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Sales Data Updated sales numbers for Switch titles: Princess Peach: Showtime! (1.22M), Mario vs. Donkey Kong (1.12M), and more

Why is it that the folks who complain about how long TotK development took never seem to mention the massive elephant in the room (global pandemic) that effectively added 1-2 years of dev time to most AAA games industry-wide?
There's a lot of simplification over that sure, and it is annoying. 'Six years of development!' ignores DLC development for Breath of the Wild lasting until late 2017, pre-production and concept testing for TotK, or the fact the game was 'complete' (content complete?) in March 2022, as well as the obvious disruption the pandemic would've caused. Mentally I've assumed there was probably a roughly four year 'full production' cycle beginning early in 2018 and ending early in 2022, with time before that going on BotW DLC and some concept testing, while we know the year before release was used for 'polishing'.

We do know that development must've been ramping up in early 2019, given the formation of Monolith Soft's second production group that year and the public announcement of development in June 2019. We also know from that early teaser and from development interviews and talks that the game's concepts were seemingly settled at a fairly early stage. Look how close the 2019 teaser is to the actual opening of the game. Compare that with Twilight Princess's different trailers, were the game's overworld, enemies, dungeons and more undergo fairly noticeable changes between the 2004 and 2005 trailers and the eventual 2006 release, with enemies and environments either cut or radically altered for the final release. That also checks out with the public knowledge we have about the game, where the original director left and was replaced by Aonuma stepping back in to the director's seat, and Miyamoto's "upending the tea table." Despite the pandemic and the length of the development, Tears' final build seems to be a close realisation of the initial ideas.

That being said, people are absolutely justified to ask if the development team had the right focus for Tears of the Kingdom. Personally the reuse of the world never once bothered me, but for others it didn't work.
 
Tears of the Kingdom's legs bad, twitter theory didn't work /s
I still remember people here arguing TotK was going to easily outsell BotW based on opening week sales, disregarding the context of an unproven re-styling of a franchise launching on a new console vs. a highly-anticipated sequel launching on a mature console with a massive userbase.
 
Why is it that the folks who complain about how long TotK development took never seem to mention the massive elephant in the room (global pandemic) that effectively added 1-2 years of dev time to most AAA games industry-wide?
they're using this one game as an example to stop anyone who argues nintendo's way of making games is more sustainable. nintendo could release 10 to 12 successful games a year for 7+ years in a row but for them the fact that one game took 6 years to develop is proof that nintendo is not different from other big publishers.
 
they're using this one game as an example to stop anyone who argues nintendo's way of making games is more sustainable. nintendo could release 10 to 12 successful games a year for 7+ years in a row but for them the fact that one game took 6 years to develop is proof that nintendo is not different from other big publishers.
The funniest part is that the time between Twilight Princess and Skyward Sword is 1827 days, and Skyward Sword is an SD game, before HD development, plus there is a clear line of iteration from Wind Waker to Skyward Sword to help build up to that point. The time between Breath of the Wild and Tears of the Kingdom is 2261 days, which is only a year and two months longer than the gap between Twilight Princess and Skyward Sword. And that is accounting for a global plague, rewriting a bunch of systems, getting the game polished over a full year, and all that. If the pandemic never hit, 2022 would have happened.

Even better: the gap between Skyward Sword and Breath of the Wild is only 1930 days, just shy of 4 months more than Twilight Princess and Skyward Sword. And Breath of the Wild had to do basically everything in addition to HD development, and it still took only a marginal amount of time more than the jump from Twilight Princess to Skyward Sword. AND it was obviously delayed to coincide with the Switch launch and to port the entire game from PowerPC to ARM.

So yeah, Zelda just takes an ungodly amount of time no matter what. And you can't rush them either without major compromises, like Majora's Mask having a bunch of reused assets (but is still very good in spite of its development), or Wind Waker which is a hollow shell of a Zelda game that would later properly be iterated on with Breath of the Wild.
 
Sales per fiscal year for all 10+ million sellers on Switch plus Kirby and the Forgotten Land. Super Smash Bros. Ultimate, Super Mario Party, Luigi's Mansion 3 and SM3DW+BF were all up year over year.

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Guessing Kirby won't reach 10 million but it might just get barely get to 9m, which is a huge result for a non-Mario 3D platformer.
 
Sales per fiscal year for all 10+ million sellers on Switch plus Kirby and the Forgotten Land. Super Smash Bros. Ultimate, Super Mario Party, Luigi's Mansion 3 and SM3DW+BF were all up year over year.

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I feel like with a holiday sale, Kirby can get to 10 million. Very deserved; such a great game.
 
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