Yeah it’s a $70 USD/$90 CAD game. Gotta pay for Danny Trejo and Daniel Dae Kim somehow!Does LaD8 cost $70 USD? When I put it on my wishlist it's $90 (the equivalent Canadian cost) but I don't know if that's just for preorders (there's some exclusive perks for preordering right?) or regular MSRP.
Ah. Thanks for the heads up.Yeah it’s a $70 USD/$90 CAD game. Gotta pay for Danny Trejo and Daniel Dae Kim somehow!
Oh no, I liked what I saw (although maybe they could've just went with picking date spot and clothes, without "how to meet a girl" scene), but I do wonder what it means for the story, and whether it was just the beginning of tide turning or if it means something else, considering I'm gonna guess Saeko is in the party laterCan echo those sentiments. Chapter 1 takes a while to get going, and is plenty willing to take its time.
I love it, personally. Does a great job of setting the stage before the rug is pulled under Ichiban. And the character moments are as brilliant as ever.
Played up to chapter 3 and while the game is great, especially when getting to Hawaii, its pacing is possibly the worst out of any Yakuza game so far. We can argue about 3's slow start, but it still had gameplay, sidestories, and new mini-games.
I've put 5 hours into IW, and maybe half an hour of it is a bit of running around wasting time, but it feels like non-stop cutscenes intersperced with a battle or two. Sure, there are a few points where you can walk around, but there's effectively nothing on the map but arcades and cafes. By this time in 7 you would probably already have unlocked theater and poundmates. I feel like I am finally at the point where I can be free and I can't play any more today.
That said, none of the cutscenes feel superfluous other than maybe one of three date preparation ones (take your pick here), and once you get to Hawaii they're some of the best the series has to offer. Guy who's voiced by DIO in particular is a fucking great character that's better than many of the series' actual final bosses. Eiji is a wonderful character, too.
Really hope I'm out of cutscene hell now that I saw the cutscene featured in the first trailer. Not sure how replayable this game will be due to this frontload of info.
I'm also guessing they took out the 8 out of US title because they wanted it to feel self-contained so that players wouldn't be afraid to jump in but it looks like it might be the worst Yakuza to start with! It's very much Like a Dragon: Part 2. I don't think the series ever had so many returning characters and yakuza groups in its story from one game to the next.
I don’t know why, but so far it’s the total opposite for me. I love Yakuza, but I usually have trouble sitting down through the first 2/3 hours of each game (because it’s a pretty slow pace and it’s complicated with my ADHD), but for this one I grabbed a bag of Doritos and a bottle of water and sat down at like 5PM and the game instantly hooked me to the point where I played non-stop until midnight.Played up to chapter 3 and while the game is great, especially when getting to Hawaii, its pacing is possibly the worst out of any Yakuza game so far. We can argue about 3's slow start, but it still had gameplay, sidestories, and new mini-games.
Don’t think they’re all that similar beyond being pessimists that go through a character arc. Nanba had his shit together a lot more than Tomizawa, but had pretty much nothing going for him in terms of friendship and trust, something that Ichiban helps him establish. Tomizawa comes by those things a lot easier, but his personal life and motivations are a complete mess, and Ichiban helps set him on track and give him a purpose again in life.maybe i'm just biased because I never clicked with Nanba but I kinda feel like this Tomizawa guy is just....a better version of what they were going for there
it feels like they're sorta going for the same character vibes except it feels like it's already resonating more in a couple chapters than Nanba did in a full game
just me?
Closing in on ten hours played…
Initial thoughts:
- Game is a bit more slice of live at the beginning… I kind of like it? Ichiban having a normal life is something I’m rooting for. He shouldn’t have done “that” though. Oof, my guy, you went in too hard.
- aaaaand it turns to shit within two hours, so I’m interested what the endgame is for the baddies.
- Battlesystem feels more alive than in LAD. Pretty snappy too. I’m enjoying the random battles a lot.
- Hawaï as a new location really makes the game fresh. Its great.
- There. Are. So. Many. activities. I love it.
- Man, I guess I know which system the LAD dev team played a lot with when in quarantine. I know an Animal Crossing like game is coming, but the Sicko minigame is Pokémon Snap. And I love it haha.
Oh and when I Kiryu joined the party, first thing I do is sing Baka Mitai at karaoke. I’m a simple man.
Its too underground, duh.Haha, if we ever get a new RGG interview explaining why LAD will not hit Nintendo systems, I hope journalists will ask “okay, but apparantly you like their games so much, you put them in your games as well. I’m pretty sure Nintendo fans will appreciate the sillier parodies like Sujimon battle league, Sicko Snap and more”
RGG: fuck, how am I going to respond to this?!?!
Just finished substory 24 and, damn, only this series can
make me cry all the tears in my body with a substory involving adults wearing diapers
If you’re talking about Miss Match, I agree that it’s not really funny. I don’t think they assault him in the end because I assume Ichiban would know how to defend himself but still it’s a bit icky to laugh about that. I honestly would’ve preferred them to just make a kinda funny sexy mini game like the chat one from Yakuza 6.That said, it seems much like in Yakuza 7 you can flirt with some secondary lady characters and unless I lucked out into the worst ones hoo boy those are some disgusting quests. I actually really liked one of those characters, and upon getting them to max bond they had effectively the same joke of assaulting Ichiban.
I did a rough count on the substories, and it seems that there’s around 4-5 more that are tied to side stories, minigames, or anything somewhat related to that. Give or take a couple, depending on how you define those (I.E. I counted things like the Pawn Shop substory from 7 and the Segway substory from 8). A lot more side content unlocks in chapter 8 though, and a good chunk of it is just substories under a different name, so don’t worry too much on that front.This game seems a bit lacking in substories. There is a LOT to do, but looking at overall number there are only 52 and maybe half of them are just openers for new minigames.
The amount of side activities is staggering but I wish there were more side-stories that were actual stories, as those are still mostly top notch.
That said, it seems much like in Yakuza 7 you can flirt with some secondary lady characters and unless I lucked out into the worst ones hoo boy those are some disgusting quests. I actually really liked one of those characters, and upon getting them to max bond they had effectively the same joke of assaulting Ichiban.
I believe in 7 it was implied to just be sex, but here it's outright rapey. Even if it's just along the lines of "ha ha woman owerpowers man and smooches him" it's still harassment and so far from my 40 hour playthrough the only thing I wish wasn't in it. This is like on Persona level of problematic crap, and unlike some problematic things in Yakuza it's just not funny at all. At least something like the pizza sidequest from 0 was so insane that it didn't really matter that its message was awful - it played with expectations for humor's sake and succeeded. Here it's just "oh it's this joke".
That said, that was a lot of words about something I didn't enjoy so I should probably balance it out and say that the story so far is one of my favorites. The series finally moved out from Big Conspiracies into more character-focused stories, so even if I am at chapter 7 and nobody knows what's happening it doesn't really matter because the conspiracy is easily understood and the plot moves thanks to its characters, which are all fantastic. I feel like the secondary casts of those games, especially of PS3 era were mostly just there to move the bulky plot, but here it really feels like the approach is the opposite and much care was given to every weirdo you encounter. Three big bads of Hawaii so far might not have had a lot of time, but I can easily name them, remember how they look and tell you what sets them apart, which I can't do for some Final Bosses of those games!
Again, special mention to Yamai. After a few early games have tried to repeat Majima's success, Like a Dragon titles actually did, first with Zhao (to a lesser degree) and now with this asshole who is endlessly charming and just all around weird after a certain point.
Don’t think they’re referring to Miss Match, but rather the female characters you can give gifts too in important facilities (the Alo-Happy owner, the Ounabara receptionist, etc.). Seems that whole shtick was copy pasted into 8, but done even worse this time around, which is unfortunate.If you’re talking about Miss Match, I agree that it’s not really funny. I don’t think they assault him in the end because I assume Ichiban would know how to defend himself but still it’s a bit icky to laugh about that. I honestly would’ve preferred them to just make a kinda funny sexy mini game like the chat one from Yakuza 6.
No, I'm talking about Liz and Chitose Buster Holmes, which is unfortunate because I like Chitose. And sure, it can be anything, but much like that one scene from Mother 3 it's pretty obvious what the intent was.If you’re talking about Miss Match, I agree that it’s not really funny. I don’t think they assault him in the end because I assume Ichiban would know how to defend himself but still it’s a bit icky to laugh about that. I honestly would’ve preferred them to just make a kinda funny sexy mini game like the chat one from Yakuza 6.
I agree. When talking about how modern Yakuza games blow older ones out of the water with their stories I mostly mean 3-5 which were really into the most incomprehensible plans and tons of side characters that weren't memorable. If I didn't rewatch Tehsnakerer's essays before playing 8 I wouldn't be able to name some final bosses from 4 and the final guy from 5.Can’t say I really agree on the narrative though; the more I reflect on chapters 2-7, the more ambivalent I am on them. Feels like everything beyond the side characters is less interesting and not as well thought out as 7, and even then Tomi and Chitose carry the early Hawaii chapters pretty hard. The lack of any forward momentum in the story hurts it pretty badly.
The antagonists are a lot more charismatic this time around, which is nice, but they don’t make up for how underdeveloped the main factions are. The Ijin Three run circles around the main groups in Hawaii.