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It’s actually hilarious. No shade to FW, i think it looks great and I’m eager to play it. But Horizon just isn’t a priority for me like ER is.Dam Horizon got real bad timing.
It’s actually hilarious. No shade to FW, i think it looks great and I’m eager to play it. But Horizon just isn’t a priority for me like ER is.Dam Horizon got real bad timing.
I get you - always better to be able to judge something like this hands-on. And super weird to see people calling it GOTY already but then people seem to do that all the time (I remember countless occasions of games months from release were touted as that by individuals)Man, I am excited for this game and have been a fan of From before they were cool, but the discourse in a certain review thread is embarrassing. I can understand being excited for a game, like I am, but fuck, something about people bowing to it and any amount of criticism is met with shit, and declaring it their GOTY before even playing the game.... it seems so cringe.
Don't know. It's just me. I can't label a game that until I actually play it.
I hope instead of seeing the shade thrown at them and getting depressed about it they take some notes to improve upon the next game (this sounds really fucked up but I swear I don't mean it in a bad way).Dam Horizon got real bad timing.
Apparently yes, attacks do pass through walls and it’s particularly noticeable in doorways.I've not played it but I'm sure it's got the usual From jank in it.
"His buggy sword stabbed me through the wall, omg 10/10!! so hard!"
No I totally agree with you. I don't even really get hyped about games until like right before they come out usually. So I just don't get when people are already calling it game of the year already or one of the best games ever without having played it themselves. Does no one get disappointed by games by overhyping them this way? Lol. Maybe it's just me. Maybe I'm just too critical. But I've been burned by games too much to do that lol haha.Man, I am excited for this game and have been a fan of From before they were cool, but the discourse in a certain review thread is embarrassing. I can understand being excited for a game, like I am, but fuck, something about people bowing to it and any amount of criticism is met with shit, and declaring it their GOTY before even playing the game.... it seems so cringe.
Don't know. It's just me. I can't label a game that until I actually play it.
Oh for sure. It's not just this game. But it is the most recent example. I am already seeing dunking on other members who have decided after reading reviews that it's not for them just the same way BotW was not for them. Which is fair IMOI get you - always better to be able to judge something like this hands-on. And super weird to see people calling it GOTY already but then people seem to do that all the time (I remember countless occasions of games months from release were touted as that by individuals)
Certainly nice to see good reviews as an indication of the kind of quality we're likely to get though
It's always better to wait and save money! Besides, Sekiro is a 10/10 too, enjoy.Wow I'm so hyped. Not gonna buy it at launch cause I have other games to finish. Why did I start persona 4 and sekiro "right before" elden ring... (thats more the case for p4 but still)
HFW got great reviews and is going to sell incredibly well, I'm sure they'll be okay. the only thing they'll miss out on are the GOTY-style accoladesI hope instead of seeing the shade thrown at them and getting depressed about it they take some notes to improve upon the next game (this sounds really fucked up but I swear I don't mean it in a bad way).
There's something kind of ... lame? About industry figures like Jason Schreir joining in on the joking. I guess to be fair he said Horizon was awesome anyways but it felt backhanded.
Wait, if it has the same score of 97, how did OC delcare it their number 1 game of all time?Oh it’s below Super Mario Odyssey now on Opencritic. I guess we can post pictures to gloat about SMO being on top. /s
Everything I've read suggests the difficulty is around the same, but QoL changes and the open world meaning you can just easily go somewhere else or even skip stuff means a lot of the frustrations are taken out.What’s the word on the difficulty of this game in comparison to other FS games?
I think there's some hidden decimals behind the scenes like with MCWait, if it has the same score of 97, how did OC delcare it their number 1 game of all time?
Oh yeah I definitely agree. So far I'm LOVING Sekiro so I'm not too disappointed by myself Just wish I was quicker at beating games in general. A character flaw, hahaha.It's always better to wait and save money! Besides, Sekiro is a 10/10 too, enjoy.
Ok thanks. Always intimidated by these games.Everything I've read suggests the difficulty is around the same, but QoL changes and the open world meaning you can just easily go somewhere else or even skip stuff means a lot of the frustrations are taken out.
same but with open world/summon mechanics that can make things easier/less frustrating (hypothetically). I would expect no meaningful change difficulty wise, its probably not going to be particularly easier/different for people who find FromSoft games too hard from what I've seen/read (myself included in the have tried a few times and always hit a wall of difficulty camp)What’s the word on the difficulty of this game in comparison to other FS games?
And now Odyssey is their GOAT again....XDWait, if it has the same score of 97, how did OC delcare it their number 1 game of all time?
Well, not surprised. Listen, he is a talented writer, but Jason Schrier is a narcissistic dick. I cannot stand him. I can respect his skills and work, but I do not have to respect his personality.I hope instead of seeing the shade thrown at them and getting depressed about it they take some notes to improve upon the next game (this sounds really fucked up but I swear I don't mean it in a bad way).
There's something kind of ... lame? About industry figures like Jason Schreir joining in on the joking. I guess to be fair he said Horizon was awesome anyways but it felt backhanded.
We are not on era anymore. You dont have to justify your xsx. I also have an xsx. We are free .My XSX is ready! I’ve been a fan of the series since day one. I typically played them on PlayStation, but I’m not a fan of the Dualsense at all so I will be going XSX for this one.
I've mostly seen the opposite with Demon's being considered the easiest game in the franchise, which I think is accurate. If it's your first Souls game it's probably harder than Dark Souls though.It'll be interesting to see what the consensus is on difficulty compared to From's previous games. Interesting, but probably entirely useless to me. I feel like I always see Demon's Souls billed as being much harder than Dark Souls, but I found the former much much easier.
This is just flat out wrong.Another interesting thing to note about this BOTW and Elden Ring comparisons on reviews. Elden Ring seemed to embrace the past of the series while BOTW tried to distance from it. This distance is one of the reasons BOTW didn't live to my hype as I loved the series before and wanted a lot of it's elements on the game.
My dream open world Zelda game was one where after roaming on some random place I discover some strange building, start exploring it and after that I discover I'm on a traditional dungeon. This image really sum up my feelings. It's seems like the way Elden Ring is treating it's legacy dungeons.
What Elden Ring did with its dungeons sounds quite similar to what Hyrule Castle was in Breath of the Wild. But yeah I would love traditional puzzle dungeons brought back that way, and for you to be able to stumble into one without even realizing it initially.Another interesting thing to note about this BOTW and Elden Ring comparisons on reviews. Elden Ring seemed to embrace the past of the series while BOTW tried to distance from it. This distance is one of the reasons BOTW didn't live to my hype as I loved the series before and wanted a lot of it's elements on the game.
My dream open world Zelda game was one where after roaming on some random place I discover some strange building, start exploring it and after that I discover I'm on a traditional dungeon. This image really sum up my feelings. It's seems like the way Elden Ring is treating it's legacy dungeons.
This is just flat out wrong.
Breath of the Wild built itself on top of Zelda 1. It returned to its roots whereas the sequels kept getting further and further from it. If you played Zelda 1 you'd know that. Here's the developer explaining the concept of Breath of the Wild.
I agree with everything you said.Now now, play nicely. Having played a video game isn't an achievement. Not having played one isn't a black mark against one's name. That's silly.
BOTW absolutely returns to the fundamentals of the NES game, but there's no denying that it distanced itself from its recent history. Their intention to produce the antithesis to Skyward Sword is well documented, and that game was very much the culmination of what the 3D series had been, for better and for worse.
You had an entire thread of people who played Zelda 1 and called it a stretch to act like it wasn't a huge departure from the series despite it.I agree with everything you said.
Bottom line is more people need to play Zelda 1 before saying Breath of the Wild is a departure.
And I will keep saying it despite anyone that disagrees with me.You had an entire thread of people who played Zelda 1 and called it a stretch to act like it wasn't a huge departure from the series despite it.
I get what you're saying but even people who've played Zelda 1 don't necessarily agree with you.
I mean, that's fine. It's a fine opinion. I'm just saying it doesn't necessarily begin and end with people not having played Zelda 1.And I will keep saying it despite anyone that disagrees with me.
Fair enoughI mean, that's fine. It's a fine opinion. I'm just saying it doesn't necessarily begin and end with people not having played Zelda 1.
By the way, Mario Odyssey is back to being the highest rated game on Opencritic, in case anyone cares lol.
This is just flat out wrong.
Breath of the Wild built itself on top of Zelda 1. It returned to its roots whereas earlier sequels kept getting further and further from it. If you played Zelda 1 you'd know that. Here's the developer explaining the concept of Breath of the Wild.
Gaming is dead.By the way, Mario Odyssey is back to being the highest rated game on Opencritic, in case anyone cares lol.
BOTW Hyrule Castle is amazing, despite the lack of traditional puzzles. In this case for the better. Really seems like Elden's Ring approach(actually the opposite)...XD.What Elden Ring did with its dungeons sounds quite similar to what Hyrule Castle was in Breath of the Wild. But yeah I would love traditional puzzle dungeons brought back that way, and for you to be able to stumble into one without even realizing it initially.
honestly I don't particularly care for traditional Zelda dungeons, but I really love thinking about what BOTW2 can do with indoor spaces. per Tevis Thompson: "Hyrule has heights & breadth but few depths. It’s the most wondrous surface, a truly stunning topography, but it’s an outside w/ no inside...(Imagine a Hyrule w/ final castle type structures strewn throughout/beneath it. Wouldn’t need to be ‘dungeons’, just architecture + threat.)...Also, with an inside or underground, a pervasive sense of the hidden extends beneath every surface. Mystery right under your feet."The franchise has a history that goes beyond the first game. A lot of things built on top of the original with the sequels were ditched with BOTW.
Even so I think you have some wrong assumptions on the first game. Zelda 1 doesn't allowed free roaming as botw and was the first introducing this gameplay loop where a dungeon item is need to progress to new areas as you did with raft, found inside a dungeon. Theres is huge combination number to approach dungeons but they couldn't be tackled on any order.
One interesting aspect it could have used from Zelda 1 is entering on a dungeon without needing to do some errands or watch some cutscene. On OG game you can just enter them while exploring, giving this feeling that they are really connected to the world.
Absolute critical failure for Elden Ring, should've been Elden Ring Fit the whole timeBy the way, Mario Odyssey is back to being the highest rated game on Opencritic, in case anyone cares lol.
it is the definition of a game without sharp edgesI love me some Odyssey, but I still surprised it edged out even BotW lol
This post did not age well because I ended up preordering on PS5 because of performance reasons. I knew based on PS5 having the edge it’s be that way for the final build because From and optimization is like oil and water.We are not on era anymore. You dont have to justify your xsx. I also have an xsx. We are free .
Digital foundry said that the XsX is peforming better.This post did not age well because I ended up preordering on PS5 because of performance reasons. I knew based on PS5 having the edge it’s be that way for the final build because From and optimization is like oil and water.
did they? I know it ran better on the series x during the the network tests, but the pre-day one patch comparisons I've seen have both consoles struggling to get to 60 on performance mode, with the series x on the lower end of that. hopefully it's ironed out on FridayDigital foundry said that the XsX is peforming better.