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StarTopic Elden Ring |ST| Go Outside and Touch Grace

Do you like saying the word "accord" in a posh British accent (like Melina does)?


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So any recommendations on how to get OP as early as possible? I feel like the open world allows you to do some pretty OP stuff right at the get-go.
 
So any recommendations on how to get OP as early as possible? I feel like the open world allows you to do some pretty OP stuff right at the get-go.
The options are almost endless here because you can go almost everywhere once you get the horse, you can do some wacky stuff if you get certain magic spells early.
 
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I finally put the sentinel guarding the capital down.

I need a holiday.
 
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So any recommendations on how to get OP as early as possible? I feel like the open world allows you to do some pretty OP stuff right at the get-go.
There are plenty of youtube early routing based on getting the sword of night & flame.
 
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50h in and this is easily one of the best games I've ever played. It's up there with BotW and RDR2 as one of the best single player open world games of the past 10 years. I thought the first 2h were not that good but it just gets better and better.
 
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Well I managed to beat (super lategame spoiler) Melania, who is the Nameless King equivalent secret boss. Did it only using the Longsword, no summons or nothing. Was the most difficult encounter I've ever done in one of these games, and I've done SL1/BL4 all of the games minus DeS. I've never seen a single move break so many fundamental rules of the dodge/roll RPS, I actually have 0 idea how to completely avoid it using only dodges.

Pull out every cheap tactic you know on that thing until they nerf it, it makes every other Demi-God look like a crypt boss in comparison.
 
This is the first game in a while (maybe since Sekiro, fittingly enough!) where I spent a good chunk of my day thinking about what I want to do when I can play again 😂

I think I’ve already found Godrick’s tower and was unable to enter, so that’s my first stop today. I might just buckle and look up where Patches is ‘cause I still haven’t found him! The world is both large and dense, easy to pass by something from an obscuring angle / just never end up taking a road!
 
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Hm, ok, felt a bit more composed today, made some progress and then got to Radahn.

And now I'd rather play literally anything else. Awful, awful boss fight. Bonus points for the attempt where after killing me my summons actually took him out. Didn't count of course.

I've had my fun, and the game is incredible in so many ways but... maybe Fromsoft games just aren't for me after all. Time to put this one on the pile of 'games I might return to someday', my backlog needs attention.
 
On the brink of ordering this. I'm not really asking if I should or not, I've sort of already decided. I'm gonna play it sooner or later anyway, it's too up my alley for me to ignore. (Also the price I found is good)

It's just.. how much "stuff" is there? Like, levelling, stats, classes, perks, equipment.. like, RPG stuff. My only previous FromSoft experience is Sekiro, which was GOTY to me, but what I loved about it was its simplicity. Breath of the Wild, too, is appealing to me because of how simple and clear-cut its systems and mechanics are. I'm not always good at wrapping my head around.. "stuff".
 
Hm, ok, felt a bit more composed today, made some progress and then got to Radahn.

And now I'd rather play literally anything else. Awful, awful boss fight. Bonus points for the attempt where after killing me my summons actually took him out. Didn't count of course.

I've had my fun, and the game is incredible in so many ways but... maybe Fromsoft games just aren't for me after all. Time to put this one on the pile of 'games I might return to someday', my backlog needs attention.
You can cheese him with Rot. I made about 100 rot arrows and went to town on him. When the status procs it will drain his entire life bar until phase 2. Then repeat again and wait for him to die.

And I definitely agree. By far the most unfun boss fight in the game. I can say that later encounters aren’t anywhere near as bad as that.
 
Random question, no spoilers if it's important somehow, but does anyone know: How the hell do you get to the top of the cliffs at the southwest corner of Liurnia? There's a building or two up there, it's the area way above the Village of the Albinaurics. I've figured out how to get almost everywhere else pre-Altus so far but this spot has eluded me.
 
You can cheese him with Rot. I made about 100 rot arrows and went to town on him. When the status procs it will drain his entire life bar until phase 2. Then repeat again and wait for him to die.

And I definitely agree. By far the most unfun boss fight in the game. I can say that later encounters aren’t anywhere near as bad as that.
That seems like a great way to do the fight. Although killing him like that seems a bit odd lore-wise :p
 
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Well I managed to beat (super lategame spoiler) Melania, who is the Nameless King equivalent secret boss. Did it only using the Longsword, no summons or nothing.

Mad respect friend. It's such a ridiculous boss with a truly loathsome mechanic and move. I was only able to succeed with a Mimic Tear +10 bleed build.

I have the other six platinums and have solo melee'd every boss in these games, but this was where I called it quits.
 
You can cheese him with Rot. I made about 100 rot arrows and went to town on him. When the status procs it will drain his entire life bar until phase 2. Then repeat again and wait for him to die.

And I definitely agree. By far the most unfun boss fight in the game. I can say that later encounters aren’t anywhere near as bad as that.
I am going to do this. I am beyond shame at this point.
 
Random question, no spoilers if it's important somehow, but does anyone know: How the hell do you get to the top of the cliffs at the southwest corner of Liurnia? There's a building or two up there, it's the area way above the Village of the Albinaurics. I've figured out how to get almost everywhere else pre-Altus so far but this spot has eluded me.
If you're doing the Ranni the witch questline, you'll get there eventually. Only way to go there.
 
On the brink of ordering this. I'm not really asking if I should or not, I've sort of already decided. I'm gonna play it sooner or later anyway, it's too up my alley for me to ignore. (Also the price I found is good)

It's just.. how much "stuff" is there? Like, levelling, stats, classes, perks, equipment.. like, RPG stuff. My only previous FromSoft experience is Sekiro, which was GOTY to me, but what I loved about it was its simplicity. Breath of the Wild, too, is appealing to me because of how simple and clear-cut its systems and mechanics are. I'm not always good at wrapping my head around.. "stuff".
There is a lot of stuff there so if you wanna play around with it you can, but it's all very simple and you can just pump your main stat, stick with your favorite weapons/spells/etc, and just not worry about it.

Random question, no spoilers if it's important somehow, but does anyone know: How the hell do you get to the top of the cliffs at the southwest corner of Liurnia? There's a building or two up there, it's the area way above the Village of the Albinaurics. I've figured out how to get almost everywhere else pre-Altus so far but this spot has eluded me.
The only way to gain access to this area is by following an NPC questlne more or less to completion. The NPC is Ranni, and that area is well and truly locked off afaik until you make significant progress in that.

Mad respect friend. It's such a ridiculous boss with a truly loathsome mechanic and move. I was only able to succeed with a Mimic Tear +10 bleed build.

I have the other six platinums and have solo melee'd every boss in these games, but this was where I called it quits.
Yeah that shit nearly broke me. I have a rant queued up for later about boss design/balance in this one, and that boss gave me just more ammo for that. It'd be a contender for one of my favorite fights if it didn't have the move along with a couple other things on the back end.
 
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I beat the Gargoyles! I repeat, I beat the fucking Gargoyles! I'm shaking.

Worst boss in the game, just utter bullshit.
 
If you're doing the Ranni the witch questline, you'll get there eventually. Only way to go there.
I’m in the middle of that now, that makes sense. So far it seems like one of the longest, most-involved side quests I can remember in a Souls game, it goes to some really cool places.
 
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finally finished after 48 hours. purposefully didnt explore too many side quests after learning the hard way with 100% botw back in the day. ready for DLC down the road
 
Winged Scythe is good for dex/faith, I'd say the best faith scaling weapon you can find early on is the Golden Halberd though.
The golden halberd from the tree sentinel is god tier its eats through most minibosses
 
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I am going to do this. I am beyond shame at this point.
I got to the point where I knew his movesets. I’m running a strength/faith build and I was getting to phase two pretty easily. I just got sick of the instant kill attacks in his second phase. I had 30 vigor and 27 endurance, was wearing the best defensive armor I could and was still dying in one hit to the meteor attack. I really don’t understand how this fight made it past play testing.

I love the souls games because they are fair. One hit KOs from an almost impossible to dodge attack is BS plain and simple.

Rot his ass away.
 
I love the souls games because they are fair. One hit KOs from an almost impossible to dodge attack is BS plain and simple.
Endgame says hello. For various somewhat justifiable reasons, boss designs get loaded with "you need to get away or die" moves later. There's clearly a desire to raise the difficulty stakes past slash slash roll being the best default mode of play, so be prepared to learn to deal with that stuff in various ways. They are all "fair" in the sense you can actually dodge them, but some are so unreasonable challenge runners can't strat around them consistently. I don't know what they expect mere mortals to do about this stuff if they aren't properly investing into summons, shields, defensive spells/Arts.

The biggest pro tip I can give is shoot vigor up to 40 ASAP and invest into defensive options early. It's not really optional unless you are good enough to no hit everything, and I have now ran into a few attacks where no hitting is impractical without running miles away or using a powerful shield.

I want to say, if you are using all the summons, upgrades, shields, arts, and magic (even pure strength builds can drop a faith point for beast incants) the game is not all that hard and checkpoints stay generous. Just bosses get a lot less fair towards basic melee strats, and big "fuck the player" mechanics force you to just disengage a lot more.
 
Endgame says hello. For various somewhat justifiable reasons, boss designs get loaded with "you need to get away or die" moves later. There's clearly a desire to raise the difficulty stakes past slash slash roll being the best default mode of play, so be prepared to learn to deal with that stuff in various ways. They are all "fair" in the sense you can actually dodge them, but some are so unreasonable challenge runners can't strat around them consistently. I don't know what they expect mere mortals to do about this stuff if they aren't properly investing into summons, shields, defensive spells/Arts.

The biggest pro tip I can give is shoot vigor up to 40 ASAP and invest into defensive options early. It's not really optional unless you are good enough to no hit everything, and I have now ran into a few attacks where no hitting is impractical without running miles away or using a powerful shield.

I want to say, if you are using all the summons, upgrades, shields, arts, and magic (even pure strength builds can drop a faith point for beast incants) the game is not all that hard and checkpoints stay generous. Just bosses get a lot less fair towards basic melee strats, and big "fuck the player" mechanics force you to just disengage a lot more.
Yeah I’m basically using a great shield now. It’s made my survivability go way up. But this is no longer a game where you can two hand a giant weapon and poise through boss hits. Or raise your defense high enough to take 3-4 hits from even the worst attacks.

I dunno, I’m starting to have mixed feelings on bosses the later I progress in the game. The damage is tuned way too high. Even Bloodborne wasn’t this bad and you’re generally a lot squishier in that game.

Like I said souls games have always been challenging but fair. Getting killed by a boss in one hit when you’re killing the trash mobs in the very same area no problem is just jarring. All it does is just make summoning spirit ash essential so you can breathe for a bit.

I’m willing to bet they’ll patch the game at some point. I really don’t think they intended the damage to be this insane. It’s almost like if a stat is broken or not working properly. Poise feels useless right now.
 

I mostly agree that it feels so absurd it borders into broken territory. If they were to patch the game to tone stuff down I wouldn't be surprised. Souls has struggled really hard to push people towards approaching fights differently, so I see what they are going for by forcing players to disengage and solve mechanics like it's an MMO raidboss. I actually like Radahn and some other fights as a result since they ended up feeling fair to me personally. Anything to break up slash slash roll is welcome by me, to an extent. It feels like they overshot the bounds of discouraging roll>punish loop by endgame though, and the result is some moves where you look at it and have to ask if this shit was fanmade by the "hardcore Souls bros" just to fuck with you. I'm going to describe a particular move in a spoiler box without mentioning the boss name, just because I have to yell into a void about how it works. It will reveal a couple mechanics about the boss though so be aware if you wanna read,

So, at some point during this fight, the boss will hover up in the air and begin charging up an attack that takes about 3s to come out. When the first part of this attack comes out, the boss turns into a Sekrio ass ball of spinning slashes that flies across the room at you. At 40 vigor, some talismans, and Knight armor if I were to eat the full thing it'd deal between 2-3 full HP bars of my total life. The move lasts so long that if you roll, the move is still going at the end of your iframes, so it's impossible to roll the full thing. If you roll past the move, the boss 180 autocorrects and chases your ass down. If you manage to get far enough away and make the first couple hits whiff, you can in fact roll it. However, if you're next to the boss at the start of the channel and immediately full sprint away, that is not enough. You are actually just going to hit no matter what at that point. After the initial attack, the boss will track you down and do a smaller swipe that you can thankfully roll (it deals 1 full HP bar still), then it will retrack you again and do this a third time. The third one is as long as the first, but tracks less so you can double roll it. At the end of the third one, there's a sneaky AOE that pops up to cover the recovery, making punishing next to impossible.

So, if you're next to the boss when the cast goes off and have no defensive options, you are dead barring a miracle. Full stop, you cannot roll this. It feels like it's up to Miyazaki's whims whether or not you will be able to roll enough hits to not explode immediately. What makes this particularly crazy, is the best strategy to deal with the rest of the bosses moveset is to stay on top of them the entire time, so you're super likely to get caught by it just doing normal punishes. So, let's talk about using a shield when that happens. With a Greatshield at 70 block, 25 endurance, I do not have enough stamina to guard the whole thing. Luckily, you don't need to if you're willing to roll after the first part. Unfortunately, if the boss gets behind me they will auto track behind the shield and chunk me sometimes, other times kill me outright. So, you have to position and move correctly between hits. That's not so bad, but this boss has a special mechanic where every time they make contact with you, blocked or not, they heal around 250hp. So by choosing to block the attack, you give the boss 3-4k HP back in the process. Their HP pool is not small, it is in fact one of the largest in the game. I dealt around 500hp a hit, so if I blocked this there goes 6-10 hits worth of damage I gotta find. Later on in the fight, this move will inflict you with a status ailment you really don't wanna deal with on top of everything else, even if you block it. I decided to take my chances with running away and rolling at that point, since if I get clipped by a couple hits it's better to heal those than deal with anything else. This on top of a fight that rivals some of the hardest melee battles in the series, and has other moves where the boss will go invulnerable and throw projectile spam at you that one shots.

I cannot emphasize enough that none of this is made up, or exaggerated in anyway. BlackLotus can back me up on this, it actually works like that. Luckily, this is an optional boss hidden away to satisfy the crazies who want a challenge. It's so absurd it borders on self parody though, so if they don't end up not patching it I'll be absolutely floored.
 
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I did pure melee and didn't have problems avoiding attacks, never upgraded anything beyond health stamina and strength. Used two great swords with no armor, if you jump and roll you can avoid anything pretty easily. Some of the late game bosses that people said had impossible barrages of hits you could just hit them with a jumping attack and knock them out of their move.
 
One thing I love about this game is that once you get far enough in, not only can you respec but the items needed for it are plentiful. And you get enough smithing stones if you explore a lot that you can try out a lot of different builds and weapons with very low downside.

I totally changed things up to try out Radahn’s swords, and I like them quite a bit but might end up changing again soon too. Who knows!
 
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I'm a good ways into the game and just realised guard counter haven't been happening for me. I remember it working a couple of times at the start of my playthrough, but now it never happens anymore. I guess I'm not timing it right?
 
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I'm considering a respec for the first time - anything I should know? Can I just straight up reallocate points or does it have limitations?
 
The Gelnir Hero’s Grave might have my favorite puzzle solution I’ve yet seen in this game, that was great
Is that the one with the trap chests that aren't trap chests, and the need to look veeeeery closely? Because that one was wild.
 
I'm considering a respec for the first time - anything I should know? Can I just straight up reallocate points or does it have limitations?

Okay so you can't go below your original levels so if your character had 12 mind default you can't go below that even if yourself rather have 8, also you must respend all of your runes, so you can't reallocate half of them then keep the rest in currency for example. And also just that larval tears are somewhat finite (you find them but I'm not sure if you can eventually buy them?) but otherwise the actual respec is exactly what you'd expect!
 
I went to this place called Ainsel River which looked extremely cool until I encountered this Space Centipede who kept shooting at me so I ran the fuck outta there. Went the other way and came across a different boss Dragonkin Soldier of Nokstella who whooped me twice until I got him. I love this game.
 
Okay so you can't go below your original levels so if your character had 12 mind default you can't go below that even if yourself rather have 8, also you must respend all of your runes, so you can't reallocate half of them then keep the rest in currency for example. And also just that larval tears are somewhat finite (you find them but I'm not sure if you can eventually buy them?) but otherwise the actual respec is exactly what you'd expect!

I've got around ten of them. AFAIK they are finite, but that's a decent amount per playthrough. I did have to respec in order to solve an important NPC questline puzzle, and then respec back to my actual build, so there went 2 of them. That's only happened the 1 time where I didn't meet a statcheck for something like that.
 
i finally beat radahn and i'm surprised my windows didn't shatter given how loudly i screamed
 
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Is that the one with the trap chests that aren't trap chests, and the need to look veeeeery closely? Because that one was wild.
No, it’s the one where you have to hop down on top of the chariot and ride it through the lava
 
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I've got around ten of them. AFAIK they are finite, but that's a decent amount per playthrough. I did have to respec in order to solve an important NPC questline puzzle, and then respec back to my actual build, so there went 2 of them. That's only happened the 1 time where I didn't meet a statcheck for something like that.
Mind giving a hint as to what that was? I’ve been wondering if there were any NPCs that required stat checks but I haven’t found any yet (at least that I know of)
 
I said that I love the fog but I think it's what made my framerate tank completely in one area northwest of the Academy. Playing on a Series S. Had fast travel to a site of grace and then it was ok again.
 
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Had a great run of just exploration yesterday. Rode around Liurnia and Caelid, activating sites of grace and finding their map pieces. Caelid is uhhh, really something huh? What a strange area haha.

Anyone have any good spots for levelling they’ve been using? I’m at about 45 now but even the tougher enemies I run across give me a pittance of runes lol. And I need like 11-12k for one level at this point!
 
Mind giving a hint as to what that was? I’ve been wondering if there were any NPCs that required stat checks but I haven’t found any yet (at least that I know of)

It's some really cryptic shit involving the guy who likes to point at things. The statcheck in question is quite high if you don't have a build dedicated to it, but at that point you should definitely have Tears and respec unlocked. I've finished more or less every completable NPC questline at this point that doesn't lock me out of certain things, and that's the only time I can recall being hard statted out of progress. It also comes somewhat late as well, so I was already set on finishing the game with what I had going on, with 8 spare tears sitting in my inventory so it wasn't a big deal.
 
Finally wrapped up the last of the optional bosses and now done with the game.

It was amazing, but there are still some glaring flaws, particularly with how the classic FromSoft quest design works in an open world environment. As well as reuse of some enemies and bosses - there's almost too much content at times. And those horrible rise tower puzzles, lol. And the fact that the lore is probably the least interesting it has ever been (sorry GRRM).

But by and large it was full of jaw dropping moments and totally addictive. Going in totally blind (not a single trailer) and playing without a guide were great decisions, the game continually amazed me.

My one, biggest gripe is that if you explore everything you can make the game trivially easy in the late-game. Most late-game bosses fell to me in one go. That's not what Souls games have ever been about to me. The fun is in learning a bosses patterns, not in just wiping it before it can even use all its moves. In early and mid-game that feeling was there in spades, by late game it was gone.

It's possible that I simply lucked into a busted build (I went pure Dex from the start, and switched between dual-handing Keen Estoc for range and dual wielding Keen Hookblades for bigger enemies and bleed damage) but man, the bosses were easy. I had the weirdest thing where I would struggle so hard just to get to a boss room, then just melt the boss. And yes, I used summons - the game definitely seems designed to make you use them. But I wish they had been less OP.

And then you return to all the places you missed (and no matter how well you explore you WILL miss places) and you just wander through one shotting everything and not really getting the experience that area was designed to present. I wish the power scaling of the player was squished.
 
I am excited to discover the deep lore reasons why Renna/Ranni is so goddamn cute.
 
My one, biggest gripe is that if you explore everything you can make the game trivially easy in the late-game. Most late-game bosses fell to me in one go. That's not what Souls games have ever been about to me. The fun is in learning a bosses patterns, not in just wiping it before it can even use all its moves. In early and mid-game that feeling was there in spades, by late game it was gone.
What was your level when you finished everything? I've heard people say that they're finishing at around level 100-120 and some of those legendary tier bosses at the end are brutal even at that level range. At least for melee focused characters.
 
It took me like 20 hours between the 2nd and third mainboss but but now the desert dude is dead. I was quite a bit overpowered but after a couple of tries and learning his moves I got him down!

Now, on to the next one..
 
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Finally wrapped up the last of the optional bosses and now done with the game.

It was amazing, but there are still some glaring flaws, particularly with how the classic FromSoft quest design works in an open world environment. As well as reuse of some enemies and bosses - there's almost too much content at times. And those horrible rise tower puzzles, lol. And the fact that the lore is probably the least interesting it has ever been (sorry GRRM).

But by and large it was full of jaw dropping moments and totally addictive. Going in totally blind (not a single trailer) and playing without a guide were great decisions, the game continually amazed me.

My one, biggest gripe is that if you explore everything you can make the game trivially easy in the late-game. Most late-game bosses fell to me in one go. That's not what Souls games have ever been about to me. The fun is in learning a bosses patterns, not in just wiping it before it can even use all its moves. In early and mid-game that feeling was there in spades, by late game it was gone.

It's possible that I simply lucked into a busted build (I went pure Dex from the start, and switched between dual-handing Keen Estoc for range and dual wielding Keen Hookblades for bigger enemies and bleed damage) but man, the bosses were easy. I had the weirdest thing where I would struggle so hard just to get to a boss room, then just melt the boss. And yes, I used summons - the game definitely seems designed to make you use them. But I wish they had been less OP.

And then you return to all the places you missed (and no matter how well you explore you WILL miss places) and you just wander through one shotting everything and not really getting the experience that area was designed to present. I wish the power scaling of the player was squished.
Lore-wise, this is actually by far the most interesting From game I’ve played yet other than probably Bloodborne. Or at least I’m the most invested in this compared to Dark Souls 1-3. Of course this could be because I just don’t have most of the answers yet! But so far the world and everything about it is really grabbing me.

My only real (minor) complaint is that practically every single important person and place in this game starts with the letter M, R, or L. Limgrave, Liurnia, Margit, Millicent, Marika, Radagon, Ranella, Ranni, Renna, Radahn, Morne, Leyndell… and I know there are more I’m forgetting. It makes it hard to keep the names straight in my head, lol!
 
Absolutely fuck Starscourge Radhan. Hardest boss for me since Orphan of Kos.
 
Absolutely fuck Starscourge Radhan. Hardest boss for me since Orphan of Kos.
We feel your pain. Seems like the kind of boss that might get tweaked a bit down the line based on how many people had a ton of issues with it. I’ve seen it talked about pretty much everywhere
 
We feel your pain. Seems like the kind of boss that might get tweaked a bit down the line based on how many people had a ton of issues with it. I’ve seen it talked about pretty much everywhere
I think it won't get tweaked, it's probably just this game's Nameless King or Orphan of Kos - not required to hit credits but still a towering and nigh-impossible challenge.

Currently respeccing my character and grinding up a weapon just to try something different lol
 


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