To be quite honest here, if nintendo actually cared about improving the switch's operating system, a new model switch could easily be delayed further into ~2024 and here's why:
Except I never said that though? my implication was that they could get away with it, not that they would need to do it in order to have enough time to ship the new hardware.
I think that is a very strange reading of your above sentence, and if that
is what you meant, hopefully you understand why that isn't what people heard.
I'm not going to waste my time screencapping every post itt where someone thinks and/or wishes that unpatched games ran at a higher resolution on the upcoming hardware.
But surely, it was more than once, and coming from different users.
In general, if you're trying to say something to a specific user, you could reply to them, so they see your comment, and it's clear what you are referring to.
This thread has a robust, existing community of technically minded folk, and also a lot of drive by posters who ask the same things over and over again. Said drive-by posters are not going to see your lengthy message that leads with talk of a delay into 2024. If you want to contribute in that way, consider replying to users you think need this "check". When you post without context, it sounds like you're talking to the community here in general, not to the various posters who come for one question and leave.
If ninty wanted, they could easily hire someone to work on a Switch system update to do the same. I really fail to see why wouldn't that work, really.
Unless... the FSR shader is too intensive on the current switch iGPU.
It would work. It is debatable how
desirable it might be.
FSR 1.0 requires the underlying image be anti-aliased, for example, the vast majority of Switch games don't use anti-aliasing. This isn't a problem on SteamDeck, both because it's not a console, it's a mini PC, and PC gamers expect to be tweaking settings up to and including driver settings, and because most PC games of the modern era are anti-aliased.
FSR would need to be used only on games that we're deploying a spatial or temporal upscaler already to prevent extremely muddy images
But hey, this but a post to keep yall in check: newer titles on the switch "pro" will have more stable framerate and some third parties that use dynamic resolution scale might even keep pushing the resolution to the upper limit that was available on the old model but that's about it.
if you had read this thread's
extensive discussion of the BC issue, you'd know community members have stated this many many times. You might also know that the Switch uses explicit performance profiles where games request exact clock speeds and that some games need patches to run at faster clocks stably. In which case, older games may (I repeat
may) require patches to even acheive more stable framerates.
We've discussed Nintendos options here in great depth
Unless a patch comes up or you mod the game, lighting won't change, the max. dynamic resolution target won't change, nor texture quality, etc...
This thread consists of game developers, silicon designers, and software engineers - I assume you are similar. We know. If you think someone needs correcting, reply to them directly, preferably without antagonizing them