The statements on respecting Platinum's freedom are an interesting element. Platinum wants to make what Platinum wants to make and has been trying to push further toward this end -- hence the, apparently short-lived, self-publishing efforts. What's interesting here is that one has to consider Platinum as is has still been unable to just make whatever they want; they remain beholden to who they can get to fund what projects, and then to what the client might demand of the project.
Even the concept that's been thrown around, that Platinum wants to be able to decide what platforms its games release on, has been an ability largely withheld from them for the same reason. Overall, Platinum, though free, hasn't had the level of freedom being read into these statements -- and which, perhaps, could even be intended, that Platinum would accept an offer in exchange for more freedom than it currently possesses.
But if Platinum were wanting to retain roughly the level of freedom currently possessed, pitching whatever games its developers want, with the understanding that they might be greenlit, the request doesn't seem nearly so outlandish. Of course, with what seems to be a constant threat of diminished funds based on their current operations -- itself a reason potential buyers might shy away from any actual absolute freedom --, it might be more difficult to find a purchaser who would let the creativity run wild, especially for games that regularly don't exactly set the charts on fire, regardless of how critics might rave.
Even a more hands-off purchaser, given the apparent finance troubles, might eventually tighten restrictions or turn the company into a support studio. Without a particular reason to let the studio make what it makes, willingness to do so could dwindle.
Nintendo does make a good example, based on what data we have, of a potential buyer that would probably be good for Platinum's well-being, should Platinum be willing, though I'm not about to suggest it's the only one. However, Nintendo's position as a platform holder does give it cause to let Platinum keep making games that might not be the hottest sellers, to fill a niche and draw people into the ecosystem, or even just for the prestige. We've seen Nintendo keep working with Platinum, where a significant portion of their projects are actually new IP -- and these are considered a high quality. Interviews have indicated that Nintendo lends Platinum a respectful freedom in these projects, even while providing a guiding hand. It seems this would be a good choice for continued creative freedom, while still reigning Platinum in and helping it flourish. Statements suggest that the company cultures actually meld surprisingly well, and there seems to be mutual respect.
And maybe we would even get Kamiya's original pitch for what eventually became the ill-fated Scalebound
Pure conjecture here, but the recently indicated possible GaaS direction seemed as though it might have been less a creative desire than it would be financially directed, wherein even a position of freedom might require less desired work, where Platinum needed consistent income to sustain itself as a mercenary studio and also in its self-publishing endeavors (though this itself would be risky, counting on this large investment to pay off when such attempts offer absolutely no guarantee). However, given the industry's current fascination with GaaS, the indication that the studio might be interested in developing such endeavors could be an attempt to garner interest as well.
It seems it wasn't all that long ago releases from them would attract a lot of attention (at least in certain spheres). I can see people not being excited about Babylon's Fall considering the general assumption it won't be all that good, and then Sol Cresta is different from their generally expected releases (though one might expect that to give it some more buzz).
It almost seems the dreariness around Platinum right now has drowned their new releases, and I wouldn't suspect that to be intentional.
Here I thought I was the only one!