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StarTopic Nintendo Switch Online + Expansion Pack |ST| New 2024 Poll Up

How will Nintendo handle the NSO with the launch of the Switch 2

  • Everything on the service becomes playable on launch day of the new system.

    Votes: 150 76.9%
  • A slow roll out with a promise to move everything over within 12 months from launch day

    Votes: 25 12.8%
  • LOL Nintendo is going to start all over with just NES games in late 2025

    Votes: 18 9.2%
  • Nothing will transfer over because the Switch 2 won't be backwards compatible with the Switch 1

    Votes: 2 1.0%

  • Total voters
    195
Snake Rattle n Roll and Pro AM racing are among the best Rare games, get on those if you havnt

Pro Am have an absolit killer soundtrack and Snake Rattle n Roll is just one of those really weird games from the era that's just super enjoyable to play
 
So at this point, we have the following N64 Rare games that are missing.

  • Banjo Tooie- Seems like a no brainer since the first game is already on the service.
  • Conker's Bad Fur Day- This is the ultimate IDK. It basically comes down to whether Nintendo wants an M rated game in the same app as Super Mario 64.
  • Donkey Kong 64- No brainer
  • Diddy Kong Racing- Should be a no brainer, especially since Banjo made it to the system.
  • Killer Instinct Gold- Before this morning, I would have said not likely. We are back though!
  • Mickey's Speedway USA- Highly unlikely due to licensing issues
  • Perfect Dark- I would have said toss up, but supposedly it leaked from a datamine.
At this point, I think everything besides Mickey's Speedway has a good shot of ending up on the N64 app eventually.


Nothing today. IIRC, they only developed four GBA games plus the DKC ports. I wouldn't be surprised if we got at least the two Bajo games eventually.
How many non-Rare games are missing now that aren't M-rated? All I can think off the top of my head is Super Smash Bros.
 
How many non-Rare games are missing now that aren't M-rated? All I can think off the top of my head is Super Smash Bros.

From Nintendo?

-Super Smash Bros
-Crusin' USA
-Crusi'n World
-Tetrisphere
-Hey You Pickachu

Obviously this skips sports games. Also, I didn't include JP-only games like Custom Robo. First party stuff is nearly dried up on the N64 now.
 
How many non-Rare games are missing now that aren't M-rated? All I can think off the top of my head is Super Smash Bros.
Posting this again for reference:
W9Yyk97.png
 
At this point the N64 well is drying up fast. Rare certainly helps to make this better than previous VCs, but a Capcom and Konami inclusion would really sweeten this up.
 
Good update this month, even if I'm personally not going to use the games. Also several consecutive months of updates with more than one game, and nice to see the base tier get some recognition. First SNES update for a long time, I think?

As others are noting, this also increases the odds for Rare's other titles to come. Personally I hope the thoroughly middling Perfect Dark for GBC makes it over to the service - a technical masterclass (voice sampling! Rumble cartridge!) that just wasn't very fun to play, and which was outclassed by Konami and TOSE's Metal Gear: Ghost Babel (Metal Gear Solid outside Japan, despite not being an adaptation of it). The latter should really come to the service, too.
At this point the N64 well is drying up fast. Rare certainly helps to make this better than previous VCs, but a Capcom and Konami inclusion would really sweeten this up.
Tbh they could probably manage 20 to 30 more N64 games if they release most of what Nintendo published, including things like the Tetris and Cruis'n titles. If you then add titles from publishers supporting NSO, the final list becomes even more interesting. Things like Snowboard Kids from Atlus/Sega and Starcraft 64 from Microsoft might happen.
 
At this point the N64 well is drying up fast. Rare certainly helps to make this better than previous VCs, but a Capcom and Konami inclusion would really sweeten this up.

Yeah, it is going to take more effort from 3rd parties at this point. Including Rare, there are probably 10 or so first party games left.

With the SEGA Genesis app seemingly stuck in limbo, all of the pressure of the Expansion Pack is going to fall on the GBA for the next couple of year.

Edit: Not to beat a dead horse, but the GB/GBC app could seriously use a boost right now. Save us TPC!
 
Tbh they could probably manage 20 to 30 more N64 games if they release most of what Nintendo published, including things like the Tetris and Cruis'n titles. If you then add titles from publishers supporting NSO, the final list becomes even more interesting. Things like Snowboard Kids from Atlus/Sega and Starcraft 64 from Microsoft might happen.
I really don't expect the other Tetris titles to come, but now that you bring it up, yeah Starcraft 64 is indeed on the table. I guess we can also chalk up some of Blizzard's old SNES games like Lost Vikings on the table too.
 
fingers crossed this is one of those months we get the full NSO spread (well kinda, sorry Genesis) and get some Pokemon GB/GBA(?) games announced next week
 
0
What are the chances we get a new console soon? N64 has pretty much dried up, genesis is all but done, and while the GBA is still fresh, there aren’t enough games left to carry a service. A Saturn or Dreamcast service could work very well
 
What are the chances we get a new console soon? N64 has pretty much dried up, genesis is all but done, and while the GBA is still fresh, there aren’t enough games left to carry a service. A Saturn or Dreamcast service could work very well
Dreamcast probably has the same problems as a Gamecube service would in that the games are huge.

Dunno about Saturn but it is a disc based system.

Would expect Master System and Turbo-Grafx before either of those.
 
If we get Pokemon drops on NSO I imagine it will be these:

Pok%C3%A9mon_Pinball_Coverart.png
Pokemonpinballrubyandsapphire.png
220px-Pok%C3%A9mon_Puzzle_Challenge_Coverart.png
We can save that for the annual August Pokémon Presents instead! ;)

I hope TPC drops RBY next week


Good NSO drops today, hope they continue at this pace. I’d imagine that F-Zero GBA game they announced a year ago in the future games lineup should be getting close to release (unless it already did and I’m forgetting it)
 
0
What are the chances we get a new console soon? N64 has pretty much dried up, genesis is all but done, and while the GBA is still fresh, there aren’t enough games left to carry a service. A Saturn or Dreamcast service could work very well

I still think that we don't get another console added to the service until after the Switch 2 launches. It is going to be mostly filling out the libraries and (hopefully) making sure that everything transfers over to the new hardware on day one.
 
If you mean put on NSO, not too likely.

Much more likely i that Microsoft and Rare, knowing full well how many nintendo fans are also Rare fans, will bring Rare Replay to E-shop.

It's similar to how Sega likes to make sure to put their Sonic games on Switch because they (correctly) identify that a lot of nintendo fans are also sonic fans.
Glad to know I was wrong.
 
0

Them crrrrazy people at Dkvine and their crrrrack pot theories bring up a new theory:

thumbnail.php


There's constellations behind these games that are shaped like NES, N64, and SNES boxes. It likely means nothing but I'm happy enough with this update that I'd love to really go in for crazy theories about if these mean anything. Like if these are actually hinting at a semi-roadmap for Rare games coming up.
 
Last edited:

Them crrazzzy people at Dkvine and their crack pot theories bring up a new theory:

thumbnail.php


There's constellations behind these games that are shaped like NES, N64, and SNES boxes. It likely means nothing but I'm happy enough with this update that I'd love to really go in for crazy theories about if these mean anything. Like if these are actually hinting at a semi-roadmap for Rare games coming up.

I love the sheer wackiness of this
 
there really are brief animations of more box constellations at the end of that trailer... I think DKVine is right :O

...

anyways, RC ProAm was one of my favorite games to rent as a kid. I really thought it looked too good to be a NES game back then LOL
 

Them crrrrazy people at Dkvine and their crrrrack pot theories bring up a new theory:

thumbnail.php


There's constellations behind these games that are shaped like NES, N64, and SNES boxes. It likely means nothing but I'm happy enough with this update that I'd love to really go in for crazy theories about if these mean anything. Like if these are actually hinting at a semi-roadmap for Rare games coming up.

These are the days when I love the internet.
 
What are the chances we get a new console soon? N64 has pretty much dried up, genesis is all but done, and while the GBA is still fresh, there aren’t enough games left to carry a service. A Saturn or Dreamcast service could work very well
Nah. There's plenty of n64, gba games. They can dig deep into these systems libraries.

And they should. On of the things I love about nso and prefer it to the old virtual console model is that they can dig deep for forgotten games, stuff that would never merit a release on its own, instead of the same handful of marquee titles that get most discussion.
 
Nah. There's plenty of n64, gba games. They can dig deep into these systems libraries.

And they should. On of the things I love about nso and prefer it to the old virtual console model is that they can dig deep for forgotten games, stuff that would never merit a release on its own, instead of the same handful of marquee titles that get most discussion.
The current dissing of Rare titles on the youtube video for Mother 3, really does show these games only benefit from this model. At the least, people dismissing them can still give them a play when they stop feeling pain over what they didn't get if they're curious.

And hell, from recent experience, I would have never bought Prehistorik Man on my own. But hey, I played it on NSO and had a damn good time.

I do think an option to purchase "enhanced" version ala SEGA ages style would be appreciated in the future, (especially if Nintendo wants to still charge ludicrous prices for these games without devaluing the service) but I think the current model really works for just getting out all these obscure or forgotten games.
 
we still don't have several Mario and Wario games on the original Gameboy
Sure, but Nintendo are going to keep updating this stuff for years and likely keep it running on the new system. We don't have any of the Donkey Kong titles for GB, either, but they will come.

And I say that as someone desperate to play the rest of the Wario Land series.
 
0
The current dissing of Rare titles on the youtube video for Mother 3, really does show these games only benefit from this model. At the least, people dismissing them can still give them a play when they stop feeling pain over what they didn't get if they're curious.

And hell, from recent experience, I would have never bought Prehistorik Man on my own. But hey, I played it on NSO and had a damn good time.

I do think an option to purchase "enhanced" version ala SEGA ages style would be appreciated in the future, (especially if Nintendo wants to still charge ludicrous prices for these games without devaluing the service) but I think the current model really works for just getting out all these obscure or forgotten games.
I mean nso doesn't preclude remakes or enhanced games being their own distinct thing, but yeah so.many games that would otherwise be ignored or forgotten have come and will keep coming and that's great.

Nso is the first time we ever got mario party 1 and 3, since having more than 1 mario party would cannibalize each other on a buy individual purchase model. But one subscription where you need to add as much value as possible it makes since to bring as much as you can. Gives me faith that we get all 3 n64 cruisin games eventually instead of just the first.

They would have brought Mother 3 if it had a translation so people being mad about that is silly. The jp nso app also got Fe6 in addition to Fe7 (we only got Fe7 since 6 has no English translation). People just being dumb when these Rare games are excellent. I don't think that Battletoads game has even been released anywhere since SNES too, that's a fresher title than Mother 3.
 
0
Agreed. First party wise, there is still plenty of room for the Gameboy library to grow, even without including the mainline Pokemon games.
Definitely. I'm dying to get Metroid: Zero Mission. I was hoping that we would have a Direct this month with another NSO roadmap, but alas...

Hopefully the GBA gets some good stuff this year. It would be really nice if Nintendo just had a consistent schedule where they released NSO games once a month on the third Thursday or whatever instead of playing this "will they, won't they" type of game.
 
Pokémon Stadium 1 JP will more than likely not end up on NSO or re-released due to only having 42 Pokémon. I am hoping for Master Quest to show up on NSO with N64 button colors.
Oh ofc, my graphic was not to suggest every title is likely (heaven knows we're not getting any of the licenced sports titles named after real people - including one very notably dead guy) - just to show what remains out of the first party line-up.
 
Man, I can't help but be pessimistic about any Pokémon titles for NSO on Tuesday. Seems too good to be true to have that plus today's batch.
 
Man, I can't help but be pessimistic about any Pokémon titles for NSO on Tuesday. Seems too good to be true to have that plus today's batch.
They could very well announce them with "coming in 2024". They don't have to be shadow drops.

Still, I don't blame anyone for being a little pessimistic when it comes to mainline Pokemon games on NSO.

It is probably farther down the line, but I would love to play the Fire Red and Leaf Green games for the first time.
 
It's time for another NSO graphic update:
uS7GZOU.png


And, as a bonus here are some graphs showing the trend for the NSO consoles - and NES/SNES/N64 NSO compared to other emulation services (including, but not limited to Virtual Console):

image.png

Unsurprisingly, NES/FC is in the lead, although SNES/SFC is fairly close behind and if it weren't for SNES only getting three new games added in the last almost two years, SNES might've ended up caught up or even ahead launch aligned.

Genesis was doing alright keeping roughly pace with SNES until a year had passed, and then it fell very behind and is now the service with the longest wait since its last update - at just under 8 months.

N64 started fairly low (as was to be expected given the small library of the original console), but has seen fairly consistent growth on NSO. Of note, If Genesis is really done, N64 may even have a small chance to overtake Genesis NSO: the remaining reasonable first party titles (Cruis'n trilogy, Smash, DK64, Animal Crossing, and maybe Ocarina of Time Master Quest) would bring the N64 library up to ~38-39, add in the rest of Rare's library besides Mickey (Diddy Kong Racing, Banjo-Tooie, Conker's Bad Fur Day, Killer Instinct Gold and Perfect Dark) and that gets you to ~43-44, and then you'd only require a couple of other third parties - like a couple of the Bomberman titles (which were on VC) - and you'd pass the Genesis' current total.

Game Boy and GBA have both had surprisingly slow roll-outs compared to the previously added consoles - in spite of both consoles having fairly extensive libraries to pull from, even just first party wise in the case of GBA (as GBA has not had a single third party title yet). This is likely due to these being the most recent additions, and all the other consoles also receiving updates alongside them, thus meaning that the overall number of games released each month is up on average - but split across 6 platforms it ends up being slower than N64.

image.png


Famicom/NES is bar far the Nintendo home console with the most emulation services for its titles (and this graph doesn't even have all of them yet) - and NSO falls decidedly in the middle of the pack - far below the twin heights of the Wii/Wii U Virtual Consoles, and even below 3DS Virtual Console; but above everything else (except the peak of Project EGG before some de-listings dropped it lower). However, what this graph hides is how much the Japanese Virtual Consoles are doing the heavy lifting for their respective platforms; if we instead look at the breakdown for just North America...

image.png


...we instead see NSO actually beating 3DS Virtual Console - although a sizable gap still remains between NSO and Wii/Wii U, mostly due to the lack of a lot of Capcom/Konami titles like the Mega Man, Castlevania, Contra, Bomberman franchises. Although, looking at PAL regions...
image.png


...and we see that in Europe and Australia, even the Wii is within reach, with Wii U not far ahead either.
image.png


With SNES/Super Famicom, the overall picture is rather similar to that of NES - just without any of the smaller services that NES had. The key difference this time, however, is that NSO is definitively ahead of 3DS Virtual Console in all regions. The huge gap to reach Wii/Wii U VC is still there - but as before looking to the western charts shows how much JP exclusive content is the main differentiating factor between NSO and the home console VCs...
image.png


...with North America performing in line with Wii Virtual Console, and...
image.png


...PAL regions actually being ahead launch-aligned of every VC until only the last couple of months. Western NSO is well on its way to fully outdoing every western VC with regard to SNES/SFC.
image.png


Finally, last - but certainly not least - we have N64! Despite some issues with the actual emulation quality, the N64 is by far the biggest success story of NSO in terms of library size - launching ahead of both VCs, never falling behind them, and utterly eclipsing their libraries after only a year and a bit; depending on just how far Nintendo is able to push third parties into supporting N64 NSO; it could end up getting close to double the library of the Virtual Consoles, and containing almost the entirety of their contents (only Ogre Battle 64 is unlikely to return when all is said and done, due to Square not seeming to play ball with NSO at all).

This vast increase has another upside - many titles that either had never had a direct re-release (Mario Party 1/3, Pokémon Stadium 1/2, Pilotwings 64 etc.) or at least not on Nintendo platforms (see Rare titles) finally came back to a modern Nintendo platform.

There's little point adding in the regional breakdowns, due to all of them appearing basically the same as the overall picture.
 
Yeah some of the emulation issues on N64 NSO have been bit of a bummer, but other than that, it easily smokes the N64 VCs of yore, especially in terms of game library. It's always fun to update this every update:

isMEJvj.png


Golly it really does help a lot to have access to Rare's extended library, it's also great seeing all of these games that never even got re-released on Wii or Wii U like Pilotwings and Pokemon Stadium. Yeah there's still some annoying gaps like DK64 and Smash Bros. but they're certainly come in due time.
 
The absence of base level updates (until this week) and especially the absence of GB/C updates makes me think Pokemon Presents might finally bring some Gen 1 news. Perhaps B/R/Y and Pinball as a starting point, which leaves open the possibilities for gen 2, gen 3 and gen 1 remakes to gradually roll out in the future.
 
Yeah some of the emulation issues on N64 NSO have been bit of a bummer, but other than that, it easily smokes the N64 VCs of yore, especially in terms of game library. It's always fun to update this every update:

isMEJvj.png


Golly it really does help a lot to have access to Rare's extended library, it's also great seeing all of these games that never even got re-released on Wii or Wii U like Pilotwings and Pokemon Stadium. Yeah there's still some annoying gaps like DK64 and Smash Bros. but they're certainly come in due time.
Pretty soon, Ogre Battle 64 is gonna be the mythical white whale of the N64 VC.
 
It's time for another NSO graphic update:
uS7GZOU.png


And, as a bonus here are some graphs showing the trend for the NSO consoles - and NES/SNES/N64 NSO compared to other emulation services (including, but not limited to Virtual Console):

image.png

Unsurprisingly, NES/FC is in the lead, although SNES/SFC is fairly close behind and if it weren't for SNES only getting three new games added in the last almost two years, SNES might've ended up caught up or even ahead launch aligned.

Genesis was doing alright keeping roughly pace with SNES until a year had passed, and then it fell very behind and is now the service with the longest wait since its last update - at just under 8 months.

N64 started fairly low (as was to be expected given the small library of the original console), but has seen fairly consistent growth on NSO. Of note, If Genesis is really done, N64 may even have a small chance to overtake Genesis NSO: the remaining reasonable first party titles (Cruis'n trilogy, Smash, DK64, Animal Crossing, and maybe Ocarina of Time Master Quest) would bring the N64 library up to ~38-39, add in the rest of Rare's library besides Mickey (Diddy Kong Racing, Banjo-Tooie, Conker's Bad Fur Day, Killer Instinct Gold and Perfect Dark) and that gets you to ~43-44, and then you'd only require a couple of other third parties - like a couple of the Bomberman titles (which were on VC) - and you'd pass the Genesis' current total.

Game Boy and GBA have both had surprisingly slow roll-outs compared to the previously added consoles - in spite of both consoles having fairly extensive libraries to pull from, even just first party wise in the case of GBA (as GBA has not had a single third party title yet). This is likely due to these being the most recent additions, and all the other consoles also receiving updates alongside them, thus meaning that the overall number of games released each month is up on average - but split across 6 platforms it ends up being slower than N64.

image.png


Famicom/NES is bar far the Nintendo home console with the most emulation services for its titles (and this graph doesn't even have all of them yet) - and NSO falls decidedly in the middle of the pack - far below the twin heights of the Wii/Wii U Virtual Consoles, and even below 3DS Virtual Console; but above everything else (except the peak of Project EGG before some de-listings dropped it lower). However, what this graph hides is how much the Japanese Virtual Consoles are doing the heavy lifting for their respective platforms; if we instead look at the breakdown for just North America...

image.png


...we instead see NSO actually beating 3DS Virtual Console - although a sizable gap still remains between NSO and Wii/Wii U, mostly due to the lack of a lot of Capcom/Konami titles like the Mega Man, Castlevania, Contra, Bomberman franchises. Although, looking at PAL regions...
image.png


...and we see that in Europe and Australia, even the Wii is within reach, with Wii U not far ahead either.
image.png


With SNES/Super Famicom, the overall picture is rather similar to that of NES - just without any of the smaller services that NES had. The key difference this time, however, is that NSO is definitively ahead of 3DS Virtual Console in all regions. The huge gap to reach Wii/Wii U VC is still there - but as before looking to the western charts shows how much JP exclusive content is the main differentiating factor between NSO and the home console VCs...
image.png


...with North America performing in line with Wii Virtual Console, and...
image.png


...PAL regions actually being ahead launch-aligned of every VC until only the last couple of months. Western NSO is well on its way to fully outdoing every western VC with regard to SNES/SFC.
image.png


Finally, last - but certainly not least - we have N64! Despite some issues with the actual emulation quality, the N64 is by far the biggest success story of NSO in terms of library size - launching ahead of both VCs, never falling behind them, and utterly eclipsing their libraries after only a year and a bit; depending on just how far Nintendo is able to push third parties into supporting N64 NSO; it could end up getting close to double the library of the Virtual Consoles, and containing almost the entirety of their contents (only Ogre Battle 64 is unlikely to return when all is said and done, due to Square not seeming to play ball with NSO at all).

This vast increase has another upside - many titles that either had never had a direct re-release (Mario Party 1/3, Pokémon Stadium 1/2, Pilotwings 64 etc.) or at least not on Nintendo platforms (see Rare titles) finally came back to a modern Nintendo platform.

There's little point adding in the regional breakdowns, due to all of them appearing basically the same as the overall picture.
CRIES IN GENESIS/MEGADRIVE
 
On another note, replaying Prehistorik Man in my attempt to do a run without rewind. Gotta say it really is a shame this game came out when it did. Titus' best game I've played. But it doesn't even have the legacy of nostalgia to join even Data East's ranks. Shame, cuz this game just trounces all the Joe and Mac games for me.

And on another note, Snake Rattle N' Roll has just passed my bullshit meter. Wow these final levels are just stupid hard.
 
0
It's time for another NSO graphic update:
uS7GZOU.png


And, as a bonus here are some graphs showing the trend for the NSO consoles - and NES/SNES/N64 NSO compared to other emulation services (including, but not limited to Virtual Console):

image.png

Unsurprisingly, NES/FC is in the lead, although SNES/SFC is fairly close behind and if it weren't for SNES only getting three new games added in the last almost two years, SNES might've ended up caught up or even ahead launch aligned.

Genesis was doing alright keeping roughly pace with SNES until a year had passed, and then it fell very behind and is now the service with the longest wait since its last update - at just under 8 months.

N64 started fairly low (as was to be expected given the small library of the original console), but has seen fairly consistent growth on NSO. Of note, If Genesis is really done, N64 may even have a small chance to overtake Genesis NSO: the remaining reasonable first party titles (Cruis'n trilogy, Smash, DK64, Animal Crossing, and maybe Ocarina of Time Master Quest) would bring the N64 library up to ~38-39, add in the rest of Rare's library besides Mickey (Diddy Kong Racing, Banjo-Tooie, Conker's Bad Fur Day, Killer Instinct Gold and Perfect Dark) and that gets you to ~43-44, and then you'd only require a couple of other third parties - like a couple of the Bomberman titles (which were on VC) - and you'd pass the Genesis' current total.

Game Boy and GBA have both had surprisingly slow roll-outs compared to the previously added consoles - in spite of both consoles having fairly extensive libraries to pull from, even just first party wise in the case of GBA (as GBA has not had a single third party title yet). This is likely due to these being the most recent additions, and all the other consoles also receiving updates alongside them, thus meaning that the overall number of games released each month is up on average - but split across 6 platforms it ends up being slower than N64.

image.png


Famicom/NES is bar far the Nintendo home console with the most emulation services for its titles (and this graph doesn't even have all of them yet) - and NSO falls decidedly in the middle of the pack - far below the twin heights of the Wii/Wii U Virtual Consoles, and even below 3DS Virtual Console; but above everything else (except the peak of Project EGG before some de-listings dropped it lower). However, what this graph hides is how much the Japanese Virtual Consoles are doing the heavy lifting for their respective platforms; if we instead look at the breakdown for just North America...

image.png


...we instead see NSO actually beating 3DS Virtual Console - although a sizable gap still remains between NSO and Wii/Wii U, mostly due to the lack of a lot of Capcom/Konami titles like the Mega Man, Castlevania, Contra, Bomberman franchises. Although, looking at PAL regions...
image.png


...and we see that in Europe and Australia, even the Wii is within reach, with Wii U not far ahead either.
image.png


With SNES/Super Famicom, the overall picture is rather similar to that of NES - just without any of the smaller services that NES had. The key difference this time, however, is that NSO is definitively ahead of 3DS Virtual Console in all regions. The huge gap to reach Wii/Wii U VC is still there - but as before looking to the western charts shows how much JP exclusive content is the main differentiating factor between NSO and the home console VCs...
image.png


...with North America performing in line with Wii Virtual Console, and...
image.png


...PAL regions actually being ahead launch-aligned of every VC until only the last couple of months. Western NSO is well on its way to fully outdoing every western VC with regard to SNES/SFC.
image.png


Finally, last - but certainly not least - we have N64! Despite some issues with the actual emulation quality, the N64 is by far the biggest success story of NSO in terms of library size - launching ahead of both VCs, never falling behind them, and utterly eclipsing their libraries after only a year and a bit; depending on just how far Nintendo is able to push third parties into supporting N64 NSO; it could end up getting close to double the library of the Virtual Consoles, and containing almost the entirety of their contents (only Ogre Battle 64 is unlikely to return when all is said and done, due to Square not seeming to play ball with NSO at all).

This vast increase has another upside - many titles that either had never had a direct re-release (Mario Party 1/3, Pokémon Stadium 1/2, Pilotwings 64 etc.) or at least not on Nintendo platforms (see Rare titles) finally came back to a modern Nintendo platform.

There's little point adding in the regional breakdowns, due to all of them appearing basically the same as the overall picture.
I think what surprises me in this data is how close the GB and GBA libraries are in size, still. GB probably has double the potential library at least, but I guess Nintendo are concerned about nothing having easy, occassional releases to add to the base tier subscription. Hope we get some good GB additions this year because things have stalled on that front.
 
I think what surprises me in this data is how close the GB and GBA libraries are in size, still. GB probably has double the potential library at least, but I guess Nintendo are concerned about nothing having easy, occassional releases to add to the base tier subscription. Hope we get some good GB additions this year because things have stalled on that front.

I guess the idea is if they stretch it out enough they can eventually add a new non base tier system like 2-3 years down the line while still having base tier GB stuff to continue to add
 
Yeah some of the emulation issues on N64 NSO have been bit of a bummer, but other than that, it easily smokes the N64 VCs of yore, especially in terms of game library. It's always fun to update this every update:

isMEJvj.png


Golly it really does help a lot to have access to Rare's extended library, it's also great seeing all of these games that never even got re-released on Wii or Wii U like Pilotwings and Pokemon Stadium. Yeah there's still some annoying gaps like DK64 and Smash Bros. but they're certainly come in due time.
To be fair wii and wiiu had bigger emulation issues so it’s still an improvement


I’m curious to see what they manage to grab of Japanese third party n64 games
 
0
I guess the idea is if they stretch it out enough they can eventually add a new non base tier system like 2-3 years down the line while still having base tier GB stuff to continue to add
That's fair. I think NES/Famicom is up to 100 total titles now including SP editions and regional exclusives; that's taken over 5 years. With time and a vaguely regular schedule GB could have a similar sized library.
 
That's fair. I think NES/Famicom is up to 100 total titles now including SP editions and regional exclusives; that's taken over 5 years. With time and a vaguely regular schedule GB could have a similar sized library.
I feel counting SP editions is kinda silly - they are basically just versions where you start at a pre-determined save state; that's all. Still, counting SP versions - we would be on exactly 100 titles, but really it's currently 80.

Of note though, 100 NES/FC/FDS titles without SP will still likely end up happening eventually - as there are a lot of first party not included (as you can see in this post), and with more Rare titles likely on the way too (like Pin-Bot, Slalom, Cobra Triangle, Battletoads NES, RC Pro-Am II and Solar Jetman) and likely some other smattering of third parties as well; in fact even just adding those aforementioned Rare titles and every formerly included first party title would already get us all the way up to 101 (or 104 if you count the two parter FDS titles as two rather than 1 - aka Shin Onigashima, FDC 1, and FDC 2).
 


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