Not my video, but yes, they have. Surpassed it, even. Horizon being put on a pedestal is always amusing, especially after watching this. BTW, photorealism is one of many art styles. You can draw it and fake it on Art Academy: Sketchbook. You don’t need “more power” for it, and it won’t melt your Switch. More power is needed to bring the characters and world to life. Breath already blows TLOU, Horizon, and a ton of AAA titles out of the water, while developers across the gaming spectra are in awe of what was accomplished in Tears, on the Switch. This is what I mean about overshooting the capacities of PS/XBox hardware while undershooting Nintendo hardware. Also ignoring that PS first party publications targeted 30FPS more often than not, while Nintendo publications targeted 60FPS. Take Super Mario 3D World, for example. A Wii U title which launched around the time of the XB1/PS4 launches. Sackboy on PS4 is 720p and 60FPS - When the PS4 targets 60FPS, there isn’t THAT much between their games and Nintendo’s output. Try to tell someone that Sackboy is orders of magnitude more than that game, and you would rightly be laughed off the face of this planet. Of course, PS is totally fine with putting that game on PS4 NOW, because the discourse around that system is done. But seeing such claims on enthusiast forums persist is a kind of reach that would have Dhalsim, Stretch Armstrong and Elastigirl tapping out in submission, it’s painful to read and watch.