So I wasn't happy with my goofy first person world map I had previously made, everything looked too close and cramped and small, like you could see the boundaries of the world pretty easily:
I was using 400x400 floor tiles in a 64x64 grid, which I thought would be enough to give it a sense of like a real world, alas I was wrong. So I completely scrapped that and started a new map using 2000x2000 tiles in the same 64x64 grid and oh what a difference that made:
The scale feels way more realistic and actual world-like, right? And since it's the same amount of tiles (and you'll be moving tile by tile) it's not actually any bigger for the player to traverse.
God I cannot stop working on this game it's so goddamn fun and satisfying.