eldin ring sword upgrade too much fun. makes bosses too easy
Wait until you get the final sword upgradeeldin ring sword upgrade too much fun. makes bosses too easy
final sword upgrade?Wait until you get the final sword upgrade
God tier secret oh my gosh
This might be the first time I've seen someone call mirror their least favorite. And there are some clunkers. Ball Kirby, Paint Kirby (not to be confused with Artist Kirby), Mini Kirby...Mirror might be my least favorite ever though
finished world 1 and so far while it's fine I'm pretty unimpressed. maybe it was a mistake to play so many Kirby games in the lead up to this game because right now it's feeling oddly familiar/bland. ready to see it pick up with later worlds.
I think the next Kirby game should probably get a new Director/end the Return to Dreamland style
Clunker is how I'd describe mirror, yes. One of the abilities you avoid because it makes moving worse.This might be the first time I've seen someone call mirror their least favorite. And there are some clunkers. Ball Kirby, Paint Kirby (not to be confused with Artist Kirby), Mini Kirby...
Yeah I'm near the end of the game and although I've enjoyed it a lot, I'm really excited to see where they go from here. There are very few series I am day 1 for and if they can keep this quality consistent I will be there day 1 for all 3D Kirby games.I think we can expect the next title to shake things up a lot more in that regard, just like the 1-2 punch of Triple Deluxe and Robobot. This game did a lot of heavy lifting to bring the series forward though (obviously, being the series biggest step forward mechanically, ever lol) and now they can hopefully soar with it.
My main hangups are things that are the result of being the first 3D Kirby, like lack of underwater sections and less abilities. Things that can be easily addressed in sequels. I'm already liking the focus on puzzle solving this game brought to the table. It's undeniably a fantastic effort for the first 3D game, they went all out.I dunno, this game already felt like a Robobot-style itteration on the Kirby Standard in terms of level themes and creativity. Probably intentional with Star Allies already on Switch.
If the base is this great, though, i'm excited to see how they iterate on it further!
I agree, but Robobot also faithfully adheres to the template set in Return to Dreamland. I'm hoping for a new director so we don't get it yet again next time.I dunno, this game already felt like a Robobot-style itteration on the Kirby Standard in terms of level themes and creativity. Probably intentional with Star Allies already on Switch.
If the base is this great, though, i'm excited to see how they iterate on it further!
See, I read this and I don't think, "Oh, the next game's gonna be this massive shift in the formula!" I read, "So an iterative sequel with the same structure but a different, albeit extremely well implemented central gimmick." I made that Triple Deluxe vs Planet Robobot post for a reason! I really, really gotta replay both of them. I remember 2014 VolcanicDynamo being kinda impressed with Triple Deluxe, and games that impress me for whatever reason tend to stick with me, meanwhile I kept noticing how similar Robobot was to Triple Deluxe while still acknowledging that it is the "better" game.I think we can expect the next title to shake things up a lot more in that regard, just like the 1-2 punch of Triple Deluxe and Robobot.
Yes, what you were thinking is exactly what I am too! I think what @Brock Reiher was looking for from this is different from what it aimed to deliver was basically my point, at least based on those posts I quoted. My main point was that this game is taking a lot of risks with the harder stuff - mechanics, engine, game structure, so on. So, now that that has taken a step forward bigger than ever before in the series, they are set to get more creative in the other aspects.See, I read this and I don't think, "Oh, the next game's gonna be this massive shift in the formula!" I read, "So an iterative sequel with the same structure but a different, albeit extremely well implemented central gimmick." I made that Triple Deluxe vs Planet Robobot post for a reason! I really, really gotta replay both of them. I remember 2014 VolcanicDynamo being kinda impressed with Triple Deluxe, and games that impress me for whatever reason tend to stick with me, meanwhile I kept noticing how similar Robobot was to Triple Deluxe while still acknowledging that it is the "better" game.
...Granted, not that I mind an iterative sequel. The best thing for the next 3D game seems to be "Forgotten Land but more." For instance, if you keep all of the copy abilities from this game, shouldn't be all that wild to, say, add like 6 other ones in a sequel three or so years down the line. Don't need to completely reinvent the wheel now that they have something going, just add more.
I actually do think this game makes enough deviations from the Return to Dream Land formula, though. Besides 3D, the way the bonus objectives are set up and the ability upgrading really work out nicely. These Kirby games have also done a good job of having unique thematic identities, making them stand out from the others. Now that I think about it, Star Allies' first half isnt as distinct in that regard, maybe part of the reason why it feels more of the same? Either way, keep this vision of the franchise coming. I really like it.
You and I? We're the same. I like you. Gimme a pack with a new world and a couple new abilities. I'd pay a few bucks for thatNevermind the next game, I really want to see some DLC!
Ahh I see, I haven’t touched those in a long time nor did I play star allies so this is feeling much more fresh to me.Forgotten Land definitely has more in common with Return to Dreamland (as well as Triple Deluxe/Star Allies/Robobot) in terms of general layout and level design as any of those games have in common with say, Kirby Dreamland, Kirby 64, or Kirby Superstar. If you play the games all back to back its really apparent how foundational Return to Dreamland was. They even look the same if you upscale the older games.
Of course that makes sense, all these games have the same director. Time for a change, even die hard fans are starting to cool on the mandatory 4-5 collectables/obligatory chaos boss/new nonsensical meta knight pallette swap/enemy betrayal I think.
Speak for yourself - Star Allies was underwhelming, but that was a level design problem, not the fault of the modern formula. In fact, I don't see many people complaining about the modern Kirby formula, just Star Allies. Give me engaging level design that gets me to use my copy abilities (which three of the four modern games have, and Forgotten Land certainly does already), and I'll be all for it, formula change or no formula change.Of course that makes sense, all these games have the same director. Time for a change, even die hard fans are starting to cool on the mandatory 4-5 collectables/obligatory chaos boss/new nonsensical meta knight pallette swap/enemy betrayal I think.
It's fine if you feel that way, but that's nowhere close to being a common consensus in the Kirby fandom, lol. Here's a quick check-in with reality:Time for a change, even die hard fans are starting to cool on the mandatory 4-5 collectables/obligatory chaos boss/new nonsensical meta knight pallette swap/enemy betrayal I think.
I do think it'd be neat if they tried a different structure with the next Kirby game, 2D or 3D; maybe another (hopefully better) attempt at a Metroidvania like Amazing Mirror; maybe they could do a set of subgames like Super Star (Kirby GCN was going to be this, if it wasn't canned); or the novel idea of doing something entirely new! Could experiment with different visual styles too, sure!There may be fans who like that stuff now, but it's better to stop doing it while they're ahead. Especially in the case of these games where even the art style hasn't changed in over a decade, you're basically just banking on the game's specific gimmick doing all the heavy lifting. When the gimmick is exciting (robobot) people like the game, when the gimmick is less exciting (star allies) people don't like it. It's going to be harder and harder to come up with a good enough gimmick the more times you reuse the same general structure.
I mean, I'd argue that going into 3D (and all the changes in scope and structure that come with it), ability upgrades, and the emphasis on clearing challenges/puzzles in stages to encourage exploration serve as meaningful changes to the formula, but agree to disagree, I guess. It's also small things, like how Waddle Dee Town is basically a diegetic main menu or how the franchise continues to explore cool new thematic backdrops to liven things up, that help the game stand out. If HAL wants to keep expanding Kirby in this direction, then yeah, give it to me, but if they want to try something new, then yeah, go for it. I just don't think the formula is the problem. The problem with Star Allies is level design, not necessarily the gimmick of multiplayer and helpers.There may be fans who like that stuff now, but it's better to stop doing it while they're ahead. Especially in the case of these games where even the art style hasn't changed in over a decade, you're basically just banking on the game's specific gimmick doing all the heavy lifting. When the gimmick is exciting (robobot) people like the game, when the gimmick is less exciting (star allies) people don't like it. It's going to be harder and harder to come up with a good enough gimmick the more times you reuse the same general structure.
Do the Kirby fighting games do well at all? I would say it is a mistake to focus on extra stuff like the arena and bonus modes since the combat is the weak point of the series, but if those do well it would be a different situation.
Copy Essence Deluxe would be an interesting gimmick to return to for sure. If they tried the subgame structure again maybe they could revisit the scrapped concept Sakurai shared for Super Star; for a subgame where Kirby's mouth is sealed and you can only gain copy abilities from special items in the environment.Maybe combine elements with Milky Way Wishes, how you can permanently earn copy abilities, to make puzzle solving and exploration more interesting.
Press a block button then tilt into a direction.I’ve seen multiple people mention it now, how do you dodge in Forgotten Land? Was there a tutorial I missed/blocked from memory or is it not shared.
Thanks! I kept just trying button combos.Press a block button then tilt into a direction.
I have also accidentally harmed Waddle Dees in the town. Soooo funny.
I just reached World 5. The game is amazing. I can safely say it's one of my favorite 3D platformers ever unless the ending falls flat, but Kirby consistently gets that right so I'm not worried.
I've been going for 100% so far, but towards the end of World 4 I got hit with requirements that aren't too pleasant. Having to beat the twin Wild Frosty without getting hit in The Battle of Blizzard Bridge is not fun since they show up at the end of the level, so you have to play through the whole thing every time you retry. Not fun at all. I hope there's a way to cheese this.
Get the dragon fire upgrade and just lay on the damage while running away. The burn damage tears though them. Just be careful of their hug attack and it should be easy enough.
You can never go wrong with Hammer in a Kirby gameEDIT: avoiding a double post - the hammer is my favorite so far, but I don’t know if that is just the smash bros nostalgia in me talking
I’m stuck at this same mission right now… Even using the Dragon Fire Copy Ability (don’t think that’s really a spoiler since it was in pre-release trailers but just in case) I just always manage to get hit at least once. Really excited to move on to the next area (especially because I can tell things are starting to get interesting) but I don’t want to move on without beating this mission first! ._.I've been going for 100% so far, but towards the end of World 4 I got hit with requirements that aren't too pleasant. Having to beat the twin Wild Frosty without getting hit in The Battle of Blizzard Bridge is not fun since they show up at the end of the level, so you have to play through the whole thing every time you retry. Not fun at all. I hope there's a way to cheese this.
I agree that Peach’s Castle is more complex, but Comet Observatory is pretty rudimentary. There’s not that much you can do in the Observatory besides entering levels, I would say Waddle Dee Town has more to offer.The KFG podcast way overhyped waddledee town - content wise it’s great with the mini games and such, but a comparison to Mario 64’s Castle / Mario Galaxy’s Comet Observatory is way overstated. It’s pretty rudimentary in design.
Correct.Is the only reward for clearing the bonus stages under the goal time more cash? I don't really want to bother getting my times down on all of these.
Totally agree. As I said the content is there but not the level design that made the mentioned Mario hubs memorableI agree that Peach’s Castle is more complex, but Comet Observatory is pretty rudimentary. There’s not that much you can do in the Observatory besides entering levels, I would say Waddle Dee Town has more to offer.
World 3 is a gosh darn delight
The water balloon Kirby scratched that Luigi’s mansion / Mario sunshine itch that every game should have just a bit of
Thank dedede that the hammer upgrade wasn’t a visual downgrade. Not sure I could take another one of those after loosing spikes and link (sword) lol
you can switch it back! but those are both huge upgradesWorld 3 is a gosh darn delight
EDIT: Gotta love a little pink puffball taking out poor little animals minding their business lining up at the amusement park, not minding him any business lol
The water balloon Kirby scratched that Luigi’s mansion / Mario sunshine itch that every game should have just a bit of
Thank dedede that the hammer upgrade wasn’t a visual downgrade. Not sure I could take another one of those after loosing spikes and link (sword) lol