the brain. It was like ascending to a higher plane of existence and I just couldn't believe how good this game was and how I never recognized it before.

Immediately after 100%-ing it, I booted up Metroid Prime 2, and by god, the same thing happened! I was in love! It wasn't long after that I completed it as well. After eight years, I had finally beaten Metroid Prime 2 for the first time. Soon afterwards, I jumped right back into Prime 3, then I sought out the Prime Trilogy on Wii so I could replay the first two with motion controls. I finally realized the beauty of Metroid Prime. To this day, the first Metroid Prime is right up there with Super Metroid as the pinnacle of my favorite game franchise.

So what can we learn from this? Maybe it's that our first judgment on any piece of media is not always going to be our final judgment. We should always keep our minds open and try things again, because we as humans are always growing and changing.

Needless to say, I can't wait for this remaster. I had been holding off on replaying Metroid Prime again for a good solid half-decade because I was hanging onto hope for a Switch collection. It seems like I will finally be able to break the spell of not playing Metroid Prime for a while and I am so eager to jump back into Samus's first 3D outing.

If you read this far, thank you.
 
Welp, homies it is then! That's so awesome. I'm jealous, I haven't been able to see them live before. Though I am going to see NIN in September and I'm pretty damn excited about it!

Wonder if Kenji Yamamoto will be composing for Prime 4 again, or if we're going to have to get used to something entirely new.

Yeah. Not only was Prime 3 the last great Metroid game, it was the last Metroid game with a good soundtrack. I'm really hoping Yamamoto returns and gives us something as good as the original Trilogy.

If not though, Maybe Trent would be willing, I remember reading him saying he was a fan of Nintendo and Metroid. We can dream at least!
 
Yeah. Not only was Prime 3 the last great Metroid game, it was the last Metroid game with a good soundtrack. I'm really hoping Yamamoto returns and gives us something as good as the original Trilogy.

If not though, Maybe Trent would be willing, I remember reading him saying he was a fan of Nintendo and Metroid. We can dream at least!
Oh man, that would send my hype through the roof. Can't even imagine how cool that OST would end up.

Zero doubts in my mind he could pull it off.
 
Yeah. Not only was Prime 3 the last great Metroid game, it was the last Metroid game with a good soundtrack. I'm really hoping Yamamoto returns and gives us something as good as the original Trilogy.

If not though, Maybe Trent would be willing, I remember reading him saying he was a fan of Nintendo and Metroid. We can dream at least!
Last great? Maybe you didn't like Dread but you have to admit your opinion on it is an outlier.
 
Dread was absolutely amazing. Probably the 2D sidescroller with the best controls I have ever experienced. Easy GOTY for me personally.
 
0
I won't hide that I have some issues with Dread, but most of them are more of an aesthetic personal preference thing (didn't like the OST much, would have liked an HD pixel or hand drawn style over 2.5D, miss Samus' internal musings from Fusion)

As far as the actual game itself and from a more objective quality standpoint, the game is fantastic and most people I know that I've introduced it to haven't been able to put it down. It may have not been exactly what I wanted from an enthusiast standpoint but as a game that's grown the appeal of the series, it's exactly what the series needed.
 
I'd go pretty extreme in my critique of Dread's OST (even going as far as calling it awful / terrible), but the game itself was really, really good, with easily the best gameplay in the series, imo.
 
I'll be putting up a Metroid Community ST sometime within the next couple weeks, btw. We could definitely use a general space to hang out. I've been planning to get it taken care of for months... like, since Fami opened, essentially. I'm just a horrible procrastinator, with his own fair share of lethargic days. 😅 Forgive me.
 


Back
Top Bottom