SiG
Chain Chomp
A separate Breath of the Wild and Tears of the Kingdom Deku Tree sets? Does that mean we'll also get separate sets for each of the Zelda games?yeah, this was leaked a year ago
A separate Breath of the Wild and Tears of the Kingdom Deku Tree sets? Does that mean we'll also get separate sets for each of the Zelda games?yeah, this was leaked a year ago
A separate Breath of the Wild and Tears of the Kingdom Deku Tree sets? Does that mean we'll also get separate sets for each of the Zelda games?
there absolutely is internally.
Some comments on this thread made me want a "Ocarina of Time Anniversary"(OoT 3D HD) to be shadowdropped in September with a December physical release. Damn why can't it happen lol.
Also I'm now wondering what would be the Zelda release of 2023 when TotK was supposed to be 2022. 2022 ended up having no Zelda game so I think the 2023 game would be better slipping to 2024 than pushed forward to 2022.
Ocarina of Time Anniversary would be a hell of a release tho.
I'd love that too although after so many replays I'm not looking that much forward to it unless they put some effort.Some comments on this thread made me want a "Ocarina of Time Anniversary"(OoT 3D HD) to be shadowdropped in September with a December physical release. Damn why can't it happen lol.
Also I'm now wondering what would be the Zelda release of 2023 when TotK was supposed to be 2022. 2022 ended up having no Zelda game so I think the 2023 game would be better slipping to 2024 than pushed forward to 2022.
Ocarina of Time Anniversary would be a hell of a release tho.
NIntendo announced and showed off a bunch of stuff for this fall during the June Direct so I see no reason they won't "announce" (as in finally show some footage of) a March/April 2024 MP4 in September.MP3 needs more than a controls-reworking, the hand-holding and extremely easy combat make it come off as very dated (from that very specific 2005 to 2011 era) and there's too many uninteresting mini-games.
If Prime 4 was early 2024, I think Nintendo would have shown it at replacement e3 so I imagine it's 2H 2024 at earliest.
? If anything it’s easier because of more precise controls lolMP3 needs more than a controls-reworking, the hand-holding and extremely easy combat make it come off as very dated (from that very specific 2005 to 2011 era) and there's too many uninteresting mini-games.
If Prime 4 was early 2024, I think Nintendo would have shown it at replacement e3 so I imagine it's 2H 2024 at earliest.
? If anything it’s easier because of more precise controls lol
It's both. Bosses like Mogenar and RIdley 1 are going to be much harder on dual analog than they were with wiimote lock-on free-aiming.... It's easier because you're immune to most attacks in hypermode and do massively more damage in hypermode and hypermode has almost no drawbacks for even a mildly skilled player.
It's both. Bosses like Mogenar and RIdley 1 are going to be much harder on dual analog than they were with wiimote lock-on free-aiming.
MP3 needs more than a controls-reworking, the hand-holding and extremely easy combat make it come off as very dated (from that very specific 2005 to 2011 era) and there's too many uninteresting mini-games.
If Prime 4 was early 2024, I think Nintendo would have shown it at replacement e3 so I imagine it's 2H 2024 at earliest.
Metroid prime 3 is still more complex than prime 1 was, and they didn't touch the combat in that.
Seriously, Prime 1 combat is such a joke, the most complex it gets is colour coding enemies. Otherwise, you've seen practically everything it has in complexity before you're off the tutorial space station.
i don't mean the aim assist, I mean that mogenar is a much harder when you don't have the ability to move the cursor around while still locked on to mogenar. And the Ridley column fight is basically just a lightgun boss fight which is going to be much harder on dual analog for obvious reasons.I mean, the game would barely function with the weak spot enemies without very aggressive aim assist towards the weak spots so I assume that there will be extremely aggressive aim assist.
Why wouldn't you have that ability?i don't mean the aim assist, I mean that mogenar is a much harder when you don't have the ability to move the cursor around while still locked on to mogenar. And the Ridley column fight is basically just a lightgun boss fight which is going to be much harder on dual analog for obvious reasons.
Missile cancelling and Super Missiles are a lot of fun in Prime 1. I otherwise agree, for the most part.Seriously, Prime 1 combat is such a joke, the most complex it gets is colour coding enemies. Otherwise, you've seen practically everything it has in complexity before you're off the tutorial space station.
And you can do it on Primehack on Steamdeck but it's still terrible for both of those MP3 boss fights. Dual Analog works better than the original controls for Prime 1 and Prime 2 but does not work nearly as well for Prime 3.Why wouldn't you have that ability?
You can actually enable moving the crosshair while locked on in Metroid Prime Remaster.
It works better with the Gyro than the Stick and the wii pointer is obviously better than the gyro in handheld mode, but it's very doable.
In TV mode with gyro its pretty much on par with the Wii version.
Okay, I thought it was just me. The pointer controls in Remastered are such trash on default and I couldn't be arsed to try spending an hour trying to tweak them.The motion controls on Prime R are garbage
The issue is that pointer controls will inevitably drift horizontally if they dont have an external reference. The wiimote had the infrared sensor bar for an external reference that, combined with internal accelerometer, was enough for consistent driftless pointer controls. The joycons only have internal references (gyros and accelerometers).I love the wii controls, but sadly I also couldn’t get them to work very well on the Remastered version. Some people say they feel great but I just couldn’t get it right.
I opted for dual stick and low sensitivity gyro. Felt great.
Well, I think there's a whole jump from full asset remaking a game or going for a simple remaster that includes new textures or lighting and leaves the models/world unchanged or just tweaked.It's really dumb how people keep insisting that an MP2 remaster would be "lower effort" than MPR, while still supposedly being anything like MPR. Either they replace all the art assets or they don't. There's no middle ground between a "simple" remaster/rerelease (which Nintendo would more likely do via emulation, like they just did with Pikmin, if that's all the effort they were willing to undergo) and MPR. I've yet to see someone even try to define what that would be.
Unrelated: the motion controls in MPR are good, actually. It's gyro so it requires recentering sometimes, but that's about it. Otherwise it works very well. I played entirely with separated Joycons, and having been a big fan of the Trilogy controls back in the day, it was a good substitute.
TPHD isn't anything like MPR. It's just drop-in replacements for higher res versions of textures, a few extra polys on specific models, and new lighting. Personally I don't see that happening for Prime 2 or 3, and I think a Hagi rerelease would be more likely if Nintendo wasn't interested in a major remaster, but that's not really the point. The point is that TPHD is a "simple" remaster and MPR is a "remake-level" one and there simply is no in-between, but Grubb and others who claim to know what's happening are still saying there is. They don't say it will just be a simple HD reskin, but that it will be like MPR but "less effort." And that doesn't make any sense.Well, I think there's a whole jump from full asset remaking a game or going for a simple remaster that includes new textures or lighting and leaves the models/world unchanged or just tweaked.
Twilight Princess HD, Wind Waker HD, TLOU Remastered, Tomb Raider Definitive Edition, and many more have gone for that approach of making new textures or reworking textures, going for better lighting, some examples do make new models but maintain some of the world building the same(I think Majora's Mask HD didn't go for remarking every asset and terrain?). It's a monumentally higher effort than emulated or up res remasters like Pikmin 1+2 or the 3D All Stars. We also have Skyward Sword HD that while was mostly an upres + texture filtering graphically, had to heavily rework the controls.
I think TLOU Remastered vs TLOU Part I vs simply playing PS3 TLOU at 1080p should clarify what I mean. TLOU Remastered being what some of us expect from MP2/3, TLOU Part I being the Metroid Prime Remastered effort and emulating/upscaling TLOU being the "simple port" like Pikmin 1+2.
Anything lesser than MPR is lesserYeah I too cannot see the middle ground, is either like MPR or not, how can you even do a lesseer MPR?
I imagine something like TP HD. Geometry stays the same, some textures are refined and the game runs at 60fps HD. I'd be disappointed but I'd gladly take it, the only Prime I haven't played.Yeah I too cannot see the middle ground, is either like MPR or not, how can you even do a lesseer MPR?
Fuck if they want me to triple dip on TP, they need more effort than a simple port from Wii U. What TP HD really needs on switch/2, is the Xenoblade DS treatment. The polygons are awful. Especially Link's hair. Better they redo them. And yes, more consistent HD textures.I imagine something like TP HD. Geometry stays the same, some textures are refined and the game runs at 60fps HD. I'd be disappointed but I'd gladly take it, the only Prime I haven't played.
I was talking about what I'd expect for MP2 if it's remade like the first and used TP HD as a reference. But since you mentioned it, I honestly think we are getting a straight Wii U port of TP HD no extra work.Fuck if they want me to triple dip on TP, they need more effort than a simple port from Wii U. What TP HD really needs on switch/2, is the Xenoblade DS treatment. The polygons are awful. Especially Link's hair. Better they redo them. And yes, more consistent HD textures.
I honestly don't think we'll see WWHD or TPHD since both games would need to be reworked for the Switch.
On top of that they would need to remove the Miiverse features from Wind Waker and that could be a pain in the ass to do.
I wonder what they could replace the Tingle Bottle with.I honestly don't think we'll see WWHD or TPHD since both games would need to be reworked for the Switch.
On top of that they would need to remove the Miiverse features from Wind Waker and that could be a pain in the ass to do.
TPHD isn't anything like MPR. It's just drop-in replacements for higher res versions of textures, a few extra polys on specific models, and new lighting. Personally I don't see that happening for Prime 2 or 3, and I think a Hagi rerelease would be more likely if Nintendo wasn't interested in a major remaster, but that's not really the point. The point is that TPHD is a "simple" remaster and MPR is a "remake-level" one and there simply is no in-between, but Grubb and others who claim to know what's happening are still saying there is. They don't say it will just be a simple HD reskin, but that it will be like MPR but "less effort." And that doesn't make any sense.
They reworked goddamn Tokyo Mirage Sessions' dual screen features to work on one single screen, I think they will take the time to do more for Zelda.I honestly don't think we'll see WWHD or TPHD since both games would need to be reworked for the Switch.
On top of that they would need to remove the Miiverse features from Wind Waker and that could be a pain in the ass to do.
I imagine something closer to Xenoblade definitive edition?It's really dumb how people keep insisting that an MP2 remaster would be "lower effort" than MPR, while still supposedly being anything like MPR. Either they replace all the art assets or they don't. There's no middle ground between a "simple" remaster/rerelease (which Nintendo would more likely do via emulation, like they just did with Pikmin, if that's all the effort they were willing to undergo) and MPR. I've yet to see someone even try to define what that would be.
Unrelated: the motion controls in MPR are good, actually. It's gyro so it requires recentering sometimes, but that's about it. Otherwise it works very well. I played entirely with separated Joycons, and having been a big fan of the Trilogy controls back in the day, it was a good substitute.
Belmont said that nintendo was looking for replacements for retro and that mp1r would be used as a basis.I imagine something closer to Xenoblade definitive edition?
That was certainly lower effort than MPR, retaining the old maps but replaced character models.
It's more effort than a texture replacement remaster like Twilight Princess but less tha Metroid Prime.
Prime 1 remastered didn't sell that wild. Would a barer Prime 2 and 3 even sell at the same price that game got, which was already pretty discounted.
It was showdow dropped, had no physical release for 2 weeks, and said physical release was extremely limited, yet it still sold a million in a month, I don't know what the hell your expectations were but I'm pretty sure Nintendo is happyPrime 1 remastered didn't sell that wild. Would a barer Prime 2 and 3 even sell at the same price that game got, which was already pretty discounted.
Prime 1 remastered didn't sell that wild. Would a barer Prime 2 and 3 even sell at the same price that game got, which was already pretty discounted.
People can be snobby about others expectations now all they like, but before we got numbers, the vast majority of the forum thought it would do a lot better than 1m. Given how front loaded sales like this are, it's probably not going to get to 2m. It was a 1.09m in almost 2 months anyway (51 days), not a month.It was showdow dropped, had no physical release for 2 weeks, and said physical release was extremely limited, yet it still sold a million in a month, I don't know what the hell your expectations were but I'm pretty sure Nintendo is happy