- Pronouns
- He/Him
Finally managed to finish FE Engage. When I say "finish", I mean the story. There's 11 Paralogues, 5 Divine Paralogues, and all 6 Xenologues I haven't done. But I'm done with the game for now. I might return to clean up in the lead-up to the next FE.
Engage has me torn. As far as gameplay goes, I mostly liked what I saw. The last few chapters dragged on forever, though, with endless reinforcements that only served to drag it out longer, and I just wanted to be done with it, which is never a good sign. Mostly just rushed for the objective and preyed I'd have enough units left to finish it off.
Don't get me started on whatever that story is supposed to be, because I feel it doesn't even work all that well as an anniversary throwaway Avengers-style affair.
God, the fucking reinforcements coming from 360° ... man.
It's like IS asked themselves "How could we add challenge?!" and instead of "better mission design" they took inspiraton from the most "difficult" FEH maps and said "ENDLESS REINFORCEMENTS!".
And the insult on this injury is that they're not giving any notable EXP or other reward, like the skillpoints you need for skill inheritence from the Rings.
They simply exist to piss you off.
Personally, i'm also not too hot on Engages missions/chapters. The maps are promising, with some annoying stuff that should never return ... at least not in the amount like in Engage.
That's why i hope the next new mainline FE game is done with KT together again.
Having three (actually 4) routes ended up hurting the game in terms of maps and mission design, but i feel like KT brought in better ideas than what Engage had.
For example, i like the Battalion system more than the Engage Rings. They never felt like they made units broken and were limited in use, but they definitely helped edging out a victory for fights that your unit would've lost without them.