Ball's in Xseed's court to prove me wrong. I'll happily stand corrected if they deliver.I would rather we not get into conspiracies about publishers here. Especially since all the publishers being discussed regularly support Switch.
Ball's in Xseed's court to prove me wrong. I'll happily stand corrected if they deliver.I would rather we not get into conspiracies about publishers here. Especially since all the publishers being discussed regularly support Switch.
Do you know that Xseed has actually been approached by any other publisher to license out the VA for Cold Steel 1/2 or that any other publisher has even approached Falcom to release them in the West using the localizations that Falcom owns? I'm not seeing any proof, just assumptions.Ball's in Xseed's court to prove me wrong. I'll happily stand corrected if they deliver.
Why would another publisher need to be involved for the Switch versions when Xseed themselves localized and published the Steam and PS4 versions? That's why I'm assuming it's on them to get the ball rolling for localization.Do you know that Xseed has actually been approached by any other publisher to license out the VA for Cold Steel 1/2 or that any other publisher has even approached Falcom to release them in the West using the localizations that Falcom owns? I'm not seeing any proof, just assumptions.
Why would another publisher need to be involved for the Switch versions when Xseed themselves localized and published the Steam and PS4 versions? That's why I'm assuming it's on them to get the ball rolling for localization.
What's your source for Falcom owning the localized text instead of Xseed?Because anyone can license the game from Falcom and license out the localization. Xseed doesn't need to be involved. Falcom owns the text localization and the games. The only grey area is the voiceover work for CS1/2.
Uno reverse, do you have evidence that Xseed has that level of control over their translation?What's your source for Falcom owning the localized text instead of Xseed?
I don't have any evidence either.Uno reverse, do you have evidence that Xseed has that level of control over their translation?
Mission accomplishedNot gonna lie, seeing this ST pop up on the front page so often got me back into the mood, so I started Cold Steel. Been a lot of fun so far. It’s impressive how the standard Trails gameplay loop can be retrofitted into so many different settings; bracers, police, and now school life.
Kai no Kiseki info from Famitsu
This confirms Kevin is finally back after we saw that screenshot.
Could you please spoiler tag this and point out that this is from the next entry Kai no Kiseki just in case?
Apologies.Could you please spoiler tag this and point out that this is from the next entry Kai no Kiseki just in case?
Edit: Thank you!
I enjoyed reading your thoughts. I think my favorite field study group is from Chapter 4.A few rambling thoughts now that I’m roughly halfway through Cold Steel (or at least I’m assuming so).
Unsurprisingly, I love it. Trails is already prime binging material for me; throw in a well written cast of school classmates and a country I’ve been dying to explore for 5 games now, and it’s an instant winner in my book.
Erebonia is easily my favorite setting yet. I’ll always love Liberl and Crossbell in equal measure, but Erebonia is the best of both worlds, maintaining the political intrigue on a much grander scale. The tension between the Noble and Reformist factions was already illustrated quite well in the Liberl and Crossbell games, but finally seeing it firsthand is really satisfying, especially in conjunction with the field studies.
Traveling through Liberl and learning about each region went a long way in establishing Trails’s fantastic worldbuilding, but the political conflicts within each region of Erebonia push that story loop even further, to great effect. It’s so easy to get attached to each region and its quirks; the quiet peace of Celdic, the sweeping plains of Nord, the bustling streets of Heimdallr, they all stand out from each other in a way that brilliantly illustrates how vast Erebonia is, and how each cultural fits into the underlying conflicts plaguing the country. The tech jump definitely helps too; Cold Steel isn’t exactly a looker of a game, but going full 3D really sells the differences between each place you visit. I’ll always have a soft spot for the isometric chibi style, but Nord and Heimdallr wouldn’t be remotely the same with that artstyle.
As mentioned before, I’m also impressed with the characterization of Class VII. The school setting had me a bit wary, but the core cast is really strong. They feel like genuine students in a big friend group, a dynamic that very few games have gotten right in my experience. They have their ups and downs, certain friendships can come and go, smaller cliques can form and disappear, a lot of it is reminiscent to my own experiences which is pretty neat.
Again though, it’s the field studies that really shine. Splitting the class in half helps keep things focused and lets some of the individual relationships grow in ways that probably wouldn’t have happened otherwise. The Chapter 2 group of Jusis/Machias/Emma/Fie in particular felt like a disaster waiting to happen, but the growth over the field study resulted in a kickass team with a ton of chemistry. That wouldn’t have happened if the full class was sent together each time. It’s very reminiscent of Sky 1, which is always a big plus in my book.
Not much else to say beyond that. The rest of the cast is decent but not overly standout (besides Sara, she’s amazing). Seeing Olivier and Lechter again is always a treat. Gameplay is as solid as ever; I kinda miss the old Orbment lines system, but the new one is still plenty satisfying. Wasn’t expecting the main antagonists to be the Erebonian terrorists in Azure, so that’s pretty neat. The Trade Conference was the best moment in all of Trails in my opinion, so I’ll happily take another perspective on it.
On a minor note, they still suck at writing romance. A lot of the same nonsense from Crossbell is here, particularly Rean’s evil sin of treating women like normal humans being misconstrued as flirting. It was dumb with Lloyd and it’s even dumber here. But my god, why does Elise like Rean too? Estelle/Joshua was already iffy, but at least that was justifiable given how late they met. Elise has known Rean as her brother for essentially her entire life. There should be no romance there. Bad Falcom
A few rambling thoughts now that I’m roughly halfway through Cold Steel (or at least I’m assuming so).
Unsurprisingly, I love it. Trails is already prime binging material for me; throw in a well written cast of school classmates and a country I’ve been dying to explore for 5 games now, and it’s an instant winner in my book.
Erebonia is easily my favorite setting yet. I’ll always love Liberl and Crossbell in equal measure, but Erebonia is the best of both worlds, maintaining the political intrigue on a much grander scale. The tension between the Noble and Reformist factions was already illustrated quite well in the Liberl and Crossbell games, but finally seeing it firsthand is really satisfying, especially in conjunction with the field studies.
Traveling through Liberl and learning about each region went a long way in establishing Trails’s fantastic worldbuilding, but the political conflicts within each region of Erebonia push that story loop even further, to great effect. It’s so easy to get attached to each region and its quirks; the quiet peace of Celdic, the sweeping plains of Nord, the bustling streets of Heimdallr, they all stand out from each other in a way that brilliantly illustrates how vast Erebonia is, and how each cultural fits into the underlying conflicts plaguing the country. The tech jump definitely helps too; Cold Steel isn’t exactly a looker of a game, but going full 3D really sells the differences between each place you visit. I’ll always have a soft spot for the isometric chibi style, but Nord and Heimdallr wouldn’t be remotely the same with that artstyle.
As mentioned before, I’m also impressed with the characterization of Class VII. The school setting had me a bit wary, but the core cast is really strong. They feel like genuine students in a big friend group, a dynamic that very few games have gotten right in my experience. They have their ups and downs, certain friendships can come and go, smaller cliques can form and disappear, a lot of it is reminiscent to my own experiences which is pretty neat.
Again though, it’s the field studies that really shine. Splitting the class in half helps keep things focused and lets some of the individual relationships grow in ways that probably wouldn’t have happened otherwise. The Chapter 2 group of Jusis/Machias/Emma/Fie in particular felt like a disaster waiting to happen, but the growth over the field study resulted in a kickass team with a ton of chemistry. That wouldn’t have happened if the full class was sent together each time. It’s very reminiscent of Sky 1, which is always a big plus in my book.
Not much else to say beyond that. The rest of the cast is decent but not overly standout (besides Sara, she’s amazing). Seeing Olivier and Lechter again is always a treat. Gameplay is as solid as ever; I kinda miss the old Orbment lines system, but the new one is still plenty satisfying. Wasn’t expecting the main antagonists to be the Erebonian terrorists in Azure, so that’s pretty neat. The Trade Conference was the best moment in all of Trails in my opinion, so I’ll happily take another perspective on it.
On a minor note, they still suck at writing romance. A lot of the same nonsense from Crossbell is here, particularly Rean’s evil sin of treating women like normal humans being misconstrued as flirting. It was dumb with Lloyd and it’s even dumber here. But my god, why does Elise like Rean too? Estelle/Joshua was already iffy, but at least that was justifiable given how late they met. Elise has known Rean as her brother for essentially her entire life. There should be no romance there. Bad Falcom
CS3 is my favorite Cold Steel game basically for the things you mentioned first. Such a refreshing experience after CS1 and 2So I've been continuing my Trails journey with Cold Steel 3 and I'm currently working through Chapter 3 so here's some thoughts so far:
So far this has been Cold Steel 1 but we've learned some lessons and it's better. I was a little worried it when I found out it was going to be back to the school formula but the west of Erebonia this time but they've managed to fix a lot of the issues I had with CS1
Yeah it follows the exact same structure of school stuff > field trip, they even found a way to put a recurring dungeon in like the old schoolhouse, but I'm enjoying it a lot more here for a variety of reasons.
The smaller main cast size - new Class VII consists of just 3 students to begin with, Juna, Kurt, and Altina with Ash and Musse transferring later to round it out to 5. The smaller tight-knit group makes it easier for them to have meaningful interactions with each other. There's one particularly great scene in Chapter 2 where Juna is curled up depressed in her bed after finding out what's been happening to Crossbell and Kurt and Altina stay behind to try and help her through stuff. It's just a really well done scene and something that og Class VII didn't have much of outside of Rean.
Speaking of Rean, moving him into the position of instructor has been really good. The position plays to his strengths of having a kind heart and looking out for others as well as being able to show off the experience he's gained since being thrust into the position of being the Empire's hero who stopped the Civil War. Being an instructor also allows for his students to have moments outside of him while also allowing them to come to him for advice and stuff. I do wish the stuff with him carrying out the Empire's orders with stuff like participating in the annexation of Crossbell and North Ambria was explored a bit better. I get that he's doing it to save and protect people and that he's not happy about following the orders but I wish there was more calling out that he's been helping to ruin lives as well by doing this. I kinda thought that was where Juna was heading when she had her outburst at him but that was quickly resolved by revealing Rean had saved her and her siblings when invading Crossbell. There was good stuff with Juna feeling conflicted towards Rean before that, like she was angry at him for his part in the occupation of Crossbell while realising that he's genuinely a good person who helps others but revealing that it was due to her not knowing how to thank him for saving her I felt kinda undermined where I thought they were going with it. Aside from that I have been enjoying Rean here and his struggles with his "ogre power" after what happened to him North Ambria. And I really like how much he's been helping Altina become more human after she's spent most of her life basically being a human shaped weapon only following orders without question.
Another plus this has over CS1 is that it takes place after a year and a half timeskip which means.... Returning characters from past arcs! Huge fan of seeing Tita and Agate come back and still looking out for each other. Randy being forced into an instructor position and dealing with it maturely has been great. Tio working with Alisa was a really nice surprise and seeing og Class VII go out into the world and finding careers is the type of growth I love. Also really like og Class VII coming in and helping against Ouroboros because they have more experience than new Class VII.
Speaking of Ouroboros, they help make the field trip finales feel more exciting. The Imperial Liberation Front in CS1 really lacked any threatening presence for me, especially after G went off to die in Azure, Ouroboros on the other hand are bringing out their own Aions based off what the saw in Crossbell which really ups the stakes. Their main aim right now seems to be test these Aions while they search for a way to take back their Phantasmal Blaze plan (I'm still not entirely sure what that is) from Osborne. Seeing Campanella return is cool and McBurn is just a force of oh Aidios this guy is powerful as heck. Shirley returning.... Yeah I really don't like her because of if you know, you know.
Also chapter 1 took us to Hamel and my gosh the feels when the music starts playing there. I had no idea that was going to be brought up again but it was a really important history lesson for the new Thors students to realise the truth about the stuff Erebonia has done in the past.
Another thing to touch upon is dead characters coming back. When I saw the Azure Siegfried in the little character opening they play at the beginning, I rolled my eyes because I knew immediately that was Crow (side note: Falcom please stop making only one left handed character, killing them off and then bringing them back the next game with a mask on like we're not going to immediately figure out who they are). Then in Chapter 1 they brought Rutger, Fie's old Jaeger boss, back from the dead as well and I'm like c'mon, what's the point in dying if people just keep coming back? After the Azure Siegfried showed up in Chapter 2 however, I did notice that both he and Rutger have transparent Divine Knights so I'm kinda thinking that they can bring people back from thr dead somehow, maybe by replacing their unique personality with the dead persons (like if Rean died he would replace Valimar to be brought back). If I'm right then that means Osborne probably has a Divine Knight too which would explain how he's alive despite Crow blowing a massive hole through his chest.
Anyways, I think I've rambled enough for now, basically I'm enjoying Cold Steel 3 and I'm excited to see where the story goes from here
This was so hype for me, one of those moments that I'm always a sucker forHere I was, ready to type up my thoughts, and then these crazy motherfuckers give me a Lloyd chapter in Crossbell? What the flying fuck?
I’ve been surprised by plenty of Trails plot twists in the past, but this is on another level. My interest shot up like twenty fold now, good shit Falcom. And bringing back one of the best battle themes in any JRPG? I’m on cloud nine right now.
This is pretty much how I felt about it, too. The civil war is oddly off-screen and kind of pointless, there are way too many unwinnable battles and “I was holding back” situations, along with another pet peeve of mine, being - why does nobody ever kill anyone? It’s always like “whelp we won, we could finish you off and save ourselves a world of problems later on, but nah, we’ll just let you go because… reasons?” It felt like most of the game was filler and trying to come up with reasons to revisit places so they could pad out the game length before getting to the only plot points that really matter at the end.And that's Cold Steel II wrapped up. While I still enjoyed my time with it quite a bit, it definitely clocks in as my least favorite Trails game so far, and the only one that I wouldn't say is a truly great game.
So that's that. Gonna take another Trails hibernation before I get into Cold Steel III, Cold Steel IV, and Reverie. Heard mixed things about IV but a lot of positivity for the other two, so I'm excited.
- I talked about this already with my Act 1 thoughts, but the "Civil War" barely matters at all throughout the whole game. Copying the Sky SC template of revisiting the same locations you went to in the previous game sounds really cool on paper if each is affected by the war in meaningful ways, but few of them actually are, and you hardly interact with the actual issues at hand in those locations anyway. The first half of the game is a glorified fetch quest, and the second half feels more like checking boxes of locations you haven't visited yet and characters you haven't seen again yet.
- On that note, the brunt of the game just lacks any sort of substance in general. I'm trying to draw up a list of characters that went through any sort of meaningful character development, and I'm drawing a blank. I guess Rean, but his character development was so drawn out that I hesitate to call it a positive, and even then once you're past the intermission he doesn't get much either. The little bursts of character development they do give out are so rushed and random too; Sara's in particular was egregiously bad, popping up out of nowhere and having absolutely nothing to do with anything else that was happening on that mission. Even the antagonists, while fairly complex, are pretty static through the game. Even Crow, who was perfectly poised for a character arc where he embraces his love for his classmates despite his self-imposed obligation as leader of the ILF. Nope, turns out he was like that from the get-go, so there was no need for that character development in the first place. Alright.
- The finale sequence was also kind of a joke. The whole "I was holding back the whole time" thing doesn't bother me a ton, but doing it three times in a row is silly. For McBurn? Sure, it'd be more disappointing if he didn't get that type of moment. But the other 4 did not need that at all, especially since there wasn't any reason to kill or apprehend them anyway (besides Bleublanc, but the Enforcers can just teleport away regardless). I guess it was nice to actually beat Crow, but that literally had to happen for the story to function.
- Of course, the game doesn't stop at the finale. Credit where it's due, the story goes completely off the rails for a bit once Osborne finally shows up. I knew he wasn't dead (forgot that Azure outright spoils that lol) but I thought he was just in hiding, not puppeteering the entire war from the shadows. If there's one thing Trails does very well, it's making sure characters live up to the hype, and Osborne most certainly did that. Great way to reestablish himself as the primary antagonist of Erebonia, sucking the wind out of Class VII's sails entirely while simultaneously killing like 5 different birds with one Rufus-sized stone. Hard to not be impressed with his role here.
- That moment also helped me understand why Class VII is so weirdly centrist in this game, despite exclusively fighting against the blatantly evil Noble Alliance. Osborne was (and I guess still is) the only reason why the Reformists were considered bad in the first place. Which worked in the first game, considering how everything revolved around him while the Noble Alliance was more spread out. Take Osborne out of the equation though, and there isn't a single reason to dislike the Reformists; they're entirely made up of good people doing good things. I wish the game had addressed that to some degree, instead of continuing the silly "well both sides are the same" shtick that was pretty clearly not true, even to Class VII themselves.
- The Crossbell segment was awesome and easily my highlight of the game. Not just because of Lloyd and Rixia returning, but because it actually had emotional and political stakes involved. There's finally some consequences to Rean's actions, and he has to pay the price for them. There's pushback against the Reformists, and you have a reason to root against them. It's such a breath of fresh air after the main story was so milquetoast in those aspects, and it does a great job of setting up Rean and Erebonia for Cold Steel III. I'm still gonna take a long break, but that short segment alone bumped the game up a tier for me. I finally got the Azure epilogue I wanted.
- On a more positive note, the gameplay here is excellent. Overdrive is a nice addition that complements the first game's combat quite nicely. Knight battles are fun but pretty mindless, especially once you realize that Sara is the most OP assistant in the game. The dungeons were much better, and breaking the game apart by the end is really satisfying. And most importantly, the treasure chest puns are some of the worst I've ever seen, I love them so much.
That looks rad! Wish I had more money for figures, I’d definitely get Estelle and then Renne, Altina, Fie, and Rean from those.Does anyone else here collect the figures? I just got Fie today.
(Excuse the cheap Android camera quality lol)
My most anticipated figure is Estelle (planning to get a cabinet, out of space on this desk lmao) and my most wanted figure is Shizuna as she is my favorite Kuro character (and also is best Trails girl lol)
Ah yes, my favorite Trails character, Aiba.
Maybe she'd make a nice Hollow Core in Kuro no KisekiAh yes, my favorite Trails character, Aiba.
I've cut down on my overall figure collecting because I don't have much space left for them but I am 100% gonna try and get Estelle at some pointDoes anyone else here collect the figures? I just got Fie today.
(Excuse the cheap Android camera quality lol)
My most anticipated figure is Estelle (planning to get a cabinet, out of space on this desk lmao) and my most wanted figure is Shizuna as she is my favorite Kuro character (and also is best Trails girl lol)
Falcom Working on Remaking an Old Game, Says President Kondo:
Wants to complete Kai no Kiseki as soon as possible so they can devote themselves to this remake.
It's a game beloved among many employees who joined Falcom because of it.
Falcom Working On Remaking An Old Game, Says President Kondo - Noisy Pixel
The Chinese outlet Gouhou recently interviewed Toshihiro Kondo, the president of developer Nihon Falcom, who confirmed that a remake is in the works.noisypixel.net
Fair! Could definitely be a bunch of nothing, though the rest of the interview/s add some extra context.I do not believe Kondo's estimates at all lol. They've always been inconsistent if you ask me.
[Misc. Falcom stuff]
- Kai no Kiseki will be a bit like Trails into Reverie but also a bit like Trails through Daybreak 3. It will mark the start of the climax for the Trails series and the end of the Republic arc. After the development of Trails through Daybreak 2, the president told the team "Stop padding out the story, we need to finish this so get moving!" And so they decided to call this game Kai no Kiseki instead of Trails through Daybreak 3.
- Kai no Kiseki will be the 90% point of the entire Trails series. Players will be able to see the entire Zemurian continent and get answers to many unsolved mysteries. Players will get the feeling that "the series is finally about to end."
- Falcom plans to put the Trails series on all platforms to reduce the barrier of entry. (Pretty much hinting at the remake/port of Sky trilogy.)
- Falcom is preparing a game dedicated to introducing new players to the Trails series.
Source 1
- Falcom is satisfied with Ys X Nordics sales on the Switch. The game has done better in Asia than in Japan. Ys X has brought in more new players than Ys VIII did.
- More than half of the new hires from last year were Chinese.
- Falcom has entered the conceptual phase for the next Ys title, they also have other plans for the series.
- Falcom will announce a new PS4/5 port of a highly demanded title (most likely Ys: The Oath in Felghana Switch port) this year.
- Falcom plans to release information about a new game that is neither Trails nor Ys during the Falcom anniversary in March.
- Falcom is planning for a remake and they hope to share the information some time this year in addition to the announcement in March. Many employees joined the company after playing this game and they want to finish Kai no Kiseki as soon as possible so they can work on this project.
Source 2
i'm pretty skeptical that a Sky remake wouldn't just end up being a worse game personally
I think it's pretty difficult to improve on them with changes and much easier to mess things up
To be honest the only way to enjoy being a Falcom fan online is not paying attention to what most people in the "fanbase" think and just play the games on your own terms.I see mixed reactions to the Falcom news and even doomerisms that it's "They're done with Kiseki as a whole because Kuro didn't perform as they wanted"...
Personally all this news is very exciting to me and I definitely don't mind Kai being told through a Reverie style format. Also we were at "70%" for a very long time, could be stuck at 90% for some time too lol.
I'm also curious on how they're working on so many games because Kuro 2 kind of came across to me as being rushed and that being a sign that one game a year isn't working, so I'm wondering how they are -increasing- that number.
The part about putting Trails games on all platforms is interesting because I'm hoping Kai no Kiseki is day 1 PC. I hope to buy it there and also import the usual collector's edition lol.
You'll always have the originalsi'm pretty skeptical that a Sky remake wouldn't just end up being a worse game personally
I think it's pretty difficult to improve on them with changes and much easier to mess things up