A cross-gen port makes even more sense now that the release of Totk on the current Switch shows that the size of Xenoblade Chronicles X is not really an obstacle anymore. Since the game already exists in HD, there's no need to even rework the assets, the bulk of the work will be to rethink the interface designed for the Wii U.I don't think there's any evidence that indicates it is happening, but I also wouldn't give up on it. We could be looking at another 3 to 4 years from now before the next new Xenoblade title is ready, so doing a cross-gen port of X would be one way of keeping the series active (like XBC 1 getting a remaster midway between 2 and 3 releasing). It'd be less resource intensive than a new game, and Monolith Soft balanced the remaster of XBC 1 with development of XBC 3, so it's not as if an X port would hold up the next mainline game.
For me, X is a good candidate to turn up in the next few years. I suspect Nintendo are looking carefully at the handful of remaining Wii U titles for options to keep consistent software support chugging along as they transition to new hardware and close out Switch's life over the next few years, and I don't see why X would be excluded from that.
don't fucking bother then. if the solution is to strip XCX of it's identity, I rather they don't touch it to appease the folks who got the shit they wanted 3 times, with bonusesHot take: for a xcx de get rid of the character creator and give the mc a definite design,name and voice
EDIT: but keep the choice of gender
I like this better than what we had, but what I'd do (even if it's completely implausible) is leave the created character in, just switch the focus to Elma. You play as Elma, you find the created character in a pod at the start (just like normal), but the focus just... stays with Elma. And the created character is a squad member. Lots of main story cutscenes could remain pretty much as they are, lol. Elma is the main character of lots of them.Hot take: for a xcx de get rid of the character creator and give the mc a definite design,name and voice
EDIT: but keep the choice of gender
Just replace Cross with Yelv, much easier to doHot take: for a xcx de get rid of the character creator and give the mc a definite design,name and voice
EDIT: but keep the choice of gender
Action game is hopefully closing in on completion, 2024 feels optimistic but I don't think it'll be late in 2025What do we see first and when? XCX DE, Action Game or XC Warriors?
Hopefully they epilogue that shit and give them more character or somethingX had a cool fucking world with neat lore and a lot of interesting worldbuilding involving all the different alien species.
It's so weird that the main story sucks but the side quests have tons of good shit. I'm usually okay with silent protags but Cross sucked.
X is by far my favorite in the franchise and I don't view the custom character as part of its identity at all lol (nor its online components for that matter). I do think it's a completely unreasonable amount of work to change that though
Yeah because why would it be that?It would be crazy if that action game was xenosaga reimagining à la ff7r
because of the xeno dlcYeah because why would it be that?
That would be kinda lame. I want to see monolith soft do something entirely newIt would be crazy if that action game was xenosaga reimagining à la ff7r
Xenoblade Chronicles Y(a dags)I want xenoblade 4 to have aussie voices. Change it up a bit.
Glimmer, Mio and ??? game is coming. Believe.A sort of reboot for XCX is definitely possible and it would be cool to finally get some resolution for that particular story.
Still betting that Monolith will eventually release a sequel for XC2 itself, especially considering how Future Redeemed paid more respect for the original XC than anything else (which makes sense considering it was the beginning of this saga after all but again, the ending of XC3 teased a lot of what could happen in XC2 after its conclusion).
Nah the monolith action game isn't xenosaga related. In the recruitment page with the infamous concept art the job description states "An ambitious new project aimed at a global audience and different from Monolith Soft's brand image". And Xenosaga is very very closely related with monolith softs brand image. The bandai game was also a job listing from last year while the monolith one was from 2017 originally. Making a link even more unlikely.We will see, hopefully soon-ish. Bandai namco is also supposedly working on an action game for nintendo, right? What IF it's not kid icarus, but a collaboration with monolith?That would be so dope. They have experience in arpgs. Now I'm going to live in a fantasy land dreaming od xenosaga until next announcement from monolith.
I wouldn't mind a Warriors game that wasn't exactly a "Warriors" game.
Something closer to Persona 5: Strikers, Age of Calamity, and Three Hopes. Taking more from the series it is crossing over with.
Something in the "new" reunited Earth in the post-credits of Future Redeemed, depending on the timing of the reunification, would be perfect for having all characters from all 3 games (that survived) at once, maximizing the playable characters these games like to have.
I would prefer something more narrative-driven like the above "crossover" games that actually "matter" (as much as a crossover game can). Something like an in-between for this "arc" of Xenoblade and whatever is next. Maybe a new XenoNoun?
I actually noticed a while back that the jobs listed on the Zelda recruitment and the action game recruitment are exactly the same.So TotK credits are partially out and there's good news and bad news.
The bad news is that this is the "action game" that Andrzej Zamoyski was working on. Well it's great for him lol. Hiroshi Ando worked on it too.
The good news is that none of the absent staff I mentioned in the Future Redeemed post are here except for maybe Shigekazu Yamada and Mamoru Ohta, as the full credits haven't been posted on Kyoto Report yet.
I actually noticed a while back that the jobs listed on the Zelda recruitment and the action game recruitment are exactly the same.
So TotK credits are partially out and there's good news and bad news.
The bad news is that this is the "action game" that Andrzej Zamoyski was working on. Well it's great for him lol. Hiroshi Ando worked on it too.
The good news is that none of the absent staff I mentioned in the Future Redeemed post are here except for maybe Shigekazu Yamada and Mamoru Ohta, as the full credits haven't been posted on Kyoto Report yet.
A new ad for someone to work on an action game went up last month.I actually noticed a while back that the jobs listed on the Zelda recruitment and the action game recruitment are exactly the same.
if Monolith Soft doesn't have enough technical artists or managers for one project, that doesn't mean they have enough for another. it would be weirder if they didn't overlapI actually noticed a while back that the jobs listed on the Zelda recruitment and the action game recruitment are exactly the same.
I remember the ad. I'm just saying the listings on monolith's website are identical. I'm still hoping the action game existsI wonder if Zamoyski worked on both an action game and Zelda? He joined Monolith Soft in 2018, which is when the studio split into its current structure (production group 1 for Xenoblade, pg 2 for Zelda and maybe a new IP), but he lists his work on 'action game for Nintendo Switch' work as starting in January 2021.
edit - my bad, apparently I can't read. Zamoyski was at Square Enix 2018 to 2020, joined Monolith Soft in January 2021.
There's also the more recent action game hiring call, which was mid-April (though I'm not sure why I'm reminding you, I'm pretty sure you posted it!).
A new ad for someone to work on an action game went up last month.
it most likely does. Zelda doesn't fit their descriptions in some of their ads, and they publicly admitted to be working on Zelda, making secrecy redundant. the ex-fable guy, if he's not on for just one game, is probably still on the action gameI remember the ad. I'm just saying the listings on monolith's website are identical. I'm still hoping the action game exists
Yeah I think someone brought that up a while ago, but maybe it was just a general set of jobs.I actually noticed a while back that the jobs listed on the Zelda recruitment and the action game recruitment are exactly the same.
after being heavily involved with two Zelda games, it's to be expectedMonolith Soft admitted to working on Zelda before Nintendo told people the sequel was in-development. Woopsie.
hopefullyWell, I think we will eat Xeno-rpg-goodness forever then!
Do you have a link to that post?So TotK credits are partially out and there's good news and bad news.
The bad news is that this is the "action game" that Andrzej Zamoyski was working on. Well it's great for him lol. Hiroshi Ando worked on it too.
The good news is that none of the absent staff I mentioned in the Future Redeemed post are here except for maybe Shigekazu Yamada and Mamoru Ohta, as the full credits haven't been posted on Kyoto Report yet.
Do you have a link to that post?
Sorri, I meant this: "The good news is that none of the absent staff I mentioned in the Future Redeemed post are here"The Legend of Zelda: Tears of the Kingdom - Kyoto Report
kyoto-report.wikidot.com
Sorri, I meant this: "The good news is that none of the absent staff I mentioned in the Future Redeemed post are here"
Xenoblade Chronicles: Future Redeemed credits (no voice actors/localization/cutscene/music production)
Xenoblade 3: Future Redeemed - Kyoto Report
kyoto-report.wikidot.com
Directors were Masahiro Iwamoto from Monolith and Yuki Sakamoto from EPD. As was already known, series director Koh Kojima was not involved (even as a producer) and has only received a Special Thanks credit alongside Shigekazu Yamada (Xenoblade DE Producer/Planning Lead). Koji Hayashi has seemingly been promoted to producer.
Some other notable staff absences from the base game include Mamoru Ohta (Scenario/Cinematics), Makoto Shimamoto (Planner), Yuichiro Sumita (Planner), and Kanae Nakayama (Planner). There are probably more.