- Pronouns
- he/him
Combat is still an integral part of Metroid. Your main collectibles are basically all combat oriented, most upgrades have a combat purpose, and fighting bosses is the main method of concrete progression outside of collecting those upgrades. The combat wasn't very good before the Mercury Steam Metroids, but then again neither are the Igavanias' so that's basically a wash. We could say that the Igavania's emphasize combat more but just the presence and emphasis on combat is something present in the genre from the beginning, and I wouldn't say that's something the Igavanias in particular brought to the table.Eh, I'd honestly say a lot of (but definitely not all) Metroidvanias actually take more lessons from Igavanias than Metroid games. Notice how a LOT of the most popular Metroidvanias in the indie sphere fetishize combat? That's not really something Metroid ever did. It was not a super "combat" oriented game even if you did a lot of shooting, and in fact the shooting often downplayed the combat by making most of the enemies cannon-fodder.
I'd say the most common thing that the Igavania's are acknowledged for bringing to the table are RPG elements, which aren't super common in the modern genre, and even then the more common inspiration for those elements when they are present is Dark Souls, rather than Igavanias. So yeah, the Metroidvania name is, imo, giving too much credit to the Igavanias as far as their mechanical contribution is concerned.