Long post.
Seems like Monolith Soft staff were once again mostly involved in the level design and art direction departments. Not 100% sure, but I think I spotted some artists who pulled double duty on Xenoblade 3 and TOTK, too.
That means they have a decent number of programmers and designers that… probably aren’t doing anything right now, which is a little weird. We’ll have to see what the BK Remastered credits look like to see where they might have gone (or maybe they helped out on some other Nintendo projects? IDK.)
At any rate, even if they haven’t been doing the Action Game
![Trade mark :tm: ™️](https://cdn.jsdelivr.net/joypixels/assets/7.0/png/unicode/64/2122.png)
for the past 5 and a half years (it was always a long shot…
![Pensive face :pensive: 😔](https://cdn.jsdelivr.net/joypixels/assets/7.0/png/unicode/64/1f614.png)
) they’re clearly working on
something else. Whether it’s Baten Kaitos, Xenoblade 4/X2/Y/Versus/“We Put KOS-MOS In This One” or a whole new IP, God only knows. We don’t know what that UI action game design contract was for, anyway, but right now I’m leaning towards something Xenoblade-flavoured.
Finally, the way Honne is credited in this combined with the number of art staffers makes me wonder if maybe the “Special Thanks” credit means he oversees Monolith Tokyo’s PG2 art team now or something. Would be disappointing if so (I want him to make something new, dammit!) but at the very least it means he’s thriving at the company.