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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

That's a plain remaster, though? Ronin is from a japanese developer not exactly known for the technical departments of their games, Ghost was always going to look ages better. I'd say you wait until May and beyond before making those statements, a lot has changed since last year with pipelines internally.
Yes, LoU2 is a bad example. But is just because I don't see how necessary he is. And i know that the best visual games will apear in the end of generation in avarege (Like Ghost of Tsushima is a late game on PS4)! But, even if the PS5 make games very impressive graphics, for now, I think that PS4 is good enough. Despite make the comparison, I just really think that PS4 is a good level of graphics, just it.
And that make me very happy for the new Switch, because, even if the absolute tflops are aligned with PS4 in portable mode (best case scenario), the more modern arquiteture and all package will deliver us, more than what we see in a PS4 game (theorically)
 
Out of curiosity, I went to watch the Switch presentation conference again, and it's interesting to remember that Nintendo presented the Switch as a synthesis of all Nintendo's accumulated innovations of the past.

I'd love to see Nintendo invent something in terms of controllers. They've been constantly innovating, constantly setting standards for the whole industry. I really hope the Switch 2 will be the Switch only better, but I also hope it won't be ONLY that.
I got an Inkling that Nintendo got a Big innovation on the switch 2. Waiting for the ps5 pro to come out and maybe the new steam deck too is a win if the innovation hit, for some reason i feel Nintendo is confident on this coming console.
 
Yes, LoU2 is a bad example. But is just because I don't see how necessary he is. And i know that the best visual games will apear in the end of generation in avarege (Like Ghost of Tsushima is a late game on PS4)! But, even if the PS5 make games very impressive graphics, for now, I think that PS4 is good enough. Despite make the comparison, I just really think that PS4 is a good level of graphics, just it.
And that make me very happy for the new Switch, because, even if the absolute tflops are aligned with PS4 in portable mode (best case scenario), the more modern arquiteture and all package will deliver us, more than what we see in a PS4 game (theorically)
Oh, that's a great way to interpret it actually. You're aware significantly better looking things will come, but even last gen showed off its muscles against all odds and you're still impressed by that. Nice, that's how you're supposed to take the current predicament, not believing things won't ever get better because they will, don't doubt it.
 
Yes, LoU2 is a bad example. But is just because I don't see how necessary he is. And i know that the best visual games will apear in the end of generation in avarege (Like Ghost of Tsushima is a late game on PS4)! But, even if the PS5 make games very impressive graphics, for now, I think that PS4 is good enough. Despite make the comparison, I just really think that PS4 is a good level of graphics, just it.
And that make me very happy for the new Switch, because, even if the absolute tflops are aligned with PS4 in portable mode (best case scenario), the more modern arquiteture and all package will deliver us, more than what we see in a PS4 game (theorically)
In terms of comparisons with PS4, while I have firmly railed against them in the past, I'd like to consider a new lens.

What PS5 provides relative to the PS4, performance wise, is the ability to run PS4 level fidelity at 4K, without upscaling. Generalising here, but stick with me.

Now consider that a device on par with the PS4 fidelity wise, that produces a clean 1440p~4K image that looks pretty much native from normal viewing distances. Wouldn't that look like PS5 performance to a lot of people, in a lot of games? Let's say that it could take PS5 fidelity, and to do so it needs to cut its upscaling and internal resolution way down, but it can get a nice, HD picture out of it.

Sure that device wouldn't be CALLED "on par" with PS5, but it would look and act an awful lot like one in layman's eyes.

That appears to have been the design goal in mind with T239 - run Gen9 games with adequate quality, and take that experience on the go at low power consumption. I've yet to see anything to the contrary. T239 isn't an SOC for a PS4 handheld, it's for a handheld of the PS5 generation.
 
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Yes, LoU2 is a bad example. But is just because I don't see how necessary he is. And i know that the best visual games will apear in the end of generation in avarege (Like Ghost of Tsushima is a late game on PS4)! But, even if the PS5 make games very impressive graphics, for now, I think that PS4 is good enough. Despite make the comparison, I just really think that PS4 is a good level of graphics, just it.
Since most of my time in recent years is either with Switch or PC games from 2015 and earlier (Skyrim, Fallout 4...) I feel I am not totally calibrated and maybe sometimes impressed by what is now considered average. But I recently started playing Mafia Definitive Edition from 2020 and have been impressed by how rarely I see an edge on a model or a blurry texture, even at 4K. And that's a game that didn't even get a PS5/Series release, so it's just the fancy PC version of a PS4 game.
 
In terms of comparisons with PS4, while I have firmly railed against them in the past, I'd like to consider a new lens.

What PS5 provides relative to the PS4, performance wise, is the ability to run PS4 level fidelity at 4K, without upscaling. Generalising here, but stick with me.

Now consider that a device on par with the PS4 fidelity wise, that produces a clean 1440p~4K image that looks pretty much native from normal viewing distances. Wouldn't that look like PS5 performance to a lot of people, in a lot of games? Let's say that it could take PS5 fidelity, and to do so it needs to cut its upscaling and internal resolution way down, but it can get a nice, HD picture out of it.

Sure that device wouldn't be CALLED "on par" with PS5, but it would look and act an awful lot like on in layman's eyes.

That appears to have been the design goal in mind with T239 - run Gen9 games with adequate quality, and take that experience on the go at low power consumption. I've yet to see anything to the contrary. T239 isn't an SOC for a PS4 handheld, it's for a handheld of the PS5 generation.
Your takes of the device are excellent and I never miss a chance to throw a yeah at them. In fact, I want to throw another metaphorical "yeah" mentioning this little chip's meshlet support which is the most Gen9 thing about it. What if Nintendo, after all this time... could have built a generalized Nanite solution into their ModuleSystem internal engine with both the unlimited triangles and dynamic lod aspects? It wouldn't only boost their geometry budget significantly across the board, it'd totally allow their games to "pass off" as current gen titles like you're saying since they will be so much more visually dense compared to everything that came before, add it up all what you're saying and the illusion might be legit this time around. Also zero pop in, which I can already see being a huge deal for a handheld's visual presentation.
 
That appears to have been the design goal in mind with T239 - run Gen9 games with adequate quality, and take that experience on the go at low power consumption. I've yet to see anything to the contrary. T239 isn't an SOC for a PS4 handheld, it's for a handheld of the PS5 generation.
I agree actually. Nintendo could have gone for a bigger Maxwell gpu paired with A78s, had easy BC, and called it a day. That would have been a PS4 handheld.

But instead they decided to match or exceed current gen consoles on features, noteworthy including a custom decompression block.
 
Sure that device wouldn't be CALLED "on par" with PS5, but it would look and act an awful lot like on in layman's eyes.

That appears to have been the design goal in mind with T239 - run Gen9 games with adequate quality, and take that experience on the go at low power consumption. I've yet to see anything to the contrary. T239 isn't an SOC for a PS4 handheld, it's for a handheld of the PS5 generation.
Edit: never mind
 
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I’m genuinely curious of what,,on par mean’’
Like there’s always a chance of people exaggerating immensely what they saw. Like the matrix demo is rumored to run quite well, but it’s most likely DLSS doing the heavy lifting and the Xbox series s is able to run the demo.

Im mostly curious, what it’s Able to do natively, since Botw was demoed using dlss, instead of natively.

I can see the system being on par with the series s, but the ps5? That’s sadly wishful thinking.

Im curious what y’all think and heard, since there’s a possibility that I’m misunderstanding something, or missed some rumor.
Hm... The exact language used was "comparable" which is a vague word to use, but people like to think it's a combination of this matrix demo being on a newer build and upscaling through DLSS from a rather low resolution (360p?). When you line up these two things together, it's not hard to believe the image they saw was literally just blurrier, what made the demo "current gen" still remains.
 
DLSS SR has been updated to v3.7. includes a new preset ("E") and an experimental alpha channel upscaler


Can't share video here because it was tested in a banned game, but somebody tested out preset E. Compared to DLSS 3.5, there's a slightly sharper image, better fine detail stability, reduced ghosting, and better temporal stability overall. Time will tell how much of that is the preset or just improvements to the algorithm as a whole.
 
Wow, it’s actually insane the only company that has given us a slight hint of the switch 2 is Nvidia. Meanwhile Nintendo has been annoyingly quiet.

Makes me wonder what the big thing will the switch 2 have that will stand out, since the best case scenario it’ll be something like the 3DS where the hardware is improves graphically and combine that with their next gimmick that’s a small selling point
I think that's the thing. No one really cared about 3D. Less cared about the the gamepad. The gimmicks shouldn't be the front factor but just one of those, "oh look, I have this as well thing."
Look I get I'm the exception but jumping from Pikmin 3 Deluxe to Forza Horizon 5 (on Series X!) and back, or Astro's Playroom to Animal Crossing New Horizons, yeah there's a difference but it's perceptually tiny. I've seen less improvements in the move from Xbox 360/PS3 through Series X/PS5 than the jump from Wii to Wii U, which was the last jump that "wowed" me.
It is something about Nintendo art style that makes you more impressed.
 
Oh, that's a great way to interpret it actually. You're aware significantly better looking things will come, but even last gen showed off its muscles against all odds and you're still impressed by that. Nice, that's how you're supposed to take the current predicament, not believing things won't ever get better because they will, don't doubt it.
In terms of comparisons with PS4, while I have firmly railed against them in the past, I'd like to consider a new lens.

What PS5 provides relative to the PS4, performance wise, is the ability to run PS4 level fidelity at 4K, without upscaling. Generalising here, but stick with me.

Now consider that a device on par with the PS4 fidelity wise, that produces a clean 1440p~4K image that looks pretty much native from normal viewing distances. Wouldn't that look like PS5 performance to a lot of people, in a lot of games? Let's say that it could take PS5 fidelity, and to do so it needs to cut its upscaling and internal resolution way down, but it can get a nice, HD picture out of it.

Sure that device wouldn't be CALLED "on par" with PS5, but it would look and act an awful lot like on in layman's eyes.

That appears to have been the design goal in mind with T239 - run Gen9 games with adequate quality, and take that experience on the go at low power consumption. I've yet to see anything to the contrary. T239 isn't an SOC for a PS4 handheld, it's for a handheld of the PS5 generation.
Exactly!!!
Something between both generations, on the go!
 
I can see the system being on par with the series s, but the ps5? That’s sadly wishful thinking.

Depends on the circumstances of the comparison. If we were to set up a comparison demo for the Series S compared to the PS5 on a big 75" 4K TV sitting about 10ft away and the PS5 will obviously outshine the Series S in a noticeable way. However, if we change that to a 42" 1080P TV from about 7ft away, the two consoles will look nearly identical in action. There are a whole lot of people out there still rocking 1080p TV's, and plenty of people with 4K Tvs are no bigger than 55". A 1440p image on a 55" 4K TV will only look marginally softer than a native 4K image unless you are only a few feet away. Bottom line is the compromises made to get games ported to SNG compared to the PS5/Series consoles will very quite a bit depending on the users setup. Some setups will be much more flattering to SNG than others.

SNG will be less compromised than Switch was compared to PS4/X1. Switch had half the available CPU cores and half the available RAM. SNG will have core parity this time, albeit less performance per core and potentially have just as much RAM available for games, potentially a bit less but it certainly wont be half. Rendering resolutions will be quite a bit lower on SNG but DLSS will help maintain respectable image quality.
 
Exactly!!!
Something between both generations, on the go!
I think the general audience has a level of satisfaction that isn't as high as normal gamers. They don't Pixel count. While they can see the difference between 300p and 1080p. They will likely have a hard time telling between a Ps4 game on PS5 and Switch 2 game
 
I think the general audience has a level of satisfaction that isn't as high as normal gamers. They don't Pixel count. While they can see the difference between 300p and 1080p. They will likely have a hard time telling between a Ps4 game on PS5 and Switch 2 game
Well, it depends on what kind of "normal gamers" you're talking about, if such a thing even exists. Multiplayer ones probably wouldn't care and are in for the million frames anyway, but the single player ones clearly wouldn't talk about these games in good faith. Just look at the comments of any live gaming related event and take a shot every time you read "ps3 graphics".
 
I think the general audience has a level of satisfaction that isn't as high as normal gamers. They don't Pixel count. While they can see the difference between 300p and 1080p. They will likely have a hard time telling between a Ps4 game on PS5 and Switch 2 game
Certainly!



I'm not a "graphics don't are important" guy, I want BigN games as better as possible! But considering that because the format, NSW is not a big step compared to WiiU, and for now, we had "comparable" graphics singe 2012 on Nintendo plataforms, and looking for games like, Odyssey, Pikmin 4, Luigi's mansion 3, for example, I'm really excited with things to come for "Switch 2" is (for what we know) a 5 to 8 times gap in GPU and 6 to 10 in CPU.

Looking for Metroid Prime "remaster" I Started to wish a 100% switch 2 game for MP4 (ok, this is not gonna happen), only imaging what this wizards could do with the game!
 
It is something about Nintendo art style that makes you more impressed.
I don't believe this is the case here.

Forza Horizon 5 and Pikmin 3 both lean on nature forward, detailed environments, lots of foliage, large areas. Sure the scale is different, but they both look good, and the difference between 720p and 4K is definitely considerable, but at normal viewing distances, it's not wowing me.

Astro's Playroom and Animal Crossing New Horizons are both highly stylised games, mixing cartoony aspects with hyperrealism, and they both serve it differently, and serve it well.

I think these two comparisons are especially poignant BECAUSE of the artistic similarities.
 
I think Nintendo will make realistic style rendering appropriate in some games with small map sizes, however a lot of times realistic style rendering means that more polys are needed, so in larger games Nintendo will still stick to stylized rendering as in botw and totk. i think Nintendo did a good job of finding a model to express realism with stylized rendering on those two titles, and in the future i look forward toFurthering this pattern on mp4 or other games
 
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Really? Then you mean a full new generation handheld, and not a something between the both generations, that? Would say Obi wan: In a certain point of view!
A current gen handheld will be fantastic at playing last gen games, yes? That's sorta what I mean! If it's so good at last gen games, it's capable of running current gen games.

I guess an example would be Nintendo Switch having the best console version of Portal 1 and 2, Gen 7 games, and can run even the most impressive Gen 8 games with enough love and care, like The Witcher 3.
 
Look I get I'm the exception but jumping from Pikmin 3 Deluxe to Forza Horizon 5 (on Series X!) and back, or Astro's Playroom to Animal Crossing New Horizons, yeah there's a difference but it's perceptually tiny. I've seen less improvements in the move from Xbox 360/PS3 through Series X/PS5 than the jump from Wii to Wii U, which was the last jump that "wowed" me.

Comparing Horizon: Forbidden West on PS4 to the PS5 version, the main difference is the 4k resolution and that the textures are a little better. That said, the PS4 version is still an incredibly beautiful game and if next-gen Nintendo games look even close (disregard art style differences), I think we will all be very happy.
 
Do most people even notice a lot of these changes if they sit far away from the TV or have tiny monitors that they don't get up close to? I've always wondered the opinions of people who actually sit 7-8 feet away.
 
Do most people even notice a lot of these changes if they sit far away from the TV or have tiny monitors that they don't get up close to? I've always wondered the opinions of people who actually sit 7-8 feet away.

Personally, no I do not really notice the difference. I see little difference between my Xbox Series S and my PS5 in comparable games. I can see a difference between Forza Horizon 4 and 5 on the Series S, but only if I'm looking for it.

But that's just me, so YMMV.
 
Personally, no I do not really notice the difference. I see little difference between my Xbox Series S and my PS5 in comparable games. I can see a difference between Forza Horizon 4 and 5 on the Series S, but only if I'm looking for it.

But that's just me, so YMMV.
One thing I hate is that some people expect EVERYONE to see the minuet details. Like Jay who plays NBA 2K regularly is going to see every details that digital Foundry would.
I think it is important that we who do, are in the minority.
 
A current gen handheld will be fantastic at playing last gen games, yes? That's sorta what I mean! If it's so good at last gen games, it's capable of running current gen games.

I guess an example would be Nintendo Switch having the best console version of Portal 1 and 2, Gen 7 games, and can run even the most impressive Gen 8 games with enough love and care, like The Witcher 3.
I think that in some ways we are talking of same thing...hahahahaha.
Will gonna be good enough for print smiles on our faces (again)!
 
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I agree actually. Nintendo could have gone for a bigger Maxwell gpu paired with A78s, had easy BC, and called it a day. That would have been a PS4 handheld.
I assume you're talking about feature sets rather than raw performance?

I don't think a larger Maxwell based GPU with the Cortex-A78 as the CPU is comparable to a PlayStation 4 in terms of raw performance.
 
Lay people (within the context being discussed right now, I'd categorize most people who have at least some experience with video games but do not possess any expertise in rendering paradigms and solutions as "lay people") tend to not be very good discriminators of graphic unless the style is photorealistic, and even then, that's only because their frame of reference is the real world, with which they're familiar enough to be able to tell how closely such graphics resemble real-life (to an extent) but still in many cases wouldn't be able to pinpoint exactly why the graphics are not completely indistinguishable from real life. There is some variance here as well among individuals, but we have already reached a point where some people cannot tell the difference between "ps4 graphics" and "ps5 graphics".

Even the average graphics tech enthusiast is not particularly adept at discerning rendering/simulation technology and performance through natural observation, which is why channels like Digital Foundry exist (lay people simply will not care and are happy to be ignorant about such details), and also why forum members are always asking for simple analogies to make sense of new/emerging technologies.

As it becomes more and more difficult for even enthusiasts to appreciate advancements in graphics tech due to diminishing returns, such advancements are less likely to compel consumers to upgrade to a new console on that basis alone.

I think current and near future handheld consoles are in a really good place right now and I don't think lay people will avoid them because they don't have "ps5 graphics".

I also think it's important for enthusiasts (and people in the industry as well) to recognize the bubble that we're in. I'm reminded of it every time one of our non-gaming extended family members or friends come over and needs the controls and rules of a game they've never touched to be explained to them. Generally high-fidelity visuals can be appreciated by most people, but the moment you start talking specs and technology, or making comparisons where the worse example is still high fidelity, the only people who are going to care about it are enthusiasts and we do not represent the majority of people who consume video games to some extent.
 
Lay people (within the context being discussed right now, I'd categorize most people who have at least some experience with video games but do not possess any expertise in rendering paradigms and solutions as "lay people") tend to not be very good discriminators of graphic unless the style is photorealistic, and even then, that's only because their frame of reference is the real world, with which they're familiar enough to be able to tell how closely such graphics resemble real-life (to an extent) but still in many cases wouldn't be able to pinpoint exactly why the graphics are not completely indistinguishable from real life. There is some variance here as well among individuals, but we have already reached a point where some people cannot tell the difference between "ps4 graphics" and "ps5 graphics".

Even the average graphics tech enthusiast is not particularly adept at discerning rendering/simulation technology and performance through natural observation, which is why channels like Digital Foundry exist (lay people simply will not care and are happy to be ignorant about such details), and also why forum members are always asking for simple analogies to make sense of new/emerging technologies.

As it becomes more and more difficult for even enthusiasts to appreciate advancements in graphics tech due to diminishing returns, such advancements are less likely to compel consumers to upgrade to a new console on that basis alone.

I think current and near future handheld consoles are in a really good place right now and I don't think lay people will avoid them because they don't have "ps5 graphics".

I also think it's important for enthusiasts (and people in the industry as well) to recognize the bubble that we're in. I'm reminded of it every time one of our non-gaming extended family members or friends come over and needs the controls and rules of a game they've never touched to be explained to them. Generally high-fidelity visuals can be appreciated by most people, but the moment you start talking specs and technology, or making comparisons where the worse example is still high fidelity, the only people who are going to care about it are enthusiasts and we do not represent the majority of people who consume video games to some extent.
This is a very good point. My dad, who doesn't play any video games at all, was very impressed when he saw me playing BOTW back in 2017 and how "lively" it looked. He literally said that it looks almost real. He would never buy a Console, but this really puts into perspective what "Realistic" can mean.

To some degree this is even true for people who are familiar with games. Especially in the first half of the Switch Lifetime I had quite a few interactions with people into games, even with Switch owners, that didn't know how weak Switch hardware actually was, not to mention technically weaker than their phone. Even nowadays, I bet that many casual gamers still think of Switch as being around as powerful as a PS4. The general public cares very little about Framerate, Resolution or Graphic Features, if it doesn't impact their experience with the game too much.
 
One thing I hate is that some people expect EVERYONE to see the minuet details. Like Jay who plays NBA 2K regularly is going to see every details that digital Foundry would.
I think it is important that we who do, are in the minority.
I had a disagreement with a friend about PC gaming. I've given it a try in the past but I told him that it's just not something I care for in the end. I couldn't stomach spending $2000 on a high end PC where the resolution and frame rate is so high that all the flaws inherent to gaming in general (like pop in, asset quality differences, and what I call the games "seams") are greatly enhanced and stick out like a sore thumb. I'm perfectly fine with a lot of my 900p 30fps Switch games for this reason.

I know in a crazy person in regards to that stuff.
 
This is a very good point. My dad, who doesn't play any video games at all, was very impressed when he saw me playing BOTW back in 2017 and how "lively" it looked. He literally said that it looks almost real. He would never buy a Console, but this really puts into perspective what "Realistic" can mean.

To some degree this is even true for people who are familiar with games. Especially in the first half of the Switch Lifetime I had quite a few interactions with people into games, even with Switch owners, that didn't know how weak Switch hardware actually was, not to mention technically weaker than their phone. Even nowadays, I bet that many casual gamers still think of Switch as being around as powerful as a PS4. The general public cares very little about Framerate, Resolution or Graphic Features, if it doesn't impact their experience with the game too much.
I'll always remember the day i got my switch and played BOTW.
Playing a huge open world game on a handheld, that's visually beautiful will always hold dear to me.
Hopefully the Switch 2 launch title will to something similar in which i react
,,how did they fit this in a portable system''

I think one of the main reason we got an internal delay, is mostly because Nintendo wants to have another BOTW moment, in which that sole game will carry the system legacy and be the system seller.

Hopefully this time around it'll be the next 3D Mario
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where the resolution and frame rate is so high that all the flaws inherent to gaming in general (like pop in, asset quality differences, and what I call the games "seams") are greatly enhanced and stick out like a sore thumb.
This is one of the reasons I've been saying I'm fine with games just chilling out around 1080p or even 1440p. I never came up with such a concise way to put it as "the game's seams" but it's exactly what I'm concerned about either becoming too visible or taking a ton of time and resources (and more storage and power) to cover up at higher and higher resolutions.

I have a 4K tv now and genuinely cannot see the difference between 1440p and 4K. I don't quite understand what the industry is chasing here.
 
This is one of the reasons I've been saying I'm fine with games just chilling out around 1080p or even 1440p. I never came up with such a concise way to put it as "the game's seams" but it's exactly what I'm concerned about either becoming too visible or taking a ton of time and resources (and more storage and power) to cover up at higher and higher resolutions.

I have a 4K tv now and genuinely cannot see the difference between 1440p and 4K. I don't quite understand what the industry is chasing here.
I think I must be particularly sensitive to it or something, but for me the difference between 1440p and 4K is very noticeable, and I hope Nintendo targets higher resolutions where possible.

That said while the difference exists, it's not some be all end all thing, games "should" run at whatever resolution the developers can get it running at in a state they're happy with.
 
I think I must be particularly sensitive to it or something, but for me the difference between 1440p and 4K is very noticeable, and I hope Nintendo targets higher resolutions where possible.

That said while the difference exists, it's not some be all end all thing, games "should" run at whatever resolution the developers can get it running at in a state they're happy with.
I'm mostly hoping that Nintendo will offer Backward compatibility, in which DLSS and slight work from some Nintendo developers to offer all first party switch game fps and resolution update, like the only hope of that being true, would be the botw demo rumor of running 4k 60fps with DLSS.

Plus i,m excited to see what EDP8 are cooking since they always deliver with graphics, fps and resolution. Like the image of having an 4k 60fps DLSS 3D Mario game, makes me so excited, plus that doesn't account Ray tracing.

But i would be happy enough if Nintendo Next Gen decide to at least have an 720-p1080p 60fps option on most of their first party output and the inclusion of 4k will be 30fps, like and graphic and performance mode, but that seems kinda unlikely.
 
Can't share video here because it was tested in a banned game, but somebody tested out preset E. Compared to DLSS 3.5, there's a slightly sharper image, better fine detail stability, reduced ghosting, and better temporal stability overall. Time will tell how much of that is the preset or just improvements to the algorithm as a whole.
I've seen similar reports, though it's hard to tell when everything is a compressed YouTube video, and upscaling clarity is the "gold wires make the sound warmer" of the graphics world.
 
I've seen similar reports, though it's hard to tell when everything is a compressed YouTube video, and upscaling clarity is the "gold wires make the sound warmer" of the graphics world.
Ain't that the truth? Good ol' marketing and snake oil. "DLSS is the same as native!" is up there with "gold wires make the sound warmer", "wood affects electric guitar tone" and "the Impossible Burger tastes just like a real burger."

But I digress...
 
I think one of the main reason we got an internal delay, is mostly because Nintendo wants to have another BOTW moment, in which that sole game will carry the system legacy and be the system seller.

Hopefully this time around it'll be the next 3D Mario
I think they've realized that banking all of your hopes into a single title for the future of their next console isn't sustainable, and they delayed the launch to ensure that they have a healthy release cadence
 
I had a disagreement with a friend about PC gaming. I've given it a try in the past but I told him that it's just not something I care for in the end. I couldn't stomach spending $2000 on a high end PC where the resolution and frame rate is so high that all the flaws inherent to gaming in general (like pop in, asset quality differences, and what I call the games "seams") are greatly enhanced and stick out like a sore thumb. I'm perfectly fine with a lot of my 900p 30fps Switch games for this reason.

I know in a crazy person in regards to that stuff.
My two closest friends have a Xbox Series S and X. While they see the graphics is nice. They hardly care about the fuzz hair on someone's chin have some sort of subsurface scattering. They don't even know what it means. In fact, I am pretty sure that is why most of us congregate to forums and message board in the first place. To talke about the section of games our IRL friends and family don't care about.

I think I must be particularly sensitive to it or something, but for me the difference between 1440p and 4K is very noticeable, and I hope Nintendo targets higher resolutions where possible.
Most games will be as intense as Mario party. I can see a big chunk of NGS being in 4k.
 
I wonder if they will cut the latency down. If I am wrong please correct me but I read somewhere that the Switch has the worst latency out any Nintendo system.
I wonder why that is. What are the reasons for an increase in latency? Is it a question of hardware or software?
I think they've realized that banking all of your hopes into a single title for the future of their next console isn't sustainable, and they delayed the launch to ensure that they have a healthy release cadence
We are all speculating about reasons related to the development of the games but since we are talking about leaks and hacking, I wonder how much the nvidia leaks could have jeopardized the security of the switch 2.

The video game landscape has changed since 2017, the possibility of emulating Nintendo switch 2 games very early in the life cycle of the console would for example have absolutely disastrous consequences.
 
I have a crazy and interesting theory about what Silksong and Switch 2 involve. Silksong recently received its page on Xbox, and also received its age rating in Korea if I'm not mistaken, so I started to think about when Team Cherey is planning to reveal a trailer with a release date, since it is common that these movements are close to a launch or some type of revelation, and with the popularity that Silksong has, it will surely be at an event and they can afford a big one, for example a State of Play , xbox Showcase and Nintendo direct, and the latter is where I've been going around, if Nintendo had the exclusivity of showing a Gameplay in a treehouse they could also get a final trailer, and we add this with the rumor that Nate said that nintendo was asking some partners for advances for trailers... Could it be that nintendo is thinking about the reveal of Switch 2 show silksong? If Silksong is close to being revealed, then Switch 2 is closer than we thought? Maybe in the official presentation we will see silksong, or maybe a few seconds of gameplay, etc. Yes, it is a crazy theory and it is based on my crazy thoughts, but hey, we have believed crazier rumors, so something like this sounds logical to me, I don't know what you think (If there is any bad writing it is because I am using a translator because I don't speak English Sorry but this forum entertains me too much not to be part of it)
 
Ain't that the truth? Good ol' marketing and snake oil. "DLSS is the same as native!" is up there with "gold wires make the sound warmer", "wood affects electric guitar tone" and "the Impossible Burger tastes just like a real burger."

But I digress...
DLSS is definitely not the same as native. DLSS is going to have good anti-aliasing.
 
In fact, because some games have poor default anti-aliasing, using dlss (quality)does produce better graphics.I wonder if dlaa will be adopted by any game on switch2,It should be technically possible
 
Even the average graphics tech enthusiast is not particularly adept at discerning rendering/simulation technology and performance through natural observation, which is why channels like Digital Foundry exist (lay people simply will not care and are happy to be ignorant about such details), and also why forum members are always asking for simple analogies to make sense of new/emerging technologies.

me when I see a shiny puddle

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(i do agree with your whole post, just calling my old ass out in jest)
 
I'll always remember the day i got my switch and played BOTW.
Playing a huge open world game on a handheld, that's visually beautiful will always hold dear to me.
Hopefully the Switch 2 launch title will to something similar in which i react
,,how did they fit this in a portable system''

I think one of the main reason we got an internal delay, is mostly because Nintendo wants to have another BOTW moment, in which that sole game will carry the system legacy and be the system seller.

Hopefully this time around it'll be the next 3D Mario
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Imagine if they developed the next mainline pokemon game in-house and it was released along with the switch 2...
 
Do most people even notice a lot of these changes if they sit far away from the TV or have tiny monitors that they don't get up close to? I've always wondered the opinions of people who actually sit 7-8 feet away.

I run a 60" 4K in the living room. Sit about 8-9 feet away. It always has a PS5 and switch connected. Sometimes I'll have my PC connected if there's a game I just want full maxed out on big screen.

It is very noticeable if I switch from something running 1080p to 4k and vice versa. Night and day and my TV does have a good upscaler. However - it's not TERRIBLE. Just very noticeable in the moment. After a few mins, my eyes adjust and I cease to care. Overall, from that distance , at that size, anything from 1080p to 4k looks at the very least tolerable, provided the game looks good in all other aspects.

Below 1080p is absolutely horrible. Totk looks vile on that TV. Yet, Smash Ultimate looks quite passable.
 
I was talking about raw performance. Why can't you match ps4 with Maxwell?
The PS4 GCN is a custom implementation of the GCN architecture that takes some features and customization that wouldn’t be found in a PC Card of equivalent CU count or bandwidth. Most notably the PS4 is significantly better than an equivalently specced card in compute scenarios with its more than normal amount of ACE’s in the GPU architecture itself.

Async Compute Engine, funnily enough Maxwell and Maxwell 2 aren’t really good for Async Compute and would have shortcomings. Though in a console scenario you can emulate it to a degree, you have to effectively make your GPU smaller and adjust for the latency that presents itself from switching and enabling the async compute nature.

Edit; to expand this, you’d have to have those 10 Maxwell SMs split off between those that do compute and those that do not do compute, and then adjust for a fourth or so being idle and waiting for a compute heavy task while the rest doesn’t need to do that.

It was addressed with Pascal better as being Dynamic, but it wasn’t until Turing that it was really well done by Nvidia.

A switch “Pro” with 8 A78C cores and say 1280 CC from the TX1 implementation of the Maxwell 2 microarch, because each SM has 128 FP32 ALUs and not 64 like the AMD CU, I’m leaving it rounded to the whole thing and none are disabled.

Assume it has ample bandwidth such as GDDR5 memory and it is a set top box. While in some tasks the GPU, CPU and bandwidth would outperform the PS4 handily, in several other areas that’s where the PS4 will shine and it won’t be easy to outperform GPU wise. CPU is no issue but it won’t be able to solve the (lack) compute aspect for complex graphics. It’s not as cut and dry as we assume just because it’s newer, Sony went with a custom implementation and still reap the rewards. It’s a trade off and it requires a degree of balance and finesse.

Anyway, bye y’all.
 
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