Ok, but what if the reason isn't either of those things but for example the main developer having a certain vision that they want to enforce. Or a business deal that is in place with Sony or Microsoft? There have been weirder reasons for a game to skip Switch (cue: "Our game is for grown up people only, Switch has too much happiness")
Thing is we will never be able to say for certain whether X game will reach Switch 2 because we're not at the position to see what could stop a game from appearing, we can only speculate and what seems logic to us may not be as logical in the eyes of the people dealing with this.
Sorry for the delayed response. Well, one doesn’t need to be in a certain position when the developers have said enough, or you can see for yourself how the events played out. The premise was about whether the hardware we’ve been speculating on would be capable enough to run a game that had a new trailer recently, and the answer to that is a resounding Yes, Of Course It Can!! That’s a conclusion based on what we know, and what Capcom have told us about it. So, at this point, we’re definitely on topic because we’re still discussing the capacity of speculated hardware.
But looking for reasons why it
couldn’t is a lost cause because you always come back to what is known and realise it can, while looking for reasons why it
wouldn’t is straying off topic because the reasons in that case are not related to hardware capacity. Once more, based on what we know, trying to tie the reasons why it wouldn’t to the hardware capacity is bad faith posting at this point - So, it’s accurate to say the broad umbrella called “industry politics” is the reason, or the publishers didn’t want it there, and leave it at that. One can make disturbed peace with the latter, but these assertions about lacking hardware need to stop. We have seen games on platforms where the gap in specs are far greater than what’s being discussed here - For example, look at Dragon Age: Inquisition, or Metal Gear Solid 5: The Phantom Pain. Both are on XB1/PS4, and they also have versions on their predecessors, with 6.25% (1/16) of the RAM, and about 1/10 of the GPU capacity on much older architecture available… But NOBODY, NOWHERE, EVER had discourses about “long in the tooth hardware”, “dated this, lacking that”, “PS360 versions look like a pixel game this, or those consoles would explode that…”. I’m not trying to be hostile, so, please don’t misconstrue my passion as such. I just feel that this constant lowballing in Nintendo hardware threads is tiresome and pathetic.
As for the rest, what “vision” is there to enforce? Inferior ray tracing facilities across the board? Tighter censorship before release on the PS brand, as well as a version that can’t deliver the success it could have at home? An XSS version on an inferior GPU than the one in the S2NS and less RAM to work with - THAT vision? An XSX version that wouldn’t sell as well as it could on the S2NS? On PC profiles lower than the S2NS? Also, the “too mature for Switch” thing, when other Capcom IPs such as Resident Evil, Devil May Cry and multiple Monster Hunter titles exist on the Switch? That would come under the broad umbrella of “industry politics”, and I know that saying this gets you called “conspiratorial”, but they’re rife, and the Activision acquisition laid this bare in the courts for people not to acknowledge it, or sit up and take notice. But really, “Developer’s Vision” at this point is a reach that would have Stretch Armstrong begging for mercy, and that’s before repeating that budgets are the #1 restraint, and the developer’s vision can’t exceed that without consequences for their businesses… and while we’re on “business”, there seems to be A LOT of trust that these publishers and development houses are operating as such, and fanboyist mindsets don’t exist at all among some staff (they do - See EA, and the Yakuza developers) because they’re 100% professional (LMAO…). “Business” would determine that they’ll act on the facts and not vibes or feelings… and they will be better prepared to bring their games this time, unlike the entirety of the Switch’s lifecycle, because they’ll surely have seen the sales, Switch’s success, and the official demographic data that was shared with investors and partners.
We have had lots of questions about what the prospective hardware can do, and as much as possible, that’s where I’m trying to stick to. As long as everyone remembers that an XSS versions exist and starts there, then there needn’t be a discussion about the capabilities of the S2NS hardware with regard to what third parties can bring to it. They can bring literally everything, and if they don’t, then the reasons won’t be because the S2NS hardware is lacking. The biggest third party title with the biggest budget (GTA6) will be on XSS, as will Red Dead Redemption 3 - Where is this energy for “Developer’s Vision” discourse there? When it comes to PCs, and targets lower performance profiles, too, that part will be ignored, just as I’ve pointed out with Monster Hunter: Wilds. It’s very selective, or posting in bad faith, or both. Before people start posting such questions, perhaps they should ask themselves if there’s an XSS version first (If it’s on XBox at all, then 100% of the time, there is…), then read the threadmarks and understand them. Until then, I’ll keep saying that the PS5 and XSX are irrelevant because XSS exists, that the hardware we’re discussing here is better than the XSS, and that there isn’t a single game in those libraries which couldn’t exist on the prospective S2NS. Finally, bad ports will exist, but once more, let’s not blame the hardware because they’re just that. Bad ports. They’re never indicative of the hardware capacity, and there are so many other variables at play before making that the first port of call. Didn’t even have to mention another of the biggest IPs with the biggest budgets, COD, will be appearing on this prospective hardware for at least a decade, and that doesn’t happen unless it’s fit for a generational purpose.
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