I prefer Xenoblades designs to what we see in the supposed leaks.The absurd anime design shit didn't stop Xenoblade's growth, and this isn't as bad as that.
I prefer Xenoblades designs to what we see in the supposed leaks.The absurd anime design shit didn't stop Xenoblade's growth, and this isn't as bad as that.
Not gonna like, she looks way better than I thought she would
Fire Emblem is an interesting test case for this. We had much the same discussions when Awakening took off. Some people put it down toI think the effect that stupid/pandering character designs has on preventing sales is overstated, at least in gaming circles online.
It has an effect, obviously. But if the new FE doesn't do as well as TH, there will be other underlying reasons for that imo.
Is it… really worth putting Way “Shantae is 16” Forward on a pedestal while talking about “anime garbage”? They are no better, lol.Three Houses and Toothpaste are just full on anime garbage. Glad WayForward is handling Advance Wars.
Fire Emblem is an interesting test case for this. We had much the same discussions when Awakening took off. Some people put it down to
A) ‘waifu emblem’.
However, I think it was also
B) the increased presentation values
C) focus on accessibility by offering a no-permadeath mode, an easy difficulty and both simultaneously in a series famed for difficulty and being able to lose a unit you’d poured xp into on the GBA games.
D) increased advertising leading with those latter elements.
It then expanded the audience by attracting those who wanted more of a narrative route through an anime war story rather than a rep for a crunchy, mechanical ‘grind at the arena for an hour and hope the enemy don’t get a crit’ feel.
Looking at how FE has expanded so much, not just through Heroes but the level of amazing fanart and memes each one generates on social media now, I think it’s fair to say that anyone put off by awful characterful designs is going to be a drop in the ocean. I mean, I criticise the worst ones all the time, but I still buy the games. At least you used to be able to send all the worst units off to die and they wouldn’t hang around in camp for the rest of the game regardless.
The art style seems to be more in line with Yoshiku's drawing to me, who is responsible for Gust's Nights of Azure and some FEH's chapters.
This is so extra, I love it. Who's the character?
Honestly, thinking about it more it might just be that I really didn’t like the art style of Three Houses. I do think Awakening was a bit more restrained, though obviously there are Tharja sized exceptions.Are you SURE Awakening and Fates have more restrained character designs than Three Houses? Like REALLY REALLY sure?
Reminds me of when someone rendered an anime girl head as a skull with the giant eye sockets.The game doesn't even have a trailer yet, but it has already managed to damage my psyche by pulling the term 'sexual dimorphism' from the back of my brain and some ancient memes about anime girls being aliens in disguise.
Let’s face it, even the ‘was Edelgard a flawed, traumatised leader using whatever she could to win against a totalitarian dragon god that has kept the continent on the precipice of war in its own interests, or a junior fascist dictator that sends the continent over the edge?’ discussions were at least more interesting than debating the level of stupidity in Fates. As it was at least about a decent story where your perspective could change based on who got to discuss their reasoning with you, whether that was Claude or Dimitri, or particularly Rhea or Edelgard. I’ve agreed with various interpretations of it as I listened to people offer their takes.
Whereas Fates is just an argument about your exact level of tolerance for tropes it dives into, which is just as polarised but more of a instant kneejerk reaction to each moment of idiocy by the entire cast as they piled up. If you dislike it, there is no relief from it, no other route that’s less stupid. As opposed to having played through one or more routes if TH, thinking about it and then arguing on the internet about how one or more of those routes as a whole were totally defensible
Oh don't worry, you'll get plenty more of that in the coming weeks with Three Hopes. It's already started back up.God I don’t think I have the strength for all the anime/fan service debates that are going to come with this one. I’ll take Edelgard discourse any day over that.
the leaker did say that the game takes a lot of cues from Fates in terms of gameplay as well as SoV/Wii FE with the free roaming and dungeons and overworldFates, Gaiden, and Shadow of Valentina didn't have a durability mechanic and that wasn't much of an issue. Fates makes up for the lack of durability with side effects and in Shadows of Valentia each weapon is tied to a weapon art which you learn after mastering the weapon.
That's the best of both world, I'm not a fan of the MC's design but everything else sounds REALLY promising to methe leaker did say that the game takes a lot of cues from Fates in terms of gameplay as well as SoV/Wii FE with the free roaming and dungeons and overworld
And in only one of those series is it a turnoff for me and others.But let me finish by saying this:
FE is anime.
Zelda is anime.
Mario is anime.
Three different styles of anime, but all anime.
I mean I wouldn't really call the new MC design titillating, its barely showing any skin, and the only off thing is the boob armor and a bit of leg maybe? Compared to Femleth its nothingAnd in only one of those series is it a turnoff for me and others.
Also, when people say ‘too anime’ we very clearly mean the worst exploitative aspects where titillation is the product
I mean I wouldn't really call the new MC design titillating, its barely showing any skin, and the only off thing is the boob armor and a bit of leg maybe? Compared to Femleth its nothing
am curious about who's handling this game from IS side
I know Gust is involved, but is the same IS team that helped in TH also helping in this ? or IS involvement isn't that big to begin with ?
this game screams if the team that made Fate are making the next FE , seems way different in tone and art style compared to TH, wich is weird, why would they continue with their terrible approach to character designs and tone when TH was a huge success and helped the serie receive very good WoM after Fate terrible reception
Dude, this is supposedly a Gust game. It’s going to be filled to the brim with young girls making kawaii noises or whatever goes on in their games.I mean I wouldn't really call the new MC design titillating, its barely showing any skin, and the only off thing is the boob armor and a bit of leg maybe? Compared to Femleth its nothing
The main team that made Fates was behind Three Houses. It had the same producers, directors and sub-director. Fate's art director was promoted Director for Three Houses.am curious about who's handling this game from IS side
I know Gust is involved, but is the same IS team that helped in TH also helping in this ? or IS involvement isn't that big to begin with ?
this game screams if the team that made Fate are making the next FE , seems way different in tone and art style compared to TH, wich is weird, why would they continue with their terrible approach to character designs and tone when TH was a huge success and helped the serie receive very good WoM after Fate terrible reception
I mean the aesthetics may be gust, but the rest of the team is not Gust, Emily even stated Gust just primarily assisted with the visuals.Dude, this is supposedly a Gust game. It’s going to be filled to the brim with young girls making kawaii noises or whatever goes on in their games.
I’d point to the recent Famicom Detective Club remakes as a great example of modernizing the aesthetic I’d prefer. It’s just anime renditions of normal people. But if this is the route IS wants to go that’s fine, the series is no longer for me but there are also a million other games out there I want to play I don’t need everything to appeal to me.
this, you can call FE a lot of things, but stagnant is not one of them. FE is one of the most experimental long running franchises with aesthetics and individual quirks in gameplay, especially in the last decade(GBA FE and GC/Wii and DS FE were all pretty samey outside of RD)The main team that made Fates was behind Three Houses. It had the same producers, directors and sub-director. Fate's art director was promoted Director for Three Houses.
So I don't understand this post, each modern fire emblem is different in tone and artstyle.
Nobody described this as having a more mature art style; it was said Gust were helping with the visuals and, well, it certainly looks that way.Is that supposed to be the mature art style? I guess mature meaning something to lewd over.
Dude, this is supposedly a Gust game. It’s going to be filled to the brim with young girls making kawaii noises or whatever goes on in their games.
I’d point to the recent Famicom Detective Club remakes as a great example of modernizing the aesthetic I’d prefer. It’s just anime renditions of normal people. But if this is the route IS wants to go that’s fine, the series is no longer for me but there are also a million other games out there I want to play I don’t need everything to appeal to me.
This absolutely isn't clear and that's because it's not correct. It's a fluid phrase that changes meaning depending on context and it can mean anything from exaggerated personalities to silly hair to silly stories to characters yelling while fighting to self-insert protagonists to isekai shenanigans to, yes, overly sexualized designs. It would be far more sensible to call things out for what they are instead of using a dumb catch-all phrase of a random assortment of qualities people don't like about a diverse range of works.And in only one of those series is it a turnoff for me and others.
Also, when people say ‘too anime’ we very clearly mean the worst exploitative aspects where titillation is the product
These type of arguments always ignore people, who played the game despite those designs. And at least XC3's main cast was toned down, perhaps based in XC2's reception.The absurd anime design shit didn't stop Xenoblade's growth, and this isn't as bad as that.
Nate did.Nobody described this as having a more mature art style; it was said Gust were helping with the visuals and, well, it certainly looks that way.
No; Nate described a Fire Emblem: Genealogy of the Holy War remake as having a different and more mature visual style, and that remains unconfirmed. If you're going to keep trying to discredit someone, you really should be sure you know what you're on about.Nate did.
If it's true that Intelligent Systems are handling an FE4 remake themselves, then yes, I'd expect it to look somewhat different to the games made with Koei-Tecmo's support. It's also true that Shadows of Valentia had a noticeably different aesthetic to the two other 3DS titles, so perhaps another 'Echoes' game on Switch is taking a similar approach.Maybe this game is going to be more anime, while FE4 remake is more restrained
And they want to appeal to both markets.