It's so dumb but them even mentioning the Nintendo Switch successor just to not mention it makes me happy.
Right? Me tooIt's so dumb but them even mentioning the Nintendo Switch successor just to not mention it makes me happy.
Pyoro never disappoints
Yesterday
Yes, but he is reliable, the others... have to prove it.He wasn't even the first person to confirm it would be tomorrow...
Excuse me, but where in that tweet does it hint about 18th?He wasn't even the first person to confirm it would be tomorrow...
This exactly. You could interpret their tweet to mean there is no direct this week. So you could actually argue they were wrong about the directExcuse me, but where in that tweet does it hint about 18th?
The Goa'uld has spokenYes, but he is reliable, the others... have to prove it.
Yesterday
Nor did he.He wasn't even the first person to confirm it would be tomorrow...
The Inescapable Möbius RingOkay, i think until Pyoro actually leaks something about Switch 2, we should better go back discussing if Wilds will be on Switch 2 and why it will be 400 bucks. ;D
So the others post a date and even time period of the direct = not proving itYes, but he is reliable, the others... have to prove it.
I feel like if you have previously complained about the toxicity in this thread then you should try not to contribute to it.So the others post a date and even time period of the direct = not proving it
Pyoro asking where the direct is = doing it again like the godking he is!
Got it. Amazing logic. Totally not laughable.
Interesting enough, it’s seems that Series S is capable of running starfield at 60-120fps, the only downside would be that the resolution would be 900p.
Makes me intrigued how the Switch 2 would run most games, since developers will be able to run these games at lower resolution, without anyone batting an eye.
feel free to report me.I feel like if you have previously complained about the toxicity in this thread then you should try not to contribute to it.
Gotcha. Didn't realize it was acceptable to insult the intelligence of users regarding some topics but not others.feel free to report me.
This is merely not the same as talking down to people because they don't believe the going theories about when the system will come out. But go off.
I didn't insult their intelligence. Logic and intelligence are not the same thing.Gotcha. Didn't realize it was acceptable to insult the intelligence of other users regarding some topics but not others.
At the very least, it demonstrates that Starfield is not necessarily as CPU-locked as was originally claimed. Seems like it might be workable on a Drake-class processor."Game can run at 120 fps, except it very clearly can't. Anyway, here is video of it looking like smeary ass. Lazy devs!"
Can you imagine the backlash if Microsoft's big Xbox exclusive looked as bad as that video? And the same people up in arms about it are the same people saying "60fps wen lazy devs" right now.
I don't think insults are appropriate, period. You can disagree with someone without insulting their anything.I didn't insult their intelligence. Logic and intelligence are not the same thing.
fair but I'm glad you all can finally agree. Maybe this thread will finally change.I don't think insults are appropriate, period. You can disagree with someone without insulting their anything.
This test certainly cements my belief that Switch's CPU can do it, you're right.At the very least, it demonstrates that Starfield is not necessarily as CPU-locked as was originally claimed. Seems like it might be workable on a Drake-class processor.
I've always agreed, I've just been too conflict avoidant to say, to someone like you who is usually a good thread member, "Hey, outta line." The fact that you pushed back shows why. If you want the thread to change, you gotta take the L with some grace.fair but I'm glad you all can finally agree. Maybe this thread will finally change.
Have you read DF's technical analysis of Doom the dark ages? Can we expect a version of the same graphical caliber that can be played on switch2 with basically no cuts?This test certainly cements my belief that Switch's CPU can do it, you're right.
I remember the discourse around launch was that Bethesda should just lower it to 1080p on Series X and give us a 60fps version. This looks to have lowered visual settings below the lowest PC settings. All ground foliage is removed, crowd density is lowered below PC's low setting, volumetric lighting is disabled, and shadow quality is turned below PC settings.
The Switch CPU might be able to finish in the required 33.3 ms, but how much time is left over for the GPU? I mean, I'd probably play it
I don't think we'll get a PS5 version with no cuts. 4k, no upscaling - 90% certain that was a work-in-progress PC version, and was not running at anything like console-target settings.Have you read DF's technical analysis of Doom the dark ages? Can we expect a version of the same graphical caliber that can be played on switch2 with basically no cuts?
Oh, sure. But I'm just curious if the amount of model geometry shown in the trailer and the RT effects are ok in getting it to run on switch2. (could be 30fps)I don't think we'll get a PS5 version with no cuts. 4k, no upscaling - 90% certain that was a work-in-progress PC version, and was not running at anything like console-target settings.
my first thought playing Galaxy 1, Metroid Prime Remastered, Pikmin 4 using pointer controls was wow this is worse than using the same control scheme on Wii/WIi UWow. First time hearing this sentiment. I always felt that the Switch's aiming was a pretty significant upgrade to the Wii's. Very interesting! I guess I need to do a direct comparison before I disagree, eh?
Remember that a game that isn't latency sensitive, and/or needs all the headroom it can get for performance, doesn't use a shared CPU and GPU frame time, so there's no "left over."The Switch CPU might be able to finish in the required 33.3 ms, but how much time is left over for the GPU? I mean, I'd probably play it
I would assume not, just out of pessimism. I assume that this level of geometry is possible, if you're investing all your energy into a game built around a highly optimized virtual geometry system. But that's not realistic for an actual port. And with only two minutes of incomplete footage running on unknown hardware, it's really grasping in the dark.Oh, sure. But I'm just curious if the amount of model geometry shown in the trailer and the RT effects are ok in getting it to run on switch2. (could be 30fps)
Fair point.Remember that a game that isn't latency sensitive, and/or needs all the headroom it can get for performance, doesn't use a shared CPU and GPU frame time, so there's no "left over."
Do we have any reason to believe it won't work just like on PC and each game will use whatever safe/known version of DLSS they've chosen to stick with? In which case the game might look better if it gets an update later, which is true of any game since online updates became possible.
Nintendo really loves to effectively stay on the same generation of game console graphics for 2 whole generations since the Wii. In hindsight this is a good thing though. They can make sure developing games take a more reasonable 3-4 years to make instead of basically the whole generation, as their internal dev teams get used to making games of similar graphical fidelity for their next project.
I still think PS4 level visuals are breathtaking and barely age, so being stuck with essentially PS4.5 visuals even for the console after the Switch 2 won't bother me. Though i believe the next-next gen will aim for at least PS5 power so basically half a generational leap but with a completely new concept. (Sounds familiar?)
I can't see Nintendo keep making more powerful Switches for a long time and Switch 2 will be as far as they'll go. They have a tendency of changing things up after 2 generations of the same concept, as usually the successor doesn't stick as well as the predecessor that did introduce the concept.
The analog of switch2 is xss, not ps4 or ps4pro, maybe so from a power perspective only, but ps4pro absolutely, positively does not accomplish switch2's primary goal of RT and better textures, And thanks to dlss so switch2 can run Doom The Dark ages at basically the same level of graphics as xss.The ps4pro can't.
Second mention of the successor by Big N
A great way to do this, alongside the updates for BotW and TotK, would be an Ocarina of Time UHD Definitive Edition.It would be easy money while also giving the Zelda team experience using the new hardware.
Honestly, I hadn't expected them to bring it up again. I'm feeling this really is going to be the last main Switch direct and, whatever comes after this, is likely to center around the Switch 2.
Yup you can tell they're about to explode, I think we get the reveal either in July earliest or September/Oct latest.
We will not. This idea comes up a lot, but the Nvidia hack already showed how it works. DLSS is part of NVN2, NVN gets bundled with games, not built into the OS.I'd also like to think that we would instantly see improvements to any game via DLSS updates.
I suppose that also leaves open the possibility for specially trained release-specific DLSS models?We will not. This idea comes up a lot, but the Nvidia hack already showed how it works. DLSS is part of NVN2, NVN gets bundled with games, not built into the OS.
This is a good thing. Driver updates in the PC space break games all the time. DLSS doesn't just improve, but changes how it favors fast motion over stable images. Changing the DLSS version underneath games might improve some and make others worse. By making games ship, essentially, the driver they tested on, and only using that driver, you fix both these problems on consoles.
By the time Switch 2 releases, DLSS Super Resolution will be 5 years old. Major updates are getting slower and slower. It's pretty likely that all games on Switch 2 will be using very close to the "best" version of Super Resolution possible.
Just to add, from what we know of the switch2's custom specs, it's a console developed entirely for 9th gen tech, so it's really close to the xss both in terms of the actual graphics and the positioning of the console itself, though I'd be safe in assuming that the graphical ceiling of the xss is higher than the switch2's considering the xss has the raw power advantage of the cpu and gpu specs, but it's true that there will be a lot of new 9th gen entries where you're basically not going to see the difference between the xss and the switch2 in docked mode."It's comparable to a PS4 Pro/Series S in docked mode"
Looking back I really don't know what my expectations were with Switch. I know the talk prelaunch was "around x360 in tflops" portable.Just to add, from what we know of the switch2's custom specs, it's a console developed entirely for 9th gen tech, so it's really close to the xss both in terms of the actual graphics and the positioning of the console itself, though I'd be safe in assuming that the graphical ceiling of the xss is higher than the switch2's considering the xss has the raw power advantage of the cpu and gpu specs, but it's true that there will be a lot of new 9th gen entries where you're basically not going to see the difference between the xss and the switch2 in docked mode.
dlss has really changed the whole game.
Just to add, from what we know of the switch2's custom specs, it's a console developed entirely for 9th gen tech, so it's really close to the xss both in terms of the actual graphics and the positioning of the console itself, though I'd be safe in assuming that the graphical ceiling of the xss is higher than the switch2's considering the xss has the raw power advantage of the cpu and gpu specs, but it's true that there will be a lot of new 9th gen entries where you're basically not going to see the difference between the xss and the switch2 in docked mode.
dlss has really changed the whole game.
In fact I agree with the idea that this gen Microsoft launching the xss has helped Nintendo to exactly erase the generation gap in a way that the switch era couldn't, not only because the switch2 had dlss, but also because Microsoft launched a low end gaming console.I feel like we've fallen into a new normal of expecting ports of PS4 /Xbone games being possible and Switch isn't just a box for playing X360 games. But I'm not sure yet folks are aware that the gap will close further with Switch 2 with Dlss and the SoC itself being very capable
I am a total dunce when it comes to tech/spec stuff...so much of it goes over my head lol, what are we expecting for handheld performance?Just to add, from what we know of the switch2's custom specs, it's a console developed entirely for 9th gen tech, so it's really close to the xss both in terms of the actual graphics and the positioning of the console itself, though I'd be safe in assuming that the graphical ceiling of the xss is higher than the switch2's considering the xss has the raw power advantage of the cpu and gpu specs, but it's true that there will be a lot of new 9th gen entries where you're basically not going to see the difference between the xss and the switch2 in docked mode.
dlss has really changed the whole game.
I doubt game specific models make sense, but I do think that Nvidia may push more tuned presets. Right now there are 7 presets, 1 of which is unused, and 3 of which are essentially deprecated.I suppose that also leaves open the possibility for specially trained release-specific DLSS models?