Characters: XC2 - I loved the larger than life personalities and flamboyant character interactions of the second game. There’s a nice mixture of older and younger party members, as well different social classes and so on. The scene where Rex gives up is just brilliant, it leverages all the relationships in the game. The villains can’t be overlooked either. The best in the series by a long way. The party of XC3 are great, but the story doesn’t put them through enough for me and the villains are abysmal. Even XC probably edges out XC3 here, simply because I prefer Metal Face, Dickson, Egil and Zanza. No game in this series with a cast of bad guys as weak as XC3 can come out on top for me.
Story: XC2 - if you look at the stories pound for pound, XC2 just has so much more going on than the others. The frequency of important plot beats in the back half of the game is unmatched, making the other games look quite slight in comparison. I said it in the other thread, but people take the last 20 hours of XC2 for granted - we hoped XC3 would match it, but it drops off a cliff. Very little happens in the final stretch of XC3. There’s a lot of ruminating on themes, not a lot of actual story progression. There’s no twists and turns, no enemies become friends, etc. XC offers up a more satisfying narrative as well in my opinion.
World-building/Lore: XC2 - the history of Alrest can’t be beat. It’s rich, lovingly detailed and creates a sense of place the others game just can’t stand up to. For those who have really delved into everything XC2 has to offer, the other games feel remarkably light when compared. Neither XC and XC3 do a lot for me in this regard, but I find the concept of the former a lot more compelling. The setups for both games are excellent and they both have their moments though.
Exploration: XC2 - the densest maps, with so many nooks and crannies to explore. There’s a sense of wonder and character to the titans that the other games don’t have. There’s friction in that exploration for sure, but more importantly, the world was captivating enough for me to push through some frustrations. XC3’s maps are big, flat and lean on series iconography to build their identity because they don’t have much going on otherwise. Take the Fallen Hand/Arm out of the desert in XC3 and it just feels generic… as do most areas. XC2 easily has the best towns too, compared to XC3’s bland-looking collection of tents in every region. XC sits in last place in this regard, more due to the passage of time than any real deficiency. This might be the most disappointing aspect of XC3 for me after the story.
Gameplay: XC2 - I just find the combat a lot more fun in XC2 compared to XC3. I think a lot of systems underpinning the core gameplay are superior in XC3, which is a more elegant game overall. But the combat is the heart of the Xenoblade, in terms of gameplay and I much prefer the orb system present in the second game.
Music: XC2 - it’s just magic. Top quality and full of variety, XC2’s soundtrack remains the one to beat… and quite easily in my opinion. XC3 is equal parts excellent and forgettable for me. XC sits in second place. What really helps XC2 in my opinion is the assortment of different tones in its story and world. It’s one part whimsical adventure, another part early 2000s shonen anime, a character drama, an examination on human nature, so on and so forth. You can put someone like Zeke into XC2 and his accompanying music and it doesn’t break the game, which also tackles some really heavy stuff. There’s such a broad range of tones in XC2, and as a result, there’s just so much musical diversity. There comedic stuff, dramatic stuff, sci-if stuff… stuff that wouldn’t be out of place in something like Splatoon!
I’m not counting Torna in this either, but that would put XC2 even further ahead in some of these categories.
As Takahashi said, XC and XC2 are two sides of the same coin. They share a soul. One game is a little more elegant, the other a little messier. One game darker, one lighter. One game focuses on its story, another on its characters. You can draw a lot of parallels between them, but they’re both distinct… yet they fit together.
XC3 has echos of both games and while in some ways its undeniably the best in the series, it’s the way it comes together that feels off. There’s a touch of magic, an identity, a charisma, missing from XC3.
Great party, poor villains. Interesting themes, sparse story. Huge environments, but lacking that imaginative spark. There’s few rousing moments of victory, no plot twist that recontextualises the whole narrative, no sense of momentum as the game comes to a close. The ‘battle anime’ trappings that have always supplemented the deeper, more emotional content of the series isn’t really in XC3 and I think that was an important part of the magic mixture.
And while people will continually explain away the lack of towns, the lack of history, the lack of world building, the lack of cohesion in the world as byproducts of the story and the narrative the game wanted to tell…
… it still leaves me with a world full of tents, a game world without much character and history, stapled together biomes littered with XC and XC2 set dressing - stuff the game is happy to lean on, but not actually do anything with.
Z is a concept yes, but he’s a really poor villain. Absent for most of the game, lacking in any personal connection to the party, poorly explained… so on and so on. Plenty of characters in XC and XC2 embody the themes and concepts of their games, but they’re still characters. Even if, like I said above, you can explain away why he is as is he is, that doesn’t mean it’s satisfying.
There‘s a commitment to theme over good storytelling at times. And the recycling of XC and XC2 iconography is used to lift up a world that, at times, feels really bland.
When you look back at XC2, it simultaneously told its own story, recontextualised and beefed up the world of XC and set the stage for a franchise of sequels. And, while not flawless, it did so much better with what it had than XC3.
XC3 is a game marketed as the conclusion of it all… but it’s not interested in being a sequel to anything. XC3 takes so much from XC and XC2, but gives so little back.
The queens didn’t have to be Nia and Melia. It means nothing that they are. The scientist at the end of XC2 didn’t need to be Klaus, but bloody hell they made that decision count for something…
Anyway - XC2 > XC > XC3… and I do like XC3 believe it or not. lol
Fin.