Where was this said?
They won't go for 16 GB and this is a safe lock
You speak my language, chief.there is literally physically no way in which a foldable screen can be immune to folding
like people with cash to burn decided they wanted to spend money on worse design because this shit is fundamentally disposable to them
I hate foldable screens and hate everything they stand for
slightly neat? sure, whatever, but the core principle cannot escape its own disdain
if Nintendo makes a console with a foldable screen, it’s a fuck you, plain and simple
August 4, page 1411 of topic, idk how to send screenshot here, 16 in devkit part was my speculation
Gotcha, thanks
I'm sorry but who is necrolipe? Also, I think 16GB was always the high guess, I am really hoping for 12GB.so since necrolipe heard switch 2 will not have 16GB Ram in consumer product, is easy to guess that it will have 12GB Ram then, 16 in devkits maybe
An indie journalist, who maintains a brazil based Nintendo news website. He is a user in this forum: @necrolipe. I wouldn’t consider him an “insider” as that term has lost its meaning nowadays, but let’s just say that he usually knows some things and chimes in from time to time.I'm sorry but who is necrolipe? Also, I think 16GB was always the high guess, I am really hoping for 12GB.
Installing games isn't a big deal as long as you have 500gb minimum of internal storage. Most people don't play more that 4 games at once and 500gb iss plenty enough for at least 10 games minimum. Then of course you can expand with SD cards which are dirt cheap nowadays
If you want to will that terrible future into existence with commentary like that, have at it. Some of us would rather not have to wait 40-180 minutes and micromanage their storage (or be forced to inflate the price of their hardware) to play a different game on an impulse, especially when we didn't have to the cycle before.don't worry third parties are usually terrible with filesizes and would always do a big day one patch so you'll need a lot of storage anyway
There was nothing realistic about Twilight Princess, nothing in the real world is that beige, brown and washed out.realitic art style dont work with the Legend of Zelda franchise, Twilight Princess art style aged horribly compared to other art styles of the franchise.
I agree, it's definitely more "realism" than other Zelda's but it's not realistic. And outside of higher resolution textures and polygon count that's probably the farthest Nintendo would go in terms of "realism" imoThere was nothing realistic about Twilight Princess, nothing in the real world is that beige, brown and washed out.
Here’s how Final Fantasy VII Remake looks on the PS4 Pro. Now imagine how Xenoblade could look.
But MSI won’t have that kind of money, time and manpower. also, they’re more focused on gameplay than FF teams that spends more money on graphics, realism and video sequences.
But yeah in any case Monolith showed that they’re wizards creating amazing worlds and fight choreographies, and more compelling characters, stories and lore than most FF games since probably X, not forgetting music so yeah, exciting times ahead.
Xenoblade Chronicles 4 will problaby look like Hi-fi Rush or the action RPG Monolith Soft is working since 2017, imagine a Legend of Zelda/Xenoblade Chronicles with this art style
Not that long ago many still talked about how low the size of TOTK and many Nintendo games are compared to third parties. I did a snark comment about it, but frankly I don't have much hopes on third parties being good at managing sizes. You don't like that, and I don't like it either.If you want to will that terrible future into existence with commentary like that, have at it. Some of us would rather not have to wait 40-180 minutes and micromanage their storage (or be forced to inflate the price of their hardware) to play a different game on an impulse, especially when we didn't have to the cycle before.
The minimum is theoretically 4GB. What's shown on these company websites aren't always the most updated12 GB is minimum needed?
They did an amazing work with Wii U and XCX (even today is one of the best looking games on Nintendo systems in general with its own logical flaws), but they also are very happy with XC1-2-3 semi-anime look, I’m not sure they’ll depart from this unless they want to do XCX2 or some radical change…I don’t think so. Xenoblade 4 will most likely look like this:
Xenoblade 3 already headed to that painterly look:
Zelda will head to that direction too but much less detail and more cartoony.
That's because realistic graphics were a mistake. I don't think they have to fear any significant production increase if they just keep iterating or evolving their current styleThey did an amazing work with Wii U and XCX (even today is one of the best looking games on Nintendo systems in general with its own logical flaws), but they also are very happy with XC1-2-3 semi-anime look, I’m not sure they’ll depart from this unless they want to do XCX2 or some radical change…
who knows at this point, but I believe creating a game equivalent to FFVIIR graphically (that was what started this discussion) should require a radically bigger budget that Im not sure Nintendo would approve, probably more than seven years, adsorbing MSI Zelda team and even with this, the scope of the game would be smaller than your typical Xenoblade game (content, game systems, Npc and missions, sequences, probably even soundtrack, etc) because the visual aspect would take most of the effort. Not sure if that’s viable. Personally I wouldn’t like this I’d they have to choose between the two sides.
Their games are amazing already without S-E’s AAA pretension. Xeno-next will look incredible in RedactedDrake to be sure but it won’t be in that league because they’ll focus in story, content and gameplay first.
How much do other consoles use?
XBox Series is 2.5GB (at launch), ps5 is 3.5GB (at launch).What I've seen people say is PS5 and Series S/X both use around 2-2.5GB for the OS
Im guess that PS5 Pro will stay with 16GB but it will be faster as we know from leaks GDDR6+, but they will add 4GB DDR5 for OS so 16 will be fully for GamesXBox Series is 2.5GB (at launch), ps5 is 3.5GB (at launch).
Meaning 7.5GB for the series S, 13.5GB for the Series X and 12.5GB for the PS5.
The switch takes up almost a GB, ~907MB using the numbers LiC said above.
So it has ~3GB available for games, usually.
Though, maybe people should be more curious on what the relative OS footprint is in the storage
Series X: 1TB, 802GB usable
Series S: 512GB, 364GB usable
PS5: 825GB, 664 usable
Nintendo Switch: 32GB, 25.6GB usable iirc.
Though there’s discrepancies between GB and GiB. In any case, their OS are feature rich but are also huge. Switch is switch
Where did you get thatIm guess that PS5 Pro will stay with 16GB but it will be faster as we know from leaks GDDR6+, but they will add 4GB DDR5 for OS so 16 will be fully for Games
Thats speculation/guess like i wroteWhere did you get that
OhThats speculation/guess like i wrote
Tom Henderson said that the PlayStation 5 Pro supports 18000 MT/s. And Samsung said that GDDR6+ supports up to 24000 MT/s. So I don't think the PlayStation 5 Pro uses GDDR6+, assuming Tom Henderson's accurate.Im guess that PS5 Pro will stay with 16GB but it will be faster as we know from leaks GDDR6+, but they will add 4GB DDR5 for OS so 16 will be fully for Games
then my bad, i thought 18000 MT/S is aleardy GDDR6+Tom Henderson said that the PlayStation 5 Pro supports 18000 MT/s. And Samsung said that GDDR6+ supports up to 24000 MT/s. So I don't think the PlayStation 5 Pro uses GDDR6+, assuming Tom Henderson's accurate.
Newly teased rumor from Nick from XboxERA
Time stamp around 2:05
What could that even mean?
I think maybe OLED Model has compromised fit and finish. I had years with a V1 with no problems to the fit and finish, so to speak, but on OLED Model, the bottom panel creaks and both the Game Card reader and Micro SD Card reader are a little unreliable compared to the original. I think they have looser tolerances.Primarily-physical owner here with a V1 Switch. What's yours doing exactly?
Improved decompression (which we know it has) and modern techniques means that games don't necessarily have to get larger in proportion to their increased fidelity.people keep saying "digital only switch" but they miss the obvious: assets will increase in fidelity. all those 512x512 and 1024x1024 textures will balloon 4x in size. some 2048x2048 will be 4096x4096 even. I wouldn't be shocked if the next major Zelda is 30GB-40GB
Newly teased rumor from Nick from XboxERA
Time stamp around 2:05
What could that even mean?
Newly teased rumor from Nick from XboxERA
Time stamp around 2:05
What could that even mean?
even with compression, you still need a higher quality asset to render on screen. since you can compress all assets, you'll still end up with a larger file size, just smaller than a lightly compressed assetImproved decompression (which we know it has) and modern techniques means that games don't necessarily have to get larger in proportion to their increased fidelity.
BOTW already used 2K texturespeople keep saying "digital only switch" but they miss the obvious: assets will increase in fidelity. all those 512x512 and 1024x1024 textures will balloon up to 4x in size. some 2048x2048 will be 4096x4096 even. I wouldn't be shocked if the next major Zelda is 30GB-40GB
yea, I know. Xenoblade 3 uses some 2048x2048 textures as well for their characters (but not Xenoblade 2). that's why I said some, as at that resolution, you can get away with using them on a 4K screen. of course, it's based on use case. if it's a character texture sheet, they might not increase the size; but if it was an environmental trim sheet, then they'd benefit from increasing the resolution greatlyBOTW already used 2K textures
Not all of them of course but it has them
Yeah I misread sorryyea, I know. Xenoblade 3 uses some 2048x2048 textures as well for their characters (but not Xenoblade 2). that's why I said some, as at that resolution, you can get away with using them on a 4K screen. of course, it's based on use case. if it's a character texture sheet, they might not increase the size; but if it was an environmental trim sheet, then they'd benefit from increasing the resolution greatly
My brain would breakI don’t think so. Xenoblade 4 will most likely look like this:
I'm assuming that there are dev kits with less than 16GB then?They won't go for 16 GB and this is a safe lock
I think necrolipe is talking about retail hardware based on who's nicrolipe's replying to.I'm assuming that there are dev kits with less than 16GB then?
I'm fine with it being less than 16GB but I'm really not liking the possibility that it could still end up with less then 10GB.
I know but if he's confident on retail hardware not being 16GB an easy way to immediately know that is if some of the Dev Kits have less than 16GB.I think necrolipe is talking about retail hardware based on who's nicrolipe's replying to.
that wouldn't be evidence at all. dev kits can have any amount of ram over the retail unit, even have the same amount. if there was 12GB of ram in the dev kit, that could mean 12GB in the retail unit or even 8GBI know but if he's confident on retail hardware not being 16GB an easy way to immediately know that is if some of the Dev Kits have less than 16GB.
Or the devs already know the rough retail hardware specs which is useful to know on what to profile and what to optimizeI know but if he's confident on retail hardware not being 16GB an easy way to immediately know that is if some of the Dev Kits have less than 16GB.
that would be a smaller jump than going from the Wii U to the Switch. and that barely came with 2X performance increases16gb is overkill for what Switch 2 is, 8gb is the sweet spot.
It's not all about the ram also would be neck and neck with what Series S has, which has an extra 2gb reverse for the OS.that would be a smaller jump than going from the Wii U to the Switch. and that barely came with 2X performance increases
There is a point where amount of generally used RAM has slowed down. It’s just been more about performance vs raw jumps in amounts.that would be a smaller jump than going from the Wii U to the Switch. and that barely came with 2X performance increases
If there is one game that I would love to see a switch 2 patch, it would be pikmin 4. We finally got that digital foundry review, and technically speaking it's a beautiful game on the switch made on unreal engine real engine 4. I believe making a 4k patch for pikmin 4 should be easier to do compared to other Nintendo first party games. I can imagine 4k resolution using DLSS, 4k textures, RT shadows, lighting, or screen spaced reflections. Just to showcase the technical capabilities of the NG Switch. If Nintendo want to hit 4k resolution in some games 12 gb at minimum should be sufficient with the operating system taking no more than 1-2 gb of ram if Nintendo decided to add a few more features to the os. Even if the Switch 2 is somewhat weaker to the series s I believe developers wouldn't run into too many issues with the Switch 2 ram pool if it used 12 gb of ram compared to the series S smaller ram pool.
Yep. At least in my segment it’s pretty common for dev units to have more flash and ram to run some resource hungry dev tools, some unstripped debug symbols(even though it isn’t the only way it’s convenient).that wouldn't be evidence at all. dev kits can have any amount of ram over the retail unit, even have the same amount. if there was 12GB of ram in the dev kit, that could mean 12GB in the retail unit or even 8GB
and Nintendo hasn't hit that yet with Drake's suspected performance. PS4/XBO definitely could have used more available ram, and with new rendering techniques like ray tracing, 8GB would hit the wall quite fastThere is a point where amount of generally used RAM has slowed down. It’s just been more about performance vs raw jumps in amounts.
Why would 8 GB be the sweet spot when 12 GB is there?16gb is overkill for what Switch 2 is, 8gb is the sweet spot.
10GB would only be possible here if there's 12GB total with 10GB for games. as far as we know, there is no 64-bit 2GB chip, so Nintendo can't do an 8GB chip and a 2GB chip10 would be the sweet spot IMO, but that’s not a common amount for the RAM we are talking these days. So 12 would be nice. I just want 8 for games that’s fast enough to not create a bandwidth bottleneck along with a few extra gigs for the OS.