Mer.Saloon
Chain Chomp
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You joke, but I would be on the fucking moon with Wario if they announced Pokemon Pinball.Hope you like Pinball
That game took me through endless nights as a wee bab.
You joke, but I would be on the fucking moon with Wario if they announced Pokemon Pinball.Hope you like Pinball
Hope you like Pinball
How many non-Rare games are missing now that aren't M-rated? All I can think off the top of my head is Super Smash Bros.So at this point, we have the following N64 Rare games that are missing.
At this point, I think everything besides Mickey's Speedway has a good shot of ending up on the N64 app eventually.
- Banjo Tooie- Seems like a no brainer since the first game is already on the service.
- Conker's Bad Fur Day- This is the ultimate IDK. It basically comes down to whether Nintendo wants an M rated game in the same app as Super Mario 64.
- Donkey Kong 64- No brainer
- Diddy Kong Racing- Should be a no brainer, especially since Banjo made it to the system.
- Killer Instinct Gold- Before this morning, I would have said not likely. We are back though!
- Mickey's Speedway USA- Highly unlikely due to licensing issues
- Perfect Dark- I would have said toss up, but supposedly it leaked from a datamine.
Nothing today. IIRC, they only developed four GBA games plus the DKC ports. I wouldn't be surprised if we got at least the two Bajo games eventually.
In theory they could probably do OoT Master Quest since the GCN version is just a ROM dumpHow many non-Rare games are missing now that aren't M-rated? All I can think off the top of my head is Super Smash Bros.
How many non-Rare games are missing now that aren't M-rated? All I can think off the top of my head is Super Smash Bros.
Posting this again for reference:How many non-Rare games are missing now that aren't M-rated? All I can think off the top of my head is Super Smash Bros.
Tbh they could probably manage 20 to 30 more N64 games if they release most of what Nintendo published, including things like the Tetris and Cruis'n titles. If you then add titles from publishers supporting NSO, the final list becomes even more interesting. Things like Snowboard Kids from Atlus/Sega and Starcraft 64 from Microsoft might happen.At this point the N64 well is drying up fast. Rare certainly helps to make this better than previous VCs, but a Capcom and Konami inclusion would really sweeten this up.
I mean, Pokemon Pinball slaps, tbh.Hope you like Pinball
At this point the N64 well is drying up fast. Rare certainly helps to make this better than previous VCs, but a Capcom and Konami inclusion would really sweeten this up.
I really don't expect the other Tetris titles to come, but now that you bring it up, yeah Starcraft 64 is indeed on the table. I guess we can also chalk up some of Blizzard's old SNES games like Lost Vikings on the table too.Tbh they could probably manage 20 to 30 more N64 games if they release most of what Nintendo published, including things like the Tetris and Cruis'n titles. If you then add titles from publishers supporting NSO, the final list becomes even more interesting. Things like Snowboard Kids from Atlus/Sega and Starcraft 64 from Microsoft might happen.
It’s Mr. Pants HYPEDoes the potential NSO additions list have the GBA Rareware titles?
Dreamcast probably has the same problems as a Gamecube service would in that the games are huge.What are the chances we get a new console soon? N64 has pretty much dried up, genesis is all but done, and while the GBA is still fresh, there aren’t enough games left to carry a service. A Saturn or Dreamcast service could work very well
We can save that for the annual August Pokémon Presents instead!If we get Pokemon drops on NSO I imagine it will be these:
What are the chances we get a new console soon? N64 has pretty much dried up, genesis is all but done, and while the GBA is still fresh, there aren’t enough games left to carry a service. A Saturn or Dreamcast service could work very well
Glad to know I was wrong.If you mean put on NSO, not too likely.
Much more likely i that Microsoft and Rare, knowing full well how many nintendo fans are also Rare fans, will bring Rare Replay to E-shop.
It's similar to how Sega likes to make sure to put their Sonic games on Switch because they (correctly) identify that a lot of nintendo fans are also sonic fans.
Them crrazzzy people at Dkvine and their crack pot theories bring up a new theory:
There's constellations behind these games that are shaped like NES, N64, and SNES boxes. It likely means nothing but I'm happy enough with this update that I'd love to really go in for crazy theories about if these mean anything. Like if these are actually hinting at a semi-roadmap for Rare games coming up.
Them crrrrazy people at Dkvine and their crrrrack pot theories bring up a new theory:
There's constellations behind these games that are shaped like NES, N64, and SNES boxes. It likely means nothing but I'm happy enough with this update that I'd love to really go in for crazy theories about if these mean anything. Like if these are actually hinting at a semi-roadmap for Rare games coming up.
Pokémon Stadium 1 JP will more than likely not end up on NSO or re-released due to only having 42 Pokémon. I am hoping for Master Quest to show up on NSO with N64 button colors.Posting this again for reference:
Nah. There's plenty of n64, gba games. They can dig deep into these systems libraries.What are the chances we get a new console soon? N64 has pretty much dried up, genesis is all but done, and while the GBA is still fresh, there aren’t enough games left to carry a service. A Saturn or Dreamcast service could work very well
The current dissing of Rare titles on the youtube video for Mother 3, really does show these games only benefit from this model. At the least, people dismissing them can still give them a play when they stop feeling pain over what they didn't get if they're curious.Nah. There's plenty of n64, gba games. They can dig deep into these systems libraries.
And they should. On of the things I love about nso and prefer it to the old virtual console model is that they can dig deep for forgotten games, stuff that would never merit a release on its own, instead of the same handful of marquee titles that get most discussion.
Sure, but Nintendo are going to keep updating this stuff for years and likely keep it running on the new system. We don't have any of the Donkey Kong titles for GB, either, but they will come.we still don't have several Mario and Wario games on the original Gameboy
I mean nso doesn't preclude remakes or enhanced games being their own distinct thing, but yeah so.many games that would otherwise be ignored or forgotten have come and will keep coming and that's great.The current dissing of Rare titles on the youtube video for Mother 3, really does show these games only benefit from this model. At the least, people dismissing them can still give them a play when they stop feeling pain over what they didn't get if they're curious.
And hell, from recent experience, I would have never bought Prehistorik Man on my own. But hey, I played it on NSO and had a damn good time.
I do think an option to purchase "enhanced" version ala SEGA ages style would be appreciated in the future, (especially if Nintendo wants to still charge ludicrous prices for these games without devaluing the service) but I think the current model really works for just getting out all these obscure or forgotten games.
we still don't have several Mario and Wario games on the original Gameboy
Definitely. I'm dying to get Metroid: Zero Mission. I was hoping that we would have a Direct this month with another NSO roadmap, but alas...Agreed. First party wise, there is still plenty of room for the Gameboy library to grow, even without including the mainline Pokemon games.
Oh ofc, my graphic was not to suggest every title is likely (heaven knows we're not getting any of the licenced sports titles named after real people - including one very notably dead guy) - just to show what remains out of the first party line-up.Pokémon Stadium 1 JP will more than likely not end up on NSO or re-released due to only having 42 Pokémon. I am hoping for Master Quest to show up on NSO with N64 button colors.
They could very well announce them with "coming in 2024". They don't have to be shadow drops.Man, I can't help but be pessimistic about any Pokémon titles for NSO on Tuesday. Seems too good to be true to have that plus today's batch.
Pretty soon, Ogre Battle 64 is gonna be the mythical white whale of the N64 VC.Yeah some of the emulation issues on N64 NSO have been bit of a bummer, but other than that, it easily smokes the N64 VCs of yore, especially in terms of game library. It's always fun to update this every update:
Golly it really does help a lot to have access to Rare's extended library, it's also great seeing all of these games that never even got re-released on Wii or Wii U like Pilotwings and Pokemon Stadium. Yeah there's still some annoying gaps like DK64 and Smash Bros. but they're certainly come in due time.
CRIES IN GENESIS/MEGADRIVEIt's time for another NSO graphic update:
And, as a bonus here are some graphs showing the trend for the NSO consoles - and NES/SNES/N64 NSO compared to other emulation services (including, but not limited to Virtual Console):
Unsurprisingly, NES/FC is in the lead, although SNES/SFC is fairly close behind and if it weren't for SNES only getting three new games added in the last almost two years, SNES might've ended up caught up or even ahead launch aligned.
Genesis was doing alright keeping roughly pace with SNES until a year had passed, and then it fell very behind and is now the service with the longest wait since its last update - at just under 8 months.
N64 started fairly low (as was to be expected given the small library of the original console), but has seen fairly consistent growth on NSO. Of note, If Genesis is really done, N64 may even have a small chance to overtake Genesis NSO: the remaining reasonable first party titles (Cruis'n trilogy, Smash, DK64, Animal Crossing, and maybe Ocarina of Time Master Quest) would bring the N64 library up to ~38-39, add in the rest of Rare's library besides Mickey (Diddy Kong Racing, Banjo-Tooie, Conker's Bad Fur Day, Killer Instinct Gold and Perfect Dark) and that gets you to ~43-44, and then you'd only require a couple of other third parties - like a couple of the Bomberman titles (which were on VC) - and you'd pass the Genesis' current total.
Game Boy and GBA have both had surprisingly slow roll-outs compared to the previously added consoles - in spite of both consoles having fairly extensive libraries to pull from, even just first party wise in the case of GBA (as GBA has not had a single third party title yet). This is likely due to these being the most recent additions, and all the other consoles also receiving updates alongside them, thus meaning that the overall number of games released each month is up on average - but split across 6 platforms it ends up being slower than N64.
Famicom/NES is bar far the Nintendo home console with the most emulation services for its titles (and this graph doesn't even have all of them yet) - and NSO falls decidedly in the middle of the pack - far below the twin heights of the Wii/Wii U Virtual Consoles, and even below 3DS Virtual Console; but above everything else (except the peak of Project EGG before some de-listings dropped it lower). However, what this graph hides is how much the Japanese Virtual Consoles are doing the heavy lifting for their respective platforms; if we instead look at the breakdown for just North America...
...we instead see NSO actually beating 3DS Virtual Console - although a sizable gap still remains between NSO and Wii/Wii U, mostly due to the lack of a lot of Capcom/Konami titles like the Mega Man, Castlevania, Contra, Bomberman franchises. Although, looking at PAL regions...
...and we see that in Europe and Australia, even the Wii is within reach, with Wii U not far ahead either.
With SNES/Super Famicom, the overall picture is rather similar to that of NES - just without any of the smaller services that NES had. The key difference this time, however, is that NSO is definitively ahead of 3DS Virtual Console in all regions. The huge gap to reach Wii/Wii U VC is still there - but as before looking to the western charts shows how much JP exclusive content is the main differentiating factor between NSO and the home console VCs...
...with North America performing in line with Wii Virtual Console, and...
...PAL regions actually being ahead launch-aligned of every VC until only the last couple of months. Western NSO is well on its way to fully outdoing every western VC with regard to SNES/SFC.
Finally, last - but certainly not least - we have N64! Despite some issues with the actual emulation quality, the N64 is by far the biggest success story of NSO in terms of library size - launching ahead of both VCs, never falling behind them, and utterly eclipsing their libraries after only a year and a bit; depending on just how far Nintendo is able to push third parties into supporting N64 NSO; it could end up getting close to double the library of the Virtual Consoles, and containing almost the entirety of their contents (only Ogre Battle 64 is unlikely to return when all is said and done, due to Square not seeming to play ball with NSO at all).
This vast increase has another upside - many titles that either had never had a direct re-release (Mario Party 1/3, Pokémon Stadium 1/2, Pilotwings 64 etc.) or at least not on Nintendo platforms (see Rare titles) finally came back to a modern Nintendo platform.
There's little point adding in the regional breakdowns, due to all of them appearing basically the same as the overall picture.
I've got a bad feeling that Ogre Battle will be the one hold out.Pretty soon, Ogre Battle 64 is gonna be the mythical white whale of the N64 VC.
I think what surprises me in this data is how close the GB and GBA libraries are in size, still. GB probably has double the potential library at least, but I guess Nintendo are concerned about nothing having easy, occassional releases to add to the base tier subscription. Hope we get some good GB additions this year because things have stalled on that front.It's time for another NSO graphic update:
And, as a bonus here are some graphs showing the trend for the NSO consoles - and NES/SNES/N64 NSO compared to other emulation services (including, but not limited to Virtual Console):
Unsurprisingly, NES/FC is in the lead, although SNES/SFC is fairly close behind and if it weren't for SNES only getting three new games added in the last almost two years, SNES might've ended up caught up or even ahead launch aligned.
Genesis was doing alright keeping roughly pace with SNES until a year had passed, and then it fell very behind and is now the service with the longest wait since its last update - at just under 8 months.
N64 started fairly low (as was to be expected given the small library of the original console), but has seen fairly consistent growth on NSO. Of note, If Genesis is really done, N64 may even have a small chance to overtake Genesis NSO: the remaining reasonable first party titles (Cruis'n trilogy, Smash, DK64, Animal Crossing, and maybe Ocarina of Time Master Quest) would bring the N64 library up to ~38-39, add in the rest of Rare's library besides Mickey (Diddy Kong Racing, Banjo-Tooie, Conker's Bad Fur Day, Killer Instinct Gold and Perfect Dark) and that gets you to ~43-44, and then you'd only require a couple of other third parties - like a couple of the Bomberman titles (which were on VC) - and you'd pass the Genesis' current total.
Game Boy and GBA have both had surprisingly slow roll-outs compared to the previously added consoles - in spite of both consoles having fairly extensive libraries to pull from, even just first party wise in the case of GBA (as GBA has not had a single third party title yet). This is likely due to these being the most recent additions, and all the other consoles also receiving updates alongside them, thus meaning that the overall number of games released each month is up on average - but split across 6 platforms it ends up being slower than N64.
Famicom/NES is bar far the Nintendo home console with the most emulation services for its titles (and this graph doesn't even have all of them yet) - and NSO falls decidedly in the middle of the pack - far below the twin heights of the Wii/Wii U Virtual Consoles, and even below 3DS Virtual Console; but above everything else (except the peak of Project EGG before some de-listings dropped it lower). However, what this graph hides is how much the Japanese Virtual Consoles are doing the heavy lifting for their respective platforms; if we instead look at the breakdown for just North America...
...we instead see NSO actually beating 3DS Virtual Console - although a sizable gap still remains between NSO and Wii/Wii U, mostly due to the lack of a lot of Capcom/Konami titles like the Mega Man, Castlevania, Contra, Bomberman franchises. Although, looking at PAL regions...
...and we see that in Europe and Australia, even the Wii is within reach, with Wii U not far ahead either.
With SNES/Super Famicom, the overall picture is rather similar to that of NES - just without any of the smaller services that NES had. The key difference this time, however, is that NSO is definitively ahead of 3DS Virtual Console in all regions. The huge gap to reach Wii/Wii U VC is still there - but as before looking to the western charts shows how much JP exclusive content is the main differentiating factor between NSO and the home console VCs...
...with North America performing in line with Wii Virtual Console, and...
...PAL regions actually being ahead launch-aligned of every VC until only the last couple of months. Western NSO is well on its way to fully outdoing every western VC with regard to SNES/SFC.
Finally, last - but certainly not least - we have N64! Despite some issues with the actual emulation quality, the N64 is by far the biggest success story of NSO in terms of library size - launching ahead of both VCs, never falling behind them, and utterly eclipsing their libraries after only a year and a bit; depending on just how far Nintendo is able to push third parties into supporting N64 NSO; it could end up getting close to double the library of the Virtual Consoles, and containing almost the entirety of their contents (only Ogre Battle 64 is unlikely to return when all is said and done, due to Square not seeming to play ball with NSO at all).
This vast increase has another upside - many titles that either had never had a direct re-release (Mario Party 1/3, Pokémon Stadium 1/2, Pilotwings 64 etc.) or at least not on Nintendo platforms (see Rare titles) finally came back to a modern Nintendo platform.
There's little point adding in the regional breakdowns, due to all of them appearing basically the same as the overall picture.
I think what surprises me in this data is how close the GB and GBA libraries are in size, still. GB probably has double the potential library at least, but I guess Nintendo are concerned about nothing having easy, occassional releases to add to the base tier subscription. Hope we get some good GB additions this year because things have stalled on that front.
Made sure to get this on Wii U before it closed because I have a feeling this one might not come over.Pretty soon, Ogre Battle 64 is gonna be the mythical white whale of the N64 VC.
NES Pro is launching any day now!!!anyways, RC ProAm was one of my favorite games to rent as a kid. I really thought it looked too good to be a NES game back then LOL
To be fair wii and wiiu had bigger emulation issues so it’s still an improvementYeah some of the emulation issues on N64 NSO have been bit of a bummer, but other than that, it easily smokes the N64 VCs of yore, especially in terms of game library. It's always fun to update this every update:
Golly it really does help a lot to have access to Rare's extended library, it's also great seeing all of these games that never even got re-released on Wii or Wii U like Pilotwings and Pokemon Stadium. Yeah there's still some annoying gaps like DK64 and Smash Bros. but they're certainly come in due time.
That's fair. I think NES/Famicom is up to 100 total titles now including SP editions and regional exclusives; that's taken over 5 years. With time and a vaguely regular schedule GB could have a similar sized library.I guess the idea is if they stretch it out enough they can eventually add a new non base tier system like 2-3 years down the line while still having base tier GB stuff to continue to add
I feel counting SP editions is kinda silly - they are basically just versions where you start at a pre-determined save state; that's all. Still, counting SP versions - we would be on exactly 100 titles, but really it's currently 80.That's fair. I think NES/Famicom is up to 100 total titles now including SP editions and regional exclusives; that's taken over 5 years. With time and a vaguely regular schedule GB could have a similar sized library.