Andre3333456
Bob-omb
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And I do hope they will bring back AR Games too.SEQUEL TO THE NINTENDO 3DS GOAT IMMINENT
2024 IT'S HAPPENING
And I do hope they will bring back AR Games too.SEQUEL TO THE NINTENDO 3DS GOAT IMMINENT
2024 IT'S HAPPENING
What ILikeFeet linked to is indeed super resolution, not compression. The catch is that super resolution isn’t nearly as useful for audio as it is for computer graphics or image processing, because audio recordings are band-limited. Lower sampling rates were certainly used for audio transmission; for example, digital telephones or older lossy digital audio files. But for a modern audio recording, there’s no reason to ever use any sampling rate less than 44 kHz.Isn't this just compression.
Oh, it is.
Meta’s AI-powered audio codec promises 10x compression over MP3
Technique could allow high-quality calls and music on low-quality connections.arstechnica.com
This is good, but it's way too hardware intensive currently to be useful.
These new near loss-less compression techniques are interesting, but just not close to console viable now or maybe even for a while. This seems more like PS7 stuff when decompression is so cheap (due to processors being more powerful) that they can use it.
me too, but is reports say it is 1080, they i will hew to that.I was team 720 for screen because I think 1080 with ps4 ish power will mean a lot of games will be 1080/30 while with 720 the extra power could be used to run games at 60fps. (Dlss both cases)
As far as I know the more precise measurement is 7.81" (or maybe 7.91"? If someone could source the more precise thing, I think it was from a data mine.)me too, but is reports say it is 1080, they i will hew to that.
At the end of the day 720-1080 is likely the sweet spot for portables for some time to come.
It's interesting to note after pointlessly racing screen resolutions for the good part of the 20 teens, flagship and midrange phone are going for better refresh rate and 1080 displays because of battery /performance benefits and few people actually really need all those extra pixels, nor motice it, on a 6 inch screen.
Assuming 8 inch is true, 1080 8inch will be perfect.
I just checked, it was .91.As far as I know the more precise measurement is 7.81" (or maybe 7.91"? If someone could source the more precise thing, I think it was from a data mine.)
But you'd be right about pixel density as a whole. I try to be precise about the size because the difference in volume between a 7.81" device and an 8" device is non-trivial.
What's the source on that?I just checked, it was .91.
I hope so. Keeping file sizes in check would go a long way in the gen. Cause man, devs are eating up storage like candy.more interesting is audio enhancement. maybe nintendo is experimenting with with low resolution audio for smaller file sizes
The Wii U failed for a lot of reasons but selling at a loss was not one of them. Not one of any significance, really.it's because we remember this that a lot of us think that Nintendo wouldn't be willing to make such a gamble again, because doing it with the Wii U completely blew up in their face.
me too, but is reports say it is 1080, they i will hew to that.
At the end of the day 720-1080 is likely the sweet spot for portables for some time to come.
It's interesting to note after pointlessly racing screen resolutions for the good part of the 20 teens, flagship and midrange phone are going for better refresh rate and 1080 displays because of battery /performance benefits and few people actually really need all those extra pixels, nor motice it, on a 6 inch screen.
Assuming 8 inch is true, 1080 8inch will be perfect.
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This Death Stranding video is a good example of DLSS at low resolution. It's cool, but it can't go as far as you want on low resolution.
The Legion Go's screen is 8.8 inches, so I'd be really surprised if Nintendo would go bigger. If you'll forgive the crude innuendo, 10 inches would probably be way too big for most people, especially getting your hands around it.I could see the Switch 3 being 10 inches, and the Switch 3 jumping to 1440p in handheld mode (to maintain PPI around 300)
720p DLSS'd to 1440p handheld and 1440p DLSS'd to 8K docked would probably work well.
But this is 2030 to 2034.
This post.What's the source on that?
This post.
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Yeah, 7.91" stretches out beyond even the entire frame of OLED Model (7.88" diagonal).This is entirely my opinion and not based on any tangible facts, but I don't think Nintendo would actually give future Switch models a bigger screen unless they absolutely had to. People have complained about screen size on the Lite, but not really on the standard model— I even recall people praising the launch model's screen size and quality as 'pretty good for an LCD', and of course, everyone and their granny gushed over the OLED's awesome display.
If the screen on the NG actually ends up being larger, I feel like it will be because the overall system is bigger and a more sizable display was required. They're already pushing the general definition of 'portable' with the console's current size; anything significantly bigger and it becomes unwieldy, especially as a system geared that is supposed to be accessible to younger kids.
My apologies if this is just incredibly obvious or has already been mentioned, just figured I'd pitch in with my own two cents.
Yes it’s a die shrink in a sense, but it’s not a 1:1 with Ampere. They have new tensor cores support newer instruction, support newer FP formats for ML/AI work, have new RT cores that have a couple of new features and are better in Intersection testing (per the white paper), and can support a new scheduler for the shaders during RT moments. Has a newer more robust OFA engine than the one in ampere that enables it to do Frame Generation.Isn't Lovelace basically just a die shrunken Ampere to begin with? The actual changes, AFAIK, are extremely minor beyond that.
I'm sure oldpuck probably knows everything.
Tabletop mode exists, y'know.I struggle to see the need for a bigger screen than 8’ (and even 8’ is pushing it) in a handheld outside of having to make the console bigger and because is going to be big anyway you put a big screen on it. In terms of resolution at that size 1440p can still be worth it but more for reading than gaming which you will see close to no differences between 1080p vs 1440p
I think the implication made when the LCD news came out was that Nintendo picked these ~8 inch LCDs because some breakthrough happened on the manufacturing side that allowed these screens to be much less expensive to mass produce so the manufacturer is offering a very good deal on them, which is why the Playstation Portal is also using the same size and resolution LCD screens.This is entirely my opinion and not based on any tangible facts, but I don't think Nintendo would actually give future Switch models a bigger screen unless they absolutely had to. People have complained about screen size on the Lite, but not really on the standard model— I even recall people praising the launch model's screen size and quality as 'pretty good for an LCD', and of course, everyone and their granny gushed over the OLED's awesome display.
If the screen on the NG actually ends up being larger, I feel like it will be because the overall system is bigger and a more sizable display was required. They're already pushing the general definition of 'portable' with the console's current size; anything significantly bigger and it becomes unwieldy, especially as a system geared that is supposed to be accessible to younger kids.
My apologies if this is just incredibly obvious or has already been mentioned, just figured I'd pitch in with my own two cents.
And/or because 8 inch 1080p LCD screens suddenly became much less expensive to mass produce.Yeah, 7.91" stretches out beyond even the entire frame of OLED Model (7.88" diagonal).
It's definitely bigger - but based on what we know, it's likely not due to the SOC "needing" it, but because bigger screens are more desirable.
It does now but we don't know for sure if it will continue to exist for NG.Tabletop mode exists, y'know.
Like touchscreen?
Or the OLED display?Or motion controls?
Got me there.
Anyway I don't think a touchscreen really needs a reason to exist, because basically every screen at that size is touch. I don't think it adds anything to the price, possibly it's cheaper.
Yeah, 7.91" stretches out beyond even the entire frame of OLED Model (7.88" diagonal).
It's definitely bigger - but based on what we know, it's likely not due to the SOC "needing" it, but because bigger screens are more desirable.
I think the implication made when the LCD news came out was that Nintendo picked these ~8 inch LCDs because some breakthrough happened on the manufacturing side that allowed these screens to be much less expensive to mass produce so the manufacturer is offering a very good deal on them, which is why the Playstation Portal is also using the same size and resolution LCD screens.
It shouldn’t be for the end user but it could be a cost problem for the end user or for Nintendo.Yields still not being good (if that part isn't being exaggerated) shouldn't be a performance problem for the end user, and there will probably be a revision around 2 years later anyway, so I don't really see a problem. The only thing I can see happening if it ends up being 8 nm is people saying "the sky is falling, I'm not buying this piece of crap" and so yet again (in a repeat of the aftermath of the Jan 2017 conference) Switch 2 will be more readily available at launch, only for people to realize later things are not as bad as they thought, but by then I'll already have my Switch 2 effortlessly so all's good
I was going to say that the first three concessions would get in the way of backwards compatibility— but then I remembered the Switch Lite exists. There's already a precedent for Nintendo seeing those features as 'optional' when the time comes to trim the fat and make a more affordable system.2) they intentionally remove hardware features of the system to try to bring it to as low of a cost as possible at the expense of system features in order to sell you something they are comfortable with that is within an agreeable price range and an agreeable BoM range. In this case they will BOM optimize but who knows what they remove? Bye IR Camera? Bye HD rumble?Bye Motion Controls? Bye more than 8GB of RAM? Bye more than 64GB of Storage?
The question is, what is more affordable: 8 nm with a bigger battery or 4nm with a smaller?Nintendo will choose the process node at give
them the best battery life and afordable price, if 8nm can give Nintendo that option, is obvious they would choose that
Why the fuck is Nekopara thereCame across this in a Chinese forum. Based on translation it's purely theoretical I believe. But I find the chart interesting. Anyone want to critique on the placement of those games based on theoretical performance with NG switch? Do those look realistic?
Could there be some lag between when chip was scrapped, and when they would have new devkits based on newer SOC ready? They might not have requested recall of devkits until the newer devkits were ready, thus a bit of lag?i came up with a timeline re the whole T239 node thing and speculated that the original Switch Pro (T239 on 8nm) was scrapped during 2021 sometime. this does not line up with recalled dev kits toward the end of 2022 however. the Nvidia leaks from March 2022 already show a 1536 core Drake which is the product we're almost definitely getting. best guess is the reshuffle from Switch Pro to Switch 2 was more on product positioning (reworking controllers, adding gimmick?) and/or manufacturing logistics/pricing and it was deemed preferable to wait. if there was a node change (lets speculate there was, hence the early info about 8nm) it happened earlier in the process than last year.
I don't know what Nekopara is. I probably should note that anything on this chart doesn't necessarily mean the poster believes the game will show up on NG Switch - i think it's just the poster placing games into columns based on what poster think NG Switch performance would look like. The chart was found here.Why the fuck is Nekopara there
I have questions about the whole chart.Came across this in a Chinese forum. Based on translation it's purely theoretical I believe. But I find the chart interesting. Anyone want to critique on the placement of those games based on theoretical performance with NG switch? Do those look realistic?
Nintend00m3dI have questions about the whole chart.
(Also I doubt it supports 8k in any way)
Console APUs/SOCs aren’t high margin sectors for anyone, they are low margins. Desktop GPUs are high margin sectors and HPC/DC are even higher margins.I'm sorry, how is this argument hard to follow at all.
Step 1: NVIDIA buys M amount of 4N wafers from TSMC.
Step 2: NVIDIA projects that they will be able to use all of those wafers to sell extremely high priced chips that all sell out.
Step 3: Therefore, NVIDIA puts a very high price on chips made on 4N that they would sell to their vendors (because otherwise they would be losing money relative to their projections)
Step 4: Nintendo does not decide to enter a contract with NVIDIA for production of a 4N chip because NVIDIA would charge them a huge amount.
Step 5: Nintendo instead enters a contract with NVIDIA to produce a chip using wafers with an extremely low opportunity cost as NVIDIA would charge them much less.
Prices are set based on economic cost, not production cost.
I believe it was actually H100, in Q1 2022.Sounds about right. Kopite tweeted out T239 mid-2021.
So the discussion about the next Nintendo SOC would have had to begin at least a year or two earlier.
TSMC 5nm process entered HVM (high volume manufacturing) 2Q of 2020, experiencing strong ramp up in 2H of 2020.
The first nvidia products using 5nm process released was 2H 2022, I believe (RTX 40 series)
When I see "2k" for 1440pCame across this in a Chinese forum. Based on translation it's purely theoretical I believe. But I find the chart interesting. Anyone want to critique on the placement of those games based on theoretical performance with NG switch? Do those look realistic?
It’s more bandwidth and power limited, but if I’m not mistaken RDNA3 WGPs are larger than the SMs in nvidia GPUs. Also, Drake is 8.8, but that doesn’t matter much here.How do AMD's RDNA 3 cores compare to Nvidia's CUDA 8.7 cores (Assuming that an Orin-based chip would use Orin's cores rather than the later Lovelace 8.9 and Hopper 9.0 cores)? Obviously clock speeds and TDP will significantly affect the final performance, but it seems like the Switch 2 may be more graphically capable than the ROG Ally, which would be insane if true.
*Cyberpunk runs on an in-house engineCyberpunk is an in-house engine, and CDPR have already said they're retiring it.
Don't Google itI don't know what Nekopara is. I probably should note that anything on this chart doesn't necessarily mean the poster believes the game will show up on NG Switch - i think it's just the poster placing games into columns based on what poster think NG Switch performance would look like. The chart was found here.
Although there’s not really a correlation in that regard, I’ve never noticed that.For me, what speaks most against SEC8N is the simple fact that the current generation is based on TSMC 7N which is much more efficient.
How does a company plan to launch a minimally portable console, based on a less efficient lithography than that of consoles launched 4 years earlier?
And that brings another issue, picture that they already release a console that removes features like that. How are they going to sell you a Lite refresh? The lite is supposed to be Lite on features already, and if the next gen has less features already either A) the Lite doesn’t exist or B) they are going to strip even more and make it a worse value proposition.I was going to say that the first three concessions would get in the way of backwards compatibility— but then I remembered the Switch Lite exists. There's already a precedent for Nintendo seeing those features as 'optional' when the time comes to trim the fat and make a more affordable system.
Memory seems like one of those areas where they wouldn't want to cheap out though, considering they can make Joycons that re-introduce the IR camera and the HD rumble (or just let you use your old Joycons to enable the functionality in games that support it), but once the RAM is set in stone, they're gonna be stuck with that amount for years.
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I forget where I've read it but I'm pretty sure DLSS has improved quite a bit since that Death Stranding footage was taken a couple years ago. The issues especially like the streaming ghostie afterimages on small particles have been corrected by now, I think.
they would have, since these nodes are explained to buyers years beforeI was reading about process nodes and, somehow, I missed this slide entirely back when TSMC showed their roadmap:
TSMC consider that N4P/5nm family will be a mainstream node by next year. Curious enough, 12FFC/12FFC+/16FFC+/16nm, which is the node where Mariko/Tegra X1+/T214, was considered a mainstream node around the same time we got Switch V2/Lite and OLED.
Doesn't mean anything. But perhaps Nvidia and Nintendo had insight of this when they were designing the SoC back in 2020/2021.... (Inhales Copium)
And that brings another issue, picture that they already release a console that removes features like that. How are they going to sell you a Lite refresh? The lite is supposed to be Lite on features already, and if the next gen has less features already either A) the Lite doesn’t exist or B) they are going to strip even more and make it a worse value proposition.
This chart seems to be made by someone under the assumption that the Switch 2 will have better performance than the Series S which everyone in this thread agrees is not happening.Came across this in a Chinese forum. Based on translation it's purely theoretical I believe. But I find the chart interesting. Anyone want to critique on the placement of those games based on theoretical performance with NG switch? Do those look realistic?
We say Borrowed Code* here(Nvidia stolen code)