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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

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Anyway sorry, to keep this relevant to the thread lemme just say I'm really excited about the capabilities of Deep Learning Super Switch
 
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Anyway, it's been a while, so does anyone have an idea of what the core gimmick of the Switch 2 could potentially be? The hybrid model is definitely here to stay, but it wouldn't be Nintendo if they didn't have something on top of that. I'm personally drawing blanks, though. There are definitely features I'd like to see return if they can figure out how to cram it into a Joy-Con, but nothing really system-defining.
 
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Anyway, it's been a while, so does anyone have an idea of what the core gimmick of the Switch 2 could potentially be? The hybrid model is definitely here to stay, but it wouldn't be Nintendo if they didn't have something on top of that. I'm personally drawing blanks, though. There are definitely features I'd like to see return if they can figure out how to cram it into a Joy-Con, but nothing really system-defining.
Honestly, I still doubt there'll be any new central gimmick. It's also a risk to even try. Refinements, better comfort, better motion controls. AR/VR are gimmicks they've already tried and neither did much for their respective consoles.
 
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Anyway, it's been a while, so does anyone have an idea of what the core gimmick of the Switch 2 could potentially be? The hybrid model is definitely here to stay, but it wouldn't be Nintendo if they didn't have something on top of that. I'm personally drawing blanks, though. There are definitely features I'd like to see return if they can figure out how to cram it into a Joy-Con, but nothing really system-defining.
I think it will be Nintendos "safest" successor to the gamecube. There probably will be some controller "innovation", but at its core it will be a more powerful Switch.
 
I think it will be Nintendos "safest" successor to the gamecube. There probably will be some controller "innovation", but at its core it will be a more powerful Switch.
,, we are excited to announce the switch 2 will have camera functionality, in which you can take real time photo, in real life''
gojo-satoru-gojo.gif


Honestly i can see Nintendo having a camera for a gimmick, to face time people, when playing Mario kart or Smash, since the switch 2 will have 12-16 GB ram and i would think it wouldn't be too complicated.
Like what the Wii U was meant to do, but couldn't because of the lack of Ram i presume.
 
,, we are excited to announce the switch 2 will have camera functionality, in which you can take real time photo, in real life''
gojo-satoru-gojo.gif


Honestly i can see Nintendo having a camera for a gimmick, to face time people, when playing Mario kart or Smash, since the switch 2 will have 12-16 GB ram and i would think it wouldn't be too complicated.
Like what the Wii U was meant to do, but couldn't because of the lack of Ram i presume.
The Wii U had plenty of RAM to do this sort of thing. PS Vita could do it. Video calls happened in the 90s.

Nobody wanted to on those consoles. Nobody wants to.

Seriously, who wants to video call with EVERY stranger you meet on Mario Kart? Why would Nintendo want to have to moderate that?

Nintendo Switch HAS camera functionality. If they want to have motion sensing camera technology, they don't HAVE to change anything, if they want it to unlock new ways to play, it doesn't have to be a whole lot better.

But. Seriously.

Who wants Kinect in 2024, 2025? What part of the market does it capture that hasn't been better served by the motion controls of the Joy-Con, which you can actually hold and get feedback from?

I want more, better IR Motion Cameras for better motion controls, and they could allow you to lay one down and use it like a Kinect. But why would anyone want to? If Nintendo wanted to try, why didn't they try with a game using the existing IR Motion Camera? Or the IR Motion Camera of the Wii?
 
Switch already has a few streaming apps though? They clearly aren't going out of their way to get them considering that the console doesn't have stuff like Netflix, but they also aren't against these companies making Switch versions of their streaming apps seeing as YouTube, Hulu, and Crunchyroll have made their way onto the eShop over the years.
Unlike the other platforms you mentioned, the Netflix subscription also includes access to a catalog of video games. Netflix is in a way competing with Nintendo in a more frontal way than crunchyroll, for example.

This is why people who think that the Game pass will eventually arrive on Nintendo console are completely wrong in my opinion. Nintendo’s main interest is to preserve its integrated ecosystem.

This is why even when they are lured by the money generated by the smartphone gaming market, they are careful to offer dedicated games that can bring additional market share without directly competing with the Nintendo switch.

And it is also for this reason that I do not imagine a millisecond release of Nintendo games on PC. Because the PC is a direct competitor of their own hardware, unlike the smartphone because smartphone games do not target the same market in reality, especially because of its economic model based on free starting.
 
Unlike the other platforms you mentioned, the Netflix subscription also includes access to a catalog of video games. Netflix is in a way competing with Nintendo in a more frontal way than crunchyroll, for example.
I keep forgetting that Netflix has a gaming library. Do the PlayStation and Xbox versions of the Netflix app have access to those games?
 
100k is a super low bar, especially for linear games. With how much Nintendo cares about the look of their main characters ingame... I believe your "joke" statement is the real deal.
I think Kratos in God of war 2016 was around 80k. If anything he might have over guessed.

Edit: idk you might be right you might be wrong. I seen models that has 1.1 million and I seen some around 50k polygons.
 
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I keep forgetting that Netflix has a gaming library. Do the PlayStation and Xbox versions of the Netflix app have access to those games?
That’s a good question. I’m no longer a Netflix subscriber, so I can’t check right now, but it will be interesting to know.

However, the mere presence of Netflix in the market makes it a more direct competitor than simple streaming distributors and publishers, I imagine.
 
I think Kratos in God of war 2016 was around 80k. If anything he might have over guessed.

Edit: idk you might be right you might be wrong. I seen models that has 1.1 million and I seen some around 50k polygons.
Aloy in Zero Dawn was already 500k alone... I doubt a 2017 title is where it's at regarding last gen.
 
I keep forgetting that Netflix has a gaming library. Do the PlayStation and Xbox versions of the Netflix app have access to those games?
As far as I'm aware, Netflix's game library is mobile only, though they have added their branding to the console ports of at least some of the games they have the rights to now.
 
Aloy in Zero Dawn was already 500k alone... I doubt a 2017 title is where it's at regarding last gen.
Lol,I am scared to look up Aloy 3D model on the internet and end up somewhere I need an adult. 😭😭 but I believe you. I just like to look out of curiosity.


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Right, but considering the assets of games ported from those systems to NG Switch won't have the same quality, they'll also be smaller in size.
I think that's less of a given when it might match them in RAM this time around.
Also, do you guys think Nintendo will finally be able to replicate these promotional renders but in-game?
Almost any real-time model is going to have more noticeable edges when zoomed in to that degree, but probably near enough you'd have to pause and scrutinize to tell a difference. Odyssey's Mario model was already crazy detailed, so really for matching a shot like that it would depend on things like "Do we make sure the mustache and cap are casting soft shadows on the rest of the face?"
100k is a super low bar, especially for linear games. With how much Nintendo cares about the look of their main characters ingame... I believe your "joke" statement is the real deal.
I was recently comparing 3D Marios from various games and was surprised how little it grew over the years. Even 100K would be a massive jump.
JoshuaJSlone of a month ago said:
N64 SM64: 424 verts, 788 tris
GCN SMS: 812 verts, 1524 tris (wearing Hawaiian shirt)
Wii SMG: 2600 verts, 4877 tris
NSW SMO: 9723 verts, 11619 tris
 
VR has basically been an industry wide failure (PSVR 2 basically abandoned, Facebook losing billions on VR development, most other companies no longer working on VR products, etc) so I do not expect Nintendo to ever consider VR in any significant way beyond the experiments they did in the past with products like Virtual Boy and Labo VR but still I found this to be a fun video worth sharing.

Having used high end VR myself, the tech and the potential is absolutely game changing. Some of the most incredible experiences I personally have ever had. I would hate for VR to die entirely but it would be cool to see a VR Nintendo system. Anyways I'll share this video:



I expect the Switch 2 will basically be a beefier Switch with a new gimmick of sorts but a Nintendo VR system and quality games would certainly be something fresh, new and exciting.

What do you guys think? Have you used VR? Would this excite you or would you hate it? How about as a peripheral that isn't required but has full support?
 
was going over some more GDC talks

from Samsung's vulkan talk
  • there are a number of discrepancies between hardware (namely Qualcomm and AMD/Nvidia) in how RT is done that means that there are more bespoke changes needed to best support Qualcomm gpus

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from Tencent/Lightspeed's mobile UE5 talk
  • nanite on mobile is not in a shippable state. there seems to be a lack of compute power

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  • compared to their bespoke gpu-driven solution, nanite is just slower

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from Tencent's Arena Breakout 144hz/high frame rate talk
  • Arena Breakout uses frame prediction instead of what AMD and Nvidia uses for frame gen
  • this allows them to minimize input latency

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  • frame prediction can also be used to improve the performance of ray tracing and screen space global illumination by reusing rays across frames for more samples

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from Hi-fi Rush
  • just because you're toon shaded, it doesn't mean the costs (in resources) are low. the game uses every trick that realistic games use and costs as much (it works vice versa as well)

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I was recently comparing 3D Marios from various games and was surprised how little it grew over the years. Even 100K would be a massive jump.

DS NSMB: 1026 verts, 636 tris
Wii NSMB: 917 verts, 1634 tris
3DS NSMB2: 1002 verts, 1139 tris
WiiU NSMBU: 1325 verts, 1656 tris
NSW SMBW: 4396 verts, 6888 tris

N64 SM64: 424 verts, 788 tris
GCN SMS: 812 verts, 1524 tris (wearing Hawaiian shirt)
Wii SMG: 2600 verts, 4877 tris
NSW SMO: 9723 verts, 11619 tris

N64 SSB: 281 verts, 366 tris (includes his starting pipe)
GCN SSBM: LESS THAN 3814 verts, 5438 tris
Wii SSBB: 3391 verts, 6117 tris
3DS SSB4: 40725 verts (?), 3108 tris
WiiU SSB4: 4202 verts, 6426 tris
NSW SSBU: 4720 verts, 7387 tris

wow some super interesting stuff here!

  • the NSMBW and NSMBU models are almost identical
  • SMBW Mario is quite a jump from NSMBU!
  • SSBM Mario is massively higher than SMS, and even higher than SMG
  • SSBB Mario is not that big a jump from SSBM Mario
  • SSB4 Wii U Mario is barely higher than SSBB Mario
 
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