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Pre-Release Xenoblade Chronicles 3: Pre-release Discussion Thread (Spoilers from leaks/early copies NOT allowed)

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Also, how cool - mini ‘titans‘ where people live like in XC2, but numbered like in XC. Awesome!

These are really interesting tidbits - I was wondering what the Mechon-like structures were in the game. So these are all locations with NPCs and the like, by the looks of things.

Yeah, it's really awesome. I wasn't expecting those to be towns.

So this mekon-looking city from the trailer might be on the back of one of these iron gods.

1922399.jpg
 
Well I guess they aren't enemies for mechs to fight like some were hoping. But they still sound really cool.
 
These were all done by different dubbing studios, so entirely different teams still worked on them.
Thanks for the info!

@Arynio - I thought some of them were unique enemies! lol


The new tweets are interesting when you think these giant mechanical machines, which act as colonies to the people of this new world, also have clocks on them.

It's been theorised that the clocks may play a role the world's new lifecycle - as in fighting to live and living to fight. Clocks maybe represent someone or something's lifespan.

Wondering if, like in XC2, they are slowly 'dying'... maybe the war is a way of powering the nation's settlements?
 
As far as I’m aware, XC, X and XC2 are all dubbed in the typical way, as in EN actors had to try and match the lip flaps in JP the best they could.

But in DE the lip sync was readjusted for EN. I’ve just googled it and I’m sure it was just Future Connected that got EN specific cutscenes, but I can’t see that info.

I may be misremembering or making it up entirely!



Also, how cool - mini ‘titans‘ where people live like in XC2, but numbered like in XC. Awesome!
X dub has its own lipsync, 2 doesn’t.

I feel like you can tell from the XC3 trailer that it’s going to have dub lipsync, the lines don’t have those… Pauses that the XC2 trailers had in places.
 
X dub has its own lipsync, 2 doesn’t.

I feel like you can tell from the XC3 trailer that it’s going to have dub lipsync, the lines don’t have those… Pauses that the XC2 trailers had in places.
Good to know, I‘ve totally misremembered the entire setup! lol

But appreciate the correction/knowledge.

I think a good lip sync would be one of those things that would elevate the series. Even if you get used to the mismatch, it’s better if you don’t notice it at all.
 
Significant characters in XC that can come back

  • Melia
  • Alvis
  • Tyrea
  • Vanea
  • Miqol
  • Linada
  • Radzam

XC2
  • Pyra/Mythra
  • Nia
  • Brighid
  • Pandoria
  • Dromarch
  • Poppi
  • Zeke? (Don’t know how Blade Eaters work lifetime wise)
The Nopon Sage was 10k years old, so the Nopon can theoretically live for a very long time too. On the other hand, the entire party seems to have human lifespan, so either their bloodline was really watered down or something changed about those different species' lifespan.

Either way, I wonder if it was just the trailer or if they will keep connections to the minimum, so people won't have to play previous games. People who didn't play XC2 will likely not know that's Nia over there, if she keeps the mask and is called by her title for the entire game. Same for Melia. Pneuma also requires late XC2 chapters knowledge and Logos could present himself with that name and a new form.
 
For me, the badly mixed sound (the music louder than the voices during cutscenes) was much worse than the out of sync lipsync. Sometimes it was worse than others and made it feel cheap, like rushed, which is a shame because the direction was really good.
 
Well I guess they aren't enemies for mechs to fight like some were hoping. But they still sound really cool.
I actually think we do see the party fighting one, ,so maybe as a last resort these colony mechs can double as combat mechs?
 
For me, the badly mixed sound (the music louder than the voices during cutscenes) was much worse than the out of sync lipsync. Sometimes it was worse than others and made it feel cheap, like rushed, which is a shame because the direction was really good.
I might be wrong here but I'm pretty sure you can adjust the voice volume in cutscenes. I'm 80% sure I did it for my recent NG+ walkthrough.
 
Yeah, I personally think the "eye clocks" are an artifact of Saito's style, as I recall the XC2 characters to having a similar pattern in their eyes. It could be significant, but I wouldn't read too much into it yet until we get more information.
 
I might be wrong here but I'm pretty sure you can adjust the voice volume in cutscenes. I'm 80% sure I did it for my recent NG+ walkthrough.
Yeah, but then in some other cutscenes you don’t hear the music properly. I remember it being worse in some cutscenes and in others ok, so it’s a matter of them adjusting all of them to the same levels and then adjusting the ones where the music is too intense.
 
I don't see a clock. It looks like a style of painting eyes
Yeah, I personally think the "eye clocks" are an artifact of Saito's style, as I recall the XC2 characters to having a similar pattern in their eyes. It could be significant, but I wouldn't read too much into it yet until we get more information.
I would have agreed if they didn't all share the same purple tint, even when they are decidedly looking at non-blue things (like the shot of Mio looking at the Agnus mech), characters in 2 definitely don't have that.

Also while the line "What good's filling up these flickering clocks in our eyes?" is a bit ambiguous in English, subtitles in other European languages make it clear Eunie is talking about literal clocks inside their eyes. The original Japanese also makes it clear, although it uses the word 瞳 (pupil) rather than the whole eye.
 
I would have agreed if they didn't all share the same purple tint, even when they are decidedly looking at non-blue things (like the shot of Mio looking at the Agnus mech), characters in 2 definitely don't have that.

Also while the line "What good's filling up these flickering clocks in our eyes?" is a bit ambiguous in English, subtitles in other European languages make it clear Eunie is talking about literal clocks inside their eyes. The original Japanese also makes it clear, although it uses the word 瞳 (pupil) rather than the whole eye.
that purple tint could also be an artistic decision for contrast. as for the "clocks in their eyes", it could also be flowery language. it doesn't look literal.

if there was an intentional clock motif in the eyes, it would be more obvious . Takahashi can be subtle, but not like that. I can't recall any design aspect that had meaning not looking the part in any of his games.

and it's not like they don't know how to make eye designs extremely striking to make a point

maxresdefault.jpg
 
I would have agreed if they didn't all share the same purple tint, even when they are decidedly looking at non-blue things (like the shot of Mio looking at the Agnus mech), characters in 2 definitely don't have that.

Also while the line "What good's filling up these flickering clocks in our eyes?" is a bit ambiguous in English, subtitles in other European languages make it clear Eunie is talking about literal clocks inside their eyes. The original Japanese also makes it clear, although it uses the word 瞳 (pupil) rather than the whole eye.
Fair enough. Seems like there's something to this. Good catch! While I think the coloration could just be a stylistic choice, the lines in the trailer do suggest some deeper meaning.
 
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The Nopon Sage was 10k years old, so the Nopon can theoretically live for a very long time too. On the other hand, the entire party seems to have human lifespan, so either their bloodline was really watered down or something changed about those different species' lifespan.

Either way, I wonder if it was just the trailer or if they will keep connections to the minimum, so people won't have to play previous games. People who didn't play XC2 will likely not know that's Nia over there, if she keeps the mask and is called by her title for the entire game. Same for Melia. Pneuma also requires late XC2 chapters knowledge and Logos could present himself with that name and a new form.

They're not going to have their Melia and Nia, assuming that is really who they are, keep their masks on the whole game, and they're obviously going to have significant roles given they're highlighted in the first trailer, what kind of weird development are some of you imagining where that happens?

This is all like story writing 101.
 
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Thanks for the info!

@Arynio - I thought some of them were unique enemies! lol


The new tweets are interesting when you think these giant mechanical machines, which act as colonies to the people of this new world, also have clocks on them.

It's been theorised that the clocks may play a role the world's new lifecycle - as in fighting to live and living to fight. Clocks maybe represent someone or something's lifespan.

Wondering if, like in XC2, they are slowly 'dying'... maybe the war is a way of powering the nation's settlements?

That seems a little too.... Not sure what word to use, base? Consumerist? For Melia and Nia to participate in. I can see them feeling forced into doing it for the greater good in a U-Do situation though. Very much lines up with a monkey pawed take on the Leibniz Monadology philosophy of sufficient reason in the first games, where anything that exists has sufficient reason to exist, just by existing, anything that exists, is better than something being non existent, and the existence with the most reality you can possibly have is the best possible existance out of all possible existances. The party embodied this aspect of the Monadology, yet feircely fought the other aspects: Leibniz (the author of Monadology) specifically fought against Cartesian mind body duelism, specifically the body soul interaction problem. He solved this, well, getting back to Xenoblade, with a zanza. Bodies weren't real, only mental/psionic perceptions were, bodies were just a creation of perception, and all was bound by a pre existing harmony of events established by the most powerful monad. So there was no difference between body (our happy, or not so happy band of protagonists) and soul (the yellow globs of glowing energy from the dead that really like flute songs.) So now, they have twisted themselves into pulling at least a partial zanza, consuming lives for the continued existance of the world 'for the greater good'.

our heroes from the first game really took issue with the pre existing harmony, and liked actually choosing things for themselves rather than just riding down a scripted path created by some mastermind or programmer like they were puppets or..... video game characters, and destroyed that system and the 'god' who created it, finding out it was never real, just a bastardization of real world physics enacted by trillions of nano machines (well, we did, xb1 party could not comprehend this, xb2 party seemed to though, pyrha/mythra/pnuema DEFINITELY did, as they were active components of the system, though xb2 zanza/klaus gave up the pre established harmony long before the events of the game), and an impossible perpetual motion power source in the conduit.

Rather than becoming the next 'god' shulk made a command for a world with no need for gods, and alvis interpreted and executed that command by removing the power source for the 'god machine'.

now we seem to be in a world with a desperate need for a power source, and people being sacrificed to fuel what appears to be the continued existance of the world.

so this is clearly evocative of an orobourous, but the party seeking to shatter this orobourous are calling themselves orobourous. And masked mystery definitely not Melia or anything lady is telling us the orobourous hate the world that is an orobourous.

hmmmm..........
 
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Rather than becoming the next 'god' shulk made a command for a world with no need for gods, and alvis interpreted and executed that command by removing the power source for the 'god machine'.

now we seem to be in a world with a desperate need for a power source, and people being sacrificed to fuel what appears to be the continued existance of the world.

I'm not sure about this intepretation; I was thinking it was more supposed to be a completely deliberate cycle of how the Bionis was sustained in Xeno1, with people having to be consumed for their ether to keep the Bionis going (as a source for Zanza, but they didn't know that at the time). I don't think there's anything we know of right now really suggesting that there was some infinite power machine keeping the world going that was lost in the aftermath of xenoblade 1.

Certainly, if that was a thing that existed, the previous "god", Zanza wasn't aware of it either (or he wouldn't have made such a point about absorbing other lives on the bionis to keep himself going)
 
I'm not sure about this intepretation; I was thinking it was more supposed to be a completely deliberate cycle of how the Bionis was sustained in Xeno1, with people having to be consumed for their ether to keep the Bionis going (as a source for Zanza, but they didn't know that at the time). I don't think there's anything we know of right now really suggesting that there was some infinite power machine keeping the world going that was lost in the aftermath of xenoblade 1.

Certainly, if that was a thing that existed, the previous "god", Zanza wasn't aware of it either (or he wouldn't have made such a point about absorbing other lives on the bionis to keep himself going)
The conduit is what powered the machine and the Trinity processor and it's ai's that was created to safe guard it's executions.

As described in Xenoblade 2 it was discovered in Africa, and found to be a seemingly infinite source of power, along with seemingly other.... things. It was quickly fought over and abused, and powered a reality machine that was activated without testing or calibration, just sheer hubris, which dismantled most of the surface of the earth and the things on it, into raw atomic resources, ready to be repurposed into new creations. The guy who pushed the button did feel kinda bad though.

While the xb1 fanbase already assumed a Zohar had to be power source behind the low orbital station and the experiment it conducted in the end of xb1, xb2 confirmed it, along with expanding the context of the expiriment scene to show it's urgency and stress, making Klaus a more sympathetic character, if only a bit. In Xb2 the Zohar is called the conduit. It also powers... Powered everything from every blade, aegis, the world tree/bean stalk, the world ring, the artifices.... Everything.

At the end of Xenoblade 2, it shows the party from xb1 defeating zanza. When shulk kills zanza, makes the command for a world without gods, we are shown a scene of the conduit, simply disappearing. At this time due to its disappearance, the Artifices deactivate, and Rhadamanthus begins to fall.

I highly doubt shulk/alvis actually have the power to unmake a Zohar, so it likely was simply sent somewhere else, where it restarted the cycle it always does with another civilization in a other dimension.

Zanza bastardized the cycle, to purposefully keep the bionis, which was himself, going, because he was afraid of death. He kept hoarding and recycling resources as you described soley to keep himself going. The machine was able to bastardize the law of physics, but not break them, or truly create it's own. Zanza could never keep himself alive forever, what he would do, was bring about a very premature and forced heat death of the new universe. It's why alvis kept saying this universe did not have long left. 'Even 'god's' are 'bound by the Providence of the world.'
 
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I personally always heard it as "Blithering". It fits Eunie's personality (she's been portrayed to be pretty crass) and makes sense given what little context we have. That said, the accent is pretty strong so its hard to say for sure.
 
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Hey all! Realized I hadn't posted in here yet, it feels cozy :).

As for XC3: I hope it takes all the best stuff from both 1 and 2 (and even some stuff from X maybe) and combines it to be the best possible mix of both. I loved the plot a lot more in XC1, but the cast is probably stronger in 2 (even if I prefer individual characters in 1 more). But I think the combat is quite a bit better in 2. The music is pretty much flat out amazing in both, and that seems to be covered for 3 already, so no worries there.

Everything we've seen so far is very promising to me, and I now can't wait for this game. I just need to know what exact date it's releasing so I can plan some time off, because this game is absolutely the time to do so.
 
well it did also say there are dozens of them, and it's not like people lived on every part of the titans

They are mobile fortresses
Hmmm yeah.

I wonder what about the landscapes we are on themselves. I mean we know we at least have Uraya and Mechonis Sword, but do people live on those? In the title shot we can assume the protagonists aren’t on those because they’re looking at them, so I’m curious where they are.

Honestly those mobile fortresses don’t hit the same as XC1 and 2 livable Titans, where you can look up and see them and take in how massive they are. Really hope there’s some of that
 
That makes me wonder, is it even possible for real towns to exist in this universe?

Seems like it would have to be one in complete hiding and even then, if killing is potentially necessary in order to live longer and not die early it seems just suicidal.
 
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Honestly those mobile fortresses don’t hit the same as XC1 and 2 livable Titans, where you can look up and see them and take in how massive they are. Really hope there’s some of that

It's because they're not supposed to be Titans. Like what is described above, they're mobile fortresses guarding/supplying weapons to soldier camps/colonies.
 
Hmmm yeah.

I wonder what about the landscapes we are on themselves. I mean we know we at least have Uraya and Mechonis Sword, but do people live on those? In the title shot we can assume the protagonists aren’t on those because they’re looking at them, so I’m curious where they are.

Honestly those mobile fortresses don’t hit the same as XC1 and 2 livable Titans, where you can look up and see them and take in how massive they are. Really hope there’s some of that
I do hope that we get to go back to some old locations that are now radically different due to time and geography having changed, like the Sword and Uraya as you mentioned. I always love it when games do that well (without going too overboard with the nostalgia and such, of course).
 
man, I hope this sounds better in context because I hate that whole string of dialogue in the trailer

I mean, maybe.

I'm all in on the janky ass dialogue though, that's a key appeal of xenoblade, and them neutering captain paidrag remains one of the worst patches in Nintendo history.
 
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It's because they're not supposed to be Titans. Like what is described above, they're mobile fortresses guarding/supplying weapons to soldier camps/colonies.
Oh yeah i get that, im just wondering what the lands we are on themselves are. Now that I think about it, I do recall seeing some fallen arm-like fingers in the background of one of the shots
I do hope that we get to go back to some old locations that are now radically different due to time and geography having changed, like the Sword and Uraya as you mentioned. I always love it when games do that well (without going too overboard with the nostalgia and such, of course).
Same here, Uraya is probably the most gorgeous environment in XC2 so I’m happy that one is back and can’t wait to see what they do with it if we go
 
I didn't miss Mechonis/Bionis in XCX because while it is an amazing concept, the general concept of scale and feeling small in comparison to this giant world around you is the most important ingredient.

XCX had that in spades and going by the corpse of Uraya or the Mechonis' sword being part of the landscape, XC3 will as well.
 
Oh yeah i get that, im just wondering what the lands we are on themselves are. Now that I think about it, I do recall seeing some fallen arm-like fingers in the background of one of the shots

Same here, Uraya is probably the most gorgeous environment in XC2 so I’m happy that one is back and can’t wait to see what they do with it if we go

Pretty sure that is indeed the fallen arm itself.
 
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I must the only who found the "blithering/flickering clocks" line absolutely fine. 🤷‍♂️
I don't even know what line we're talking about, so clearly it didn't bother me, lol. Weird dialogue in Xenoblade games is the best, bring it on! I want to know what the next Reyn Time or Don't Forget Me is going to be.
 
I don't even know what line we're talking about, so clearly it didn't bother me, lol. Weird dialogue in Xenoblade games is the best, bring it on! I want to know what the next Reyn Time or Don't Forget Me is going to be.

It's worse when they try and localize the jank out.

Because they just bury any meaning it had, and we're still left with janky, but just different, dialog. Poor X, lol.
 
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I have doubts the iron giants function as towns themselves or that you'll actually be able to go inside them. You can see a number of tents beneath each one so that makes it look like the iron giant is just guarding the encampment rather than being the encampment. The one by the waterfalls in the shot of Eunie running is the same one Noah and Mio are fighting in the trailer so they have to function like normal enemies as well which makes me think their interiors won't be explorable.

In Xenoblade 1, (spoilers are okay in this thread, right?) after the Mechonis Core events some High Entia went to stay on some spots in Eryth Sea and Satoral Marsh. They stayed and slept in their ships and you can see them walk out and in to the ships at certain times of the day but the player couldn't go inside the ship. These iron giants could be similar to that. You'll see soldiers walk out and in but the game won't allow the player to.

I'm pretty sure that Machina city is on that floating machine on the left side of the screen when Mio's grinding rails between floating islands. The skybox looks the same, so I don't think that's an iron giant colony.

I really hope these colonies don't completely replace normal towns. I really loved xb2's towns, especially Torigoth and Fonsa Myma, it would be disappointing if there's nothing like those. Surely not everyone in the world is involved in the military.
 
I have doubts the iron giants function as towns themselves or that you'll actually be able to go inside them. You can see a number of tents beneath each one so that makes it look like the iron giant is just guarding the encampment rather than being the encampment. The one by the waterfalls in the shot of Eunie running is the same one Noah and Mio are fighting in the trailer so they have to function like normal enemies as well which makes me think their interiors won't be explorable.

In Xenoblade 1, (spoilers are okay in this thread, right?) after the Mechonis Core events some High Entia went to stay on some spots in Eryth Sea and Satoral Marsh. They stayed and slept in their ships and you can see them walk out and in to the ships at certain times of the day but the player couldn't go inside the ship. These iron giants could be similar to that. You'll see soldiers walk out and in but the game won't allow the player to.

I'm pretty sure that Machina city is on that floating machine on the left side of the screen when Mio's grinding rails between floating islands. The skybox looks the same, so I don't think that's an iron giant colony.

I really hope these colonies don't completely replace normal towns. I really loved xb2's towns, especially Torigoth and Fonsa Myma, it would be disappointing if there's nothing like those. Surely not everyone in the world is involved in the military.
Agreed here, I was just about to say this. I need The whimsy of torigoth, the mysterious ancient vibes of Theosoir, the medieval vibes of Fonsa Myma. Hope it’s not all military
 
I have doubts the iron giants function as towns themselves or that you'll actually be able to go inside them. You can see a number of tents beneath each one so that makes it look like the iron giant is just guarding the encampment rather than being the encampment. The one by the waterfalls in the shot of Eunie running is the same one Noah and Mio are fighting in the trailer so they have to function like normal enemies as well which makes me think their interiors won't be explorable.

In Xenoblade 1, (spoilers are okay in this thread, right?) after the Mechonis Core events some High Entia went to stay on some spots in Eryth Sea and Satoral Marsh. They stayed and slept in their ships and you can see them walk out and in to the ships at certain times of the day but the player couldn't go inside the ship. These iron giants could be similar to that. You'll see soldiers walk out and in but the game won't allow the player to.

I'm pretty sure that Machina city is on that floating machine on the left side of the screen when Mio's grinding rails between floating islands. The skybox looks the same, so I don't think that's an iron giant colony.

I really hope these colonies don't completely replace normal towns. I really loved xb2's towns, especially Torigoth and Fonsa Myma, it would be disappointing if there's nothing like those. Surely not everyone in the world is involved in the military.

I always thought they simply contained barracks for soldiers if anything, not that they were the settlements.
 
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I have doubts the iron giants function as towns themselves or that you'll actually be able to go inside them. You can see a number of tents beneath each one so that makes it look like the iron giant is just guarding the encampment rather than being the encampment. The one by the waterfalls in the shot of Eunie running is the same one Noah and Mio are fighting in the trailer so they have to function like normal enemies as well which makes me think their interiors won't be explorable.

In Xenoblade 1, (spoilers are okay in this thread, right?) after the Mechonis Core events some High Entia went to stay on some spots in Eryth Sea and Satoral Marsh. They stayed and slept in their ships and you can see them walk out and in to the ships at certain times of the day but the player couldn't go inside the ship. These iron giants could be similar to that. You'll see soldiers walk out and in but the game won't allow the player to.

I'm pretty sure that Machina city is on that floating machine on the left side of the screen when Mio's grinding rails between floating islands. The skybox looks the same, so I don't think that's an iron giant colony.

I really hope these colonies don't completely replace normal towns. I really loved xb2's towns, especially Torigoth and Fonsa Myma, it would be disappointing if there's nothing like those. Surely not everyone in the world is involved in the military.

Since they bothered to specify that not all of the iron giants are designed for combat and some simply fulfill functions like weapon manufacturing, I don't think all of them are going to be used for enemies. That floating metal island/city could also still easily be one, just one that flies.
 
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You're right, the machina city could still be on an iron giant's back. Some buildings have open doors with lights around them looking like shops which gave me the impression that it was less of a fortress and more of an actual town with commerce. It's hard to tell right now.

I also wonder how it works to be wandering around these colonies when you have characters from the opposing nation in your active party. Maybe the game just won't care since it would be a bit of a hassle to switch around your party every time you enter a colony.

I've seen some speculation that your party defect from their respective nations. It looks like they have some big fight in the area with the orange grass (Bionis Shoulder?) then come to some understanding (possibly with the aid of reincarnated Vandham) and after joining up have the clock symbols on their weapons replaced with the purple ouroboros. Some think ouroboros is your party's independent faction that opposes both nations, if that happens it's hard to see being welcomed in any colony. It's possible the colonies could function more like X's ganglion bases rather than towns for a portion of the game.
 
I actually think we do see the party fighting one, ,so maybe as a last resort these colony mechs can double as combat mechs?
Yeah, but that doesn't mean we'll also need mechs to fight them. Hopefully I'm getting the wrong impression, but the party having mechs as accessible as they are in X might not be in the cards here.
 
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I also wonder how it works to be wandering around these colonies when you have characters from the opposing nation in your active party. Maybe the game just won't care since it would be a bit of a hassle to switch around your party every time you enter a colony.
probably be undercover, hence the change is costumes for some characters in the trailer. I don't think it'll be as clear cut as "blades are only from one country, bird folk are only from the other country".
 
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You're right, the machina city could still be on an iron giant's back. Some buildings have open doors with lights around them looking like shops which gave me the impression that it was less of a fortress and more of an actual town with commerce. It's hard to tell right now.

I also wonder how it works to be wandering around these colonies when you have characters from the opposing nation in your active party. Maybe the game just won't care since it would be a bit of a hassle to switch around your party every time you enter a colony.

I've seen some speculation that your party defect from their respective nations. It looks like they have some big fight in the area with the orange grass (Bionis Shoulder?) then come to some understanding (possibly with the aid of reincarnated Vandham) and after joining up have the clock symbols on their weapons replaced with the purple ouroboros. Some think ouroboros is your party's independent faction that opposes both nations, if that happens it's hard to see being welcomed in any colony. It's possible the colonies could function more like X's ganglion bases rather than towns for a portion of the game.

They might be keeping a low profile in-story when they visit these colonies, much like how in 2 you could go back to Torigoth and hang out even while being hunted by Morag. Some of the colony leaders may also support the party's efforts, or maybe part of the story is getting them to join your side and stop fighting in the war. Impossible to say right now, but there's a few different avenues they could go.
 
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