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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

Sony started selling PS units for cheaper because people stopped buying them at the original MSRP. People are still very much willing to buy a Switch for $300 in 2024, so Nintendo has no need to drop the price. Besides, Nintendo doesn't tend to stop manufacturing for their successful systems, as evidenced by the GBA Micro, Wii Mini, and New 2DS XL all coming out after their successors had released. The potential for the Switch as a budget system for non-gamer adults and younger siblings is immense, and I don't think Nintendo will squander that opportunity. The 3DS was only discontinued in 2020 for Christ's sake. The idea of Switch still being sold into 2027 or 2028 is not out of the question.
Everything has cost and benefits to it, the more precense and support has after Switch 2 is launched, the less uptake Switch 2 will have except from hardcore Nintendo fans that will get it day 1.

The challenge is not making hardcore Nintendo fans want a Switch 2, but to make the average family, casual and others want to get a Switch 2 instead of a Switch or another gaming system.
 
We haven't had a lot of big Nintendo flagship games in years.
If neither the tears of the kingdom nor Mario Wonder are flagship games for Nintendo, then nothing is ever.

This year is quiet for now. Just this year. Which has every chance of being the last full year of switch 1.
I’m curious if they’ll to a price cut this holiday or after the switch 2 launches.

Like if they announced the switch 2 in summer, then I can see people debating on if they should buy a switch or wait until the switch 2.
Price reductions for Christmas will certainly bring consumers, but this can be double-edged because it also sends the message that it is the end of life of the switch 1 and it is better to wait for the next console.

It will also depend on the games we have, there can be attractive bundle, and for heaven’s sake I’m not just talking about Mario kart 8 with the DLC included.

After the release of switch 2, it will also depend on the state of the component and semiconductor manufacturing market. It should not be forgotten that the Playstation 5 was released in full shortage which can explain the choice of Sony to prioritize it to the maximum on the Playstation 4.
 
I think that's more bad genes than youth. I've seen guys in their teens have hair starting to fall out.

I started losing my hair at 15, and went fully bald when I was 19. At least I have a full on beard, so you could say my hair fell in, and went south. I do have tons of grey with body hair, and beard, so I may be turning 36 in a couple months, but some might suggest I'm about 40, which I'm fine with. And I stay quite active both in work, and personal life, so I don't feel that old. I'm looking forward to turning 40 in a few years, and even my Wife is excited to turn 40 since she never believed she'd ever make it to 40 (due to questionable choices in her youth as you would say).

Age is ultimately a number, and not always reflective of your overall state of health, mind, and soul.

The GPU clock speed for the overclocked OLED was 1420Mhz, offering 727Gflops of performance. Since we are expecting T239 to offer around 3Tflops of performances, that is about 4x the raw performance of this OLED. Im not sure what the memory bandwidth ends up being with this setup, but at 4K, I am sure its bandwidth starved. A better test would be 1080p 60fps. If this OLED setup can hold a solid 1080p 60fps, then T239 very likely could hit 4K 60fps natively.

Edit:



Zelda BotW at 1080p with the overclock cant quite reach 60fps, hovering between the mid 40's and mid 50's. The increase in memory clock speeds is the primary driver for the increased performance.


Seeing all these more recent modded Switch videos has me very excited of what'll be possible on Switch 2, plus if Switch 1 titles will at all take advantage of it provided the developers choose to.
 
If neither the tears of the kingdom nor Mario Wonder are flagship games for Nintendo, then nothing is ever.

This year is quiet for now. Just this year. Which has every chance of being the last full year of switch 1.

Price reductions for Christmas will certainly bring consumers, but this can be double-edged because it also sends the message that it is the end of life of the switch 1 and it is better to wait for the next console.

It will also depend on the games we have, there can be attractive bundle, and for heaven’s sake I’m not just talking about Mario kart 8 with the DLC included.

After the release of switch 2, it will also depend on the state of the component and semiconductor manufacturing market. It should not be forgotten that the Playstation 5 was released in full shortage which can explain the choice of Sony to prioritize it to the maximum on the Playstation 4.

TOTK was the last big game. Super Mario Wonder while great is a smaller scale project compared to Super Mario Odyssey. A lot of Nintendo's mainline staple games were released in the first few years of Switch. Most of those teams are likely working on Switch 2 titles.

We haven't had a 3D Mario, a major Donkey Kong, Mario Kart, Animal Crossing, Smash Brothers, new 3D Metroid, etc in years. A lot of these IP will likely show up on Switch 2. Meyroid Prime 4 will likely be a cross gen title.

The bottom line is Nintendo's biggest teams have not released games on Switch in years with a few small exceptions.
 
TOTK was the last big game. Super Mario Wonder while great is a smaller scale project compared to Super Mario Odyssey. A lot of Nintendo's mainline staple games were released in the first few years of Switch. Most of those teams are likely working on Switch 2 titles.

We haven't had a 3D Mario, a major Donkey Kong, Mario Kart, Animal Crossing, Smash Brothers, new 3D Metroid, etc in years. A lot of these IP will likely show up on Switch 2. Meyroid Prime 4 will likely be a cross gen title.

The bottom line is Nintendo's biggest teams have not released games on Switch in years with a few small exceptions.
Tears of The Kingdom is by and large the pinnacle of ambition in terms of in-house production at EPD, it's not really what I'd call "a small exception", and the game was released less than a year ago, not several years ago.

As far as Mario Wonder is concerned, even if we were to adopt Christopher Dring's strange stance on the subject, completely forgetting, for example, that New Super Mario Bros sold better than Mario Odyssey, then it would seem rather contradictory to me to cite Wonder as a small game and Donkey Kong as a BIG game that we didn't have.
 
Tears of The Kingdom is by and large the pinnacle of ambition in terms of in-house production at EPD, it's not really what I'd call "a small exception", and the game was released less than a year ago, not several years ago.

As far as Mario Wonder is concerned, even if we were to adopt Christopher Dring's strange stance on the subject, completely forgetting, for example, that New Super Mario Bros sold better than Mario Odyssey, then it would seem rather contradictory to me to cite Wonder as a small game and Donkey Kong as a BIG game that we didn't have.

My point still stands though. Most of Nintendo's biggest teams have been working on games for years that have not surfaced on the Switch which means most of the core teams likely have projects in development for Switch 2. Just to be clear, I felt Switch had a great lineup of games over the years. No major complaints in that regard. I just felt that the last few years were light on heavy hitters (with a few notable exceptions) and it's likely because most of the big teams have started working on Switch 2 titles. It takes years to develop big games and so Nintendo obviously wants to ensure there is a quality output ready for the Switch 2. Lots of the big Nintendo teams have been cooking and will continue cooking right into the Switch 2 lifecycle.

As for the Zelda equation, my prediction is that Nintendo will remake Ocarina of Time. Probably done by a smaller team and while it won't have the impact of BOTW/TOTK it will still be a very nice Zelda option that can be deployed relatively early in the Switch 2 lifecycle while the main Zelda team works on the next mainline Zelda. I think a remake of what is not only considered by many the best Zelda ever but still is often called the best videogame ever, appearing on Switch 2 with some very nice graphics and quality of life features will certainly be a great launch year title that will make many classic Zelda fans happy if nothing else and hopefully showcase the graphics capabilities of the new hardware as well.

Anyways this is the hardware thread so I'm going to shelve the topic of software output and get back on topic. Ultimately I'm more excited at this point to see where the hardware goes. It's been a very long wait and I'm curious to see what shape the hardware takes and what new feature set we can expect.
 
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I wonder what sorts of improvements Nintendo's retro catalog could get on the next system.

Running the current suite of retro consoles in 4K should be easy (dunno about N64's current emulation mess). Running these systems at a 4K resolution would also allow for much more accurate looking scanline filters, like what the Retrotink-4K can produce. But if we start getting into Gamecube and Wii emulation I'm thinking that it would be a concern. Could DLSS even work with Gamecube/Wii emulation, or emulation at all for that matter? Would it even be worth it for them to attempt that compared to just doing something like 1440p and a simpler upscale?
DLSS for emulation? Not really feasible. But also as you suggest: not really necessary. With N64-to-Wii stuff, as long as it's running at all, asking them to run at higher resolution is not a big power ask. 4K shouldn't be a problem there. But we're also living in a world where Wii U and Switch N64 emulation was left at resolutions suitable for the portable screen and no higher when played on TV, so just because it's possible doesn't mean they'll necessarily bother.
Theoretically, any 3D game could be made to work with DLSS if it can get the movement vectors. People have gotten DLSS to work on Quake, so getting it in GameCube and Wii games shouldn't be hard.
That's updating Quake itself into a new form, though. The equivalent for emulation would mean something like every old game getting a new patch to capture that data and make it visible to the emulator.

The closest thing I've seen so far with something that doesn't require changing a game is recently learning about a ReShade plugin called TFAA that uses estimates of on-screen motion as could be calculated from any video source and using that to better apply temporal anti-aliasing to moving objects.
 
With the simultaneous increase in graphical performance and resolution, the next 3d zelda is talking about a 6+ year production cycle for just pure production, meaning we'll likely not see a sequel until late 2029 or 2030, so I'm hoping there we have a new 2d zelda in the first half of the switch2 life cycle.
 
With the simultaneous increase in graphical performance and resolution, the next 3d zelda is talking about a 6+ year production cycle for just pure production, meaning we'll likely not see a sequel until late 2029 or 2030, so I'm hoping there we have a new 2d zelda in the first half of the switch2 life cycle.
I been literally wanting one (original one) for the entire switch lifecycle.
 
I dunno! Devs will have to do something. RAM is getting pricier. The eras of doubling every gen as probably over. I'd bet against 32GB next gen, for example.
I knew tech was getting more expensive but not this bad! Just extend the generation. That's it!

I also think the next open world Zelda game will still be 30fps on Switch 2 because they will use the power upgrade to add more stuff into the game rather than boost the fps compared to Switch Zelda.
I rather have it that way if we get all the lateral thinking goodness.
You're definitely right that being a gigaconsoomer is honestly really sad. It's pretty crazy that some people are so deep into materialism they base their entire sense of self on the things they buy. It's honestly kinda sad. I also generally agree that the concept of the metaverse is pretty disgusting. The whole appeal seems to be rooted in some borderline gnostic hatred of the physical world in much the same way that transhumanist ideology seems to be rooted in disdain for the human form. Though honestly, I was mostly thinking something more along the lines of pokemon go than whatever you've described.
That's absolutely fair, I did understand you were talking about something else but I had feelings that were bubbled up for a long time.

Again, I would try Nintendo's approach to AR.
If buzz was an indicator, it would have been revealed 5 times already.

I just think Nintendo was more bothered by last years gamescom leaks than we realized, and really scaled down their presence.
Last year Gamescom? More like the entire Switch lifecycle and even then before that. I love this place and the leaks we get, but let's be honest, Leak culture is rampant. So much so, some people cross the line morally. Add along some youtubers who are desperate for subscribers are willing to put others job in danger. Leak culture grew too loud and sometimes, too arrogant. Not to say everyone. There's a lot of people who do so respectfully. I want to make it clear and I thank and respect the ones who do so.
 
I started losing my hair at 15, and went fully bald when I was 19. At least I have a full on beard, so you could say my hair fell in, and went south. I do have tons of grey with body hair, and beard, so I may be turning 36 in a couple months, but some might suggest I'm about 40, which I'm fine with. And I stay quite active both in work, and personal life, so I don't feel that old. I'm looking forward to turning 40 in a few years, and even my Wife is excited to turn 40 since she never believed she'd ever make it to 40 (due to questionable choices in her youth as you would say).

Age is ultimately a number, and not always reflective of your overall state of health, mind, and soul.



Seeing all these more recent modded Switch videos has me very excited of what'll be possible on Switch 2, plus if Switch 1 titles will at all take advantage of it provided the developers choose to.

That's just because you are so devilishly handsome that in order to give us average looking guys a chance you had to go bald. :p

It is rather impressive what a 700Gflop Tegra X1 can do with some extra memory and memory bandwidth. Because of emulators we know how good many Switch games look with just an increase in resolution and framerate. With these modded Switch units we can see that it actually doesn't take that much extra performance to get to 1080p and above. The low estimates for portable performance with T239 are still over 1 Tflop and this modded OLED is only 727Gflop. Nintendo will still create cartoony stylized visuals that do not require tons of performance overhead to implement. I do not see them going down the same rabit hole that many other developers have, development cost wont sky rocket for Nintendo just because they now have more powerful hardware.
 
Getting a little nervous about the total lack of buzz.

If this isn't announced by the end of fiscal year meeting, I think this may be delayed into fiscal year ending March 2026.

If this launches in late 2025 with no LPDDR6, I will be sad.

Not sure what is to be sad about. It's not like LPDDR5 is slow by any stretch of the imagination. And I believe for Drake to even use LPDDR6, would require an entirely new tape out because it's using a newer type of memory than what was available when it was taped out in 2022.

It's possible Nvidia could tape out Drake again using a newer memory type, such as LPDDR5x, or even LPDDR5T, provided it was only taped out using LPDDR5. But that would have to be decided long in advance I believe, and by that point, you'd probably be better off just adding a higher quantity of ram.

So say Drake was taped out using LPDDR5, now we're at about ~102GB/sec for bandwidth, and Nintendo and Nvidia initially decided on 12GB of ram in total. With almost two years passed since then, the two of them could've decided to bump up the ram amount to 16GB as it would be cheaper than doing a redesign of Drake, and taping that out again. Now on the flip side, LPDDR5x was finalized in late 2021, before Drake was taped out, so it's already possible T239 is using LPDDR5x for its memory (It's already well thought of that it's using a smaller node than SEC8N, so very possible as well it's using a newer memory than LPDDR5), and thus I think the bandwidth jumps up to ~134GB/sec or somewhere around that. That alone we're looking at a near 1/3rd increase in bandwidth, and it uses less power, which would be beneficial for Nintendo.

So it would be a moot point to ascertain LPDDR6 as far as I'm concerned.

That's just because you are so devilishly handsome that in order to give us average looking guys a chance you had to go bald. :p

It is rather impressive what a 700Gflop Tegra X1 can do with some extra memory and memory bandwidth. Because of emulators we know how good many Switch games look with just an increase in resolution and framerate. With these modded Switch units we can see that it actually doesn't take that much extra performance to get to 1080p and above. The low estimates for portable performance with T239 are still over 1 Tflop and this modded OLED is only 727Gflop. Nintendo will still create cartoony stylized visuals that do not require tons of performance overhead to implement. I do not see them going down the same rabit hole that many other developers have, development cost wont sky rocket for Nintendo just because they now have more powerful hardware.

My lush, and thick dark hair was stolen from me in my sleep from jealous parents of my peers in school. I'm just lucky no one went LT. Aldo Raine on me, and scalped by head.
 
So say Drake was taped out using LPDDR5, now we're at about ~102GB/sec for bandwidth, and Nintendo and Nvidia initially decided on 12GB of ram in total. With almost two years passed since then, the two of them could've decided to bump up the ram amount to 16GB as it would be cheaper than doing a redesign of Drake, and taping that out again. Now on the flip side, LPDDR5x was finalized in late 2021, before Drake was taped out, so it's already possible T239 is using LPDDR5x for its memory (It's already well thought of that it's using a smaller node than SEC8N, so very possible as well it's using a newer memory than LPDDR5), and thus I think the bandwidth jumps up to ~134GB/sec or somewhere around that. That alone we're looking at a near 1/3rd increase in bandwidth, and it uses less power, which would be beneficial for Nintendo.
Another point in favor of Drake using LPDDR5X is that we know from LinkedIn profiles that the Drake team also worked on Grace, which does use 5X.
 
Sony started selling PS units for cheaper because people stopped buying them at the original MSRP. People are still very much willing to buy a Switch for $300 in 2024, so Nintendo has no need to drop the price. Besides, Nintendo doesn't tend to stop manufacturing for their successful systems, as evidenced by the GBA Micro, Wii Mini, and New 2DS XL all coming out after their successors had released. The potential for the Switch as a budget system for non-gamer adults and younger siblings is immense, and I don't think Nintendo will squander that opportunity. The 3DS was only discontinued in 2020 for Christ's sake. The idea of Switch still being sold into 2027 or 2028 is not out of the question.
I see two years of sales for NSW after N2S has released! Not huge sales, but some sales...will drop 50% then 70%.
For nexts fiscal Years I see +-10mi, +-5.35mi and +-1.65mi
 
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But yeah, this is likely just an entirely bullshit comment with the intention to get clout. As per usual, ignore the guy. There's an interesting debate to be had about controller additions that Nintendo could implement, but not from John Guy from the New Account Factory.
 
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But yeah, this is likely just an entirely bullshit comment with the intention to get clout. As per usual, ignore the guy. There's an interesting debate to be had about controller additions that Nintendo could implement, but not from John Guy from the New Account Factory.

I had never seen that Gif before, and nearly squirted milk out of my nose reading that! I just sat down.
 
I hate to be a downer, but I legitimately do not believe that anyone has information at this stage. If they did, or at least could share it... they would have.

No real point in dooming, it's likely just Nintendo trying to prevent leaks or were very low-key about it, but I will admit that it's probably worth forgetting about it.
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I think midori has info on switch 2 but she won't share it because of how that could potentially harm sega's/atlus' relationship with Nintendo.

Hell, I imagine she's worried a switch 2 dev kit could be pulled from the p3r and metaphor teams mid-development.
 
So can anyone explain the difference in performance required between 1440p 30fps and 60fps

If we assume most Switch 2 games will aim for a docked performance of 810p > 1440p upscale at 60 FPS, then the question is whether or not 1080p > 4K upscales at 30 FPS would be possible.

DLSS 4K is generally a bit more than twice as expensive as DLSS 1440p.

image.png


(Official NVIDIA documentation)

And it's unclear how expensive DLSS 1440p is for the Switch 2 docked.

Going from 60 FPS to 30 FPS gives you 16.66 ms more frametime to use, but you would have to increase the native pixel counts by 1.78x and improve level of details as well to make the game look good enough at 4K.

So IDK, maybe.
 
I think midori has info on switch 2 but she won't share it because of how that could potentially harm sega's/atlus' relationship with Nintendo.

Hell, I imagine she's worried a switch 2 dev kit could be pulled from the p3r and metaphor teams mid-development.
I think that doesn't interest her, since she's only talking about sega and atlus stuff.
I could see Pyoro making some dumb tweet of ,, if only my PC had 16GB ram''

Like Sega are currently developing a lot of switch 2 games, like persona, sonic, SMT and smaller project, heck maybe some exclusives, since monkey ball will be a switch exclusives.

But there's also the likely hood of midori not knowing the specs
 
My uncle who works at Nintendo leaked to me that the switch 2 will never Happen. Nintendo says they plan to Keep the current Switch on the market for atleast 40 more years.
 
If we assume most Switch 2 games will aim for a docked performance of 810p > 1440p upscale at 60 FPS, then the question is whether or not 1080p > 4K upscales at 30 FPS would be possible.

DLSS 4K is generally a bit more than twice as expensive as DLSS 1440p.

image.png


(Official NVIDIA documentation)

And it's unclear how expensive DLSS 1440p is for the Switch 2 docked.

Going from 60 FPS to 30 FPS gives you 16.66 ms more frametime to use, but you would have to increase the native pixel counts by 1.78x and improve level of details as well to make the game look good enough at 4K.

So IDK, maybe.
My personal conservative guess is that we'll still face a lot of 30fps games on switch2, so I'd be more interested in knowing the difference in performance required between 1440p30fps and 1440p60fps
 
This is the fucking laziest Switch 2 mockup or any console mockup iv ever seen holy fuck its so lazy its impressive. Hori split pads on a current switch with a 2 slapped on the screen lmfaaaoo
Nintendo-Switch-2-NVIDIA-GPU-Arm-CPU-SOC-2.png
 
My uncle who works at Nintendo leaked to me that the switch 2 will never Happen. Nintendo says they plan to Keep the current Switch on the market for atleast 40 more years.
If Nintendo just continue supporting the switch VIA NSO and remasters i can see them milking it for another 6 years.
milking-cow-udders.gif
 
I think midori has info on switch 2 but she won't share it because of how that could potentially harm sega's/atlus' relationship with Nintendo.

Hell, I imagine she's worried a switch 2 dev kit could be pulled from the p3r and metaphor teams mid-development.
I don't agree, but that's mainly because Midori isn't omniscient. She's a leaker of a third-party company, that's like expecting to get bank credentials from a McDonald's Branch Manager.

Knowing what games are coming to the Switch 2 makes sense, that's a very easy leak to make and I believe Midori is legit about it, but knowing anything about the console itself is a brave ask. If Tom Henderson, Jason Schreier, Nate, VGC, Eurogamer, Necro, Brazil and so many other leakers who specialize more on general findings or Nintendo can't find anything, I doubt Midori would, as omniscient about SEGA as she seems to be.
 
I started losing my hair at 15, and went fully bald when I was 19. At least I have a full on beard, so you could say my hair fell in, and went south. I do have tons of grey with body hair, and beard, so I may be turning 36 in a couple months, but some might suggest I'm about 40, which I'm fine with. And I stay quite active both in work, and personal life, so I don't feel that old. I'm looking forward to turning 40 in a few years, and even my Wife is excited to turn 40 since she never believed she'd ever make it to 40 (due to questionable choices in her youth as you would say).

Age is ultimately a number, and not always reflective of your overall state of health, mind, and soul.



Seeing all these more recent modded Switch videos has me very excited of what'll be possible on Switch 2, plus if Switch 1 titles will at all take advantage of it provided the developers choose to.
One of my close friends is 27 and hes already bald. He doesent look bad though. He started balding so he just shaved it and rocked it. I have not lost any hair yet but my barber said he found a couple gray hairs on me and im only 26 lol

Also my dad is in his 60s and hes legit in better shape than me lmfao 40 is young anymore especially with modern medicine :)
 

SD Express cards work with current SD UHS-I and UHS-II devices, while giving M&E professionals a memory solution for future superspeed devices. The new SD Express cards feature SanDisk® ThermAdapt™ technology with a specially designed enclosure and adaptive thermal managed controller, so devices stay well within a safe temperature range. SanDisk SD and microSD Express cards are expected to be available at authorized retailers, e-tailers and the Western Digital store this summer.
SanDisk microSD Express (128 GB/256 GB) - With up to 4.4 times faster transfer speeds than Western Digital's fastest microSD UHS-I card, the SanDisk microSD Express card offers unprecedented speed, storage, and performance for pros dealing with intensive workflows. This microSD card is also backward compatible for usage with today's devices.

WD is putting out microsd express
 
Not sure what is to be sad about. It's not like LPDDR5 is slow by any stretch of the imagination. And I believe for Drake to even use LPDDR6, would require an entirely new tape out because it's using a newer type of memory than what was available when it was taped out in 2022.

It's possible Nvidia could tape out Drake again using a newer memory type, such as LPDDR5x, or even LPDDR5T, provided it was only taped out using LPDDR5. But that would have to be decided long in advance I believe, and by that point, you'd probably be better off just adding a higher quantity of ram.

So say Drake was taped out using LPDDR5, now we're at about ~102GB/sec for bandwidth, and Nintendo and Nvidia initially decided on 12GB of ram in total. With almost two years passed since then, the two of them could've decided to bump up the ram amount to 16GB as it would be cheaper than doing a redesign of Drake, and taping that out again. Now on the flip side, LPDDR5x was finalized in late 2021, before Drake was taped out, so it's already possible T239 is using LPDDR5x for its memory (It's already well thought of that it's using a smaller node than SEC8N, so very possible as well it's using a newer memory than LPDDR5), and thus I think the bandwidth jumps up to ~134GB/sec or somewhere around that. That alone we're looking at a near 1/3rd increase in bandwidth, and it uses less power, which would be beneficial for Nintendo.

So it would be a moot point to ascertain LPDDR6 as far as I'm concerned.

Yeah, while I'm always hoping Switch 2 will be as powerful as possible, it's still important to note it will still be a huge jump from the Switch given the info we have. Xbox 1 didn't have the monstrous amount of memory bandwidth that PS4 did (68 GB/sec vs 176 GB/sec), and yet even with that relatively low amount, nothing on Switch looks as good as something like Ryse did. And Switch 2 will have at least 40% more than Xb1.
 
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I mean, like actual buzz from major outlets. If this is getting released in Q1 2025, it probably is getting announced in less than a month and there's nothing from Bloomberg, Eurogamer, etc.
Getting a little nervous about the total lack of buzz.

If this isn't announced by the end of fiscal year meeting, I think this may be delayed into fiscal year ending March 2026.

If this launches in late 2025 with no LPDDR6, I will be sad.

This indicates nothing besides the obvious: that Bloomberg and Eurogamer have already reported all available news about a system that by their accounts has already been demonstrated to developers last year. Are they supposed to just make stuff up to maintain some kind of satisfactory hype cycle for people who will wildly speculate about release dates and RAM type out of boredom?
 
Yeah, while I'm always hoping Switch 2 will be as powerful as possible, it's still important to note it will still be a huge jump from the Switch given the info we have. Xbox 1 didn't have the monstrous amount of memory bandwidth that PS4 did (68 GB/sec vs 176 GB/sec), and yet even with that relatively low amount, nothing on Switch looks as good as something like Ryse did. So Switch 2 will have at least 40% more than Xb1.
The XB1 doesn't have just the DDR3 RAM in it. It also has about 32MB of eSRAM, which I think is capable of around 204GB/s (102GB/s each way). However, from what I understand, it could only be accessible in 8MB chunks, so it couldn't render an entire 1080p frame into it like what Wii U could with its 32MB of eDRAM. I believe they continued using the same method they used with the 360, which was a form of tile rendering where it renders tiles in the fast RAM, and flushes them back to main RAM. Fast of course, but it's still limited to the speed of the main RAM. Switch uses tile rendering, but cache is used for holding those tiles as they are rendered instead of a separate RAM bank.

PS4 has nothing like this. It still relied on immediate mode, where all rendering is done on the main RAM, hence a need for that high bandwidth.
 
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