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Pre-Release Elden Ring Hype Thread [Release date February 25th, 2022]

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I've not played it but I'm sure it's got the usual From jank in it.

"His buggy sword stabbed me through the wall, omg 10/10!! so hard!"
 
I never once doubted this game would be one of the best of all time. I cannot wait for Friday.

Also, it goes without saying but you can’t make an open world game and not copy BotW’s exploration (looking at you Aloy) and expect to crack a 90MC rating. Games have moved beyond the Assassins Creed formula. If Ghost of Tushima 2 comes out and isn’t in line with BotW and Elden Ring, then Sony really needs to get out of their first party open world trap they’ve set for themselves.
 
Man, I am excited for this game and have been a fan of From before they were cool, but the discourse in a certain review thread is embarrassing. I can understand being excited for a game, like I am, but fuck, something about people bowing to it and any amount of criticism is met with shit, and declaring it their GOTY before even playing the game.... it seems so cringe.

Don't know. It's just me. I can't label a game that until I actually play it.
 
Man, I am excited for this game and have been a fan of From before they were cool, but the discourse in a certain review thread is embarrassing. I can understand being excited for a game, like I am, but fuck, something about people bowing to it and any amount of criticism is met with shit, and declaring it their GOTY before even playing the game.... it seems so cringe.

Don't know. It's just me. I can't label a game that until I actually play it.
I get you - always better to be able to judge something like this hands-on. And super weird to see people calling it GOTY already but then people seem to do that all the time (I remember countless occasions of games months from release were touted as that by individuals)

Certainly nice to see good reviews as an indication of the kind of quality we're likely to get though
 
Dam Horizon got real bad timing.
I hope instead of seeing the shade thrown at them and getting depressed about it they take some notes to improve upon the next game (this sounds really fucked up but I swear I don't mean it in a bad way).

There's something kind of ... lame? About industry figures like Jason Schreir joining in on the joking. I guess to be fair he said Horizon was awesome anyways but it felt backhanded.
 
I've not played it but I'm sure it's got the usual From jank in it.

"His buggy sword stabbed me through the wall, omg 10/10!! so hard!"
Apparently yes, attacks do pass through walls and it’s particularly noticeable in doorways.
 
Man, I am excited for this game and have been a fan of From before they were cool, but the discourse in a certain review thread is embarrassing. I can understand being excited for a game, like I am, but fuck, something about people bowing to it and any amount of criticism is met with shit, and declaring it their GOTY before even playing the game.... it seems so cringe.

Don't know. It's just me. I can't label a game that until I actually play it.
No I totally agree with you. I don't even really get hyped about games until like right before they come out usually. So I just don't get when people are already calling it game of the year already or one of the best games ever without having played it themselves. Does no one get disappointed by games by overhyping them this way? Lol. Maybe it's just me. Maybe I'm just too critical. But I've been burned by games too much to do that lol haha.
 
I get you - always better to be able to judge something like this hands-on. And super weird to see people calling it GOTY already but then people seem to do that all the time (I remember countless occasions of games months from release were touted as that by individuals)

Certainly nice to see good reviews as an indication of the kind of quality we're likely to get though
Oh for sure. It's not just this game. But it is the most recent example. I am already seeing dunking on other members who have decided after reading reviews that it's not for them just the same way BotW was not for them. Which is fair IMO

I used to hang out in the Atlus forums when it was super active back in the day with Demons Souls, and that was such a good time. Awesome vibes. But, these days, I just cannot stand to be around the Souls fandom at all for the most part. Something happened, and it just because... obnoxious lol

(also, the BoTW dunking has already begun lol like clockwork)
 
Another interesting thing to note about this BOTW and Elden Ring comparisons on reviews. Elden Ring seemed to embrace the past of the series while BOTW tried to distance from it. This distance is one of the reasons BOTW didn't live to my hype as I loved the series before and wanted a lot of it's elements on the game.

My dream open world Zelda game was one where after roaming on some random place I discover some strange building, start exploring it and after that I discover I'm on a traditional dungeon. This image really sum up my feelings. It's seems like the way Elden Ring is treating it's legacy dungeons.

jeremy-fenske-link-foresttemple.jpg
 
I hope instead of seeing the shade thrown at them and getting depressed about it they take some notes to improve upon the next game (this sounds really fucked up but I swear I don't mean it in a bad way).

There's something kind of ... lame? About industry figures like Jason Schreir joining in on the joking. I guess to be fair he said Horizon was awesome anyways but it felt backhanded.
HFW got great reviews and is going to sell incredibly well, I'm sure they'll be okay. the only thing they'll miss out on are the GOTY-style accolades
 
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What’s the word on the difficulty of this game in comparison to other FS games?
Everything I've read suggests the difficulty is around the same, but QoL changes and the open world meaning you can just easily go somewhere else or even skip stuff means a lot of the frustrations are taken out.
 
Everything I've read suggests the difficulty is around the same, but QoL changes and the open world meaning you can just easily go somewhere else or even skip stuff means a lot of the frustrations are taken out.
Ok thanks. Always intimidated by these games.
 
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What’s the word on the difficulty of this game in comparison to other FS games?
same but with open world/summon mechanics that can make things easier/less frustrating (hypothetically). I would expect no meaningful change difficulty wise, its probably not going to be particularly easier/different for people who find FromSoft games too hard from what I've seen/read (myself included in the have tried a few times and always hit a wall of difficulty camp)
 
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sees MC and best rated OC game Tweet

So yeah, I guess this game is good then, huh.

Fucking hurry up base.com and deliver the game!
 
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I hope instead of seeing the shade thrown at them and getting depressed about it they take some notes to improve upon the next game (this sounds really fucked up but I swear I don't mean it in a bad way).

There's something kind of ... lame? About industry figures like Jason Schreir joining in on the joking. I guess to be fair he said Horizon was awesome anyways but it felt backhanded.
Well, not surprised. Listen, he is a talented writer, but Jason Schrier is a narcissistic dick. I cannot stand him. I can respect his skills and work, but I do not have to respect his personality.
 
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It'll be interesting to see what the consensus is on difficulty compared to From's previous games. Interesting, but probably entirely useless to me. I feel like I always see Demon's Souls billed as being much harder than Dark Souls, but I found the former much much easier.
 
It'll be interesting to see what the consensus is on difficulty compared to From's previous games. Interesting, but probably entirely useless to me. I feel like I always see Demon's Souls billed as being much harder than Dark Souls, but I found the former much much easier.
I've mostly seen the opposite with Demon's being considered the easiest game in the franchise, which I think is accurate. If it's your first Souls game it's probably harder than Dark Souls though.
 
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I find Bloodborne quite a bit harder than the other games, even if the peaks of DS3 and Sekiro are as hard if not harder than BB. Guess I'm weird like that lol, seems like a lot of people consider it the easiest or second easiest.
 
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Another interesting thing to note about this BOTW and Elden Ring comparisons on reviews. Elden Ring seemed to embrace the past of the series while BOTW tried to distance from it. This distance is one of the reasons BOTW didn't live to my hype as I loved the series before and wanted a lot of it's elements on the game.

My dream open world Zelda game was one where after roaming on some random place I discover some strange building, start exploring it and after that I discover I'm on a traditional dungeon. This image really sum up my feelings. It's seems like the way Elden Ring is treating it's legacy dungeons.

jeremy-fenske-link-foresttemple.jpg
This is just flat out wrong.

Breath of the Wild built itself on top of Zelda 1. It returned to its roots whereas earlier sequels kept getting further and further from it. If you played Zelda 1 you'd know that. Here's the developer explaining the concept of Breath of the Wild.
 
Another interesting thing to note about this BOTW and Elden Ring comparisons on reviews. Elden Ring seemed to embrace the past of the series while BOTW tried to distance from it. This distance is one of the reasons BOTW didn't live to my hype as I loved the series before and wanted a lot of it's elements on the game.

My dream open world Zelda game was one where after roaming on some random place I discover some strange building, start exploring it and after that I discover I'm on a traditional dungeon. This image really sum up my feelings. It's seems like the way Elden Ring is treating it's legacy dungeons.

jeremy-fenske-link-foresttemple.jpg
What Elden Ring did with its dungeons sounds quite similar to what Hyrule Castle was in Breath of the Wild. But yeah I would love traditional puzzle dungeons brought back that way, and for you to be able to stumble into one without even realizing it initially.
 
This is just flat out wrong.

Breath of the Wild built itself on top of Zelda 1. It returned to its roots whereas the sequels kept getting further and further from it. If you played Zelda 1 you'd know that. Here's the developer explaining the concept of Breath of the Wild.

Now now, play nicely. Having played a video game isn't an achievement. Not having played one isn't a black mark against one's name. That's silly.

BOTW absolutely returns to the fundamentals of the NES game, but there's no denying that it distanced itself from its recent history. Their intention to produce the antithesis to Skyward Sword is well documented, and that game was very much the culmination of what the 3D series had been, for better and for worse.
 
Now now, play nicely. Having played a video game isn't an achievement. Not having played one isn't a black mark against one's name. That's silly.

BOTW absolutely returns to the fundamentals of the NES game, but there's no denying that it distanced itself from its recent history. Their intention to produce the antithesis to Skyward Sword is well documented, and that game was very much the culmination of what the 3D series had been, for better and for worse.
I agree with everything you said.
Bottom line is more people need to play Zelda 1 before saying Breath of the Wild is a departure.
 
I agree with everything you said.
Bottom line is more people need to play Zelda 1 before saying Breath of the Wild is a departure.
You had an entire thread of people who played Zelda 1 and called it a stretch to act like it wasn't a huge departure from the series despite it.
I get what you're saying but even people who've played Zelda 1 don't necessarily agree with you.
 
The response to Schrier's notebook recommendation has served as a chilling reminder that The Gamers are unrivalled in their dumbfuckery.

I'd be writing stuff down anyway. I have ADHD and I'm a little moron.
 
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This is just flat out wrong.

Breath of the Wild built itself on top of Zelda 1. It returned to its roots whereas earlier sequels kept getting further and further from it. If you played Zelda 1 you'd know that. Here's the developer explaining the concept of Breath of the Wild.

The franchise has a history that goes beyond the first game. A lot of things built on top of the original with the sequels were ditched with BOTW.

Even so I think you have some wrong assumptions on the first game. Zelda 1 doesn't allowed free roaming as botw and was the first introducing this gameplay loop where a dungeon item is need to progress to new areas as you did with raft, found inside a dungeon. Theres is huge combination number to approach dungeons but they couldn't be tackled on any order.

One interesting aspect it could have used from Zelda 1 is entering on a dungeon without needing to do some errands or watch some cutscene. On OG game you can just enter them while exploring, giving this feeling that they are really connected to the world.
 
What Elden Ring did with its dungeons sounds quite similar to what Hyrule Castle was in Breath of the Wild. But yeah I would love traditional puzzle dungeons brought back that way, and for you to be able to stumble into one without even realizing it initially.
BOTW Hyrule Castle is amazing, despite the lack of traditional puzzles. In this case for the better. Really seems like Elden's Ring approach(actually the opposite)...XD.
 
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The franchise has a history that goes beyond the first game. A lot of things built on top of the original with the sequels were ditched with BOTW.

Even so I think you have some wrong assumptions on the first game. Zelda 1 doesn't allowed free roaming as botw and was the first introducing this gameplay loop where a dungeon item is need to progress to new areas as you did with raft, found inside a dungeon. Theres is huge combination number to approach dungeons but they couldn't be tackled on any order.

One interesting aspect it could have used from Zelda 1 is entering on a dungeon without needing to do some errands or watch some cutscene. On OG game you can just enter them while exploring, giving this feeling that they are really connected to the world.
honestly I don't particularly care for traditional Zelda dungeons, but I really love thinking about what BOTW2 can do with indoor spaces. per Tevis Thompson: "Hyrule has heights & breadth but few depths. It’s the most wondrous surface, a truly stunning topography, but it’s an outside w/ no inside...(Imagine a Hyrule w/ final castle type structures strewn throughout/beneath it. Wouldn’t need to be ‘dungeons’, just architecture + threat.)...Also, with an inside or underground, a pervasive sense of the hidden extends beneath every surface. Mystery right under your feet."
 
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We are not on era anymore. You dont have to justify your xsx. I also have an xsx. We are free . :D
This post did not age well because I ended up preordering on PS5 because of performance reasons. I knew based on PS5 having the edge it’s be that way for the final build because From and optimization is like oil and water.
 
Digital foundry said that the XsX is peforming better.
did they? I know it ran better on the series x during the the network tests, but the pre-day one patch comparisons I've seen have both consoles struggling to get to 60 on performance mode, with the series x on the lower end of that. hopefully it's ironed out on Friday
 
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