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Monster Hunter Rise hits 10 million sold, Sunbreak reaches 2 million
Double-digit status achieved!
gonintendo.com
The latter has been out for just 5 days, so it is selling at a very fast pace.
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We know that by September 2021, the game had sold 7,5 millions copies on Switch alone. I don't think they ever gave a sales breakdown after PC release, just global sales updates.Wonder what the breakdown is
We know that by September 2021, the game had sold 7,5 millions copies on Switch alone. I don't think they ever gave a sales breakdown after PC release, just global sales updates.
This also counts Rise+Sunbreak copies in Japan alone we are talking about 200k+ units extra.So the 50% off sale during June gave them 1 million new players.
Less than 2m, it has sold 2.3m since PC launch and the 10m number includes Rise+Sunbreak Switch physical copies and new Switch copies of the game , I think 1.5m ish is a better estimateI honestly expected PC to do a bit better sales wise (going by the guestimates re: Switch version sales, Rise PC is at max looking at roughly 2m units sold, right?).
World sold 5.7 million-ish (on PC) as of late 2020 according to the Capcom leak if I remember correctly, and do correct me if I'm wrong. Important to note that both World and Iceborne came out 6 months late on PC though so it makes direct comparisons between Sunbreak and IB a bit difficult.How many copies of World + Iceborne were sold on PC?
World sold 5.7 million-ish (on PC) as of late 2020 according to the Capcom leak if I remember correctly, and do correct me if I'm wrong. Important to note that both World and Iceborne came out 6 months late on PC though.
Edited my post, I meant when comparing the expansions mostly.Well Rise also released around 7 months after the Switch version.
Before the expansion release World was charting higher than Rise when it comes to daily players. It’s just that Rise style of game isnt probably as likeable as World oneMaybe the novelty of Monster Hunter wore off in the PC gaming space, after World was the first Monster Hunter game that also was released in the west (I think the other Monster Hunter PC games were only released in east asia).
Maybe the novelty of Monster Hunter wore off in the PC gaming space, after World was the first Monster Hunter game that also was released in the west (I think the other Monster Hunter PC games were only released in east asia).
Games don't need the best of graphics to do well on PC but in this case Rise is a graphically less impressive game than the similar game in the same series that PC players already have played. It's natural that that would affect it. I also think that being yet another late release hurts it even more than it did World because the "hype" dies and again, in Rise's case people already had MH so the curiosity probably couldn't maintain the hype as much as with World's release. All things considered, I think Rise's performance on PC is good.Some might point towards the differences between World & Rise, with both being on PC, and that the tech side especially made Rise less attractive. I'll say, though, that, based on my experience with the PC gaming landscape, I expected the PC market to be more diverse and thus more open to diverse MH offerings, if you will.
I think we'll need to see how MHW2 fares, also depending on its release circumstances (late port again? Pricing? Etc.) If that one does super well on PC again, after World was so well received and Rise only okay-ish (on the PC side of things), then it might be fair to say that PC folks indeed don't enjoy Rise as much as World.pd: Want to add that these are great numbers for Rise btw, MH:W was an anomly when it comes to sales of a late port
Rise is a game made with portability in mind and much less "AAA cinematic adventure" than MH W. The fact it didn't had cross-save was also a bummer for PC community, as hindered migration from Switch to PC. Not to say Rise doesn't has it's place on PC, but its understanble why it isn't as played as World, despite the better gameplay.Before the expansion release World was charting higher than Rise when it comes to daily players. It’s just that Rise style of game isnt probably as likeable as World one
So maybe a big part of PC gamers just prefer more "realistic" and "serious" games.
A big IMO at the end.
Than why do you think the sales of Rise are not as good as the sales of World on PC?Yeah, a big imo.
A reason a lot of indie successes starts up on PC is because PC is so diverse. Lots of PC gamers are into non-serious and quirky/experimental games.
Are those PC sales just on the base game or did Capcom include expansion sales as well.World sold 5.7 million-ish (on PC) as of late 2020 according to the Capcom leak if I remember correctly, and do correct me if I'm wrong. Important to note that both World and Iceborne came out 6 months late on PC though so it makes direct comparisons between Sunbreak and IB a bit difficult.
Super happy to see MH as a whole just break out this much.
This isn’t true at all. The high-end tech chasers are a minority; PC gamers have always been the ones most likely to experiment with a variety of genres.So maybe a big part of PC gamers just prefer more "realistic" and "serious" games.
We can only theorize, but possibly 1) MH: World has the novelty of being the first MH on PC, so a lot of interested onlookers would have jumped in there 2) lack of cross-save hampers migration/double dipping of Switch owners 3) most MH players have already formed their communities and built their armor sets in World and aren’t quite ready to move on and 4)MH: World is supposedly more cinematic and maybe in this particular case the kind of PC gamer that’s attracted to MH is the graphics hound kind.Than why do you think the sales of Rise are not as good as the sales of World on PC?
Than why do you think the sales of Rise are not as good as the sales of World on PC?
I actually expected the graphics aspect to be offset to some degree by the fact that Rise has lower required specs, meaning more people with old/lower end hardware would get the chance to jump in compared to World, which in fact wasn't the easiest game to run on PC.It's natural that that would affect it
Rise is basically identical in that regard, though, or which QoL features are you thinking of that Rise is missing compared to World?is better for newcomers due to it's quality of life features.
We can only theorize, but possibly 1) MH: World has the novelty of being the first MH on PC, so a lot of interested onlookers would have jumped in there 2) lack of cross-save hampers migration/double dipping of Switch owners 3) most MH players have already formed their communities and built their armor sets in World and aren’t quite ready to move on and 4)MH: World is supposedly more cinematic and maybe in this particular case the kind of PC gamer that’s attracted to MH is the graphics hound kind.
There’s also the reality that late ports usually sell significantly less, and in this regard MH:W was an anomaly.
The newer and better looking would contradict the point that meatbag made:Because of World looks newer and better and is better for newcomers due to it's quality of life features.
This isn’t true at all. The high-end tech chasers are a minority; PC gamers have always been the ones most likely to experiment with a variety of genres.
It's really just this, MH was the first game in the franchise readily available on PC and it happened to be a genre that resonates with the audience so a lot of people tried it out. A good chunk of those might have found out they don't like it or had their fill for now and skipped out on Rise. I don't think it's that complicated.This isn’t true at all. The high-end tech chasers are a minority; PC gamers have always been the ones most likely to experiment with a variety of genres.
We can only theorize, but possibly 1) MH: World has the novelty of being the first MH on PC, so a lot of interested onlookers would have jumped in there 2) lack of cross-save hampers migration/double dipping of Switch owners 3) most MH players have already formed their communities and built their armor sets in World and aren’t quite ready to move on and 4)MH: World is supposedly more cinematic and maybe in this particular case the kind of PC gamer that’s attracted to MH is the graphics hound kind.
There’s also the reality that late ports usually sell significantly less, and in this regard MH:W was an anomaly.
Rise is basically identical in that regard, though, or which QoL features are you thinking of that Rise is missing compared to World?
With the improved map/Cohoot, they're kind of irrelevant.Scoutflies.
As someone who has turned their map off and is immensely enjoying the shit of climbing to high places to manually scan for the target....Scoutflies.
With the improved map/Cohoot, they're kind of irrelevant.
I think so too. Unless Sony ups the ante(which I doubt, they didn't for Street Fighter) I don't see how Capcom delay launches a PC version. Their PC revenue is skyrocketing right now and have never been more healthy as a publisher on Steam.The next Monster Hunter mainline game will not be a late port for PC, SFVI already wasnt it seems now Capcom x Sony relationships are more marketing deals than exclusives (RE8/RE4R).
Looks like scoutflies replace paintballs? In Monster Hunter Rise monsters are always visible on map, once you encounter them they're always identified and there's no paintballs in the game. Or does them serve another purpose?Scoutflies.
I mean, this can be said about any QOL improvement. I'm sure there are also people who find it more immersive or fun not having access to your inventory or meals in the field, having to stockpile pickaxes, paintballs, hot/cold drinks, etc.From a purely functional standpoint? Yeah, its are vastly more efficient and functional for finding the target than scout flies.
From an engagement standpoint? I can definitely see how people can have more fun not using the fastest most accurate method of finding the target.
Anecdotal, but many of my friends that play Monster Hunter on PC complained about how much of a step down graphically Rise was over World. They still bought it, but I wouldn't be surprised if many others skipped for that reason. Unfortunately even in this day and age, people still see simpler visuals and think simpler experienceI honestly expected PC to do a bit better sales wise (going by the guestimates re: Switch version sales, Rise PC is at max looking at roughly 2m units sold, right?).
Some might point towards the differences between World & Rise, with both being on PC, and that the tech side especially made Rise less attractive. I'll say, though, that, based on my experience with the PC gaming landscape, I expected the PC market to be more diverse and thus more open to diverse MH offerings, if you will.
Not sure I articulated too well what I'm trying to say, haha, but I'm on the go, so sorry for any confusion I might cause. I'd be interested to know what others make of these PC numbers.
I mean, this can be said about any QOL improvement. I'm sure there are also people who find it more immersive or fun not having access to your inventory or meals in the field, having to stockpile pickaxes, paintballs, hot/cold drinks, etc.
Anecdotal, but many of my friends that play Monster Hunter on PC complained about how much of a step down graphically Rise was over World. They still bought it, but I wouldn't be surprised if many others skipped for that reason. Unfortunately even in this day and age, people still see simpler visuals and think simpler experience
Just talking about base Rise. No idea what they're doing for SunbreakIf your friends are using dlss, it is currently butchering the games hair(fin) related visuals and animation, making the game look much worse, at a much much cleaner resolution.