the explained combat in the live stream. it's persona-ass turn-based combatWhat exactly am I seeing when I see what looks like action gameplay? Is that just how the turnbased combat is presented?
the explained combat in the live stream. it's persona-ass turn-based combatWhat exactly am I seeing when I see what looks like action gameplay? Is that just how the turnbased combat is presented?
What exactly am I seeing when I see what looks like action gameplay? Is that just how the turnbased combat is presented?
I presume it was an attempt to further differentiate it from P5, seeing as how this game is using its engine.The action combat is just for underleveled or weak enemies, it seems kind of pointless and a huge waste of dev resources.
I presume it was an attempt to further differentiate it from P5, seeing as how this game is using its engine.
If it means anything, I believe SMTV:V is going to be the last time a rerelease like this that happen. Midori slightly confirmed it, but generally Atlus seems to be moving away from the "enhanced rerelease" thing.
You can mop up weaker enemies through action combat, not exactly a new concept to jrpgs but they fleshed it out a bit more here.What exactly am I seeing when I see what looks like action gameplay? Is that just how the turnbased combat is presented?
It’s a cool way to streamline lower level encounters without just auto-winning like with Ryuji’s ability in P5. I really like the ideaYou can mop up weaker enemies through action combat, not exactly a new concept to jrpgs but they fleshed it out a bit more here.
It's odd for the former Persona team, but not every Atlus game needs to have dating. And there still might be romance as part of the story.In the Q&A they mentioned that there is no romance options with the bonds. Which did not expect since your goal is gather followers, running a political campaign, so that might have been odd.
Blasting through weak enemies with traditional turn based combat seems kind of pointless and huge waste of player resourcesThe action combat is just for underleveled or weak enemies, it seems kind of pointless and a huge waste of dev resources.
Blasting through weak enemies with traditional turn based combat seems kind of pointless and huge waste of player resources
Their approach to turn based system is the most fun system ever (for me) but it still becomes tedious to grind in fights that are not stimulatingNot if you are good enough at designing turn based systems to make the encounters fun.
But I guess that’s too hard for P Studio so they can waste years on an action system instead, lol.
Even the best turn based combat systems get grindy and tedious with low level encounters. There’s a reason why streamlining such battles has become a fairly commonplace QoL feature.Not if you are good enough at designing turn based systems to make the encounters fun.
But I guess that’s too hard for P Studio so they can waste years on an action system instead, lol.
Complaining about Atlus being bad at designing turn-based combat systems is certainly a takeNot if you are good enough at designing turn based systems to make the encounters fun.
But I guess that’s too hard for P Studio so they can waste years on an action system instead, lol.
A very old quality of life trick in the RPG game is not the sign of being bad at designing encounters what in the world are you talking aboutNot if you are good enough at designing turn based systems to make the encounters fun.
But I guess that’s too hard for P Studio so they can waste years on an action system instead, lol.
I'm genuinely curious what RPG you think handles this better. Having played a number of RPGs, the only handlings of this dilemma I've really loved are Earthbound (instant win!) and TOK (smash em and they be gone).Not if you are good enough at designing turn based systems to make the encounters fun.
But I guess that’s too hard for P Studio so they can waste years on an action system instead, lol.
The "Fast and Squad" name for the battle system is interesting (kinda boring) lol. I like how they are incorporating the scan feature with Fae Sight.Metaphor: ReFantazio details ‘Fast & Squad’ battle system, party formation, gauntlet runner, facilities, more
Publisher ATLUS and developer Studio Zero have released new information and screenshots for Metaphor: ReFantazio introducing the game’s “Fast & Squad” battle system, dungeons…www.gematsu.com
Not sure. They kinda look like Persona replacements matching the style of the setting. AndThe "Fast and Squad" name for the battle system is interesting (kinda boring) lol. I like how they are incorporating the scan feature with Fae Sight.
Also I wonder if the Archetypes were designed by a guest artist because they feel like from a different game (they remind me of monark).
By awakening Archetypes, the protagonists can transform into Archetypes during command battles if they have them equipped.
Not sure. They kinda look like Persona replacements matching the style of the setting. And
Tranforming protags, I'm not the only one who's reminded of Xeno 3 Ouroboros, right? Also Kuro no Kiseki.