The most reliable information we have directly states that:
1) The new hardware has dedicated file decompression hardware
2) Nintendo have been literally doing demonstrations of instantaneous loading on the new hardware
This is just cherry-picking a narrative for the sake of doomposting.
Na, I didn't mean it as doom posting. The gaming industry does have a restructuring period right now, Nintendo is doing well in momentum (look at hardware sales in the 8th year).
A AAA GOTY candidate released just weeks ago.
Did not say anything against some good games coming out. But Microsoft and Sony acknowledged that they need to port it at least to pc to deal with increased cost to maximise return on big AAA games.
Independent studios just did their own Direct-format presentation that was packed with great games that will easily run on both Steam Deck (literally the least complex PC configuration you could ask for) and Switch 2 (and frankly, Switch 1 as well).
Yeah? Not like there weren't indie presentations for the last decade. Did not say a word that Indies are not doing as well as always.
(That means a good selection but to many of them not paying rent... This wil never change, same for firm and music). Steam deck was what I meant with gotten way better, but by design there are more options, more pitfalls and more to fiddle around with it. It's probably the closest pc gaming has gotten to a console like experience...but it just isn't. And pc gamers would not want it, it would mean cutting down on options/possibilities to at least some degree to streamline the experience.
One of the most demanded Nintendo remakes is releasing literally next month.
...wat? Did I miss something?
"I'm not getting the Switch 2 reveal on my preferred schedule" is not an industry-wide crisis.
That was not my point...
If there is an industry-wide crisis right now, it's mass layoffs of developers in the traditional AAA space - which Nintendo/Indies/Valve mercifully do not participate in.
That WAS what I was mostly refering to?
I mentioned Nintendo still hasomentum, and that the reduces enthusiasm in ancillary gaming spaces (mass layoffs, Xbox fans working about the brand, the whole focus on service games topic, vr kinda dying) plays to Nintendos benefit in there being less of a push for new hardware.
Mind you, I'm not happy with it taking so long (mostly cause it's obvious Nintendo won't push more big games onto switch so the longer it takes for switch2 the longer I'm waiting). But that was not doom posting or the reason for my points. It was more a generally slightly designated take, expecting this year to be a restructuring one overall for platform holders and AAA Devs, with slight hope that say 25 or 26 will be better overall.
(Also: new hardware launches, especially successfull ones, are good for ALL parties, indies (not to many evergreen games at the start, big chance), Dev (new technical possibilities, less restrictions, fresh base where new entries can differentiate more from previous ones)...
As for VR - publicly traded companies have ruined that market, which everyone should have realised the moment Facebook bought Oculus. There was no world where shareholders were going to agree to investment that wouldn't bear fruit in the long-term or even medium-term.
...yeah. but I also kinda expected more substantial VR games. Chicken/egg problem to some degree, and I kinda thought Sony will continue to push it, then again, the price proposition in a recession is not there, the decisions for psvr2 where probably made during the pandemic thinking it would leave more restrictions and that people would continue to invest in tech products.
They just want the line to go up quarterly, forever. Likewise, if Sony refuse to even keep their smaller studios operational to maintain a non-AAA 1st party schedule, there was no way they'd be champions for VR. That leaves Valve to actually carry the VR industry on its back (they don't have the staff numbers to release enough games to do this, but they can and do make the right calls on hardware/tools support), unless Nintendo dips into VR again.
Nintendo's not dipping into VR, the hardwares just not there currently. And valve...that's a cop out. They have all the money they want, and even more. If they would really want to push it, there would be a handful of studios now working on VR games. They want to be a big player, but they don't want to be the mayor player.