It does help that the scope wasn't as big as Smash 4 (No Trophies, character customizations, various extra modes, etc.)I didn't realize they had even LESS space to work with than Smash 4 and still got everything in
that is some insane compression skills
I wouldn't say having 89 characters and over 100 stages is a smaller scope. Most of the team thought he was insane when it was first proposedIt does help that the scope wasn't as big as Smash 4 (No Trophies, character customizations, various extra modes, etc.)
But yeah it was a big undertaking regardless.
then why does sakurai keep saying that he doesn't know what the next smash game will be
“It isn’t a matter of ‘if the next game has 50 characters, that’ll be enough.’ There is a certain charm to games that have huge casts of playable characters, but they tend to have issues with game balance and it becomes very difficult to fine-tune each character and have them all feel distinctive…. In terms of quantity, we’ve probably already reached the limit of what’s feasible. I think a change of direction may be what’s needed.”
Sakurai was playing dumb about Ultimate after Smash 4 even though he was already working on it at the time. Can't take anything he says on that front at face value
"Look at all my major past accomplishments, each one I thought were more insurmountable than the last, yet here's how we miraculously managed to pull them all off in the end. Anyway, bringing back Kid Icarus Uprising? Another Smash Bros. game that can somehow follow up on Ultimate? Now that's truly impossible, unthinkable for reals this time. I'm completely in the dark as to what the future holds for Smash. Oh and here's the story of that one time Nintendo announced a new Smash completely without my prior knowledge."
It's feasible that this man is actually being totally honest, but I know how his ego works at this point, I can not help but feel like it's all building to something.
Spoiler culture is one thing sure, but it's very much a simplified take on the issue. For one, Smash Bros. isn't a story driven game, so it's easier to accept a compromise like this. On top of that, Smash Bros. budgets are already crazy so instead of putting that money toward prolonged narrative cutscenes that are fairly limiting, it's probably wiser to spend that instead on these fighter reveal trailers that aren't limited to a cohesive narrative and can tell their own crossover stories with humor and drama. SSE was also extremely difficult to put together; they had to construct a narrative with 30+ protagonists, multiple of which had to be awkwardly forced into the plot after the fact since they were late additions into the game or almost didn't make the cut. Not only that but a lot of work on the game was already outsourced, which requires insane amounts of coordination. Nowadays Smash has roster counts going into the 80+ range, no one is insane enough to tackle that kind of feat.
Also Subspace was kind of shit so if it's one or the other I'll take the fighter reveal trailers.
Sounds like shit. If I play a crossover game that has a storyline in it, I'd expect my favorite characters to be properly represented, not this pick-and-mix solution.You don't need to include every character in the single player though, just have a story mode focused on 10-15 characters.
Mario
Sonic
Peach
Pikachu
Link
Zelda
Ganondorf
Bowser
Mewtwo
Pit
Palutena
Ganondorf/Bowswer/Mewtwo are the villains, Pit/Palutena/Sonic/Zelda do the talking, the others do the reacting and cool stuff needed.
Occasionally, while Nintendo has been developing new hardware, they've asked me to make suggestions about possible functionality. Since the GameCube's development and my time designing Smash Bros Melee, There is a suggestion I've made several times regarding the controller.
...Damn, I kinda want that now lolI want a scroll wheel.
Nintendo have shown how well they preserved their archives, so it's not that surprising, still it is great nonetheless.I'm shocked these have survived so well over the years.