I mean on the same chart they just showed how all but one made a profit.not going to lie, if these kinds of budgets become the norm, AAA is flat out unsustainable
They can't make a profit on a game selling over 2 million units? They need FOUR MILLION EVERY TIME?An illegal hack of Insomniac. The leak is quite substantial and there's a lot of info out there, including a playable build of Wolverine.
Ratchet and Clank might be that far our due to the underperformance of Rift Apart:
Developers of Hades can eat I hear.Devs gotta eat too.
Devs gotta eat too.
They can't make a profit on a game selling over 2 million units? They need FOUR MILLION EVERY TIME?
I'm not sure that's sustainable at all! I think R&C was more of an experimental title and showed off PS5, so I hope, I dearly hope, Sony knew that and paid Insomniac appropriately for what it contributed for the brand regardless of sales, but I doubt it.
Wonder what the industry would be like, health wise, if we had more, smaller studios producing more games for lower prices. 70$ was never really excusable- but now apparently it's not even ENOUGH to break even with appropriate projections? It's awful.
Jeez, I’m not in the same boat as most of this thread. I think it’s entirely possible that they want to work on marvel stuff.
As consumers, you might have superhero fatigue. But from their point of view, they’ve been handed the keys one of the biggest IPs in the world and get to build their own universe out of it, and might actually view it as a privilege to be able to adapt these things to gaming.
Playstation is so creatively bankrupt, just sequel after sequel.
"We only succeed when we make licenced games for the biggest super hero franchise on earth." is NOT success or sustainability!I think with Spider-Man 1/Miles/Spider-Man 2 Insomniac has proven they can manage to do much more than four million quite consistently. They're selling that many copies within a week.
No, they aren't.Those are very low projections
Jeez, I’m not in the same boat as most of this thread. I think it’s entirely possible that they want to work on marvel stuff.
As consumers, you might have superhero fatigue. But from their point of view, they’ve been handed the keys one of the biggest IPs in the world and get to build their own universe out of it, and might actually view it as a privilege to be able to adapt these things to gaming and create their own vision for them.
Sure these new developments limits their output to primarily one IP, but that’s the case for like… a vast majority of game studios out there. Unless we want to say being on the Zelda team isn’t “creatively fulfilling” because they “only get to work with Zelda” lol.
It's funny because with Marvel Studios badly shitting the bed rn, Insomniac's takes on some of these characters are going to be the de facto versions in the public conscious for a while. That's gotta count for something lolJeez, I’m not in the same boat as most of this thread. I think it’s entirely possible that they want to work on marvel stuff.
As consumers, you might have superhero fatigue. But from their point of view, they’ve been handed the keys one of the biggest IPs in the world and get to build their own universe out of it, and might actually view it as a privilege to be able to adapt these things to gaming and create their own vision for them.
Sure these new developments limits their output to primarily one IP, but that’s the case for like… a vast majority of game studios out there. Unless we want to say being on the Zelda team isn’t “creatively fulfilling” because they “only get to work with Zelda” lol.
But they have shown to be successful and sustainable."We only succeed when we make licenced games for the biggest super hero franchise on earth." is NOT success or sustainability!
So you really think Spider-Man 2 is only going to sell within the realm of 10.5M~ copies Lifetime?No, they aren't.
That literally is sustainable when that's most of their game output and the stuff that isn't is basically a small write off, lol. Most triple A games get to 3M in the first 3 days these days."We only succeed when we make licenced games for the biggest super hero franchise on earth." is NOT success or sustainability!
I just think the timeline looks absolutely daunting even as someone who likes the games, even accounting for Insomniac's size, as well as the fact it's going to be most of their output for 12 years straight by the time they get to a new IP (and even then, these games will almost certainly be pushed back). I'm not saying that making these games can never be fun or creatively fufilling, but working on the same thing does seem like it would have an impact after a while. Also as previously mentioned, a lot of people are obviously doing it as a job first and there's nothing wrong with that, which is why I said what do I know because there's too many variables to consider. But I guess I didn't express myself well enough so it might have come off the wrong way.Jeez, I’m not in the same boat as most of this thread. I think it’s entirely possible that they want to work on marvel stuff.
As consumers, you might have superhero fatigue. But from their point of view, they’ve been handed the keys one of the biggest IPs in the world and get to build their own universe out of it, and might actually view it as a privilege to be able to adapt these things to gaming and create their own vision for them.
Sure these new developments limits their output to primarily one IP, but that’s the case for like… a vast majority of game studios out there. Unless we want to say being on the Zelda team isn’t “creatively fulfilling” because they “only get to work with Zelda” lol.
It’s always amazing to me how every Sony thread on this forum is plastered with takes like this which get so much attention and yeahs. Almost every Nintendo game is a sequel because their IPs are so strong, but of course, if Sony does it, it’s greedy and the worst thing in the world.Playstation is so creatively bankrupt, just sequel after sequel.
I get what you mean but you can say that basically about any big publisher. Nintendo isn‘t exactly a new IP Machine either.Playstation is so creatively bankrupt, just sequel after sequel.
I dunno. The rot must run pretty deep when even Supergiant have fallen victim to creative bankruptcy. I hear they're currently developing their first sequel!Developers of Hades can eat I hear.
Yeah, spot-on, actually. Marvel gave Insomniac the freedom to develop a game of their choosing under any one of their properties, and they ended up picking Spider-Man. I wouldn't be surprised if Wolverine / X-Men was a similar type deal, with those characters simply being the route they wanted to travel next.Jeez, I’m not in the same boat as most of this thread. I think it’s entirely possible that they want to work on marvel stuff.
As consumers, you might have superhero fatigue. But from their point of view, they’ve been handed the keys one of the biggest IPs in the world and get to build their own universe out of it, and might actually view it as a privilege to be able to adapt these things to gaming and create their own vision for them.
Sure these new developments limits their output to primarily one IP, but that’s the case for like… a vast majority of game studios out there. Unless we want to say being on the Zelda team isn’t “creatively fulfilling” because they “only get to work with Zelda” lol.
Source:'What would you think about working on a Marvel game?'" Price said his immediate reaction was "fairly neutral" and, as the studio had built a following on the back of original properties, he "hadn't really considered working on someone else's IP."
Once he bounced the idea off the other developers, however, he received overwhelmingly positive feedback. "The response I got was eye-opening for me," Price said, "The answer was, ‘Are you crazy? Of course we’re going to work on a Marvel game!'"
Marvel wasn't interested in having Insomniac work around a movie or comic tie-in either, they wanted Insomniac to create their own version of a character, and Marvel was willing to let the developer take their pick. "[Marvel said] 'Look, we've got a lot of characters. Pick a character that you guys think works for you, and then we'd love to hear your take on it.'"
Although he does not recall which other characters the studio discussed early on, Price said Spider-Man quickly became the frontrunner, for a number of reasons. The team at Insomniac related to the plucky superhero, identifying as scrappy underdogs themselves. Most of all, however, the team resonated with the dynamic of both the heroic Spider-Man and hapless everyman, Peter Parker.
It’s always amazing to me how every Sony thread on this forum is plastered with takes like this which get so much attention and yeahs. Almost every Nintendo game is a sequel because their IPs are so strong, but of course, if Sony does it, it’s greedy and the worst thing in the world.
Come on, stop with this.I get what you mean but you can say that basically about any big publisher. Nintendo isn‘t exactly a new IP Machine either.
It's so tempting to ask people who say shit like that if they bought Splatoon 3 lolIt’s always amazing to me how every Sony thread on this forum is plastered with takes like this which get so much attention and yeahs. Almost every Nintendo game is a sequel because their IPs are so strong, but of course, if Sony does it, it’s greedy and the worst thing in the world.
Analysts without the ystsSome posters here clearly know more about game dev and what developers want than the actual developers so maybe we should keep quiet and let the experts talk. Some might even call them analysts.
Think most Splatoon fans wouldn't want to admit to owning 3 at this point lolIt's so tempting to ask people who say shit like that if they bought Splatoon 3 lol
Lmao is it that bad? I didn't buy it because it looked identical to the first twoThink most Splatoon fans wouldn't want to admit to owning 3 at this point lol
Yeah I don‘t even mean this in a negative way. It‘s just an obvious trend that you can observe all over the industry and it‘s true for movies too. I like getting so many Mario games. And as you say luckily there are indie games, even though they deserve more attention.Come on, stop with this.
Now if you'll excuse me, I'm going to go enjoy the 3 Mario adjacent games that just released since October as I prepare the the other 4 Mario adjacent games confirmed for next year.
But yeah, jokes aside, if you want crazy originality these days then look to indies. The big guys (Nintendo and Sony especially who know what they're good at) are gonna do what makes them bank 90% of the time.
Definitely. I buy most Mario and most Marvel games these days and typically enjoy them. If those were the only games that ever came out, then I surely would start going a little crazy. But there are so many other games out there that I can't ever really complain too hard about any kind of oversaturation in the industry.Yeah I don‘t even mean this in a negative way. It‘s just an obvious trend that you can observe all over the industry and it‘s true for movies too. I like getting so many Mario games. And as you say luckily there are indie games, even though they deserve more attention.
laughs in Trails/Kiseki fandomWhile I agree, games ending on big cliffhangers/unfinished stories like Halo 2 and God of War 2 where not uncommon back in the day. "finished stories" isn't always a guarantee.
Fanboys are some of the worst in gamingIt’s always amazing to me how every Sony thread on this forum is plastered with takes like this which get so much attention and yeahs. Almost every Nintendo game is a sequel because their IPs are so strong, but of course, if Sony does it, it’s greedy and the worst thing in the world.
You can always report posts you think are engaging in platform warring (which is against site rules) and the mod team can discuss potential actions. We will obviously moderate the most egregious examples if we come across them but for some posts the impetus has to come from the community.It’s always amazing to me how every Sony thread on this forum is plastered with takes like this which get so much attention and yeahs. Almost every Nintendo game is a sequel because their IPs are so strong, but of course, if Sony does it, it’s greedy and the worst thing in the world.
Looks like the new ratchet and clank lost money:
Game had only $73m in revenue while it costed a whopping $81m to make. (2.2 million copies sold)
It’s always amazing to me how every Sony thread on this forum is plastered with takes like this which get so much attention and yeahs. Almost every Nintendo game is a sequel because their IPs are so strong, but of course, if Sony does it, it’s greedy and the worst thing in the world.
It does say new IPI don't think Sony is creativitly bankrupt at all, but I do think Insomniac has so much talent that it is a shame there is no mention of new IP on there. But maybe there is something cooking not mentioned on the roadmap.
There's literally "New IP" on the timeline, it's just very far away.I don't think Sony is creativitly bankrupt at all, but I do think Insomniac has so much talent that it is a shame there is no mention of new IP on there. But maybe there is something cooking not mentioned on the roadmap.
It does say new IP
Lol I missed that since it's not alligned with the rest of mentioned titles. Good to know.I just don't like Marvel properties all that much, or the at this point formulaic design for many of Sony's games, so to see that they are doubling down on both is just very discouraging.
There's literally "New IP" on the timeline, it's just very far away.
I don't know but Sony security across both film and gaming these last 10 years or so has been basically this:My biggest takeaway here is why does this always happen to sony?
Jeez, I’m not in the same boat as most of this thread. I think it’s entirely possible that they want to work on marvel stuff.
As consumers, you might have superhero fatigue. But from their point of view, they’ve been handed the keys one of the biggest IPs in the world and get to build their own universe out of it, and might actually view it as a privilege to be able to adapt these things to gaming and create their own vision for them.
Sure these new developments limits their output to primarily one IP, but that’s the case for like… a vast majority of game studios out there. Unless we want to say being on the Zelda team isn’t “creatively fulfilling” because they “only get to work with Zelda” lol.
I think the timeline states just one "New IP", either releasing in 2031 or 2032.I'm no marvel/super hero fan, but there's 2 revealed new IPs there with unannounced ones later
Yeah because somehow Marvel is “ruining” video games…So Marvel isn't just ruining cinema, games now too. (imo obviously). A new IP in 2031/2032, great.
Yeah because somehow Marvel is “ruining” video games…
Don't you think this is a bit much over the top? There is plenty of other types of movies you can watch as well as other types of games you can play.So Marvel isn't just ruining cinema, games now too. (imo obviously). A new IP in 2031/2032, great.