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yo really? I was just a dipshitted kid then...I mean that's how it's always been. Wii Games looked very slightly worse on Wii U
...and my wii was on a crt, the wii u an lcd
yo really? I was just a dipshitted kid then...I mean that's how it's always been. Wii Games looked very slightly worse on Wii U
I personally believe Bowser’s Fury was a bit of a preview of what the next 3D Mario will be - a seemless open world that connects all the levels. Considering the Switch just barely manages to run Bowser’s Fury as-is, an expansion of the concept could very well require new hardware to confidently execute.No offense, but says who? lol
I dont think Nintendo feels they need a new 3D Mario to be larger in scope and having more mechanics going on than, say, TotK.
I also dont believe they had a great new way to play 3D Mario and they made sure Drake hardware was built to accomplish their new gameplay idea goals (assuming the new hardware has no hidden new gameplay gimmick that we don’t know about).
the latter has been Nintendo's entire business strategy since the SNESNintendo wants the new hardware to push Switch library sales and engagement not use popular title exclusivity to push people to move to expensive new hardware as soon as possible.
You don't even know that.all of my old switch games are going to have weird issues and quirks and I think that stinks
I did not know this....I mean that's how it's always been. Wii Games looked very slightly worse on Wii U
Eh, yes and no. Wii U provided a soft upscale and a HDMI signal, some people prefer the "raw" look, but Wii U didn't somehow take away resolution from Wii games or anything. Wii U might "look worse" than Wii games in the case that you compare the Wii U's output to a modern Wii HDMI adapter, but not only is that still kind of subjective, and those devices didn't really exist back then, but it's not a fair comparison. Comparing component or SCART is a much fairer comparison where Wii U looks better in most scenarios.yo really? I was just a dipshitted kid then
...and my wii was on a crt, the wii u an lcd
I think so, but not necessarily, it could be a case of "fix our mess for us".Wouldn't the part of Nintendo/nVidia offering devs tools to have BC improvements on the games kinda mean that regular, non-enhanced BC works pretty much flawlessly?
That's what it implies yeah. It essentially just means they're offering the chance for development of further improvements. What those "further improvements" mean is vague, but i imagine that, with time, stuff like better framerates, resolutions, texture resolution, model improvements and, just maybe, retroactive Ray-Tracing support might be possible.Wouldn't the part of Nintendo/nVidia offering devs tools to have BC improvements on the games kinda mean that regular, non-enhanced BC works pretty much flawlessly?
As I've expressed before, unless Nintendo policy disallows it, those improvements should have no upper limit; developers can use an "update" to rip out and replace the Switch 1 version with a Switch 2 version, all bells and whistles included. Updates that rip out and replace a game are not a new phenomenon, not even on Switch, and it happened a few times with next gen updates on Xbox.That's what it implies yeah. It essentially just means they're offering the chance for development of further improvements. What those "further improvements" mean is vague, but i imagine that, with time, stuff like better framerates, resolutions, texture resolution, model improvements and, just maybe, retroactive Ray-Tracing support might be possible.
That's only from interpretation though.
Yup - as an aside, there's a good way of doing open world Zelda (BotW) and a bad way (TotK). Having more technological leeway and Nintendo staffing up so enormously recently will hopefully help preventing another TotK situation!But there's one thing even i can absolutely guarantee you: They will do more open world Zelda goodness in future entries!
It seems to me like you are just assuming all the worst case scenarios will come to fruition.all of my old switch games are going to have weird issues and quirks and I think that stinks
thinking more reasonably about it though it won't be that big of a deal. the size is a much worse issue for me, and both combined means it'd probably be worthwhile to keep my oled model to play old games. I didn't use the wii or ds after the wii u or 3ds came, but the division of the library won't be that bad I suppose
I seriously can't believe how awful this thing sounds in every respect
It all comes down to expectations I think. I sort of twisted it in mind into a no-compromises extension of the Switch, with everything I like staying exactly the same, including the existing library. This was always unrealistic, because it's not the Switch becoming new, it's a new Switch. It was always going to have changes, by design or by necessity, and I was always not going to like some of them.
despite it (at least allegedly) being a very straight "Switch 2" it is going to be its own thing and I should take it at face value instead of how much it disappoints me
thank you as always for the explanation though and sorry for using it as a springboard for my own thoughts
Yeah agreed. This will probably allow games like Witcher 3, Doom/Eternal and cloud versions of Switch 1 games to either be improved to current gen versions or get ported natively, while also giving games that still look good on Switch 1 the option of improvements. I don't know how Nintendo is going about this, either through free updates or "next-gen" paid upgrades, but i don't really mind how they do that.As I've expressed before, unless Nintendo policy disallows it, those improvements should have no upper limit; developers can use an "update" to rip out and replace the Switch 1 version with a Switch 2 version, all bells and whistles included. Updates that rip out and replace a game are not a new phenomenon, not even on Switch, and it happened a few times with next gen updates on Xbox.
i meant solely for portable mode. Implementing it this way will be fairly cheap and trivial compared to a 120hz/ VRR.
As for your second point, I don't understand why it would make a difference, but can't argue with benchmarks.
How likely is that Nintendo provided limited dev kits to some 3rd parties, and then will hand them the full ones so they can finish development for those upcoming games?
Ah, agreed, but again you'd end up with the input lag issue - I tried 40ps at 40hz on my Steam Deck once, and it was not nice. I would love to see the Switch 2 come with a 90 or 120hz screen to utilise this effect. I honestly think the 45fps at 90hz is a major improvement of the Steam Deck OLED that adds a compelling reason to upgrade - you can get the input lag of 60fps at 60hz but with notably less stress on the processor, effectively giving you a graphical upgrade. 45fps at 90hz becoming a standard profile for the Switch 2 portable mode would be awesome.
Yeah, I find it confusing as well, and I'd love to see a technical breakdown of what causes it. I'm not going to complain about it, though, it's fantastic and I wish it was used more.
Nintendo still left that port at USB 2.0 speeds. Why they did that I don't know the full details to, but they swapped the port out for an Ethernet jack for the OLED model.The whitepaper came out in 2012; Nintendo Switch in 2017. Nintendo Switch obviously came in under regulatory limits on interference or it wouldn't have been allowed to release. The risks posed in 2012 didn't stop USB 3.0 in 2014. It simply doesn't follow that it would stop it in 2024.
Nintendo was aware of the situation, as was every other manufacturer putting USB 3.0 in the same device as 2.4Ghz WiFi, Xbox and PlayStation both. This is an old paper that outlines mitigation efforts that have since, broadly speaking, occured, and I certainly don't think a single report from 12 years ago can classify as "infamy".
I presume those had formal dev kits and have received or are starting to receive the finanlized ones.At this point, i'd expect the biggest thirds, like Capcom or SQEX, to have final devkits.
So I guess not going too deep into eggxecutive vp rank was a good idea hahahIt's both extremely common on special waves and affects the timer in extreme cases. Which it should, if it didn't you wouldn't be given extra time for the time slowdown wastes.
Because of that, the Wii U looks inherently worse. CRT is GOAT.yo really? I was just a dipshitted kid then
...and my wii was on a crt, the wii u an lcd
We always find ways to stay on-topic./sYup - as an aside, there's a good way of doing open world Zelda (BotW) and a bad way (TotK). Having more technological leeway and Nintendo staffing up so enormously recently will hopefully help preventing another TotK situation!
We'll learn more at their GDC talk perhaps. I feel like 80% of TotK development was the tech team bashing against the Switch's limitations.
how do yall think i handled trying to pass my totk feelings as on-topic?
Yes, that is the one I was talking about Thank you.Hmmm..? I stubbornly must find it
They didn't outright say that They are requesting more powerful hardware, but They kinda implied it here.As a game software developer, if you ask me whether Nintendo Switch has sufficient performance, I would not say it is lacking. However, game developers generally want more, and will always want to incorporate a lot of elements that exceed the hardware limitations.
the rumors have ruined meYou used to be quite level headed so it makes me sad how you’ve developed such a negative mindset, especially about a system that hasn’t even been revealed.
I’d personally wait on the reveal since your worst expectations & thoughts will be reversed when you see this hardware.
gotta hand it to Tulpa, he's consistentI find kind of funny that in the same pages in which some users are talking about the challenges of Switch 2 BC because of the massive architectural differences and stuff, another one is just going his way with the "Switch Pro" theory.
They make fools of us all.the rumors have ruined me
This thread ain't good for your mental health. I tried to leave, but I keep getting pulled back in.the rumors have ruined me
switch 2 abstinence hits hardThis thread ain't good for your mental health. I tried to leave, but I keep getting pulled back in.
Could you explain it like I'm 25 and have programming experience, but am not necessarily familiar with GPU-specific terminology?Proton only solves one of the two problems a Switch BC layer would need to solve. It's a really hard problem to explain, unfortunately. I've struggled to come up with a ELI5 about it.
Switch 1 backwards compatibility might be the hardest backwards compatibility problem in the history of consumer electronics. Maybe Xbox 360 compat on Xbox One was arguably harder? But there are a bunch of tricky circumstances that aren't Nintendo or Nvidia's fault, but backed them into a corner. I fully expected Nintendo to deliver on it, but if they manage to achieve "most users never notice" level of BC, it will be a huge (and likely undersung) accomplishment.
Stay strong.switch 2 abstinence hits hard
How likely is that Nintendo provided limited dev kits to some 3rd parties, and then will hand them the full ones so they can finish development for those upcoming games?
Deadline spiel? Like March or something else?I can't rule that out as a possibility with Nintendo. What I will say is the source I have on this received a proper Dev kit because they discussed Backwards Compatibility with me last year when they revealed the whole deadline spiel to me that I've been going off of.
I'm not sure if Nintendo would go that far but they might have gone that far for certain leak heavy companies if they had to provide them with dev kits as well. It would explain some of the differences in what was being leaked out in regards to backwards compatibility where you had some insider's stating it didn't and others stating it did.
Consider using the ignore button. It's served me well for the last year of rumors.the rumors have ruined me
Thanks for your input! And yes, I presume the leak inaccuracies could be related to the different types of dev kits they’ve delivered. I presume there must be:I can't rule that out as a possibility with Nintendo. What I will say is the source I have on this received a proper Dev kit because they discussed Backwards Compatibility with me last year when they revealed the whole deadline spiel to me that I've been going off of.
I'm not sure if Nintendo would go that far but they might have gone that far for certain leak heavy companies if they had to provide them with dev kits as well. It would explain some of the differences in what was being leaked out in regards to backwards compatibility where you had some insider's stating it didn't and others stating it did.
Deadline spiel? Like March or something else?
They make fools of us all.
Speaking of fools, I might’ve been handed a rope in which to hang myself. Finally got some answers, at least as it pertains to my thesis on Wall Street chatter/stock movements and how it can be used reasonably to predict things. I’ve never had to network this hard before but I’ll mention it once I feel comfortable that it passes my own sniff test.
I forgot their name, but you reminded me of that sniffing reporter from Apollo Justice xDSpeaking of fools, I might’ve been handed a rope in which to hang myself. Finally got some answers, at least as it pertains to my thesis on Wall Street chatter/stock movements and how it can be used reasonably to predict things. I’ve never had to network this hard before but I’ll mention it once I feel comfortable that it passes my own sniff test.
WTF are you about to lose a ton of money or am I not understanding the metaphor?Speaking of fools, I might’ve been handed a rope in which to hang myself. Finally got some answers, at least as it pertains to my thesis on Wall Street chatter/stock movements and how it can be used reasonably to predict things. I’ve never had to network this hard before but I’ll mention it once I feel comfortable that it passes my own sniff test.
I forgot their name, but you reminded me of that sniffing reporter from Apollo Justice xD
Also, speaking of dev kits: