I think they're gonna stay lightweight.Im wonder how it will look with RAM for OS in Switch 2,they will go again with very light OS and 500MB for OS,or more function,and for example 2-1.5GB for OS, 10-10.5 for Devs
I think they're gonna stay lightweight.Im wonder how it will look with RAM for OS in Switch 2,they will go again with very light OS and 500MB for OS,or more function,and for example 2-1.5GB for OS, 10-10.5 for Devs
Probably not, atleast not in the grand scale of things.So, if say we find out that there have been several changes to t239 since the hack, does that have any effect on the data we have so far (12 sets of sm 12 ray tracing cores 1536cuda)
yes, sm(1):rt(1):tensorcore(4):cuda(128). so, 12sm have 12rt, 48tc, 1536cuda.So, if say we find out that there have been several changes to t239 since the hack, does that have any effect on the data we have so far (12 sets of sm 12 ray tracing cores 1536cuda)
Have same feelingI think they're gonna stay lightweight.
If there are some it can only be to the positive, but I expect more subtle changes, not like a big increase in compute unitsSo, if say we find out that there have been several changes to t239 since the hack, does that have any effect on the data we have so far (12 sets of sm 12 ray tracing cores 1536cuda)
About RAM
12 gigs of RAM is good, 120gb/s bandwidth is even better, but remember that there is never too much RAM.
Maybe for Nintendo exclusives it's enough, but in a few years AAA developers will have a harder time porting to Drake (Series S flashbacks). Keep in mind that they are starting to ask for +16Gb of RAM in the minimum requirements of a PC game (32 recommended). And you have to remember that those games can also rely on the exclusive GDDR memory of the graphics card, its true that we dont need that much because of 720p-1080p resolution + DLSS but still.
i think it has av1 encode/decode dedicated hardware blocks, so should be significantly less difficult.internet smart people, how much deditated wam would it take to get 60fps captures
my splatoon clips are almost literally nauseating
Welll, prepare to be surprised.
I’d be surprised if we saw any greater 3rd party Switch support the next 6 years than we saw the last 6 years.
Nothing suggests we should. Publishers have a bunch of criteria on what platforms to focus ports on and rarely is the deciding factor specs.
Somehow you’ll only have 40GB left after downloading cod on Switch 2, like why are these games so porly optimised with storage.Since Switch 2 is March 2025, im wonder if BO6 will release on Switch 2 or BO2 direct sequel will be the first COD on Switch 2,history might come full circle because BO2 was the first COD on WII U
We saw studio who supported the Switch in its early and mid life be heavily rewarded.There is every indication that the Switch 2 will have improved third party support over the Switch 1. From Activision fully admitting they missed an opportunity on the Switch 1 to Nintendo signing that CoD deal. The general willingness of Western third parties to try to port challenging PS4/Xbox One Games like Arkham Knight and Hogwarts Legacy.
If the hardare is capable of supporting the vision without significant reworking, many third parties will deem this worth the investment. The Switch was a new concept that many publishers didn't put faith in from the start. The third partt support significantly improved over its life. There is no reason to believe that publishers will turn their head away from a platform that is proven and can support their development pipeline.
As long as this platform is clocked adequately on the CPU (1.4-1.5GHz) and GPU side (460MHz/920MHz) it should not have any issue seeing improved support.
This is just the normal doom and glooming.
It will have much higher clocks than thatThere is every indication that the Switch 2 will have improved third party support over the Switch 1. From Activision fully admitting they missed an opportunity on the Switch 1 to Nintendo signing that CoD deal. The general willingness of Western third parties to try to port challenging PS4/Xbox One Games like Arkham Knight and Hogwarts Legacy.
If the hardare is capable of supporting the vision without significant reworking, many third parties will deem this worth the investment. The Switch was a new concept that many publishers didn't put faith in from the start. The third partt support significantly improved over its life. There is no reason to believe that publishers will turn their head away from a platform that is proven and can support their development pipeline.
As long as this platform is clocked adequately on the CPU (1.4-1.5GHz) and GPU side (460MHz/920MHz) it should not have any issue seeing improved support.
This is just the normal doom and glooming.
Are people now expecting physical media to go with the other consoles approach of installing straight to internal storage rather than having the run straight from the cart?
Like, surely the cost of producing the carts will be considerably higher than the Switch's if it's fast enough to run straight off the cart?
It will have much higher clocks than that
Just saw GVGs video speculating on the specs. If they actually dedicate a big chunk of the ram to social features and voice chat I will be mad. Much rather have that extra heft given to making games better rather than the cutting edge 2008 experience of having strangers yell homophobic slurs at me. Everybody has a million ways and platforms to talk to their friends in 2024, we don't need another way built into the console.
RAM capacity is very limited, and using a lot of RAM on a social system would be putting the cart before the horse.Unless you expect everybody to have (good) multipoint Bluetooth devices, having voice chat and game audio at the same time is an issue without a native solution. Even with one it’s a hassle - that’s how I managed chats with Splatoon 3 and Pokemon Unite. It was either that or using the console speakers with one earbud connected to my phone.
And not wanting strangers yelling at you is not a valid reason to skip the feature. I never engage with strangers on Xbox. Most games allow turning off any in game voice chat, and you can stick with a private / friend only chat.
I really want Discord support natively on the successor. That and cross platform play have been a really outstanding combo in recent years.
RAM capacity is very limited, and using a lot of RAM on a social system would be putting the cart before the horse.
Just saw GVGs video speculating on the specs. If they actually dedicate a big chunk of the ram to social features and voice chat I will be mad. Much rather have that extra heft given to making games better rather than the cutting edge 2008 experience of having strangers yell homophobic slurs at me. Everybody has a million ways and platforms to talk to their friends in 2024, we don't need another way built into the console.
I feel the same way. I don‘t think Nintendo will do what they’re saying here (THANK GOD). Yeah, we don’t need 3GB reserved for the OSJust saw GVGs video speculating on the specs. If they actually dedicate a big chunk of the ram to social features and voice chat I will be mad. Much rather have that extra heft given to making games better rather than the cutting edge 2008 experience of having strangers yell homophobic slurs at me. Everybody has a million ways and platforms to talk to their friends in 2024, we don't need another way built into the console.
What changes may existIf there are some it can only be to the positive, but I expect more subtle changes, not like a big increase in compute units
That would be out of this world!Man.. Imagine they made Mario Galaxy 3 for Switch 2..
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phone vc is perfect imo, the only trouble was mixing with headphones
Those unable to weight for the codename may end up missing it. It can pay to have an Ounce of patience.
Just saw GVGs video speculating on the specs. If they actually dedicate a big chunk of the ram to social features and voice chat I will be mad. Much rather have that extra heft given to making games better rather than the cutting edge 2008 experience of having strangers yell homophobic slurs at me. Everybody has a million ways and platforms to talk to their friends in 2024, we don't need another way built into the console.
The file decompression engine is pretty self explanatory. It's dedicated hardware to unpack files from storage and send them to ram. Prior to ps5 and Series, and now Drake, the cpu pulls up the file it needs from storage to ram and decompressed it. This takes cpu power that could be used for games in some way. On Switch this is worse because there are only 3 usable cores. Pretty terrible for modern open world games with asset streamingHermii, would you or anyone consider list the chip parts and explain their relevance? I think a lot of people would appreciate the design of Drake more if they were given explanations in layman terms.
I don't see Streetpass happening on the NSS simply because its large form factor is more hindrance than help, if anything Streetpass makes more sense on your cellphone along with the Nintendo app.Obviously a compact OS should be high priority, but I do miss stuff like Streetpass. If that could be incorporated somehow without utilizing too much RAM I'd be thrilled.
I agree that it's revisionist, though I'm not really sure how Sega comparing the Genesis and the NES is related to this.Switch being outdated in early 2017 is some of the most revisionist shit ever. People were gushing over it back then
It reminds me of Sega comparing the Genesis to the NES
The issue I have with the "you can just turn it off" line of thinking is that building the functionality into the console sets the expectation that turning on the mic will be the norm, which would breed resentment towards those who turn off the mic when playing something like Splatoon.And not wanting strangers yelling at you is not a valid reason to skip the feature. I never engage with strangers on Xbox. Most games allow turning off any in game voice chat, and you can stick with a private / friend only chat.
drive-by riddle
PC needs a lot of RAM because Windows eats a good chunk of that it makes no sense to compare this with consoles.About RAM
12 gigs of RAM is good, 120gb/s bandwidth is even better, but remember that there is never too much RAM.
Maybe for Nintendo exclusives it's enough, but in a few years AAA developers will have a harder time porting to Drake (Series S flashbacks). Keep in mind that they are starting to ask for +16Gb of RAM in the minimum requirements of a PC game (32 recommended). And you have to remember that those games can also rely on the exclusive GDDR memory of the graphics card, its true that we dont need that much because of 720p-1080p resolution + DLSS but still.
Kakarot was a PS4/Xbox One game, Sparking Zero is a PS5/Xbox Series game. Sparking Zero is also doing a lot more graphically, has more going on with destruction and since it’s UE5 it might potentially be using Lumen and/or nanite. That’s not to say a Switch port is impossible, but I think it’s fairly unlikely compared to a Switch 2 port.
When can we expect to find out about the process
With small and larger planets, and any larger planet total open area like Bowser's FuryMan.. Imagine they made Mario Galaxy 3 for Switch 2..
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Yes sorry I didn't want my name mentioned on Twitter or YouTube* Hidden text: cannot be quoted. *
It’s a supported feature in all modern GPUs, is it not?do we have any proof of VRR (variable refresh rate) on switch 2?
About RAM
12 gigs of RAM is good, 120gb/s bandwidth is even better, but remember that there is never too much RAM.
Maybe for Nintendo exclusives it's enough, but in a few years AAA developers will have a harder time porting to Drake (Series S flashbacks). Keep in mind that they are starting to ask for +16Gb of RAM in the minimum requirements of a PC game (32 recommended). And you have to remember that those games can also rely on the exclusive GDDR memory of the graphics card, its true that we dont need that much because of 720p-1080p resolution + DLSS but still.
PC needs a lot of RAM because Windows eats a good chunk of that it makes no sense to compare this with consoles.
Even on PS5 and XBox the OS needs multiple GB of memory (around 3.5 GB). The Switch OS was very lightweight (around 800MB), the Switch2 OS will probably be the same so in reality PS5/XBox have only 1-1.2 GB more RAM available for games than Switch2. if Switch games run at 1440 (or even lower + DLSS) instead of 4k the difference in RAM will be negligible.
The thing is that in 2-3 years (from today, not Drake release) you are getting PS6 and Xbox Next which will probably double the RAM.I don't think they will worry about receiving ports as much as you believe...
Again as long as Nvidia and AMD are putting only 8GB of RAM into their entry level cards, I expect Switch 2 will be okay on that front.
Even if they dedicated 2GB of RAM on Switch 2 for the OS, that would leave 10GB for games.
Which is much closer to PS5's 12.5GB and Series X's 13.5GB for games versus Series S having only 8GB.
(This article talks about how Series S is facing the same issues that 8GB desktop cards are).