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I don’t really see the point in making this model nor why they would go that low. Lite was already thin on margins so I imagine 200$ is probably where they wanna stay for any “cheap” model.I don't see how decent sticks and shoulder buttons could work in a clam shell, but I definitely see the case for a Switch Mini.
Comparing to entry phones with comparable specs, some of which are $100-120, Nintendo could make a decent revision with modern tech for $149 with a healthy profit margin. It would bring new customers, specially in emergent markets.
But for a Switch 2, I'd prefer that they go bigger and higher in everything.
The device has to hold up for the next decade.
I'm still half joking about being on team 2027.Famiboards immediately declares that they are now on Team 2025.
Bro I am way ahead of you.Famiboards immediately declares that they are now on Team 2025.
They’d probably have to resort to sticks more similar to the 3DS kind and delegate L3/R3/LeftStick3/RightStick3 go separate buttons next to it or on the back like back paddles.I don't see how decent sticks and shoulder buttons could work in a clam shell, but I definitely see the case for a Switch Mini.
Comparing to entry phones with comparable specs, some of which are $100-120, Nintendo could make a decent revision with modern tech for $149 with a healthy profit margin. It would bring new customers, specially in emergent markets.
But for a Switch 2, I'd prefer that they go bigger and higher in everything.
The device has to hold up for the next decade.
Mm, if it supports 120Hz and has HDMI 2.0, they can, in theory, do a VRR at a fixed rate.At least for base Switch, Nintendo has gone for frame rate parity between modes. Since modes beyond the standard aren't... well, standard for TVs yet, it starts getting a bit awkward if you dock your game and the frame rate drops from 40 to 30.
OLED TVs can have VRR, like the LG CX. OLED phones have a set preset for VRR, like the iPhone 13 Pro Max..
OLED doesn’t allow VRR? Or just that such a screen would be notably more expensive? Asking cause my TV is OLED and was 99% positive it had VRR
Why would that be out of the ballpark for them? It’s not releasing until like late next year, and it’s the Dock that has the HDMI port.Yes, OLED displays can absolutely support VRR. With that said!
I don't actually expect NG Switch to use it myself. HDMI 2.1 might be just a touch out of the ballpark for them. 2.0b features like ALLM and 12 bit HDR are definitely a possibility, though.
I don't see how decent sticks and shoulder buttons could work in a clam shell, but I definitely see the case for a Switch Mini.
Mechanical fatigue is the unexpected beast that slayed my senior year MEMS microphone project.I remember being impressed with foldable screens but then I realized wear and tear takes hold.
Mechanical fatigue is the beast slowly killing my OLED Model Game Card Slot. I don't know how people with day one Switches play physical games at all.Mechanical fatigue is the unexpected beast that slayed my senior year MEMS microphone project.
there is literally physically no way in which a foldable screen can be immune to foldingI remember being impressed with foldable screens but then I realized wear and tear takes hold.
To quote Marge Simpson:there is literally physically no way in which a foldable screen can be immune to folding
like people with cash to burn decided they wanted to spend money on worse design because this shit is fundamentally disposable to them
I hate foldable screens and hate everything they stand for
slightly neat? sure, whatever, but the core principle cannot escape its own disdain
if Nintendo makes a console with a foldable screen, it’s a fuck you, plain and simple
Primarily-physical owner here with a V1 Switch. What's yours doing exactly?Mechanical fatigue is the beast slowly killing my OLED Model Game Card Slot. I don't know how people with day one Switches play physical games at all.
Well, they do care a lot about plot which is good still. The flashy video sequences have been a series staple since the SNES I believe, they've just gotten better looking and more expensive to make. The current trends are indeed kind of an issue but they're not completely ignorant about them, they understand them to some degree and help their stories somehow.They try yes, but it seems to me that they’re more worried about flashy video sequences and trying to sell to west audiences following current trends (trying to be GOT for example) instead of evolving its own identity. It’s something very subjective and personal but since Sakaguchi left, the series is changing to worse. Not being a fan of Nomura‘s general direction, and the latest changes in fundamental gameplay doesn’t help I suppose.
Thin on margins? Was that stated somewhere?I don’t really see the point in making this model nor why they would go that low. Lite was already thin on margins so I imagine 200$ is probably where they wanna stay for any “cheap” model.
they are!To quote Marge Simpson:
I just think they're neat.
Yeah I mean compare that to the WiiU where you can say that it is a stupid concept and all that. But I would rather take a console who isn‘t immune to somehow attract more dust than anything but at least I don‘t have to fear too much when just using it regularly.there is literally physically no way in which a foldable screen can be immune to folding
like people with cash to burn decided they wanted to spend money on worse design because this shit is fundamentally disposable to them
I hate foldable screens and hate everything they stand for
slightly neat? sure, whatever, but the core principle cannot escape its own disdain
if Nintendo makes a console with a foldable screen, it’s a fuck you, plain and simple
8gb and 10gb are still possibleso since necrolipe heard switch 2 will not have 16GB Ram in consumer product, is easy to guess that it will have 12GB Ram then, 16 in devkits maybe
I think there was already a conversation here that 8 and 10 is not possible due to the availability of RAM modules. and 128 memory-bus, 12GB is great8gb and 10gb are still possible
if not 16 then 12 is pretty confirmed now, how much will be reserved for the system depends, switch 1 only reserved 512mb ram for the system, people are speculating that switch 2 will have a new systemIf 16 GB is not happening, im hoping for 12GB. Or better yet 12GB of faster RAM with the OS shunted off to a 2GB module, so all 12 could be for games.
there is no 4GB 64-bit LPDDR5 module basically, so yeahI think there was already a conversation here that 8 and 10 is not possible due to the availability of RAM modules. and 128 memory-bus, 12GB is great
I know, no trusted source has given a number yet though so I'm not gonna say 12 is just happening.I think there was already a conversation here that 8 and 10 is not possible due to the availability of RAM modules. and 128 memory-bus, 12GB is great
Do we think we'll see a similar cadence for hardware revisions for the Switch 2? That is, a Lite revision two years into the system's life, and a more premium version (OLED) four years in? Or would Nintendo struggle a bit to get a Lite out the door in that timeframe?
are we ruling out LPDDR5X?there is no 4GB 64-bit LPDDR5 module basically, so yeah
Probably more variants than what the Switch received. I feel like the pandemic completely messed up any plans Nintendo had for a Pro version of the system.Do we think we'll see a similar cadence for hardware revisions for the Switch 2? That is, a Lite revision two years into the system's life, and a more premium version (OLED) four years in? Or would Nintendo struggle a bit to get a Lite out the door in that timeframe?
if there is no 4GB 64-Bit LPPDR5, im highly doubt that there is LPDDR5X of itare we ruling out LPDDR5X?
I hope they do GameCube but I doubt it, they are already super stingy with online (imo)How do we think they start sweetening the deal for their online service when the next system hits? Indies? Gamecube ports? More of the same?
there does exist one but it's not in mass productionif there is no 4GB 64-Bit LPPDR5, im highly doubt that there is LPDDR5X of it
there does exist one but it's not in mass production
turns out the ROG Ally can do path tracing pretty decently. of course it takes 30W of power but hey, path traced minecraft in a handheld
yes,expect a Switch sucessor Lite, Switch sucessor OLED, 2/4 years after the console launch, every Nintendo console have model/revisions and i dont expect Nintendo to change it with it next hardwareDo we think we'll see a similar cadence for hardware revisions for the Switch 2? That is, a Lite revision two years into the system's life, and a more premium version (OLED) four years in? Or would Nintendo struggle a bit to get a Lite out the door in that timeframe?
realitic art style dont work with the Legend of Zelda franchise, Twilight Princess art style aged horribly compared to other art styles of the franchise.Hmmm… 8-inch screen would be the same as an Amazon Fire HD8 tablet, which has roughly 1cm bezels around it. With controls added to it, it would feel like a slimmer Wii U GamePad. In a wallet case, the tablet would be similar to carrying an A5 journal, for an idea of how portable it is.
What we had in the end was infinitely better, and I liked that demo at the time. But ultimately, I feel that had they gone with that demo’s direction, we would’ve had more of the same, but bigger and more of it, and that would’ve been disappointing. “Realistic” LOZ would look awful, indistinguishable from other games, and devoid of imagination, unless the equivalent of a live-action horror film is your thing. What would a realistic Goron, Rito, or Zora look like? Or Wizzrobes and Redeads? Rejecting photorealistic art direction is imperative, so much that it’s one of the staples of the series, and the LOZ team has no desire to imitate the real world - We went from cel-shading to Impressionism to a blend of gouache paintings and Studio Ghibli-inspired presentation. They might well stick with this direction, but change the appearance, use different colour shades and combinations from their palette, and create new areas, maps, etc..
They're stingy because they need to stretch content to the end of the switch's lifespan. They would need something to entice people to keep subscribing on an all new platform which means new offers. At least that's how I see itI hope they do GameCube but I doubt it, they are already super stingy with online (imo)
I disagree, there's hundreds of games for them to offer they choose not to. Making gba expansion+ online especially goes to showThey're stingy because they need to stretch content to the end of the switch's lifespan. They would need something to entice people to keep subscribing on an all new platform which means new offers. At least that's how I see it
Didn't the OLED replace the Pro? Would we have ended up with both?Probably more variants than what the Switch received. I feel like the pandemic completely messed up any plans Nintendo had for a Pro version of the system.
Maybe additional discounts on select titles during sales? An indie program where you get 2-3 indie titles a month that you can play as long as you stay subbed, similar to PS+ free games, would be cool and would absolutely keep me subbed.How do we think they start sweetening the deal for their online service when the next system hits? Indies? Gamecube ports? More of the same?
Twilight Princess was just polygon-starved if you ask me. That and a more unified lighting system would work wondersrealitic art style dont work with the Legend of Zelda franchise, Twilight Princess art style aged horribly compared to other art styles of the franchise.
It's 811 MB for the OS, plus a 96 MB video capture buffer if the game enables it. The next console will use the same underlying OS, and while they may add new features and increase the memory footprint, I personally don't think it will be by very much.if not 16 then 12 is pretty confirmed now, how much will be reserved for the system depends, switch 1 only reserved 512mb ram for the system, people are speculating that switch 2 will have a new system
GameCube probably won't happen moreso because the filesizes for GameCube games would be huge. They would have to be individually downloaded.I hope they do GameCube but I doubt it, they are already super stingy with online (imo)
GameCube, maybe? I feel like there's enough in the GCN library that Nintendo wouldn't feel is worth remaking, but would be willing to dump on NSO (or whatever it will be renamed to -- Nintendo System Online?). Maybe another Sega console if we're lucky?How do we think they start sweetening the deal for their online service when the next system hits? Indies? Gamecube ports? More of the same?
Where was this said?so since necrolipe heard switch 2 will not have 16GB Ram in consumer product, is easy to guess that it will have 12GB Ram then, 16 in devkits maybe
It's 811 MB for the OS, plus a 96 MB video capture buffer if the game enables it. The next console will use the same underlying OS, and while they may add new features and increase the memory footprint, I personally don't think it will be by very much.
What I've seen people say is PS5 and Series S/X both use around 2-2.5GB for the OSHow much do other consoles use?
What? What does that have to do with anything?I actually don't mind Gamecube not being part of the online service. I like owning the games individually.
August 4, page 1411 of topic, idk how to send screenshot here, 16 in devkit part was my speculationWhere was this said?
Gamecube ports will be released over a steady cadence over the next couple years like they have been. I like the new trend of "Shadowdrop a gamecube game and release it physically a little while later". They can keep doing that every so often and get the Gamecube's library outHow do we think they start sweetening the deal for their online service when the next system hits? Indies? Gamecube ports? More of the same?