Dread is definitely one of the Metroid games of all time.
I think decades later, Super is still the barometer of 2D Metroid. Every game since then, for better or worse, has lived in its shadow. That's not necessarily a bad thing. Dread comes the closest to Super IMO, but there is still a noticeable gap. It's the kind of game that just makes such a strong impression it's hard for me to imagine a game following in its footsteps surpassing it unless they took a radically different approach. All that said, it's still a really good game with a lot to enjoy. Samus' movement options are amazing, and more than any other Metroid title, by endgame you really do feel like a superhero. Level design is solid, and the story was interesting. Raven Beak was a fun villain and I'd be cool with seeing him again. And speaking as someone who found Samus Returns 3D bloated and tedious to the point of stopping halfway through, Dread is a
massive improvement in just about every regard. Pacing and combat are sooooo much better. MS gets a Most Improved award there. Overall I had a really fun time with this game and consider it a worthy addition to my Switch collection.
That said, in terms of gameplay, I can think of two major issues here, both related to boss battles. I'm not against a good challenge in a game by any means, even though tough-as-nails battles are not usually what I look for in Metroid. Some boss battles in Dread I really enjoyed, some were a frustrating test of endurance. For me it basically comes down to this: you can give me a tanky boss with tons of health that takes forever to die, or you can give me a boss battle that has extended periods of invulnerability where you have to keep dodging until you can hit them again. Raven Beak's first and third phases are actually fantastic in this regard; you can hit him at almost any point in the boss battle and he doesn't take too much to go down. In that regard it reminds me of a classic Mega Man battle. The second phase... not only is he super tanky, but he has that attack where he shoots his beam in a 360 degree angle that just wastes time as you jump around. I felt similar with the boss with all the tentacles, towards the end I was dodging constantly until I could get a counter due to running out of missiles.
The second issue is how often the game reuses boss encounters, both the Chozo soldiers and the EMMI. The concept of the EMMI is interesting (there was more of Fusion's DNA in this game than I anticipated), but the general formula remaining the same with some tweaks means as the game goes on those sections are more likely to be a drag than tense or interesting. I think both of these issues though are tied to the developers desperately not wanting this game to be less than 10 hours as to justify its retail price while also reusing assets; I don't think these reused boss battles were bad in a vacuum, but it definitely spoke to a game that was perhaps stretched a bit thin in terms of development.
A third minor gameplay issue is you have so many moves, in the heat of battle it can be difficult to remember which button does which. The option to remap these would have been nice.
Moving on, there are two aesthetic issues that probably everyone knows about, the environments and the music. While the game's environments did get more varied as they went on (I especially love the frozen over sections), at the start you're in a lot of drab metallic areas. I still think Super Metroid's biodiversity is unmatched as far as 2D Metroid goes. And as for the music... everyone knows the problems there, but I never thought the music was
bad, just not particularly memorable. I did like
Artaria III, and there's probably other tracks I'd enjoy if I pulled them up, but yeah, definitely one of the weaker soundtracks in the series. Hopefully they take this criticism to heart. I'd like to see Kenji Yamamoto come back but I dunno what he's doing these days.
To close this out on a more positive note... like I said, I think MS had a really tough task here. Not only did they have to make the first brand new 2D Metroid in two decades, it was also a major flagship Switch release (not a late life 3DS remake that could be mostly ignored) as well as the game that would be a lot of people's first Metroid. They had to hit a balance of pleasing both old and new fans, and honestly for the most part I would say they succeeded. In a way it's a game that's both ambitious for Metroid and also plays it kind of safe, but I think that's a good thing. 2D Metroid needed to be re-established not just within its own series, but as a game worthy of being released on Nintendo's mainline consoles (since we only got portable games after the SNES), and with Dread's success I'm very confident we will continue to see more going forward. (I sure hope so as this is how I play Metroid at all!) I'm definitely looking forward to Metroid 6 and am optimistic they can address the issues in Dread.
How I'd rank the 2D Metroid games I've played to completion:
Super: S
Dread: A-
Zero Mission: B+
Fusion: B
Return Of Samus (GB): B-
Also can we get that sick ass Metroid Suit as an alt in Smash please