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StarTopic Elden Ring |ST| Go Outside and Touch Grace

Do you like saying the word "accord" in a posh British accent (like Melina does)?


  • Total voters
    54

merp

Darknut
Pronouns
He/him
Divided it into spoiler tags so the page wouldn't have trouble loading or buffering. So, err, let me know if you prefer it the other way.



1. What is Elden Ring? How does it involve FromSoftware and GRRM?


By now, many know the general gist of Elden Ring, at least from the high amount of ads, trailers, and general hype surrounding the idea of Hidetaka Miyazaki and George Martin working on a FromSoftware title. Basically, this is an open-world game (first of its kinda, in fact, like a certain famous game series by another studio that recently made the shift to open-world as well whose name WILL NOT BE MENTIONED HERE) by FromSoftware, the same devs that brought you the Dark Souls trilogy, Demon’s Souls, Bloodborne, and Sekira: Shadows Die Twice. All of these titles have been much acclaimed by fans and gaming media outlets (and even those that aren’t necessarily gaming reviewers). George R. R. Martin, the same person behind the A Song of Ice and Fire series (of which the Game of Thrones TV show was based off of).

As for the game world itself, you are known as a Tarnished (a type of exile from the land that the game takes place in), who arrives at an area known as the “Lands Between,” after the destruction of the so-called “Elden Ring” (why it was destroyed is still a mystery). The destruction of the Ring leads to a series of events which set up the present of the game, but from what we know so far, you’re tasked in the game with finding and hunting down the fragments of the Elden Ring (known as the Great Runes) and becoming the Elden Lord after restoring the Ring (I take it that you’d essentially be the “big man” of the Lands Between afterword). One thing is to note is that the world itself doesn’t seem to be apocalyptic in the same sense as previous games; it seems that most of the destruction and carnage happens in the Lands Between and you’re essentially a foreigner that was summoned to set things right.

Oh yeah, and there's a theory that you travel back in time to around when all this is happening, but idk, I'm kinda trying to make sure that I don't learn more about the game past a certain point.




2. Who are you in this game? And who are the cast of characters?


There are several characters to make note of. I’ll cut to the chase:

Some Background Characters

Queen Marika the Eternal
- Probably not in the actual game itself beyond flashbacks here and there or references, but her offspring are the inheritors of the Great Runes (the fragments of the Elden Ring). In a way, her legacy is what you’re ultimately battling at this point. Godwyn the Golden’s death (one of the first Demigods to fall) is noted as being particularly devastating to her.

Godfrey - The first Elden Lord, married to Queen Marika, and one that became Tarnished and exiled from the Lands Between.

Melania the Severed and General Radahn - Mentioned and shown to be fighting with each other in one of the trailers.


Current Characters

You
- Basically the “ashen undead” of the Dark Souls series or whatever equivalent is in any other FromSoftware game. You are a “Tarnished,” one of the people that have been exiled from the Lands Between upon losing their “blessing” that was given by the Elden Ring as well as the "Erdtree" (basically the thing that gives life to the Lands Between and, since this is at least partly based off of Norse mythology, something of a fantasy analogue to the Yggdrasil or Mimameidr from legend). Already you can tell that this story involves the forces that banished the Tarnished from outside the world as wanting to bring them back, presumably out of a sense of desperation. You are also, again presumably, the descendant of the original Tarnished, though I wasn’t able to find how long this takes place from the background events.

Melina - The one that offers you, the Tarnished, an “accord” (in that same posh British accent that makes me want to say “accord” randomly here and there for no reason), or some such. Some liken her to the “Fire Keeper” role from previous FromSoftware games. She is quite prominent in the advertising leading up to the game, at least in one of the playtests. In that demo, she could be found in the overland of the open-world after finding 3 Sites of Grace (think: the Bonfires from the Dark Souls games, which restore health and magic and give some sense of protection from the players albeit at the expense of respawning enemy mooks in the games). She apparently wants to be taken to the Erdtree mentioned before.

Renna - Encountered at the Church of Elleh at Limgrave and the one that teaches you how to summon spirits sometime during the game. A witch of some sort, she is prominent in the advertising of the game, and seems to give you a quest after being able to summon your “spectral steed” known as Torrent. She has some sort of translucent reversed image of herself on her right (coinciding with where her right eye should be).


Noted Minor Character You’ll Meet

The Nomadic Merchants
- the NPCs throughout the game and throughout multiple locations and provinces where you can sell and buy items (as well as learn more on how to acquire certain items). Each one has a different selection of items.

Smithing Master Hewg - A prisoner found at a place called Roundtable Hold (a hub area that is apparently outside the Lands Between and one that you can only fast-travel to) and one that will upgrade your armor and weapons for a price.

Roderika - A “spirit-tuner” and one that again moves to Roundtable Hold after coming across her. Apparently found at Stormhill Shack while going to Stormveil.

Finger Reader Enia - An ancient woman albeit one that can wield a huge club and can be found again at Roundtable Hold after meeting her.

Thops - A student sorcerer or mage and one that will teach you spells for donations in Runes (the currency of the game). He can be found at the Church of Irith at the area known as the Liurnia of the Lakes.

Knight Bernahl - A Knight and a fellow Tarnished someplace in Stormhill. Will sell you Ashes of War in exchange for Runes.

More will be added to this list here and there as more people play the game.




3. What do you do in the main campaign or storyline? How about the side-quests and supplementary missions and things to do? What is the genre of the game?


Elden Ring is a modern open world adventure game, designed with nearly a dozen primary classes to choose from. You and your double-jumping horse will discover six distinct areas in the Lands Between, and all the ethereal haunts and horrors within. NPC denizens will dwell in a persistently online world where they know each other, and react to your deeds- some might even offer personal quests, given you meet their demands.

Game director Miyazaki: “More so than our previous games, Elden Ring has a vast world with an open overworld, so we were faced with the ordeal of how we maintain our gameplay style while offering a renewed sense of openness. So with elements like balancing the player’s exploration alongside boss fights, the order of progression that players go through the game, and the progression of the events themselves throughout the map–trying to expand on player freedom while balancing all of this was a significant challenge.” [Source]

Some things to keep mindful of:

Be on the look-out for “Golden Seeds” as they help you upgrade your flask; use a Site of Grace afterward which will increase the amount of flasks that you have. Keep in mind that more flasks = more healing and more magic replenishment, among other things.

They can typically be found around Golden Trees

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Look for “Sacred Tears” (which will increase the quality of the flasks, which means that they will heal more/replenish more). You can find them at churches (like the Church of Irith, for example).

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Collect area maps whenever you can, but be on the look-out for this icon here in order to find them:

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Specifically, the unmapped areas of your world map are generally a brownish color and you won’t know what’s there, but you can find area maps by making way to where the icon here should be. You’ll find a map in a chest at the base of the pillar (which the icon represents).

Get a crafting kit when you’re able to. Basically, this:

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Generally recommended by merchants and sold by them.

An Ash of War is something you’ll come across throughout your playthrough and quite important.

These are special items that allow you to replace the Weapon Skills and Affinities of your own weapons, armor, etc. with newer and generally better affinities and skills. Your weapon or armament will be tuned to your playstyle and build as you level up, though certain unique weapons that you encounter throughout the game will not be affected by Ashes of War.

Lastly, there are quests, but the more you progress the game’s main storyline, the more you’ll either lose them (before completing them) or progress the questline of the characters you encounter in different ways depending on what you do before you afterwards progressed the main story.

Okay, err, that was quite the run-on sentence there. Basically, I’ll try to break that down: you kill a boss while a character that you met is intimately tied to the boss. That boss’s death (before you did what the character asks or perhaps before you even met the character) will progress not only his or her storyline, but the storyline of the game AND you may inadvertently end the storyline/quest permanently. It’s complicated, though enticing (I honestly hope other open-world games copy this). I hope I’m explaining it right, but I can clarify if anyone wants (or perhaps edit in a better explanation).

Following videos are from Fextralife, Ratatoskr, Silver Mont, and FP Good Game. Here are the following classes:

Wretch



Prophet



Confessor



Samurai



Bandit



Vagabond



Paladin



Mage



Warrior



Hero



Elden Ring Classes Guide - What Class is Best For You? Which Keepsake to Choose? Character Creation [Fextralife]





4. How does this differ from other FromSoftware games? Do I need to play other FromSoftware games like the Dark Souls series or Bloodborne?


While Elden Ring is not necessarily beholden to any of its predecessors, many design elements and philosophies persist from previous entries.

Common enemies hit hard – Greed will always be punished- never underestimate common ghouls or random foes in the field, as nearly everything is generally lethal. [Source]

You are never really losing – Every obstacle in these games can be beaten with the right items/builds/strategies, and generally it’s much more fun deciphering the puzzle yourself than using a search engine to discover each boss’s weaknesses. Game Director Miyazaki: “In general, I’d like new players to feel unpressured and that they can approach the game at their pace. I don’t want to enforce any playstyle or particular route because I’d like them to experience that sense of freedom. And I realize that while we offer games with a high level of challenge, we design them in a way that feels fulfilling to overcome. But I don’t want new players to worry or stress about that difficulty too much.

This time in Elden Ring, we have many options at the player’s disposal to confront challenging situations and use their cunning to outsmart enemies and bosses. They can come back to something later when they’re at an impasse so that they can have this freedom of progression and not have to bang their head against a wall over and over. They can figure out what to do and how to approach it again, at their own pace. Like our previous games, we have multiplayer elements, but the barriers to entry have lowered to make it a lot more accessible. So we hope players take full advantage of that.” [Source]

Blind is often best - Also tied to the idea that you’re never really losing is the freedom “one life’s run” in these games actually gives you- each time you’re hopefully advancing a little closer toward your destination, gaining more knowledge and power. This series is often inscrutable, but not impossible- maddening but delightful. Game Director Miyazaki: “Mainly, we want players to feel the importance of the level of freedom that we’re focusing on this time. We want them to enjoy the game in their own way and feel liberated in this new open world that they can explore at their own pace. If possible, we want players to try and steer clear of spoilers or guides and go in with a completely fresh, open mind and enjoy that initial sense of adventure. That’s how we’d want to experience the game if we were going into it for the first time. And that’s how we hope our players can experience the game comfortably at their own pace with this new sense of wonder.” [Source]

In addition, several of the following tips are adapted from forgotten lore.

Examine the item - There is a lot of information tied to item descriptions, way more than most games.

Respecs exist - They are limited and they are expensive, but your starting class, weapons, and gifts matter much less than you initially might think. While you shouldn't necessarily ignore the class you choose, it's always been possible to simply distribute points into whatever style you wish to play.

Soft caps exist - Every skill has an unstated ceiling where it stops scaling at large rates, the community will determine these numbers quickly enough.

Trust/Do Not Trust Patches - There will always be Patches.


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5. What tips and tricks are worth mentioning? What other things should I know in general?

1. How to stop walking mausoleums…



2. You will not be able to change your class and keepsake (the starting item you’ll be given at the beginning) during your playthrough.

3. The Ash of War - Glintblade Phalanx is considered a good Ash of War for any class that you’re using, especially at the start.

4. In regards to stealth, hitting stronger enemies and then running away until they lose aggro (before going back to finish them off) is a tactic that is recommended.

5. Mounts are a must, especially when it comes to fighting dragons as it’s easier to dodge them that way. Also, when it comes to mounts, weight doesn’t matter which means you can have the heaviest armor (and thus the heaviest) defense and still not be weighed down. Using the mount Torrent also gives you a special sprint ability.

6. Caves/tunnels make use of mid-way drop-off points where you have to land in specific places as you fall down so be mindful to toggle the camera downward whenever there’s a hole or slope as you may spot another tunnel or alcove with an outward ledge.

7. Certain puzzles (and you’ll come across them in tunnels/caves/dungeons as well as the overworld at times) may require you to use a jester (like an emote, the ones that you find in Final Fantasy XIV).

8. The game gives you little guidance on what to do and where to go when you start; it is a bit like BOTW (shit!) in this sense.. That said, it is generally recommended that you first go through the following places:

Limgrave > Weeping Peninsula > Stormhill > Stormveil Castle

Afterward, you go north to a place called Liurnia of the Lakes.

9. It is recommended that you focus or specialize your specs (not spread them out).

Also, you can only respec after completing a certain boss in each area from what we know so far.

10. Use your map and follow the arrows pointing from the Sites of Grace:

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Where you see the arrows and where they point toward is basically the general direction you have to go to progress the story.

11. Toggle the “Explanation” button in the menu of the game (after clicking the “Help” button, which is found at the bottom of the screen). After you click it, you should be able to be given an explanation over whatever button you’re hovering over in the menu. For example, if you hover over your stats or specs, you’ll be given an explanation on what they actually do and what purpose they serve. I would recommend this to anyone, especially if you’ve never played a Dark Souls game or Bloodborne or any FromSoftware game before.

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The menu should look like what you see above. Again, click “Explanation” and then you should be able to get explanation windows like this:

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(The explanation window for the “Runes Needed” bar is what I’m referring to.)

12. You’ll be launched in the air whenever you come across a “Spiritspring” with your steed Torrent, basically helping you to traverse the mountainous landscape. They should look like this:

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However, what’s not said is that you can fall down and land safely if you drop from a long height and land on the Spiritsprings, thus giving you a safe way down.

13. An interesting aside, but if you fast-travel to certain places, when you appear there, you’ll sometimes come across characters like Melina or the witch Renna and an encounter or small cutscene will ensue. So, yeah, just by fast-traveling randomly to places, you could encounter a character when you appear there (or sometimes even bosses or enemies).

14. One thing to keep in mind: if you come across a boss or powerful enemy and you decide to run away, eventually they will teleport back to their original location. HOWEVER, if you return to them, the health that they had before (let’s say that you managed to halve it before you were forced to run away) will be the same as how you left it. So you can basically take your sweet time finding other items and flasks and consumables to prepare for another bout with the enemy and come back at full health/magic while that same boss is weakened.

15. In order to defeat skeletons without holy magic completely (they’ll regenerate after you manage to beat them), there will be an animation where the skeletons (or “Those That Live In Death”) will resurrect themselves (a white light will also appear). Hit them again, maybe a few times, while they’re replenishing and the skeleton warriors will stay dead for good.

16. If you see these imp statues with a white-ish barrier next to them

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then you’re going to need what’s called a “Stonesword Key” to get through them. However, there are many different Stonesword barriers and statues and while each Stonesword Key affects them, you won’t always have one for each and every one of them (and perhaps never, though that hasn’t been confirmed yet in-game or by any devs yet). Basically, it’s recommended that you consider using one before you actually use it as you may not be able to use it on another one during certain times of your playthrough.

17. Once you kill a Demi-god and attain the corresponding Great Rune of the boss that you killed, you must go to the Limgrave Tower to activate its power and then you can go to a Site of Grace. Once you’re at one, you can use its full power and ability by activating the Great Rune or Rune Arc until the next time you die.

18. Oh yeah, and: like most Souls or FromSoftware games, you cannot pause, or at least, not pause traditionally (think: Dead Space video games by EA and the fact that enemies could attack you while you’re paused).

19. You can choose whether to be resurrected or replenished at a Stake of Marika or a Site of Grace after you die. This should be what you see after an enemy beats you:

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Keep in mind: the Stakes of Marika are near enemies (which may mean that you can come across your previous possessions that you had before you died, which are always left behind where you last were after you spawn at a Stake of Marika or Site of Grace).

20. Honestly? I suggest looking up brief guides and primers while you're playing just to get the gist of the basic controls, strategies, and tactics that you can use, never mind the exploits and "cheats" (not actual cheats, but stuff you can do in the vanilla version to get an advantage). Do that for the first 2, maybe 3, days even if you think it's not helping as that generally assists me in just sort-of knowing how everything works at a basic level. Keep in mind that the game is a bit dense to newcomers who have never played a FromSoftware game, though it is at least somewhat streamlined.




6. Here are a list of official trailers and videos (well, at least two of them are from separate channels aside from the Namco Bandai one) for Elden Ring:



(This trailer above is kinda spoiler-y so maybe watch after you’ve at least played a few hours as I haven’t even watched it yet.)















Some supplementary videos:





Some nice music to listen to
:

🎵 "Return to Slumber" from Demon's Souls 🎵
🎵 "Firelink Shrine" from Dark Souls 🎵
🎵 "Majula" from Dark Souls II 🎵
🎵 "Epilogue" from Dark Souls III 🎵
🎵 "Hunter's Dream" from Bloodborne 🎵
🎵 "End of a Vicious Struggle" from Sekiro 🎵
🎵 "Main Theme" from Elden Ring 🎵




Done.

Read, plox.

(And yes, I did just make a RuneScape reference. Idk. Maybe I'm making out-there references because I'm excited, but the game literally comes out in an hour in my timezone. Literally. I am literally using the word literally in a profuse manner. I, quite literally (quite!), can't contain myself right now.)

Oh, and enjoy!

🥰

Edit:

I was tired af once I was done. I was going to make this in a separate post, but I've decided to put it here:

Thank you to:

@aus89

and

@afternoon delight

for helping me work on this.

Also, thanks to @maebe for inspiring the ST thread name.

Proof that she did so:


Yes, she's the one that coined it and I put it int here as soon as I was done.

Again, thanks!
 
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Great ST! And holy info overload!

I’m not getting the game yet so I will live vicariously through you guys. Also would appreciate hearing about playing as a magic-oriented character as I’ve heard it’s inadvisable to play as a pure mage.
 
Great ST! And holy info overload!

I’m not getting the game yet so I will live vicariously through you guys. Also would appreciate hearing about playing as a magic-oriented character as I’ve heard it’s inadvisable to play as a pure mage.
A mage class that is NOT over-powered!?

:eek:
 
Great ST!

Any tips for a first-time From player? What class/weapon/build should I go with?
1. Embrace the pain. Seriously though, don't worry if/when you die a lot. It happens. You'll get your resources back, they're replenishable. It'll suck when you lose a large stash, but it's honestly not that big a deal at the end of the day

2. Honestly no idea, I tend to go with a Dex-based build in Souls games with magic as a ranged option, while also pouring points into whatever the weight capacity stat is to get the ability to wear better armor. Basically, playing it safe af. But most builds will work so feel free to go with whatever you choose. Apparently there's an item that allows you to respec stats but it's fairly rare
 
Interesting decision they made about stats in this game and how it's going to be based on a much higher level than the usual souls level meta.
 
Well done merp! This is the day we've waited for so long. I'm going to start as a samurai, but will level some magic along the way.

The wait for my copy to arrive will be hell.
 
A mage class that is NOT over-powered!?
I guess my big worry is that if I play as a pure mage there’s a very real chance that when I fight a boss, I can run out of MP and essentially have no choice but to hightail it out of that fight. Like is there any way to replenish MP aside from the flasks and the save points? Well, I’ll most likely be going for a Dex build anyway, but still.
 
I had a look at the classes. Does Confessor seem like a good beginner class? Reasonably well-balanced, can use melee but also magic, etc
 
My copy was delivered early today so I gave it a good 9 hour shot but I really feel like the open world just does absolutely nothing for me. You could just shrink this right back to a normal Souls game size and I'd be 10x happier. Got myself through the first Legacy Dungeon, which was fairly fun, I liked a few of the bosses I ran into, found a nice grinding spot and got myself to level 40 but yeah, it's really not for me.
 
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the more I play the less I like. originally I was comparing it to skyrim but skyrim feels like a much more thoughtfully designed world. put a few hours into eldin ring and it's mostly just spent riding past random goblins looking for way point markers. hoping at some point there's a big change since I'm still early. hoping that like pikmin 2 dungeons show up somewhere.
 
It's Chewsday, innit?

Thanks for le thread! My copy should arrive within hours.
 
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So far it feels like big Souls with the ability to avoid more encounters. Won’t say much more other than I’m not super impressed so far, but I’m really keen to keep playing. I could see this evolving into something great over time.

Edit:
I settled on Prophet, but his abilities early on aren’t that great? Heal is an extra flask of sorts, and the Fire move hasn’t proven it’s value for me. Really wondering where I can get more incantations
 
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Played a little at midnight, got through the tutorial cave, stepped into the open world and promptly got one shot by the big guy right outside.

Love it.
 
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My copy is here, but I won't be able to play for a bit, thanks to day 1 patch and rural internet.

Which class are Fami starting with? I am half convinced I will pick Astrologer and turn them into a battle mage. Have pretty much always gone pure melee in Souls so far.

Or maybe I will leave casting be for now and focus on having a bow as a ranged option. Decision paralysis.
 
Great ST!

I have to do things that aren't Elden Ring today (boo, hiss, etc) but I'll be back to swoon over it and get my arse kicked by Margit again later.

I can't believe how wonderful this game is. What an absolute treasure.
 
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My copy is here, but I won't be able to play for a bit, thanks to day 1 patch and rural internet.

Which class are Fami starting with? I am half convinced I will pick Astrologer and turn them into a battle mage. Have pretty much always gone pure melee in Souls so far.

Or maybe I will leave casting be for now and focus on having a bow as a ranged option. Decision paralysis.
I've gone Astrologer. My plan is to go full Int and hopefully find an Ash of War that allows me to scale a melee weapon off Int too. Interested to see what Arcane does spell-wise, though.
 
I've gone Astrologer. My plan is to go full Int and hopefully find an Ash of War that allows me to scale a melee weapon off Int too. Interested to see what Arcane does spell-wise, though.
Yeah, I am jumping over my shadow and picking Astrologer. I'll probably have sorceries as a utility to begin with, and might go all in on a sorc build if I end up liking it well enough.
 
I've gone Astrologer. My plan is to go full Int and hopefully find an Ash of War that allows me to scale a melee weapon off Int too. Interested to see what Arcane does spell-wise, though.
Yeah, I am jumping over my shadow and picking Astrologer. I'll probably have sorceries as a utility to begin with, and might go all in on a sorc build if I end up liking it well enough.
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Installation will be finished in 5 minutes. I can't wait to sink my whole weekend into this world!
Also neat: I got a poster, 3 art cards, 3 stickers and a patch in this "Launch Edition".
 
I went with Prisoner - I liked a pretty well balanced class that started with a little more advantage than the Wretch.

Wandered around slowly killing enemies and finding a few trinkets, then promptly opened a trap chest and got teleported to some sketchy crystal mines. Totally missed the checkpoint running out of the mines so ended wandering around some horrifying hellscape for a bit and found a couple useful items. Died. Found the checkpoint this time and fast traveled back to the starting area. This game rocks so far.

I feel like most people will hit that trap chest and I actually recommend you do take some time and wander around that crazy area. I was kinda feeling a little ho-hum on the starting area too but that gives you a taste of how wild things are going to get.
 
Which class are Fami starting with? I am half convinced I will pick Astrologer and turn them into a battle mage. Have pretty much always gone pure melee in Souls so far.

Something that gives me a sword and dex. I always play with one-handed straight swords + shields and dex builds in Dark Souls. Will continue the tradition!
 
So I'm casually exploring a forest when (LOCATION SPOILERS)

I find a lift that carries me far underground to a land where the sky (!?!) is purple and full of stars, the ruins shimmer like gold in the torchlight and GIANT MURDER CRABS and MINOTAUR GHOSTS are waiting to break me in half as I try to solve a puzzle that does SOMETHING?

Game rules. Game rules so hard. I can't believe I have to go to a meeting now.
 
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Played it for sometime yesterday. Enough to make my character and follow grace path until I died to a cave boss. I saw some article, from ign I think, recommending me following it for a little bit to unblock certain things. I did this because I remembered what I did on BOTW, choosing a point of interest after leaving plateau and ignoring the map marks. Then, after a lot of hours in, I was wondering how could use the amount of korok seeds I had and googled it. Turned out that I never met Hestu on Kakariko entrance. Curiously I had visited Kakariko but used the mountain peaks path to reach it instead of the main entrance.

About the graphics I'm a bit bothered about the pop in and frame dips. I wonder if it would be better to choose quality mode on PS5.
 
Awesome OP. Can't wait to get it in the mail today.
 
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It’s like Breath of the Wild if it was designed to stress me out.

Online seems to be borked on Xbox. Hopefully Namco fixes it sooner than later.
 
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Installation will be finished in 5 minutes. I can't wait to sink my whole weekend into this world!
Also neat: I got a poster, 3 art cards, 3 stickers and a patch in this "Launch Edition".
Scrolling the post, seeing the picture be like
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....

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Danke, Merkel Scholz!! lol
 
Waiting for my copy to arrive. The amazon estimated time has gone from by 12:30pm to by 2:30pm and now it's just "still arriving by 10pm" Hoping it actually arrives today.
 
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Bought the game but I don't think my PC is really up to the task of running the game so I'm going to pass on it for now. Really enjoyed what I played early on, though. Looking forward to circling back around to it in the future.
 
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Current status: I have no idea where to go so I'm just wandering around getting my ass kicked. It's a vibe. Really digging it so far.
 
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Played about 7 hours overnight. It's good, very good. The overworld level design is probably the best I've seen in a game.

The dungeons, however, are kind of a slog to get through. This really hearkens back to an issue I had getting through Dark Souls 3 which was that the exploration -> combat gameplay just wears thin after some time. It's fine in the open world because you can just leave, but in dungeons, combat is the only thing happening. The combat is good, but not intricate enough to sustain what is essentially half of the game's main draw. Almost all enemies can be defeated with the same basic approach. Positioning matters, but that's about it. You wait for them to whiff a few attacks, then go in.

I'm hoping there's some more riddles, puzzles, or something to break up that flow, but it's also a FROM game and that flow is basically the point. I dunno.
 
I can't wait to touch that grace/grass ingame, but gotta wait till i download the series x upgrade 😭 it's halfway now. Maybe ill do a all nighter it's been a while.
 
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excited to start this game, but I get real obsessive about min-maxing...does anyone have a good character building guide, or general advice?
 
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Played a few hours and while I can definitely appreciate the game I’m beginning to wonder if this style of game is for me anymore.

I think I’m regressing into a filthy casual who is unwilling and unable to “git gud” anymore.
 
Just played 45 minutes of the game... when I got "outside" I yelled BOTW! Got a few slowdowns tho, I guess thats some sort of bug since the game seemed to be lock at 60fps, but cutscenes at 30.
 
I've seen a lot of talk about this game being good even for us luddites who didn't really like Dark Souls too much. Does that seem like the case for you all so far? I only played 20 minutes of Dark Souls a decade ago, so I'm not even sure I don't like it. I do like Breath of the Wild a lot, and that is the vibe I'm picking up from "the discourse".
 
I've seen a lot of talk about this game being good even for us luddites who didn't really like Dark Souls too much. Does that seem like the case for you all so far? I only played 20 minutes of Dark Souls a decade ago, so I'm not even sure I don't like it. I do like Breath of the Wild a lot, and that is the vibe I'm picking up from "the discourse".
Its kiiiinda like Breath of the Wild, if they put a Lynel infront of you as you left the Shrine of Resurrection, but yes the exploration of BOTW is here in its own way with lots of stuff to discover and rewards for doing so
 
I've seen a lot of talk about this game being good even for us luddites who didn't really like Dark Souls too much. Does that seem like the case for you all so far? I only played 20 minutes of Dark Souls a decade ago, so I'm not even sure I don't like it. I do like Breath of the Wild a lot, and that is the vibe I'm picking up from "the discourse".
I haven't gotten to the really big caves yet, but so far it feels like Skyrim but without the same level of world building. I'm having fun mashing jump to climb cliffs tho

It's not like botw much at all imo since there's no climbing, glider, or environment interaction
 
Have we thought about doing a Famiboards group code? It'd be nice to see messages from everyone. I know over on the discord we're using ninpipe. I think we should all get on board to work together as a community and see messages and ghosts from within the community.
 


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