Yes this is sad, kinda ruined the hype for the trailer now that we have detailed insight about the game.I feel really bad for Rockstar here in the sense if anything in these leaks, like say the reclining chairs in the car for example, doesn't show up in the final game they are going to be hounded on it forever.
We've never seen such a huge game leak like this before at this scale at this stage. Super crazy stuff.
The hacker claims they were the ones who did the Uber hack through Slack.Somebody didn’t lock their work station.
Seeing something from GTA VI is about time though.
Yep. This is gonna be remembered for a loooong time.this is historic
Yeah, I can’t imagine how dispiriting this must be. You spend so much time working in secret, hoping to blow people away with the reveal, and then…this.There’s no way this isn’t real. And that’s amazing. We basically have the whole game here, and people are gonna take the time to pour over every detail. What an awful time to be a Rockstar developer.
Yea, this reminds me a lot of when Half-Life 2 leaked out. I'm pretty sure that event set Valve back a year or two for various reasons.this is historic
If there's any sort of proprietary or custom code it's really bad because this is basically your business. If your game has an online component it makes it a lot easier for people to write hacks or compromise the game experience. Devs sometimes aren't good at being secure and there may be plaintext passwords to other things stuffed in the code. There may be security certificates that are used to sign the binaries. Your code may also have things like "trade secrets" or other things you want to protect like algorithms for various operations which might be the "secret sauce" some developers have. Some of that stuff may be able to be patented depending on the country. Or stuff their competitors may be very much interested in.I'm rwading a lot of people saying that the source code being leaked is serious bussiness and very bad for developers, can someone explain to me why? Thx in advance
This isn't learning about game development. This is the equivalent of sneaking into someone email or personal journal.this article was clearly written by someone who finds development entirely uninteresting
haha what??? an alpha build of a massive video game is tantamount to a private journal? there've been some interesting points made even in this threadThis isn't learning about game development. This is the equivalent of sneaking into someone email or personal journal.
This is really interesting to see. I'd never really thought about it but I guess it makes sense to use a lot of stuff like animations, ui, music, etc from GTA 5 whilst the game is still early in development.
It can be both. It is interesting but absolutely a shitty thing to leak. Thats years worth of work.haha what??? an alpha build of a massive video game is tantamount to a private journal? there've been some interesting points made even in this thread
See the list I posted of why this is really fucking bad for Rockstar. This isn't like "ooo I got an advanced look at the next Marvel movie, let me spoil it for all you nerds". If I'm understanding what other people have said in here, they have the source code, art assets, and build tools.haha what??? an alpha build of a massive video game is tantamount to a private journal?
That example isn't even anything new or novel though. Nintendo's early published screenshots of Super Mario World while it was in development showed elements from Super Mario 3 that were ultimately swapped out.there've been some interesting points made even in this thread
It doesn't end there:
chill. its just video gamesWtf
Seriously fuck Rockstar to hell.
I definitely understand that, and I feel bad for the individuals affected.@Raccoon if I'm coming off as overly prickly about this, it's because as a software developer I know I would be out of a job if someone leaked the code, even an older build, of my company's software. I don't work in games, but my company markets itself on the efficacy of our product. Our source being put out into the wild means that our competitors could take a look at anything and everything they want to know about our product and either copy it for their own use or use it as a stepping stone for implementing our unreleased features into their products.
Bascially my company would be effectively dead the next morning. So yea, kinda sympthaizing pretty hard with R* right now even if I haven't really cared about their games in two decades.
Your take is right and you didn't come off as overly prickly.@Raccoon if I'm coming off as overly prickly about this, it's because as a software developer I know I would be out of a job if someone leaked the code, even an older build, of my company's software. I don't work in games, but my company markets itself on the efficacy of our product. Our source being put out into the wild means that our competitors could take a look at anything and everything they want to know about our product and either copy it for their own use or use it as a stepping stone for implementing our unreleased features into their products.
Bascially my company would be effectively dead the next morning. So yea, kinda sympthaizing pretty hard with R* right now even if I haven't really cared about their games in two decades.