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Amazon US shouldn't be used to be representative of worldwide sales.If that’s the floor for Dread we’re in for a big success for the series. I’m guessing around ~2 million right now?
Amazon US shouldn't be used to be representative of worldwide sales.If that’s the floor for Dread we’re in for a big success for the series. I’m guessing around ~2 million right now?
Amazon US shouldn't be used to be representative of worldwide sales.
5.49 million last count. Zelda is a far bigger franchise and BotW has helped push the numbers of all the other Zeldas on the system. To put it in perspective, LA Remake has a chance to be the best selling top down Zelda ever. It is only a million from LoZ (though the 6.51 for LoZ doesn’t include VC sales, which are a mystery for everything I believe). It’ll probably pass the original LA+DX sitting at 6 million.I don’t know, the interest for a 2D Zelda remake isn’t comparable to a brand new entry in a dormant franchise for 20 years. Granted, I don’t remember how much that sold either lol
This is an intriguing and in-depth topic that I can definitely see why you might be concerned about it overtaking the thread. While there is also a legitimate connection to the topic at hand, it almost seems like it could sustain a discussion all its own.I mean, if you insist...
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It looks like we're jumping back on the shooter conversation, so I'll hop in.All he is describing here is things you do while "adventuring". In other words it seems to me he is saying the [focus] of the game is exploration, but he did NOT say shooting wasnt core gameplay. As proof, try beating Metroid Prime without shooting.
It might have passed or be close to 6 million already - 5.49 million was the sales tally 6 months ago, though I've no idea how its sales slowed over time. It is the 6th best selling individual Zelda release and the 6th Zelda title to cross the 5 million mark, so it's performed well versus the historical sales range for Zelda.5.49 million last count. Zelda is a far bigger franchise and BotW has helped push the numbers of all the other Zeldas on the system. To put it in perspective, LA Remake has a chance to be the best selling top down Zelda ever. It is only a million from LoZ (though the 6.51 for LoZ doesn’t include VC sales, which are a mystery for everything I believe). It’ll probably pass the original LA+DX sitting at 6 million.
We almost always only get updates if a title sells over 1 million units in a reporting period (whether that's a quarter, first half, or full financial year being reported), so we may never actually get an update for Link's Awakening. Unless it manages to leg it out and shift another million in the current financial year.I think we would have gotten an updated number in the summer financial report if it had sold enough to breach 6 million.
There is always the White Papers. Also technically it is the 6th Zelda game to cross 5 million, if we don’t combine LA and DX. Link’s Crossbow Training managed it.We almost always only get updates if a title sells over 1 million units in a reporting period (whether that's a quarter, first half, or full financial year being reported), so we may never actually get an update for Link's Awakening. Unless it manages to leg it out and shift another million in the current financial year.
Wasn't the 2020 CESA white paper delayed indefinitely or something?There is always the White Papers. Also technically it is the 6th Zelda game to cross 5 million, if we don’t combine LA and DX. Link’s Crossbow Training managed it.
It was delayed. That is all we know.Wasn't the 2020 CESA white paper delayed indefinitely or something?
No, it isn't. That's like calling something like Cuphead & the entire Contra & Rockman/Mega Man series shooters.What? It is a shooter. Shooting is core to the gameplay.
Did anyone predict that Luigi's Mansion 3 and Splatoon 2 would sell over 10 million and BOTW would outsell a mainline Pokemon?
It was in my heart.on other hand most people also though that Mario Maker 2 would also be 10m+ seller.
I don't really find this compelling evidence. Good luck making your way through the Zelda series without attacking things with your sword, but you'd probably be hard pressed to find someone calling Zelda a sword-and-sorcery hack-'n-slash or insisting on how core to the experience slashing at things is.
If you were to ask people what the core of Metroid as a series is, you'd probably find them explaining the core gameplay loop, the adventuring through an oppressive environment, picking up upgrades, trekking back through, adventuring and finding your way to new areas. Shooting is secondary to this.
This is the core gameplay Metroid codified, which people look for in a metroidvania.
For instance, I recently pointed to a particular shooter to try to illustrate some element of how a third-person 3D Metroid might work. I wasn't exactly clear on how my example fit into the broader scheme, and as such was rightly called to task on it.
Because, despite being known as a good shooter and despite having certain elements that could be drawn as similarities, the example -- as with most any, if not absolutely any, shooter -- completely lacks the core of Metroid. The connotation of shooter might point to an element you use to aid in making your way through the game world, but it completely ignores to core identity of Metroid as a series.
Lol yes, this is the point I apparently failed to make.Amazon US shouldn't be used to be representative of worldwide sales.
Metroid Dread is now up to #39 on Amazon US Best Sellers for Video Games in 2021.
But you have to understand that almost no one else would ever describe those games that wayThe thing with Zelda though is that you can do many actions without using your sword. Like in OOT you can reflect Ganondorf's attack with a bottle.
Adventuring is what you do in the game, I know , but shooting is core to the game, so is jumping. So you could also call Metroid a platformer. The point is it is all of them. So if someone says....
(1) "Metroid is NOT a Platformer" I would disagree.
(2) "Metroid is NOT an Adventure game" I would disagree.
(3) "Metroid is NOT a Shooter" I would disagree.
So anyone who calls Metroid a Shooter/Adventure game/Platformer, I would 100% agree with them. But since shooting is a core mechanic with Metroid, I just narrow it down to "shooter". I'm NOT saying Metroid is NOT an adventure game. I'm just calling it a shooter for simplicity. I do it with other games too. I call StarFox a shooter, Zaxxon a shooter, Halo a shooter and Jet Force Gemini a shooter. But they are more than that, but in casual conversation I wont describe Jet Force Gemini a shooter/adventure/platformer in every sentence, I just narrow it down to shooter for simplicity.
if Nintendo corrected that, maybe the series will reach crazy highsYou could probably ask 50 people who play videogames to name 50 "shooters" and I doubt a single one would say "metroid", as in 2D metroid.
if Nintendo corrected that, maybe the series will reach crazy highs
time for Hunters 2
But you have to understand that almost no one else would ever describe those games that way
And that's fine but you're in a very small minority when it comes to that. For everyone else, you'd have to go with the more general terms everyone else goes withI do.![]()
And that's fine but you're in a very small minority when it comes to that.
.. Now you're being immature again.Dont care.![]()
Just to add on to this: using terminology that no-one else uses is fine so long as communication is clear. However, when discussing sales and sales potential, it is best to use the terminology and categorization that the general public uses, as that is the group that is actually going to be buying the game and driving its sales. In this case, analogizing or comparing the sales of 2D Metroid and Splatoon (outside of them both being on Switch and Nintendo IPs) doesn't really make sense because, while you may consider them both to be shooters, the average person would catgeorize them as being completely different types of gamesAnd that's fine but you're in a very small minority when it comes to that. For everyone else, you'd have to go with the more general terms everyone else goes with
This thread is entertaining.
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My copy still has not arrived so I can't tell yet.Not more entertaing than Dread.Dread is awesome.
I assume you're just trolling at this point, but the reason it matters in the context of this conversation is because when talking about sales numbers you're discussing how the general public views things. You may consider Splatoon and 2D Metroid to be the same type of game, but most people do not, so don't assume Splatoon sales numbers will translate to Metroid based on genre. Someone can think GTA and Fire Emblem are the same genre, but if the rest of the world doesn't, it won't translate to GTA fans buying Fire Emblem. It matter in the context of a sales conversation.Dont care.![]()
I assume you're just trolling at this point
You may consider Splatoon and 2D Metroid to be the same type of game
pld:
My copy still has not arrived so I can't tell yet.
I'm assuming this includes me, but I'll try anyway to get across why your insistence on Metroid being a shooter is receiving so much pushback here.Never thought I'd have to use the ignore button so often already.Oh well.
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Splatoon started from zero and went to around 5 million on a console (Wii U) that bombed. Why cant Metroid who already has a fanbase go much higher than 5 million on a console that is over 90 million and still rapidly growing?Is there something fundamentally wrong with Metroid in your opinion? Oh and they are both shooters, so shooters do sell on the Switch.
I'm just trying to figure out your reasoning? Metroid Dread is a shooter. Splatoon and Splatoon 2 are shooters. Splatoon starting from scratch did well on a bombed/dead console. Splatoon 2 did phenominally well on a successful one. Why is it [unlikely] in your opinion that Dread wont do 9 million on a successful console when it already has a fanbase (not starting from zero like Splatoon)? Is there something inherent to the Metroid franchise that prevents it from breaking out? (And before you bring up multiplayer, remember BOTW.)
And this is the point. Because they're entirely different, they aren't exactly comparable for sales potential analysis. You seem to understand this, so I'm not entirely sure what the miscommunication is here.I also said in another post that Splatoon is different type of shooter from Metroid.
People are entitled to their opinions the same way they have the liberty to be wrong.And that's fine but [...]
I'm assuming this includes me, but I'll try anyway to get across why your insistence on Metroid being a shooter is receiving so much pushback here.
See, genres are used in order to convey information about what the game --in this case-- is, either to inform a potential buyer or for purposes of grouping similar games together for conversation, analysis, et cetera.
In this case, you indicated that the success of Splatoon, being a shooter, was directly comparable to the prospects of Metroid, grouping it in also as a shooter:
The pushback occurs because these are very different games with entirely different ethos, aesthetics, loops, purposes. One is a colorful and fresh team shooter, and the other is a moody, isolated metroid(vania). The audiences might overlap, but the target is entirely different.
So to suggest that Metroid should be expected to experience the same success as Splatoon, based entirely on the very tenuous connection of being a shooter --which carries connotations very different from what makes a Metroid and almost none of what constitutes Metroid's core, is going to receive pushback.
And this is the point. Because they're entirely different, they aren't exactly comparable for sales potential analysis. You seem to understand this, so I'm not entirely sure what the miscommunication is here.
All that said, I hope Dread is wildly successful. I hope Metroid sees a long, prosperous future of really good games.
The point of comparison just doesn't connect.
The thing with Zelda though is that you can do many actions without using your sword. Like in OOT you can reflect Ganondorf's attack with a bottle.
Adventuring is what you do in the game, I know , but shooting is core to the game, so is jumping. So you could also call Metroid a platformer. The point is it is all of them. So if someone says....
(1) "Metroid is NOT a Platformer" I would disagree.
(2) "Metroid is NOT an Adventure game" I would disagree.
(3) "Metroid is NOT a Shooter" I would disagree.
I propose the term Metroid -vania, pronounced "Metroid minus vania". It's like a metroidvania without the vania.
Follow me for more genius ideas.
I was never quite sure what the "vania" part is supposed to be tbh
I was never quite sure what the "vania" part is supposed to be tbh
Yup, but I think "search action" or "exploratory action" are better genre names as it more clearly describes what the genre is.Metroidvania was a term coined after the release of Symphony of the Night to refer to Castlevania games that played like Metroid. Use has since been adapted to describe games in general with that general style of design.
Metroidvania was a term coined after the release of Symphony of the Night to refer to Castlevania games that played like Metroid. Use has since been adapted to describe games in general with that general style of design.
Why are we fighting, lets just celebrate dread is doing good.
Actually, I think it's arguable that Breath of the Wild didn't have that much of an effect on Link's Awakenings sales. As already stated, Link's Awakening originally sold more than that on the GB. And whereas something like Ocarina of Time 3D had competition with another 3D Zelda game being on the system, there is really no new alternative 2D Zelda game. I honestly think if anything it possibly outselling the original has more to do with the Switch. If it had enough to do with Breath of the Wild to create a significant difference in sales, I think the sales would have been more in the 8-10m range (because the Switch effect would have also taken place alongside it)5.49 million last count. Zelda is a far bigger franchise and BotW has helped push the numbers of all the other Zeldas on the system. To put it in perspective, LA Remake has a chance to be the best selling top down Zelda ever. It is only a million from LoZ (though the 6.51 for LoZ doesn’t include VC sales, which are a mystery for everything I believe). It’ll probably pass the original LA+DX sitting at 6 million.
Eh, I'd honestly say a lot of (but definitely not all) Metroidvanias actually take more lessons from Igavanias than Metroid games. Notice how a LOT of the most popular Metroidvanias in the indie sphere fetishize combat? That's not really something Metroid ever did. It was not a super "combat" oriented game even if you did a lot of shooting, and in fact the shooting often downplayed the combat by making most of the enemies cannon-fodder.Yes, that's my understanding too, and how I used the term back then. It's always irked me how it started getting used to describe the genre as a whole like Castlevania is an integral part of it instead of being the one that was influenced in the first place (as much as Iga denies it). I love Castlevania, but it didn't really bring anything essential to the genre except from maybe helping making it popular.
I hope we can move on to "exploration action" eventually.
Hope that they're not feeling bad or anything. Didn't mean any offense with what I saidRIP Aquarius![]()