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StarTopic Monolith Soft Development and Speculation |ST|

There is still hope for the new action IP. Honne has to be doing something. Monolith recruited staff the other day and TotK was already finished and unless they surprise with a Xenoblade expansion, Zelda isn't going to need a new UI design. And the job offer was not for Xenoblade.

And all these people who appear in the credits do not have to have spent 6 years working on Zelda.
I mean, there's hope for any new game from monolith, it doesn't mean that it will be a new action IP.
 
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It must be an action game because two weeks ago they launched the job offer, which we know is not for Xenoblade (they refer to Xenoblade in another way) or for Zelda (the game was already finished).

We'll see what happens. In the end, neither Xenoblade 3 nor TOTK have settled the Honne mystery.
 
It must be an action game because two weeks ago they launched the job offer, which we know is not for Xenoblade (they refer to Xenoblade in another way) or for Zelda (the game was already finished).

We'll see what happens. In the end, neither Xenoblade 3 nor TOTK have settled the Honne mystery.

hasn't Monolith helped with franchises other than Zelda in the past as well? aside from the possibility of something like a Zelda DLC that job offer could also easily be for some other support project entirely, or hell maybe they're just preemptively staffing up for the next Zelda game after TotK or something

people are far too quick in general to use stuff like this as proof for stuff
 
hasn't Monolith helped with franchises other than Zelda in the past? aside from the possibility of something like a Zelda DLC that job offer could also easily be for some other support project entirely

Monolith Kyoto have assisted on series like Pikmin, Animal Crossing and Splatoon; but this position is for Tokyo so we can safely rule that out.
 
hasn't Monolith helped with franchises other than Zelda in the past as well? aside from the possibility of something like a Zelda DLC that job offer could also easily be for some other support project entirely, or hell maybe they're just preemptively staffing up for the next Zelda game after TotK or something

people are far too quick in general to use stuff like this as proof for stuff
they're listed in the OP btw if you're ever really unsure
 
It must be an action game because two weeks ago they launched the job offer, which we know is not for Xenoblade (they refer to Xenoblade in another way) or for Zelda (the game was already finished).

We'll see what happens. In the end, neither Xenoblade 3 nor TOTK have settled the Honne mystery.
Already working on BotW3 which is secretly Soma Bringer 2, obviously. 😎
 
Taking another glance through the TotK credits, this doesn't seem too out of line with what we had expected? Monolith Soft did put about twice as many people on TotK as they did on BotW, though the increase still isn't proportional to the studio's recent growth. For BotW, we know that Monolith Soft staff worked on the game between 2015 and 2016, and while we don't know timeframes for what people were doing for TotK, a number of artists worked on both TotK and Xenoblade during the past several years, so not all of the staff have been working exclusively on TotK. Some of that is because Monolith Soft had to grow in order to reach its staff counts, but there does still appear to be a significant contingent unaccounted for.
 
Sorry for the roller coaster but those 2 contractors worked on monolith game for 3 years and it was not xenoblade 3 or TOTK,they only got a special thanks for TOTK

The monolith section of the special thanks is quite massive

Daiki Tsuneyama
Eri Morimoto
Erina Masuzawa
Hideki Tanaka
Hiroki Nara
Hiroyuki Kubota
Jo Morita
Kango Hokama
Kazuma Ichimiya
Kazune Kasuya
Kei Watanabe
Mariko Tsuchiya
Masahiro Takei
Masaki Tanaka
Naoki Hirai
Naoya Tamura
Norihiro Takami
Saeko Kawahara
Shinji Koide
Shuhei Arai
Shun Tamamori
Shuta Miyahara
Tadahiro Usuda
Taiyo Suezaki
Takafumi Hori
Takahiro Kawashima
Taku Yamada
Takumi Koresawa
Tatsuro Mikami
Tetsuya Amabiki
Tomoki Inaba
Toru Honbu
Wataru Inata
Wataru Katsuo
Yasunori Nakagawa
Yu Ohashi
Yuichiro Tsumita
Yuji Takemura
Yuki Kuwano
Yuta Kobayashi
Yutaro Nishida

Monolith Contractors
Ayaka Ando
Arashi Matsuoka
Dongryong Min
Hiroyoshi Osawa
Hiroyuki Soga
Kazuki Kitahara
Kiyoshi Kunimori
Kunio Aoki
Masaru Nishimura
Toshihisa Nikaido
Sachie Yamaguchi
Sakio Inoue
Shotaro Ohno
Takehiro Imai
Toyoharu Moriyama
Yusuke Ogawa
Ryota Sasaki


The blue names worked on Xenoblade 3 , the red left the studio
TOTK + Xenoblade 3 i counted around 220,its less than we expected but theres some staff that worked on neither


I need to remember there was an action game cancelled in 2016,so its not like they havent tried making other projects
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Shingo Kawabata produced Xenoblade X and his next credit was TOTK, thats a 8 year gap beetween games,if theres another project he is probably in involved somehow considering he directed Soma Bringer
 
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Sorry for the roller coaster but those 2 contractors worked on monolith game for 3 years and it was not xenoblade 3 or TOTK,they only got a special thanks for TOTK

The monolith section of the special thanks is quite massive

Daiki Tsuneyama
Eri Morimoto
Erina Masuzawa
Hideki Tanaka
Hiroki Nara
Hiroyuki Kubota
Jo Morita
Kango Hokama
Kazuma Ichimiya
Kazune Kasuya
Kei Watanabe
Mariko Tsuchiya
Masahiro Takei
Masaki Tanaka
Naoki Hirai
Naoya Tamura
Norihiro Takami
Saeko Kawahara
Shinji Koide
Shuhei Arai
Shun Tamamori
Shuta Miyahara
Tadahiro Usuda
Taiyo Suezaki
Takafumi Hori
Takahiro Kawashima
Taku Yamada
Takumi Koresawa
Tatsuro Mikami
Tetsuya Amabiki
Tomoki Inaba
Toru Honbu
Wataru Inata
Wataru Katsuo
Yasunori Nakagawa
Yu Ohashi
Yuichiro Tsumita
Yuji Takemura
Yuki Kuwano
Yuta Kobayashi
Yutaro Nishida

Monolith Contractors
Ayaka Ando
Arashi Matsuoka
Dongryong Min
Hiroyoshi Osawa
Hiroyuki Soga
Kazuki Kitahara
Kiyoshi Kunimori
Kunio Aoki
Masaru Nishimura
Toshihisa Nikaido
Sachie Yamaguchi
Sakio Inoue
Shotaro Ohno
Takehiro Imai
Toyoharu Moriyama
Yusuke Ogawa
Ryota Sasaki


The blue names worked on Xenoblade 3 , the red left the studio
TOTK + Xenoblade 3 i counted around 220,its less than we expected but theres some staff that worked on neither
220 including special thanks?
 
Then there is only the mystery of Honne and the two employees from your previous post who have worked on something and what is unknown.

Too short staffed for a Honne project, unless they've been going TOTK there as they finished Zelda and have outsourced more.

Would the Xeno1 HD employees have joined him or maybe they were deciding the future of Xenoblade after 3?
 
Good catch. Jun Kuramoto worked on Future Redeemed (which is kind of weird since he didn't work on the base game) but the Yamada and the programmers didn't.
It is interesting that the aforementioned programmers weren't working on XC3. As far as we know, Koh Kojima is just starting work on XC4, so they wouldn't be on that. Could've started another remake, perhaps, or they're doing general R&D.

We also haven't seen much of anything from Tadashi Nomura, who was said to be running the Osaki office a few years back. He produced XCX and XC1, but Hagiwara produced XCs 2 and 3. Nomura got Special Thanks on BotW and TotK, but otherwise hasn't shown up since XCX. Maybe he's just been doing all the hiring, but it is notable.

The extent of the Special Thanks on TotK is unusual, particularly with all of the Monolith Soft people. I wonder if that lends credence to the idea that development on other games, including another Monolith Soft project, was disrupted due to the need to put out Zelda fires. It would make sense for TotK followed by XC3 to take precedence over a secret third thing.
 
DIRECTOR
Hidemaro Fujibayashi

ASSISTANT DIRECTOR
Yuya Sato

GAME DESIGN
Yohei Fujino
Yasutaka Takeuchi
Mari Shirakawa
Kotaro Hiromatsu
Naoki Mori
Naoya Yamamoto
Ryuju Maeno
Kazuhiro Hosoi
Ryusuke Niitani
Kazunori Maejima
Junshi Jodai
Jordan Amaro
Jonghoon Park
HokWai Ng
Keiichiro Omura
Tetsuya Yamaura
Shinichiro Biwasaka
Tomo Oyama (Nintendo Contractor)
Dai Takasuka (Nintendo Contractor)
Takafumi Okawa (Nintendo Contractor)
Ayaki Miyagi (Nintendo Contractor)
Jun Yoshioka (Nintendo Contractor)
Kazuhide Kawamura (Nintendo Contractor)
Saburo Tateno (Nintendo Contractor)
Chika Amemiya (Nintendo Contractor)
Daiki Ito (Monolith Soft)
Fumiya Obata (Monolith Soft)
Hiroshi Ando (Monolith Soft)
Kengo Yuasa (Monolith Soft)
Kenta Takiguchi (Monolith Soft)
Kohei Sato (Monolith Soft)
Naoto Murakami (Monolith Soft)
Saina Omatsu (Monolith Soft)
Saori Kometani (Monolith Soft)
Takafumi Uechi (Monolith Soft)
Toshikazu Tsuruoka (Monolith Soft)
Yuka Ogaki (Monolith Soft)
Yuki Nakamura (Monolith Soft)
Yuri Kurihara (Monolith Soft)
Yuumi Shiraki (Monolith Soft)
Andrzej Zamoyski (Monolith Soft)
Takuya Nakamura (Monolith Soft)
Toshikazu Onodera (Monolith Soft)
Takahito Sekimoto (Monolith Soft)
Yuma Hashimoto (Monolith Soft)
Hiromi Takahashi (Monolith Soft)
Makoto Fujisaki (Monolith Soft)
Makoto Yodawara (Monolith Soft)
Maya Katsurashima (Monolith Soft)
Akihito Toda (Freelancer)

TECHNICAL DIRECTOR
Takuhiro Dohta

PROGRAMMING DIRECTOR
Takahiro Okuda

PROGRAMMING LEAD
Yuichiro Okamura
Katsuhisa Sato
Shigetoshi Kitayama
Yuya Tokaji
Takuma Deguchi

PLAYER PROGRAMMING
Haruki Sato

BATTLE SYSTEM ARCHITECT
Corey Bunnell

ENEMY PROGRAMMING
Shoya Masuji
Hiroki Ishida
Hiroki Nakamura
Nobuyuki Shinma
Daisuke Imoto
Hirotake Sawaguchi
Jumpei Itatsu
Kota Saito
Kota Tamaoki
Ryoma Seita
Yosuke Sakooka
Junya Okamoto
Yuki Hashizume
Daiki Kimura
Shinya Osaki
Hiroyuki Kira
Minoru Hamaura
Toshiyuki Doi
Naonari Fukumoto
Yukihiro Kanamaru
Takuma Fukui
Heita Fukuyama
Takahiro Isokane
Osamu Higuchi
Kenji Matsutani
Yoshitaka Takeshita
Hiromichi Miyake

OBJECT PROGRAMMING
Akira Furukawa
Haruya Uematsu

NPC PROGRAMMING
Masato Orishige
Takashi Kuboki
Fumi Konishi
Masayuki Kawabata
Szeki Wong
Nobuhiro Sumiyoshi

EVENT PROGRAMMING
Hiroki Taguchi
Yoshimitsu Yamada
Naoto Takahashi

PHYSICS PROGRAMMING
Takahiro Takayama
Naoki Fukada
Yuji Demura
Yufei Zheng

ANIMATION SYSTEM PROGRAMMING
Satoru Osako
Philippe Phothisane (N.E.R.D)

AI NAVIGATION PROGRAMMING
Yosuke Sakai

UI PROGRAMMING
Tadashi Sakamoto
Naomi Iga
Miku Shimizu

TERRAIN PROGRAMMING
Tomohisa Saito
Sébastien Guido (N.E.R.D)
Mirolyub Radoslavov Hristov (N.E.R.D)

ENVIRONMENT PROGRAMMING
Atsushi Asakura

GRAPHICS PROGRAMMING
Takanori Nishino
Daisuke Shimizu
Wataru Mori
Yuki Kaji

VFX PROGRAMMING
Nao Ueda
Mengyang Wang

SOUND PROGRAMMING
Junya Osada
Masafumi Kawamura
Kota Wada
Takumi Sekino
Shun Hayami
Ryosuke Kawakatsu
Koichi Sato

SYSTEM PROGRAMMING
Ryosuke Funaki
Hiroyuki Taniwa

TOOL DEVELOPMENT SUPERVISOR
Ryota Maruko

GAME TOOL DEVELOPMENT
Shozo Hidaka
Yasuhiro Tokunaga
Shota Watanabe
Takahiro Miyagawa
Ryotaro Sato

LEVEL EDITOR DEVELOPMENT
Go Mimura
Yasushi Ebisawa
Toyoki Kataoka
Masaki Muto
Takahiro Matsuda

PIPELINE ENGINEERING
Kazuya Sumaki

TECHNICAL ARTIST
Yoshiyuki Sawada
Shuma Toyama
Ikuko Matsumoto (Monolith Soft)
Takahiro Matsuzawa (Monolith Soft)
Moe Miura (Monolith Soft)
Olarn Bantukul (Monolith Soft)

QA ENGINEERING
Takuma Oiso
Shoka Ochi
Yuki Yamada
Masaki Ikeno
Naoki Ishiyama

LOCALIZATION TOOL DEVELOPMENT
Hitoshi Kanetani
Yoji Okudera

WEB TOOL DEVELOPMENT
Yoshihiko Sakuraba
Takeshi Ishida

INFRASTRUCTURE ENGINEERING
Kenichi Hirose
Ryuichi Kawamata
Isamu Endo
Ryota Jinguji

PROGRAMMING SUPPORT
Koichi Kyuma
Kazuma Takahashi
Yukihiro Wakigami
Yuta Yamamoto
Chihei Kawamura
Yuma Sakata
Yusuke Toda
Kentaro Nagasawa
Tabi Morinaga

ART DIRECTOR
Satoru Takizawa

SENIOR LEAD ARTIST

LANDSCAPE
Manabu Takehara

CHARACTER
Aya Shida
Manabu Hiraoka
Hirohito Shinoda

ENEMY
Takafumi Kiuchi

ANIMATION
Takehisa Taketoshi

VFX
Junki Ikeuchi

UI
Daigo Shimizu

ENVIRONMENT / LIGHTING
Yasuhiro Takao

LEAD ARTIST

LANDSCAPE
Yohei Izumi
Hirotada Miyatake
Kazue Kaneoka
Kazuyuki Endo
Mareki Hosokawa
Bungo Takahashi (Monolith Soft)
Satoko Iwase (Monolith Soft)

CHARACTER
Rina Honda
Yutaro Sakai
Hiroki Omote (Monolith Soft)

ANIMATION
Nobuhiko Okayasu (Monolith Soft)

PRODUCTION
Tetsuya Taniyama (Monolith Soft)

VFX
Makoto Ota
Keita Kondo (Monolith Soft)

LANDSCAPE / TECHNICAL
Shunichi Shirai

CHARACTER RIGGING
Shikou Yamaue

TECHNICAL ANIMATION
Takayuki Yanagisawa

LANDSCAPE ART
Shoko Naka
Karon Shiihara
Kanae Hamagishi
Shintaro Sasaki
Masato Amma
Kana Ichigaya
Haruna Noda
Ryota Iwai
Minami Akao
Hirofumi Orita
Koichi Miura (Nintendo Contractor)
Ryo Inomata (Nintendo Contractor)
Hajime Itou (Nintendo Contractor)
Hitomi Matsuta (Nintendo Contractor)
Taiki Mitsuishi (Nintendo Contractor)
Hiroyuki Yagi (Nintendo Contractor)
Yukari Kitada (Nintendo Contractor)
Jun Kitaoka (Monolith Soft)
Shinji Yato (Monolith Soft)
Akari Iwakiri (Monolith Soft)
Ayumi Yamazaki (Monolith Soft)
Makiko Nihari (Monolith Soft)
Rika Aoki (Monolith Soft)
Tadatsugu Motomiya (Monolith Soft)
Takafumi Shimotamari (Monolith Soft)
Masato Adachi (Monolith Soft)
Rie Motonari (Monolith Soft)
Toshiyuki Hashimoto (Monolith Soft)

CHARACTER ART
Riki Kobayashi
Makoto Tada
Shuichi Murata (Monolith Soft)
Ayano Oshimi (Monolith Soft)

ENEMY ART
Taro Nonaka
Hiroyuki Morishima
Takuma Tokita
Tatsuo Oshima (Monolith Soft)
Erika Shinoda (Monolith Soft)
Tokuhiro Yumoto (Monolith Soft)

CHARACTER ACTION
Shungo Suzuki
Teruaki Takahashi
Seiichi Hishinuma (Monolith Soft)
Shinya Moriyasu (Monolith Soft)

ENEMY ACTION
Hiroyasu Sato (Monolith Soft)
William Iamazi Ferro (Monolith Soft)

PRODUCTION ART

Masafumi Naito (Monolith Soft)
Shota Takizawa (Monolith Soft)
Takeshi Okui (Monolith Soft)
Kenta Sakai (Monolith Soft)
Koh Arai (Monolith Soft)
Moe Igarashi (Monolith Soft)
Shunsuke Tateishi (Monolith Soft)
Yukiko Maruyama (Monolith Soft)
Aya Kamijima
Ayaka Hoshino
Yuki Urushibata
Makiko Yamamoto
Miho Mashimo
Yumiko Kawabe
JianHao Cai
Atsuko Kato
Motohiro Sasaki
Mariko Hirokane
Tomoko Fuwa

VFX DESIGN
Kojiro Inoue
Kyosuke Kashima
Hiroshi Ueda
Junya Hiramatsu
Syusaku Chiba (Monolith Soft)
Taiki Yamanaka (Monolith Soft)
Yosuke Nakashima (Monolith Soft)
Yuki Ishikawa (Monolith Soft)
Shoya Miyagi (Monolith Soft)
Taiki Nakayama (Monolith Soft)
Naoyuki Imanaka (Monolith Soft)

UI DESIGN
Naoki Nishimura
Chiharu Takabayashi
Yuki Hazama

LANDSCAPE MODELING
Akinobu Yamakawa (Monolith Soft)
Ayaka Sugimoto (Monolith Soft)
Fumiya Ito (Monolith Soft)
Kana Yamamoto (Monolith Soft)
Kanako Uno (Monolith Soft)
Kaori Shoji (Monolith Soft)
Hiroaki Todo (Monolith Soft)
Mai Yuguchi (Monolith Soft)
Mayu Sato (Monolith Soft)
Natsuo Komatsubara (Monolith Soft)
Ryunosuke Ogami (Monolith Soft)
Satoko Nishio (Monolith Soft)
Shinya Gima (Monolith Soft)
Shota Akita (Monolith Soft)
Takaaki Koido (Monolith Soft)
Takamasa Yamaguchi (Monolith Soft)
Tomomi Hampton (Monolith Soft)
Tomoyo Yamanaka (Monolith Soft)
Yuhei Iwasa (Monolith Soft)
Yuria Hamada (Monolith Soft)
Keihan Fujii (Monolith Soft)
Tatsuya Yasukawa
Tomoe Suzuki
Tatsuya Morita
Yasuhiro Oda
Eri Tominaga
Masahiko Toda
Aika Matsuzawa
Hazuki Nara
Umi Tominaga
Hideaki Fujisawa
Pansi Syu
Tomo Hasegawa
Fang Gao
Yukinobu Wakata
Kosei Hatanaka
Yusuke Hasegawa
Koji Tanaka
Kengo Matsuoka
Ririka Arakaki
Misa Yamaguchi
Taiki Kimura
Lushia Ishibashi
Yuichiro Takao
Kohei Hisamatsu
Yusuke Amaduki
Yu Takeuchi
Junko Takeda
Yuki Muto
Shiori Watanabe
Hideaki Kato
Kazumasa Kawamoto
Tomomichi Higashi
Mari Oguchi
Rina Kaburagi
Kazuyuki Hagiya
Yuri Suga
Davina Midori Hendroff
Kazuma Yamagishi
Yuri Kawaguchi
Akari Otsuki
Yuki Ariyoshi
Koki Fukumoto
Naoki Wakui
Takumi Nishiki
Noriko Mogi
Akina Hori
Kanta Sugiura
Jika Ou
Tungyu Yang
Mayuko Miyazaki
Kaito Furutani
Ryota Shida
Isabel Faccini Borjas
Mitsuya Yokoi
Tatsuya Endo
Yasuo Horikawa
Takanori Nakaide
Mitsuhiro Ohmori
Takahiro Honma
Kohei Kikuchi
Shun Koganemaru
Akira Honda
Kanako Iwasaki
Yosuke Nagata
Yuma Sakaguchi
Daiki Moroi
Takashi Tatezawa
Sho Kondo
Yoshiaki Ichikawa
Chihiro Jinbo
Kohei Magome

CHARACTER MODELING
Atsushi Domoto (Monolith Soft)
Haruka Izutsu
Mari Nohara
Natsuki Teraoka
Shiori Kidera
Takuya Yusa
Shoichi Sugano
Tan Boh Sheh
Haruka Koizumi
Mayu Miyajima
Mai Hasegawa
Mariko Matsumoto
Chihiro Yamakawa
Reizyuu Ou
Yasutaka Inoue
Yuka Nozaki
Toshiya Tomita
Ramu Kato
Honami Morizane

GAMEPLAY ANIMATION
Masumi Senoo (Monolith Soft)
Yuko Morise (Monolith Soft)
Jean-Baptiste Bongrand (Monolith Soft)
Gomez Aristides (Monolith Soft)
Daisuke Matsuoka
Yukiko Yoneyama
Shun Miyagawa
Takashi Suzuki
Tomonari Wakiyama
Reimi Kubota
Naohiro Endo

PARAGLIDER ART
Yuka Nagai
Ryoko Morita

ARTWORK
Bolin Chen
Jyunichi Usui
Sota Kagino
Yuki Shimizu

ART TEAM SUPPORT
Ryuji Kobayashi
Keijiro Inoue
Yoshiyuki Oyama

CINEMATIC DIRECTOR
Daisuke Nobori

ASSISTANT CINEMATIC DIRECTOR
Hiroki Hirano
Tomoe Aratani
Kengo Inoue (Monolith Soft)
Daiki Hayashidani (Monolith Soft)

CINEMATIC STORYBOARD ART
Takashi Sano
Junichi Yamamoto
Yosuke Kubo
Akira Iwamoto

CINEMATIC STORYBOARD ANIMATION
Kousuke Iwanaga
Nobuhiro Mutou
Tatsuya Murakami
Shin Ogasawara
Yuki Yonemori

CINEMATIC STORYBOARD EDITOR
Ichiro Chaen
Hideki Imaizumi

CINEMATIC DESIGN
Shigeki Yoshida
Jumpei Akasaka
Yunju Cho
Hideaki Abe
Yo Kurazono
Ayahiko Azuma
Sanggi Byune
Michiko Muto (Monolith Soft)
Mikako Miura (Monolith Soft)
Nami Shimura (Monolith Soft)
Yuji Sato (Monolith Soft)
Daisuke Shimizu (Monolith Soft)

CINEMATIC ANIMATION
Miwa Takahashi
Ryunoshin Ikeda
Shota Kubo
Taiga Hasegawa
Sayaka Iguchi
Erika Nishihara
Kazuya Sato
Yasuhide Hino
Shohei Hara
Ryuichi Tsurunosono
Yumi Ooka
Yutaka Sonoda
Osamu Sasaki
Yuki Izumi
Rei Hiromoto
Hiroaki Fujimoto
Tadashi Chiba
Yuji Ogawa
Kaname Uchida
Yuki Kokubo
Yoori Kim
Yuki Matsumoto
Akiko Nishino
Yuki Shinozaki
Kosuke Araki
Atsushi Takahashi
Qiuchen Wang
Yuji Ogiwara
Aya Nagano
Wei Ting Lin
Saki Hamakawa
Takahiko Ehara
Kota Shinohara
Keisuke Nakashima
Takeshi Yajima
Masahito Honda
Norimasa Ohata
Motosuke Kuroda
Toshiki Kawashima
Atsushi Yamaki
Yuki Koizumi
Raut Amit
Najafian Nasser
Zhang Ben
Suguru Tanaka
Kimihiro Ueno
Hiroyuki Okuyama
Satoshi Negishi
Hirotoki Inomata
Nagisa Miyagawa

MOTION CAPTURE COORDINATOR
Yoshio Miyaki

MOTION CAPTURE ACTOR
Masahiro Kuranuki
Naomi Taniyama
Keigo Kitamura
Yoshino Imamura

MOTION CAPTURE OPERATOR
Kazuhiko Watanabe
Kouki Koshita
Ami Kurita
Tatsuya Saito
Risa Arakawa
Chie Kashiwabara
Yusuke Saheki
Kento Katsuma

MOTION CAPTURE ASSISTANT
Daisuke Kobayashi
Yuji Sato
Chieri Ishimaru

SOUND DIRECTOR
Hajime Wakai

MUSIC
Manaka Kataoka
Maasa Miyoshi
Masato Ohashi
Tsukasa Usui

SOUND DESIGN
Mitsutoshi Kodama
Yohei Miyagawa
Isami Yoshida
Takahiro Nosho
Yuki Tsuji
Riyu Tamura
Takuro Yasuda
Tomoyasu Taka

Eiji Nakamura
Chiharu Minekawa
Hiroki Taniguchi
Shotaro Arakawa
Yasushi Inomata

JAPANESE VOICE
Kengo Takanashi
Yu Shimamura
Kousuke Takaguchi
Riki Kagami
Yuhko Kaida
Tamiyo Nonaka
Ayano Shibuya
Osamu Hosoi
Natsuki Mori
Miyuki Kobori
Kousuke Oonishi
Arisa Sakuraba
Noboru Yamaguchi
Kouji Takeda
Mayu Isshiki
Rei Shimoda
Hideaki Nonaka
Serika Hiromatsu
Atsuyoshi Miyazaki
Showko Tsuda
Miho Hino
Ayumi Yonemaru
Yukiko Monden
Natsuki Aikawa
Mai Kawabata
Takuya Masumoto
Yuka Maruyama
Yukiko Mizuochi
Ryo Iwasaki
Yoshimasa Kawata
Wakana Sube
Daichi Hayashi
Satoru Inoue
Tsuguo Mogami
Sayaka Aida
Mari Hagai
Go Shinomiya
Kyoko Yamaguchi
Haruka Shimizu
Chie Horikoshi
Nikray Farahnaz
Kazuhiro Fusegawa
Kensuke Tamura
Iho Matsukubo
Toshihiro Okubo
Aki Unone

TECHNICAL SUPPORT
Yoshito Yasuda
Mitsuo Iwamoto
Masahiro Takeguchi
Shogo Takaki
Hideaki Hirose
Takehiro Yoshida
Kazutaka Toya
Hirofumi Furusawa
Hiroki Takamatsu
Masatoshi Murakami
Masayoshi Inoue
Shinji Yamada
Sho Kuramochi
Yoshinori Yamazoe

TESTING
Yasunori Shibayama
Narimasa Hakodate
Rina Uramoto
Akitoshi Taniguchi
Aimi Ayashiro
Masahiro Hara
Hisashi Takizaki
Riwa Kunitake
Shingo Adachi
Kaoru Ishiyama
Naoki Inoue
Shohei Ueno
Hayato Ono
Yuko Kadosaka
Nao Kawasaki
Taishi Kanchi
Ryota Kimura
Sakie Kondo
Kanta Sawai
Yuichi Shimoda
Naoya Takechi
Kota Nagame
Daisuke Nishikawa
Saki Fujihara
Masaki Furukawa
Hayato Horiuchi
Emiko Yanai
Ayaka Yamane
Ryohei Otani
Tomoaki Tatsumi
Kazuhito Nagahara
Shunsuke Muneyasu
Takeshi Ikeda
Kazehiko Furuta
Masaki Mori
Akane Terashima
Nobuya Kato
Asuka Sakai
Kaman Chui
Sachi Morito
Hiroki Nachi
Orsolya Karolyi
Haruka Sliwinski
Katherine Simpson
Shinichiro Takahashi
Hideyuki Yoneda
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Long post. 😅

Seems like Monolith Soft staff were once again mostly involved in the level design and art direction departments. Not 100% sure, but I think I spotted some artists who pulled double duty on Xenoblade 3 and TOTK, too.

That means they have a decent number of programmers and designers that… probably aren’t doing anything right now, which is a little weird. We’ll have to see what the BK Remastered credits look like to see where they might have gone (or maybe they helped out on some other Nintendo projects? IDK.)

At any rate, even if they haven’t been doing the Action Game™️ for the past 5 and a half years (it was always a long shot… 😔) they’re clearly working on something else. Whether it’s Baten Kaitos, Xenoblade 4/X2/Y/Versus/“We Put KOS-MOS In This One” or a whole new IP, God only knows. We don’t know what that UI action game design contract was for, anyway, but right now I’m leaning towards something Xenoblade-flavoured.

Finally, the way Honne is credited in this combined with the number of art staffers makes me wonder if maybe the “Special Thanks” credit means he oversees Monolith Tokyo’s PG2 art team now or something. Would be disappointing if so (I want him to make something new, dammit!) but at the very least it means he’s thriving at the company.
 
I kinda put my eggs into one basket and got excited about the idea of an action game made by monolith (fav developer) and now that the dream is likely dead I'm just a little bummed... nothing too serious lol. But you are right, they are working on something new. Maybe we see it alongside nintendo's next gen system
Dunno if it'll help you, but my glass-half-full take is "The Monolith action game exists, and it turns out to be the sequel to the top game on Switch."
 
Was tri-ace involved in Xenoblade 3 at all? I was rethinking about this today, and I guess if there is a possibility of "something else" being made at Monolith, it could be a situation like Xenoblade 2 where tri-ace and others are heavily involved.
 
Dunno if it'll help you, but my glass-half-full take is "The Monolith action game exists, and it turns out to be the sequel to the top game on Switch."
I agree, xenoblade chronicles 3 is the top game on switch XD
 
Was tri-ace involved in Xenoblade 3 at all? I was rethinking about this today, and I guess if there is a possibility of "something else" being made at Monolith, it could be a situation like Xenoblade 2 where tri-ace and others are heavily involved.
They weren't, though I don't believe their involvement on XCs X or 2 qualifies as heavy, at least in comparison to other outsourced companies. They had about ten people listed in XC2's credits for graphics support.
 
Was tri-ace involved in Xenoblade 3 at all? I was rethinking about this today, and I guess if there is a possibility of "something else" being made at Monolith, it could be a situation like Xenoblade 2 where tri-ace and others are heavily involved.
I don't think tri-Ace was in XC3's credits, but a lot of other support studios were in XC3's credits similar to XCX and XC2.

For the record I'm not sure if tri-Ace on their own were heavily involved in the games. They had 6 staff credited on XCX and 10 staff credited on XC2.
 
They weren't, though I don't believe their involvement on XCs X or 2 qualifies as heavy, at least in comparison to other outsourced companies. They had about ten people listed in XC2's credits for graphics support.
Ah I couldn't remember the break down there, I was thinking that it was a larger portion of tri-ace involved.
 
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I don't understand why people lost hope in the action game when on the recruitment page it clearly says it is in production.
This one is for Zelda:
And the one for Xenoblade (production01) no longer exists (it was deleted in January 2022, just before the announcement of Xenoblade 3):
I would say that Monolith Soft's action game is their most ambitious project and will be released on Nintendo's next console (in 2024).
 
Long post. 😅

Seems like Monolith Soft staff were once again mostly involved in the level design and art direction departments. Not 100% sure, but I think I spotted some artists who pulled double duty on Xenoblade 3 and TOTK, too.

That means they have a decent number of programmers and designers that… probably aren’t doing anything right now, which is a little weird. We’ll have to see what the BK Remastered credits look like to see where they might have gone (or maybe they helped out on some other Nintendo projects? IDK.)

At any rate, even if they haven’t been doing the Action Game™️ for the past 5 and a half years (it was always a long shot… 😔) they’re clearly working on something else. Whether it’s Baten Kaitos, Xenoblade 4/X2/Y/Versus/“We Put KOS-MOS In This One” or a whole new IP, God only knows. We don’t know what that UI action game design contract was for, anyway, but right now I’m leaning towards something Xenoblade-flavoured.

Finally, the way Honne is credited in this combined with the number of art staffers makes me wonder if maybe the “Special Thanks” credit means he oversees Monolith Tokyo’s PG2 art team now or something. Would be disappointing if so (I want him to make something new, dammit!) but at the very least it means he’s thriving at the company.
you're not gonna see MLS staff like programmers in the Baten Kaitso project that Bamco is doing without any direct Nintendo involvement (Bamco is publishing this, they're not even using Nintendo's voice localization for BKO). I don't see them doing anything other than supervision on a project like that. Definitely nothing that requires programming staff and the like.

I would say that Monolith Soft's action game is their most ambitious project and will be released on Nintendo's next console (in 2024).
that's quite a huge chasm between not randomly assuming the "action game" project doesn't exist/is dead and "action game is their most ambitious project"
 
you're not gonna see MLS staff like programmers in the Baten Kaitso project that Bamco is doing without any direct Nintendo involvement (Bamco is publishing this, they're not even using Nintendo's voice localization for BKO). I don't see them doing anything other than supervision on a project like that. Definitely nothing that requires programming staff and the like.

I was thinking of a new Baten Kaitos game, actually. Honne’s been raring to do one since Literally Forever, so it wouldn’t surprise me if the BK remasters are some sort of test run for a potential Baten Kaitos 3. I’m not counting on it, though, TBH; like I said, I think any new project from Monolith Soft ATM is probably going to be whatever’s next for Xenoblade.

I would say that Monolith Soft's action game is their most ambitious project and will be released on Nintendo's next console (in 2024).

Eeeehhhhhh… I’m still kind of skeptical? I think we’ll just have to wait and see for this one, but if no original IP from Monolith Soft shows up in the next 2-and-a-half years, I’m gonna feel pretty confident in saying this was never A Thing.

That said… the hiring calls were definitely not ones related to the roles that Monolith devs took on TOTK. I distinctly remember combat designers and programmers being included in the notices, and if TOTK’s credits are anything to go off of EPD handled most of that themselves. Whether there’s actually a new IP in development, they’re taking even more of a lead on Zelda Redacted, or those devs were taken on to plan the future of the Xenoblade series, only time will tell. For now, I’m cautiously pessimistic about the action game’s existence, but I don’t know if I can count it out of the running just yet.
 
I was thinking of a new Baten Kaitos game, actually. Honne’s been raring to do one since Literally Forever, so it wouldn’t surprise me if the BK remasters are some sort of test run for a potential Baten Kaitos 3. I’m not counting on it, though, TBH; like I said, I think any new project from Monolith Soft ATM is probably going to be whatever’s next for Xenoblade.
Based on the apparent situation with the BK remasters, I guess I could see it working something like Bayonetta where Bamco will have rights to the first two games and Nintendo would have the rights to the potential 3rd game. Maybe Honne and a small team and Monolith partner with Banco and the dev that is working on the remasters or something. I do see Nintendo's copyright on the BK remaster site, so they must not be entirely divorced from the releases. Seems like a long shot though. Feels like Nintendo/Monolith would be more significantly involved if it was intended to be that level of revival.
 
I was thinking of a new Baten Kaitos game, actually. Honne’s been raring to do one since Literally Forever, so it wouldn’t surprise me if the BK remasters are some sort of test run for a potential Baten Kaitos 3. I’m not counting on it, though, TBH; like I said, I think any new project from Monolith Soft ATM is probably going to be whatever’s next for Xenoblade.

I can't see any reason for Monolith Soft to be working on a Baten Kaitos 3. Tri-Crescendo was the lead developer on BK, Nintendo is not publishing the BK Remasters, and another developer is porting the remasters.
 
I was thinking of a new Baten Kaitos game, actually. Honne’s been raring to do one since Literally Forever, so it wouldn’t surprise me if the BK remasters are some sort of test run for a potential Baten Kaitos 3. I’m not counting on it, though, TBH; like I said, I think any new project from Monolith Soft ATM is probably going to be whatever’s next for Xenoblade.



Eeeehhhhhh… I’m still kind of skeptical? I think we’ll just have to wait and see for this one, but if no original IP from Monolith Soft shows up in the next 2-and-a-half years, I’m gonna feel pretty confident in saying this was never A Thing.

That said… the hiring calls were definitely not ones related to the roles that Monolith devs took on TOTK. I distinctly remember combat designers and programmers being included in the notices, and if TOTK’s credits are anything to go off of EPD handled most of that themselves. Whether there’s actually a new IP in development, they’re taking even more of a lead on Zelda Redacted, or those devs were taken on to plan the future of the Xenoblade series, only time will tell. For now, I’m cautiously pessimistic about the action game’s existence, but I don’t know if I can count it out of the running just yet.
Well, they were the ones who said it is an ambitious project:



And it has to be veeeeery ambitious if they are still making it; otherwise, the recruitment page would be removed and would not be changed to "production".
 
And it has to be veeeeery ambitious if they are still making it; otherwise, the recruitment page would be removed and would not be changed to "production".
that (the "veeeeeery" part) is you reading into things. the level of ambition has nothing to do with the timeframe here. they were heavily involved on Zelda and were making their latest flagship IP game + expansions.
 
that (the "veeeeeery" part) is you reading into things. the level of ambition has nothing to do with the timeframe here. they were heavily involved on Zelda and were making their latest flagship IP game + expansions.
If it was another studio then I would have my doubts, but we are talking about Monolith Soft. If they created the recruitment page for the action game in 2017, it means it was in development for over 5 years because they can't create a recruitment page for something and freeze the project. It also means that Nintendo gave them the OK for the project before they put up the recruitment page and possibly it was planned from the beginning as a new IP for Nintendo's upcoming hardware; that's why it was named as "special" and now that we are close to the release of Nintendo's new hardware it changed to "production".

If Monolith Soft says they are making an ambitious game, it means they are making a veeeeeery ambitious game; because their normal games are ambitious.
 
Well, they were the ones who said it is an ambitious project:



And it has to be veeeeery ambitious if they are still making it; otherwise, the recruitment page would be removed and would not be changed to "production".

The "differs from brand image" part is exciting to me
 
I can't see any reason for Monolith Soft to be working on a Baten Kaitos 3. Tri-Crescendo was the lead developer on BK, Nintendo is not publishing the BK Remasters, and another developer is porting the remasters.

Tri-Crescendo were the programmers and battle and sound designers (and helped out with some of the modelling as well), but the producers, other designers and directors (except for Hatsushiba) were all Monolith Soft. It was definitely a co-production through and through.

Tri-Crescendo doesn’t seem to have been up to much of anything lately (I heard they maybe helped out with developing Tales of Arise?) so I’m sure they could be up to help out on a BK3. Would take some of the stress off Monolith, at any rate. God only knows if Honne’s up for it, though; it’s not like he’s been up to much of anything lately either, and for all I know that’s the way Nintendo likes it. (Friggin’ administrative roles…)
 
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nobody focusing on the important news
 
nobody focusing on the important news
between this and the sony japan studios dissolvement, monolith got some great talent
 
nobody focusing on the important news

It makes me happy whenever I see a former Alpha Dream employee still working with Nintendo in some fashion.
 
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They were much more involved in this game than botw,working on enemy/npc/event programming,technical art,special effects,all things they didnt touch on botw,this was one the reasons for the action game speculation because they were hiring action game programmers and had no involvement with botw programming
 
They have yet to remove any hiring call art from their site lol....
 


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