PixelKnight
Observing the process
- Pronouns
- He/Him
I like the ‘
’ levels
play as a Goomba
This is 2D Mario’s Mega Man 9 / 11 and Metroid Dread moment for meAlso I know the tweet above already did this meme - but I made this back when I played the demo and it still feels true:
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Oh yeah, I still need to check that out.Leaving out Fzero 99 should be against the law.
I think it’s a mixture. And SMB2, because it throws me back when you climb vines hahahaThis really really really feels like a successor to Mario 3 and Mario World combined, giving me feels I never thought I'd feel from a Mario again. Hooooly cow.
The crown thing is sooo annoyingWhen you're a ghost and that asshole refuses to stop so you can revive
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I haven’t played a NSMB game since the DS one. I was gonna invest in Deluxe on the Switch to play with my boyfriend, but decided to wait for this one better. And even coming from someone that last played a NSMB game back in the 2000’s, and not playing much of 2D Mario, it’s still very wowing! Especially the Wonder Flower segmentsI think comparing it to the NSMB games helps a lot with the 'wow' factor
I feel like this’ll be the natural evolution of the game: individualized multiplayerMy 2 wishes for the sequel:
- make each character unique and add a bonus collectible to each stage for them
- rather than just one badge, let us stack them
Agreed. I would love to either be able to pay wonder coins to unlock the ability to use more types of badges at once or as a beat the game or 100% rewardStacking the air twirl and vine grab badges would be OP. I think maybe allowing a badge from each category would be a better improvement
IE:
One R button badge (glide, double jump, vine grab, etc)
One support badge (enemy defeat coins, pit bounce, auto super, etc)
One modifier badge (jet run, spring jump, etc)
Is anyone else disappointed by the title screen? It's a very minor complaint in the grand scheme of things, but I dislike how it's just the key art.
Past 2D Mario games had a tradition of tile screens that gave you a taste of the gameplay. The most iconic example is Super Mario World's title screen. The New Super Mario Bros. games did something similar too:
In comparison, Wonder's just feels lifeless and boring. It's very odd considering how creative the rest of the game is.
yeah I definitely didOne minor thing that leaves me sad is... I feel llke they've topped the wonder flowers in level 1-2. Did anyone find a wonder flower that made them feel as wowed as that (granted I'm still mid world 3 so taking my time)
I don't think that 1-2 wonder flower is that special, to be honest. It's cute and very well-executed visually, but it's a bit short and I don't like how slow-paced this section is compared to something like Rayman Legends where similar set-pieces are these energetic moments that really integrate with the gameplay.One minor thing that leaves me sad is... I feel llke they've topped the wonder flowers in level 1-2. Did anyone find a wonder flower that made them feel as wowed as that (granted I'm still mid world 3 so taking my time)
to give NMSBU its due, that is something that I think it startedI want to retroactively go back to all the previous 2D Mario games and give each level a fun name. So much better than World-Level convention. Really happy they lifted this idea from Maker and the 3D subseries.
It’s still crazy that, even after World and Yoshi’s Island named their worlds and levels, it took 3 NSMB games to get back to that. Hopefully it’s never going away again.I want to retroactively go back to all the previous 2D Mario games and give each level a fun name. So much better than World-Level convention. Really happy they lifted this idea from Maker and the 3D subseries.
Quick loading > "fun" title screen. The title screen is not gameplay and doesn't need to be "fun." I greatly appreciate Nintendo games that let me get right to the gameplay, which is fun.It's a trend for EPD games on Switch, unfortunately. BotW, TotK or Mario Oddysey also suffer from this. Although, personally, I leave the console on sleep mode all the time and don't go through the title screen almost never.
Ah, I’d forgotten about thatto give NMSBU its due, that is something that I think it started
World’s level naming was fairly flat though since they were simply things like “Donut Plains 2”It’s still crazy that, even after World and Yoshi’s Island named their worlds and levels, it took 3 NSMB games to get back to that. Hopefully it’s never going away again.
There's an early game badge that lets you start every level as Super Mario. If this is your biggest issue, that extra hit while you're learning the level might help.Maybe that's something you unlock later, but it's just kind of annoying that you start a level knowing you're probably going to die as small mario to an enemy anyways.
I get that, but as silly as it sounds, I'd rather not cheat every level by starting with Super Mario. In general I'm trying not to use assist badges. Buying a powerup would at least seem like a bit of a punishment as well since you'd have to exchange purple coins and I wouldn't do it that often. I realize that's a bit silly though cause I guess you could just unequip the badge after each level.There's an early game badge that lets you start every level as Super Mario. If this is your biggest issue, that extra hit while you're learning the level might help.
Don’t think of it as cheating, that’s how 3D World did it by default! I much prefer it.I get that, but as silly as it sounds, I'd rather not cheat every level by starting with Super Mario. In general I'm trying not to use assist badges. Buying a powerup would at least seem like a bit of a punishment as well since you'd have to exchange purple coins and I wouldn't do it that often. I realize that's a bit silly though cause I guess you could just unequip the badge after each level.
It isn't my biggest complaint, just was mentioning stuff I haven't seen mentioned. I realize it's a bit silly tho!
Mostly the same, except SMBW and SMB3 would be tie for second while SMW is still first for me.While I haven't gone for 100%, I'd rank the "SMB3" style 2D Marios as this:
A+: SMB3
A: SMW
A-: SMBW
B+: NSMBU + NSLU
B: NSMBW/SML2
B-: NSMB
C+: NSMB2
Wonder feels like the first true evolution from Mario World, but I think the power-ups could be better and the boss battles feel strangely undercooked. It's a great game though and I might change my opinion of it as I play and replay of it more, compared to SMB3/SMW which I know like the back of my hand.
Please watch until the end
100% finished
Overall I get why many are calling this the "best since World", but for me I found most of the Wonder mechanics to distract from the pure Mario platforming that I love. I'd much rather go back and replay NSMBU, heck I'd rather replay NSMBWii. I just vastly prefer not constantly having the perfect formula 2d Mario level pacing interrupted with the Wonder stuff which is often all style no substance for me.
If you're just beelining to the credits, then it's probably a tad bit shorter than Wii and U since it has more optional levels, but it took me about 10 hours to reach credits which I don't think any of the NSMB games took that long. Definitely not NSMB DS and 2, which are quite short in comparison.The only thing I'd put against the game so far is despite playing it fairly casually inbetween work is I've already beaten it lmao, I feel like the NSMB games weren't quite this short? Obv there's a lot more to do but I feel like I reached the end a lot quicker than I was expecting and I don't think I rushed things that much.