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Discussion Switch 2's DLSS implementation code has been stolen/leaked from NVidia

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So if we are talking PS4 level of graphics here, I assume the game sizes will jump as well. What are you guys thinking the storage situation will be? Those carts seem to be prohibitively expensive at even 32gb. Even 512gb SD cards are like $100 and that’s bare minimum for those size games. What do you guys think is the plan here?
I wonder if one of the benefits of DLSS would be to have a lower resolution texture and being able to upscale it too? That way games could still be heavily compressed and look nice at the end. Even if it's not the case, considering the Switch is also a portable console, I think most gamers will accept worse looking textures in the newer games. I'm sure future ports will have a lesser gap as for example did The Witcher 3 for the Switch with PS4.
 
I think the battery life and the price here is a bit optimistic. 350 Euro is about 500 Canadian but I'm expecting 550-600 Canadian myself, with the unit positioned as "the one for enthusiasts and not the mainstream video game player." The Series X to the OLED-turned-Base Unit's Series S. Otherwise I think this is just about how it'd go down.
€350 is more of a dream, I doubt that's what they're going with seeing that they priced the OLED €350. But this is the most expensive Nintendo system ever I believe, will Nintendo really ask that much for a hardware while they've been historically making their hardware as cheap as possible? Perhaps those days are over.

Either way, €350-€400 is for the enthusiast player.
OLED (€300) for the mainstream player
Super Lite for Japan/people who want the best experience on the go and don't care about dock features.
Lite for the families with kids and those wanting the base entry/cheapest offer.

4 options is a lot though, so I think either if a Super Lite really exists it could be replacing the old Lite, or there is no Super Lite (which is the more likely thing).

Oh I think so. They don't like selling at a loss, but that is one of the biggest advantages they have on the other two. I mean, I will buy it regardless, but I like cheap lol

ALSO

Purple SNES > EU/JPN SNES

I said it.
They will 100% sell these at a profit. Remember that over half their revenue was from hardware sales recently, their profit margin is through the roof. I want it cheap as well, but it's unlikely to happen lol.

OLED price cut and OG Switch being phased out I completely agree with, but I can't picture Super Lite releasing while both OLED and OG Lite are still on the market. Or if it is, closer in price to the OLED than Lite.

Lite is there to be a cheap entry point to the Switch's library. If Switch and Super Switch share a long cross gen period (as I think most people expect they will), a SNS Lite would be acting as an entry point to a much, much smaller library of exclusives, at least for two or three years; for most games, a Switch Lite will continue to be 'enough'. SNS will probably be sold out for months at a time each year, and there's more room for profit in more expensive models, so if I'm Nintendo in that situation I'd want to put as much production behind the full SNS rather than dilute the lines with a lower profit SNS Lite. Meanwhile keep producing OG Lite (separate supply chain so it doesn't step on SNS' toes) as a budget option and 2021 OLED model as an entry point for those who don't want to spend $400-$500 but still want to play on their TV.

I know it's not a popular opinion (and I'm not personally interested in it myself) but I honestly believe a dock-only Super Switch model is more likely than OG Lite and SNS Lite coexisting for more than a few months. Of course, in the long run, docked-only is unlikely and SNS Lite is an almost certainty-- I'm only commenting on the timing of models being phased in and out.

I'm >< this close to just deleting this post because it feels too long for the shallow depth of the thought it explains, but oh well lol.
Having 4 different options is a lot, I agree. So it's either the OG Lite being phased out as well or an SNS Lite will not be made. I still think the cheapest option will be €200 at max though. They want households to have multiple systems, gotta make it more attractive with the price.

Assuming we'll see a late 2022 release, I can see this timeline:
2022: Lite, SNS Lite, OLED, SNS
2024: Switch 2, SNS Lite, SNS (Lite and OLED phased out, games made will mostly run on SNS systems as well)
2026-2027: Switch 2 & Lite 2 (SNS systems retired, ending ~10 years life cycle of the Switch)

Lite 2 might release earlier, but it all depends on the market then)

The (SNS) Lite should have a decent profit margin because of the form factor and stuff. There are no expensive joy-cons packed in, smaller screen, smaller size in general, smaller package, no dock etc. You want that system to be plentiful in stock as well, it should be the go to solution for families.

SNS TV only could happen, but I'd wonder who it is for. It won't run games better than the hybrid, that's not logical imo. The only selling point of that would be the price. It should be cheaper since it doesn't need to have a screen, dock, battery or think about cooling.

Yeah…. You’re not getting this if you’re asking for the other improvements :p

The days of the DS like lifespan are dead fam
One can dream!

I guess I'll keep carrying my power bank around then...
 
I fear for the price of this model.

Shit is getting expensive everywhere, and probably the small initial shipment and scalpers will make a nightmare to get one.

If the tx1+ with OLED went for $350…I’d have to imagine this upgrade will be relatively expensive. Like Series X/ps5 territory.

Which is fine seeing as this model is meant to appeal to the minority of Switch gamers (people who desperately need to play Nintendo games with the best graphics and performance possible, at any price)

I think ILikeFeet is referring to the V2 model and the OLED model, we don’t know if the V2 will actually stay.

It could be replaced and phased out in favor of the OLED model.

So they end up having 3 models at once to actually market.

Ah I see what you are saying.

I meant it’s not meant to replace the older generation models in general (like true console successors are meant to)

I’m assuming Nintendo made a manufacturing deal to make nothing but OLED 720p screens from now on. And will sell the 2019 versions for as long as their supply of LCD screens hold out.

But clearly they will want multiple Switch options in the marketplace that aren’t $400-$500.
 
I said this before but am very optimistic it's this year regardless of when Zelda will release

Zelda doesn't have to be a launch title to push sales for the pro, it just have to release relatively close to the pro launch

on the other hand Nintendo would want to release the Pro close to Splatoon 3 and Pokemon and who know what other big title they're planning for this year as well rather than just use Zelda to push sales for the Pro next year
 
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So if we are talking PS4 level of graphics here, I assume the game sizes will jump as well. What are you guys thinking the storage situation will be? Those carts seem to be prohibitively expensive at even 32gb. Even 512gb SD cards are like $100 and that’s bare minimum for those size games. What do you guys think is the plan here?

IMO new Switch hardware will have 128GB internal memory (again with option expanding it with microSD), whil 32GB games carts will be regular (currently there are only few 32GB Switch game carts), and we will probably see few 64GB carts as well.

New Switch should have DLSS, and if I am correct with DLSS you dont need 2K-4K textures, also if you look at size of current Switch games you will see that most Nintendo games are below 10GB, so size maybe will change around 50% at most, but in any case Nintendo will keep making heavily compress games.

So I dont think there will be any problem with size of games or storage, at least not bigger problem compared to current Switch units.
 
Too many options is confusing. OG gonna get phased out

Lite - $200
OLED - $350 maybe drop to $300
Super - $450 or $400 if OLED drops to $300
I think Lite too will receive a price drop.

In late 2022:
Lite - $150
OLED - $250
Pro - $350

We'll get a Lite Pro in 2023 and as regular Pro slowly becomes the standard model, they'll phase out OLED too. But regular Lite will remain, get an even lower price. $99 with Mario Kart bundled in, for younger gamers.

In late 2023:
Lite - $99 (bundled with MK8 or Minecraft)
Lite Pro - $250
Pro - $350
 
I don't believe in the late 2022 launch. My guess is early 2023 with Zelda so that the OLED model can have two holiday seasons and not piss adopters. OLED will drop to 299 or stay at 349 with a bundled game, OG will be discontinued, Lite will stay at 199 as an entry point and option for kids. The successor hybrid will start at 399 I hope and there could be a stationary model for 299. I wonder if Nvidia will use T239 for their branded netbook since there were the nVidia "Mystique" rumors.
 
IMO new Switch hardware will have 128GB internal memory (again with option expanding it with microSD), whil 32GB games carts will be regular (currently there are only few 32GB Switch game carts), and we will probably see few 64GB carts as well.

New Switch should have DLSS, and if I am correct with DLSS you dont need 2K-4K textures, also if you look at size of current Switch games you will see that most Nintendo games are below 10GB, so size maybe will change around 50% at most, but in any case Nintendo will keep making heavily compress games.

So I dont think there will be any problem with size of games or storage, at least not bigger problem compared to current Switch units.
This is exactly what I think. The switch load times are perfectly fine (although not as fast as PS5/Series, but I don't think it will be a problem with the DLSS). They will keep using micro SD as it is clear their strategy is the simplicity. Do you want more space? Just put in a micro SD card and there you go. Using more expensive or proprietary memory would be confusing for the casual players which just want to play.
 
At some point in the generation profit margin will be lowered to appeal to a broader audience and sell software. They haven't had to do so yet, impressively, but i feel like with Wii Sport releasing this year they could be starting to lower their prices.
The prices will go down when the consoles start staying on shelves too long, not before.
 
This isn’t exactly true, despite having a few pascal features, well, only the mixed precision of pascal, the official documentation for the Tegra X1 that gets coded for is in fact Maxwell, not pascal.
Considering that this was easily Pascal's biggest new feature? Yeah, I'm comfortable in calling the Tegra X1 a Pascal chip in all but name. The mixed precision has been a huge boon for the Switch platform that has made many an "impossible port" possible.

That's my point. Even if "Drake" turns out to be an Ampere chip on paper, there's nothing stopping them from incorporating a die shrink and Lovelace's biggest new features anyway.
I actually am curious if MVG can even discuss this lol

I'm surprised that Nintendo have even allowed him access to a Switch dev kit and haven't taken it away from him. He's a huge piracy advocate who makes a living off of telling people how to steal Nintendo games (while simultaneously shilling his own works, plz do not steal). It's shocking that Nintendo haven't done anything to take away his developer privilages!
 
I think they’ll call it Switch 2 but like with PS4 to PS5 we’ll see a longer period where games appear on both the new system and the prior system. You’ll of course be able to get 4K Splatoon 3 with better visuals on Switch 2 and play against players who are playing on the OG Switch. Lots of third party games only on Switch 2 and not the OG Switch including the likes of RE 2/3 remakes, RE 7, RE 8 etc.
 
They cannot do what they did with Wii to Wii U branding.

I don't know if Super Nintendo Switch is enough to differenciate. Probable yes due to NES to SNES which is commonly known. But a 2 is clearer, maybe.
 
I think Lite too will receive a price drop.

In late 2022:
Lite - $150
OLED - $250
Pro - $350

We'll get a Lite Pro in 2023 and as regular Pro slowly becomes the standard model, they'll phase out OLED too. But regular Lite will remain, get an even lower price. $99 with Mario Kart bundled in, for younger gamers.

In late 2023:
Lite - $99 (bundled with MK8 or Minecraft)
Lite Pro - $250
Pro - $350

No way that Lite will go below $150 in any case (I mean $99 is 50% price off current price), and even $150 price point is biq question.
Also, OLED having price drop from $349 to $249 is also very unlikely, especially when they can't keep up with OLED demand and manufacture costs actually go up with chip shortages.


IMO, when new Switch hardware arrives on market (2023.), we will probably have something like this:

-Switch 2 - $399
-Switch OLED (it will completely replace OG Switch on market) - $299
-Switch Lite - $199
 
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IMO new Switch hardware will have 128GB internal memory (again with option expanding it with microSD), whil 32GB games carts will be regular (currently there are only few 32GB Switch game carts), and we will probably see few 64GB carts as well.

New Switch should have DLSS, and if I am correct with DLSS you dont need 2K-4K textures, also if you look at size of current Switch games you will see that most Nintendo games are below 10GB, so size maybe will change around 50% at most, but in any case Nintendo will keep making heavily compress games.

So I dont think there will be any problem with size of games or storage, at least not bigger problem compared to current Switch units.
From: https://wccftech.com/heres-how-to-improve-cyberpunk-2077-texture-sharpness-when-using-nvidia-dlss/
"...using NVIDIA's Deep Learning Super-Sampling feature can make your textures look blurrier than you'd expect in Cyberpunk 2077. That is because according to NVIDIA's own primer on DLSS 2.0 from GTC 2020, the image reconstruction technique is not designed to enhance texture resolution. For this reason, NVIDIA recommends developers to tweak the Mip Bias setting so that texture resolution matches the native rendering resolution..."

So basically, higher quality textures will be needed for DLSS.
 
From: https://wccftech.com/heres-how-to-improve-cyberpunk-2077-texture-sharpness-when-using-nvidia-dlss/
"...using NVIDIA's Deep Learning Super-Sampling feature can make your textures look blurrier than you'd expect in Cyberpunk 2077. That is because according to NVIDIA's own primer on DLSS 2.0 from GTC 2020, the image reconstruction technique is not designed to enhance texture resolution. For this reason, NVIDIA recommends developers to tweak the Mip Bias setting so that texture resolution matches the native rendering resolution..."

So basically, higher quality textures will be needed for DLSS.

In that case, Nintendo will simple not use 4K textures. :)
 
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Nintendo has never called any console “2” before, even if it is a successor it will be called Switch with some prefix/suffix like Super.

Well there's a first time for everything. I imagine that Nintendo will be keen to do whatever is necessary to not repeat the mistake of "3DS" and "Wii U".
 
Nintendo has never called any console “2” before, even if it is a successor it will be called Switch with some prefix/suffix like Super.

Nintendo also never before had unified platform and hybrid console, Switch is breaking plenty of "Nintendo" rules.
Having on mind that Switch 2 will be again hybrid concept and Nintendo doesnt need some new name, Switch 2 makes most sense,
on other hand, you are never sure with Nintendo..
 
Nintendo has never called any console “2” before, even if it is a successor it will be called Switch with some prefix/suffix like Super.

220px-Nintendo-Super-Game-Boy-JP-2.jpg
 
Nintendo has never called any console “2” before, even if it is a successor it will be called Switch with some prefix/suffix like Super.

At one point they’d never called a console Super, New or U before. I guess my feeling with using 2 is that they might think it’s easier after what happened with the Wii U.
 
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I don't see how it makes sense to drop the price of the OLED model only a year out when the thing is extremely supply constrained. Absolutely zero sense.

People argue for it so that it either replace the OG model (something that's been predicted for years but never happens) or fit neatly against an even higher priced model but it's not based on anything Nintendo would actually do.
 
I don't see how it makes sense to drop the price of the OLED model only a year out when the thing is extremely supply constrained. Absolutely zero sense.

People argue for it so that it either replace the OG model (something that's been predicted for years but never happens) or fit neatly against an even higher priced model but it's not based on anything Nintendo would actually do.
They will definitely need to make it worth buying. If the successor is just 50 dollars more expensive, there will be no market for OLED model. I predict a 50 dollar cut after announcing the successor or pack in game for 350.
 
They will definitely need to make it worth buying. If the successor is just 50 dollars more expensive, there will be no market for OLED model. I predict a 50 dollar cut after announcing the successor or pack in game for 350.
We don't know the price so it's a moot point.
 
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They will definitely need to make it worth buying. If the successor is just 50 dollars more expensive, there will be no market for OLED model. I predict a 50 dollar cut after announcing the successor or pack in game for 350.
Then they would have made the OLED 300 dollars and phase out the Switch from the get go. They chose that price, people bought at that price, they're not going to lower a year later just like that.

They had to with the 3DS, so they did, and had to have special program not to piss off the original buyers. Here not only they don't have to, but the thing is selling out.
 
This is not a Botw2 discussion but am i the only one who thinks that the latest trailer was shown on 2 different hardwares? Or at least with 2 different settings? The sky area is looking like from a complete different game as the normal botw1 areas in the trailer (hyrule on the ground).
 
Nintendo has never called any console “2” before, even if it is a successor it will be called Switch with some prefix/suffix like Super.

Whenever this thing comes out, it shouldn't have a name like "Super Switch" or "Switch Advance". It should be called "Switch Crystal", and it should be housed in a transparent plastic shell that comes in different colors, like all the best hardware of the 90s.


This is what I'm talking about!
 
This is not a Botw2 discussion but am i the only one who thinks that the latest trailer was shown on 2 different hardwares? Or at least with 2 different settings? The sky area is looking like from a complete different game as the normal botw1 areas in the trailer (hyrule on the ground).
The E3 trailer probably in-engine.
 
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I wonder if one of the benefits of DLSS would be to have a lower resolution texture and being able to upscale it too? That way games could still be heavily compressed and look nice at the end. Even if it's not the case, considering the Switch is also a portable console, I think most gamers will accept worse looking textures in the newer games. I'm sure future ports will have a lesser gap as for example did The Witcher 3 for the Switch with PS4.
DLSS can't create details that aren't there. It's just a method of AI-enhanced temporal super-sampling and upscaling. It wouldn't make textures look any better besides the inherent benefits of a higher apparent resolution.
 
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I'm sitting here following the discourse with heavy interest but definitely not yet convinced or expecting a 2022 release. Which means I will be positively surprised if it actually happens :>

While I did get an OLED last year and I'm very pleased with it (super happy even), it was a bit of a let down considering all the talk at the time.
 
This is not a Botw2 discussion but am i the only one who thinks that the latest trailer was shown on 2 different hardwares? Or at least with 2 different settings? The sky area is looking like from a complete different game as the normal botw1 areas in the trailer (hyrule on the ground).
Why would they prepare a trailer with 2 different hardwares?
The looks of the sky could have many reasons - different time/era, different location. We don’t even know if you can access it every time or if it’s a different section
 
This is not a Botw2 discussion but am i the only one who thinks that the latest trailer was shown on 2 different hardwares? Or at least with 2 different settings? The sky area is looking like from a complete different game as the normal botw1 areas in the trailer (hyrule on the ground).
first one is eventually a WiiU port
 
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Why would they prepare a trailer with 2 different hardwares?
The looks of the sky could have many reasons - different time/era, different location. We don’t even know if you can access it every time or if it’s a different section
I definitely want to see how the phasing mechanic works. Does it only work from those little puddles on the ground? Can you try to phase from anywhere? Because the patents said you can only phase if the land you’re going to is flat I think. So if I’m on Hyrule can I look up to the sky and even see where I could land? I doubt it with the islands being so high.
 
I don't see how it makes sense to drop the price of the OLED model only a year out when the thing is extremely supply constrained. Absolutely zero sense.

People argue for it so that it either replace the OG model (something that's been predicted for years but never happens) or fit neatly against an even higher priced model but it's not based on anything Nintendo would actually do.

Most people were saying it will replace OG model by time not right after OLED launch,
and OLED is only 5 months on market, my guess OG Switch model will completely be replaced with OLED some time next year.
 
Switch OLED is 309.99 here in the UK. Wonder if we’d be looking at 379.99 for the more powerful Switch. This would be 100 more than the OG Switch was at launch.
 
Switch OLED is 309.99 here in the UK. Wonder if we’d be looking at 379.99 for the more powerful Switch. This would be 100 more than the OG Switch was at launch.
Nintendo has strange pricing for the switch in Europe. The OG launched for 330 euro here, OLED launched for 350 and OG dropped to 300. Lite is 220.
 
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This is not a Botw2 discussion but am i the only one who thinks that the latest trailer was shown on 2 different hardwares? Or at least with 2 different settings? The sky area is looking like from a complete different game as the normal botw1 areas in the trailer (hyrule on the ground).
I think it's a completely different "open world" that you load in once like Hyrule on the surface when you first turn the game on. That way it can have all of its assets, textures, lighting, resolution etc.

But I never did reply from a couple of days ago. If the new hardware is targeting this year supposedly then so be it. I still don't think they'll do it though.
 
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They will 100% sell these at a profit. Remember that over half their revenue was from hardware sales recently, their profit margin is through the roof. I want it cheap as well, but it's unlikely to happen lol.
Revenue has nothing to do with profit margin.
 
So if we are talking PS4 level of graphics here, I assume the game sizes will jump as well. What are you guys thinking the storage situation will be? Those carts seem to be prohibitively expensive at even 32gb. Even 512gb SD cards are like $100 and that’s bare minimum for those size games. What do you guys think is the plan here?
I think we'll wind up getting 128 GB of internal storage; the 32/64 capacities haven't been good enough for a while. I fully agree sizes will increase so I think bigger storage is 100% necessary.

Whatever it winds up being is irrelevant to me though. With the volume of Switch games I play, while I'm fully aware this is not the ideal solution/a possible solution for most people, I just bit the bullet and went with a 1TB microSD card. If you're vigilant, you can find one on a good sale and you'll pretty much never have to worry about storage again.

Even if you look for a 512 GB card, you can find one for pretty cheap now. The Sandisk Ultras are compatible with Switch and they're only $65.

I wonder if one of the benefits of DLSS would be to have a lower resolution texture and being able to upscale it too? That way games could still be heavily compressed and look nice at the end. Even if it's not the case, considering the Switch is also a portable console, I think most gamers will accept worse looking textures in the newer games. I'm sure future ports will have a lesser gap as for example did The Witcher 3 for the Switch with PS4.
From what I gather (the digital foundry video I watched), rendering a game at 720p so those pixels can be as high quality as possible, then using DLSS to upscale to ~1440p will make the image look sharp while maintaining probably a framerate of 60fps. So I'd say you'll see a lot of games do that, especially because I doubt the Switch's display will go further than a 720p screen.

video in question:
 
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ALSO

Purple SNES > EU/JPN SNES

I said it.
I won't go that far, but I do think the convex/concave buttons on US SNES controllers is a pretty neat trick that keeps the more colorful controllers from being totally superior.
I wonder if one of the benefits of DLSS would be to have a lower resolution texture and being able to upscale it too?
Nah, textures will at best look as good as they would've natively rendering at the higher resolution.
 
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No way that Lite will go below $150 in any case (I mean $99 is 50% price off current price), and even $150 price point is biq question.
Also, OLED having price drop from $349 to $249 is also very unlikely, especially when they can't keep up with OLED demand and manufacture costs actually go up with chip shortages.


IMO, when new Switch hardware arrives on market (2023.), we will probably have something like this:

-Switch 2 - $399
-Switch OLED (it will completely replace OG Switch on market) - $299
-Switch Lite - $199
I can see the Lite going on sale a lot, or have a game packed in, etc.

Switch 2 and OLED prices seem right.
 
I wonder if one of the benefits of DLSS would be to have a lower resolution texture and being able to upscale it too? That way games could still be heavily compressed and look nice at the end. Even if it's not the case, considering the Switch is also a portable console, I think most gamers will accept worse looking textures in the newer games. I'm sure future ports will have a lesser gap as for example did The Witcher 3 for the Switch with PS4.
While the overall image quality will look better DLSS does not IA enhance the textures themselves... but like I said the overall image quality will look better and in some cases textures may look sharper/ better due to the image reconstruction. But for better results higher res textures will be needed.

I actually think it would be cool if such a technology would exist, either compression ... or a realtime AI scaling of textured assets before they're drawn on the objects would be pretty neat actually
 
I wonder if one of the benefits of DLSS would be to have a lower resolution texture and being able to upscale it too? That way games could still be heavily compressed and look nice at the end. Even if it's not the case, considering the Switch is also a portable console, I think most gamers will accept worse looking textures in the newer games. I'm sure future ports will have a lesser gap as for example did The Witcher 3 for the Switch with PS4.

It's not designed to do that. It's designed to rebuild a higher res image of what's already there, so it can have data that would have 'fallen between the pixels' of a typical upscaler that only works with the data of a flat rasterized image, but it can't create anything that was never actually there before being rasterized... Not on purpose anyways.

If everything works right it should be exactly like the texture would have looked like if it was rendered native 4k, for better or worse.

This works so well, because the specialized function tensor cores excel at, well, tensor ops, matrix multiplication and can just absolutely rip datasets doing specifically this well above and beyond the more general purpose shader cores. So it's much faster for these tensor cores to ai build a 4k image than it is for the shader cores to natively render a 4k image.

Texture map and associated material layers and maps are already set resolution finite raster graphics, so, they don't have the other data inputs dlss uses to 'guess' how things are supposed to look....

But being able to have super compressed or just small textures that are accurately ai rebuilt to size on the GPU by something like tensor cores would definitely have quite the impact on main memory bandwidth.

But at that point I feel like it would just be better and easier to have instructions to procedurally generate the desired textures on the fly. Like write a tool that can turn a texture map file into a set of instructions that can just be followed to generate it at x resolution.
 
I definitely want to see how the phasing mechanic works. Does it only work from those little puddles on the ground? Can you try to phase from anywhere? Because the patents said you can only phase if the land you’re going to is flat I think. So if I’m on Hyrule can I look up to the sky and even see where I could land? I doubt it with the islands being so high.
The patents, from what I understand, say you can phase into a ceiling that is reasonably flat and that the laser pointing upwards has a maximum height, so you cant warp to the high islands but you can warp into a ceiling that eventually leads up to a high place. The distance of the warp is not constrained, the laser that points up is constrained to a certain height.
 
The patents, from what I understand, say you can phase into a ceiling that is reasonably flat and that the laser pointing upwards has a maximum height, so you cant warp to the high islands but you can warp into a ceiling that eventually leads up to a high place. The distance of the warp is not constrained, the laser that points up is constrained to a certain height.
Yeah. So you’re probably phasing to the lowest of the sky islands and going from there.
 
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I don't believe in the late 2022 launch. My guess is early 2023 with Zelda so that the OLED model can have two holiday seasons and not piss adopters.

Ah yes, those poor, angry people who bought a ps4 in August of 2016 right before the slim and pro were announced.

When has new hardware releasing ever been considerate with pissing of those who recently bought a different model?

And why would waiting another 4 months make any difference? What about all those pissed off people who bought Switches holiday 2022?

I don't see how it makes sense to drop the price of the OLED model only a year out when the thing is extremely supply constrained. Absolutely zero sense.

It would make sense if Nintendo was able to manufacture them by the end of the year with a greater profit margin and they wanted to differentiate the OLED model more from the price point of the upcoming Pro model. Then it would make a lot of sense.
 
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I am thirsty. Please leak more. You are all welcome to interpret this in different ways.
 
Does the leaked soc sound realistic to you based on what you’ve heard about last year?

Being above even the highest expections just doesn’t usually happen
Even though we know the SM count we don't have info on the clocks, so we don't know for sure yet that it's as beefy as we think. We also don't have CPU info, it might be lacking in that area.
 
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