The options are almost endless here because you can go almost everywhere once you get the horse, you can do some wacky stuff if you get certain magic spells early.So any recommendations on how to get OP as early as possible? I feel like the open world allows you to do some pretty OP stuff right at the get-go.
There are plenty of youtube early routing based on getting the sword of night & flame.So any recommendations on how to get OP as early as possible? I feel like the open world allows you to do some pretty OP stuff right at the get-go.
You can cheese him with Rot. I made about 100 rot arrows and went to town on him. When the status procs it will drain his entire life bar until phase 2. Then repeat again and wait for him to die.Hm, ok, felt a bit more composed today, made some progress and then got to Radahn.
And now I'd rather play literally anything else. Awful, awful boss fight. Bonus points for the attempt where after killing me my summons actually took him out. Didn't count of course.
I've had my fun, and the game is incredible in so many ways but... maybe Fromsoft games just aren't for me after all. Time to put this one on the pile of 'games I might return to someday', my backlog needs attention.
That seems like a great way to do the fight. Although killing him like that seems a bit odd lore-wiseYou can cheese him with Rot. I made about 100 rot arrows and went to town on him. When the status procs it will drain his entire life bar until phase 2. Then repeat again and wait for him to die.
And I definitely agree. By far the most unfun boss fight in the game. I can say that later encounters aren’t anywhere near as bad as that.
Well I managed to beat (super lategame spoiler) Melania, who is the Nameless King equivalent secret boss. Did it only using the Longsword, no summons or nothing.
I am going to do this. I am beyond shame at this point.You can cheese him with Rot. I made about 100 rot arrows and went to town on him. When the status procs it will drain his entire life bar until phase 2. Then repeat again and wait for him to die.
And I definitely agree. By far the most unfun boss fight in the game. I can say that later encounters aren’t anywhere near as bad as that.
If you're doing the Ranni the witch questline, you'll get there eventually. Only way to go there.Random question, no spoilers if it's important somehow, but does anyone know: How the hell do you get to the top of the cliffs at the southwest corner of Liurnia? There's a building or two up there, it's the area way above the Village of the Albinaurics. I've figured out how to get almost everywhere else pre-Altus so far but this spot has eluded me.
There is a lot of stuff there so if you wanna play around with it you can, but it's all very simple and you can just pump your main stat, stick with your favorite weapons/spells/etc, and just not worry about it.On the brink of ordering this. I'm not really asking if I should or not, I've sort of already decided. I'm gonna play it sooner or later anyway, it's too up my alley for me to ignore. (Also the price I found is good)
It's just.. how much "stuff" is there? Like, levelling, stats, classes, perks, equipment.. like, RPG stuff. My only previous FromSoft experience is Sekiro, which was GOTY to me, but what I loved about it was its simplicity. Breath of the Wild, too, is appealing to me because of how simple and clear-cut its systems and mechanics are. I'm not always good at wrapping my head around.. "stuff".
The only way to gain access to this area is by following an NPC questlne more or less to completion. The NPC is Ranni, and that area is well and truly locked off afaik until you make significant progress in that.Random question, no spoilers if it's important somehow, but does anyone know: How the hell do you get to the top of the cliffs at the southwest corner of Liurnia? There's a building or two up there, it's the area way above the Village of the Albinaurics. I've figured out how to get almost everywhere else pre-Altus so far but this spot has eluded me.
Yeah that shit nearly broke me. I have a rant queued up for later about boss design/balance in this one, and that boss gave me just more ammo for that. It'd be a contender for one of my favorite fights if it didn't have the move along with a couple other things on the back end.Mad respect friend. It's such a ridiculous boss with a truly loathsome mechanic and move. I was only able to succeed with a Mimic Tear +10 bleed build.
I have the other six platinums and have solo melee'd every boss in these games, but this was where I called it quits.
I’m in the middle of that now, that makes sense. So far it seems like one of the longest, most-involved side quests I can remember in a Souls game, it goes to some really cool places.If you're doing the Ranni the witch questline, you'll get there eventually. Only way to go there.
What is the hard way? Exploring the world is is half the fun!finally finished after 48 hours. purposefully didnt explore too many side quests after learning the hard way with 100% botw back in the day. ready for DLC down the road
The golden halberd from the tree sentinel is god tier its eats through most minibossesWinged Scythe is good for dex/faith, I'd say the best faith scaling weapon you can find early on is the Golden Halberd though.
doing everything 100% first time around and never wanting to play again lolWhat is the hard way? Exploring the world is is half the fun!
I got to the point where I knew his movesets. I’m running a strength/faith build and I was getting to phase two pretty easily. I just got sick of the instant kill attacks in his second phase. I had 30 vigor and 27 endurance, was wearing the best defensive armor I could and was still dying in one hit to the meteor attack. I really don’t understand how this fight made it past play testing.I am going to do this. I am beyond shame at this point.
Endgame says hello. For various somewhat justifiable reasons, boss designs get loaded with "you need to get away or die" moves later. There's clearly a desire to raise the difficulty stakes past slash slash roll being the best default mode of play, so be prepared to learn to deal with that stuff in various ways. They are all "fair" in the sense you can actually dodge them, but some are so unreasonable challenge runners can't strat around them consistently. I don't know what they expect mere mortals to do about this stuff if they aren't properly investing into summons, shields, defensive spells/Arts.I love the souls games because they are fair. One hit KOs from an almost impossible to dodge attack is BS plain and simple.
Yeah I’m basically using a great shield now. It’s made my survivability go way up. But this is no longer a game where you can two hand a giant weapon and poise through boss hits. Or raise your defense high enough to take 3-4 hits from even the worst attacks.Endgame says hello. For various somewhat justifiable reasons, boss designs get loaded with "you need to get away or die" moves later. There's clearly a desire to raise the difficulty stakes past slash slash roll being the best default mode of play, so be prepared to learn to deal with that stuff in various ways. They are all "fair" in the sense you can actually dodge them, but some are so unreasonable challenge runners can't strat around them consistently. I don't know what they expect mere mortals to do about this stuff if they aren't properly investing into summons, shields, defensive spells/Arts.
The biggest pro tip I can give is shoot vigor up to 40 ASAP and invest into defensive options early. It's not really optional unless you are good enough to no hit everything, and I have now ran into a few attacks where no hitting is impractical without running miles away or using a powerful shield.
I want to say, if you are using all the summons, upgrades, shields, arts, and magic (even pure strength builds can drop a faith point for beast incants) the game is not all that hard and checkpoints stay generous. Just bosses get a lot less fair towards basic melee strats, and big "fuck the player" mechanics force you to just disengage a lot more.
Is that the one with the trap chests that aren't trap chests, and the need to look veeeeery closely? Because that one was wild.The Gelnir Hero’s Grave might have my favorite puzzle solution I’ve yet seen in this game, that was great
I'm considering a respec for the first time - anything I should know? Can I just straight up reallocate points or does it have limitations?
Okay so you can't go below your original levels so if your character had 12 mind default you can't go below that even if yourself rather have 8, also you must respend all of your runes, so you can't reallocate half of them then keep the rest in currency for example. And also just that larval tears are somewhat finite (you find them but I'm not sure if you can eventually buy them?) but otherwise the actual respec is exactly what you'd expect!
No, it’s the one where you have to hop down on top of the chariot and ride it through the lavaIs that the one with the trap chests that aren't trap chests, and the need to look veeeeery closely? Because that one was wild.
Mind giving a hint as to what that was? I’ve been wondering if there were any NPCs that required stat checks but I haven’t found any yet (at least that I know of)I've got around ten of them. AFAIK they are finite, but that's a decent amount per playthrough. I did have to respec in order to solve an important NPC questline puzzle, and then respec back to my actual build, so there went 2 of them. That's only happened the 1 time where I didn't meet a statcheck for something like that.
Mind giving a hint as to what that was? I’ve been wondering if there were any NPCs that required stat checks but I haven’t found any yet (at least that I know of)
What was your level when you finished everything? I've heard people say that they're finishing at around level 100-120 and some of those legendary tier bosses at the end are brutal even at that level range. At least for melee focused characters.My one, biggest gripe is that if you explore everything you can make the game trivially easy in the late-game. Most late-game bosses fell to me in one go. That's not what Souls games have ever been about to me. The fun is in learning a bosses patterns, not in just wiping it before it can even use all its moves. In early and mid-game that feeling was there in spades, by late game it was gone.
Lore-wise, this is actually by far the most interesting From game I’ve played yet other than probably Bloodborne. Or at least I’m the most invested in this compared to Dark Souls 1-3. Of course this could be because I just don’t have most of the answers yet! But so far the world and everything about it is really grabbing me.Finally wrapped up the last of the optional bosses and now done with the game.
It was amazing, but there are still some glaring flaws, particularly with how the classic FromSoft quest design works in an open world environment. As well as reuse of some enemies and bosses - there's almost too much content at times. And those horrible rise tower puzzles, lol. And the fact that the lore is probably the least interesting it has ever been (sorry GRRM).
But by and large it was full of jaw dropping moments and totally addictive. Going in totally blind (not a single trailer) and playing without a guide were great decisions, the game continually amazed me.
My one, biggest gripe is that if you explore everything you can make the game trivially easy in the late-game. Most late-game bosses fell to me in one go. That's not what Souls games have ever been about to me. The fun is in learning a bosses patterns, not in just wiping it before it can even use all its moves. In early and mid-game that feeling was there in spades, by late game it was gone.
It's possible that I simply lucked into a busted build (I went pure Dex from the start, and switched between dual-handing Keen Estoc for range and dual wielding Keen Hookblades for bigger enemies and bleed damage) but man, the bosses were easy. I had the weirdest thing where I would struggle so hard just to get to a boss room, then just melt the boss. And yes, I used summons - the game definitely seems designed to make you use them. But I wish they had been less OP.
And then you return to all the places you missed (and no matter how well you explore you WILL miss places) and you just wander through one shotting everything and not really getting the experience that area was designed to present. I wish the power scaling of the player was squished.
We feel your pain. Seems like the kind of boss that might get tweaked a bit down the line based on how many people had a ton of issues with it. I’ve seen it talked about pretty much everywhereAbsolutely fuck Starscourge Radhan. Hardest boss for me since Orphan of Kos.
I think it won't get tweaked, it's probably just this game's Nameless King or Orphan of Kos - not required to hit credits but still a towering and nigh-impossible challenge.We feel your pain. Seems like the kind of boss that might get tweaked a bit down the line based on how many people had a ton of issues with it. I’ve seen it talked about pretty much everywhere