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What I wanted to say is that there are iPhone controllers that are even better than joycons. I'm not a native speaker so sorry.You lost me at "iPhones controls better than joycons".
What I wanted to say is that there are iPhone controllers that are even better than joycons. I'm not a native speaker so sorry.You lost me at "iPhones controls better than joycons".
It requires a GIGANTIC shift in spending habits.Man, I don't think Apple is going to use AAA games to dominate the market, in fact the market is already in their hands.
But because of its profitability, we are talking about 60/70 dollars per game, if Apple manages to become a AAA-friendly platform (which has its difficulties, but unlike others I believe it is possible in the long term) , they will make even more money.
I don't think people will stop buying their consoles and PCs to buy an iPhone, but the point is that millions of console and PC owners already have an iPhone, for them to start buying games on their smartphones it doesn't require a big change in habits.
And about the 6.7 screen, it's not much different from a Switch, isn't it.
How is that relevant? There are Nintendo Switch controllers that are better than Joy-Con. How is that a win for iPhone?What I wanted to say is that there are iPhone controllers that are even better than joycons. I'm not a native speaker so sorry.
Man, Mario Run was an extremely simple game, for 10 dollars, it wouldn't have sold much even if it was sold on the eShop, and what's worse, they still gave you the chance to test the game before buying it (fair for consumers but terrible for Nintendo).It requires a GIGANTIC shift in spending habits.
$70 iPhone apps you also need an external controller to properly enjoy? When Mario Run, a MARIO GAME, that DIDN'T require external controls, failed due to a price that was too high at TEN dollars?
If I buy a Nintendo Switch game, in 6 years, I can still play it on my Nintendo Switch.
If I buy an iPhone app? Who knows. Sometimes games don't come forward with iOS versions, and I'm more likely to move onto a newer iPhone which might just NOT support games past a certain age. Plenty of mobile games are now ephemera due to iOS' poor legacy support.
I'm not advocating for the iPhone cause lol.How is that relevant? There are Nintendo Switch controllers that are better than Joy-Con. How is that a win for iPhone?
And the difference is, Nintendo Switch COMES with a set of FULL controls right out of the box. iPhone explicitly does not.
What I wanted to say is that there are iPhone controllers that are even better than joycons. I'm not a native speaker so sorry.
Only benefit is possibly environmental IMO , it’s just a matter of time though, sadly.Help me understand why? This comment seems very put of place in a thread dedicated to a new console that is yet to release.
I really don't understand why you guys are acting like I said that an iPhone for gaming is BETTER than a Switch. I DIDN'T SAY THAT (and I don't believe it).How is that relevant? There are Nintendo Switch controllers that are better than Joy-Con. How is that a win for iPhone?
And the difference is, Nintendo Switch COMES with a set of FULL controls right out of the box. iPhone explicitly does not.
It's funny because I've never had an Apple gadget in my entire life, and a few years ago I could even be considered a hater of the brand. Time really passes lol.Update your icon, bro.
No, Super Resolution 2.5 isn't the same as Super Resolution 3.0. They do get improvements, hence the versioning. Super Resolution is on v3.5.x nowCorrect but I'm pretty sure 2.5 is the same thing as 3 when frame generation isn't on in terms of upscaling I don't think there was really any visible improvement or features added they just merged the two. I still don't get why Nvidia had to name it like this
No, Super Resolution 2.5 isn't the same as Super Resolution 3.0. They do get improvements, hence the versioning. Super Resolution is on v3.5.x now
Objectively, yes you can. A game optimized for touch couldn't scratch the userbase, but a game that basically requires an additional accessory AND costs seven times as much? It's not even going to cover costs.oranges and bananas
I think this is the least of their problems, if it's even one at all.Compared to REDACTED, iphone has these problems for gaming:
- No physical media
You know, I don’t agree with your conclusions, at least as far as how Nintendo’s going to treat this thing, but I respect the reasoning.2 main reasons;
1) Engagement. While I say there is a sizeable userbase that doesn’t care that much, there is also a segment that clearly does. And these gamers tend to be the ones who buy/play the most games every year.
The same reason Sony and MS made a more powerful upgrade, the idea is that you have to keep those who might drift off to more modern systems in your ecosystem by giving them a more premium hardware option. Many past Nintendo machines have shown them that the perception of extremely outdated hardware and performance can absolutely affect how much gamers engage with the system over time. Look at the Wii 2010-2012. The purpose of spending money on this new hardware is to ensure these gamers stay in the ecosystem and are satisfied for longer. Heck, I would argue that JUST the OLED screen upgrade in 2021 made me more engaged in switch gaming the last 2 years than I would have otherwise. Many others like me.
This new model will absolutely invigorate engagement in Switch game releases for the next 5-6 years.
And
2) Because DLSS is Nintendo’s future. So this piece of hardware allows them to start learning how to develop for that smart AI development now, in the midst of a strong brand and success.
Nintendo often has lamented that they waited too long to get into HD development. They probably should have come out with a Wii HD in 2010, but they waited and let the wii brand and engagement fizzle out to much. By the time they attempted to focus on HD development with the Wii U at the end of 2012, not only was it too late, but it affected their ability to release games in a timely manner. Both the output of the Wii U and 3ds suffered.
This would be addressing that problem. A new device in the Switch family to help keep and strengthen the current sky high engagement, while also allow them to dabble at leasure to develop towards Nvidia tensor/rt cores and DLSS. It’s a win/win.
Engagement and lengthening of a large userbase furthers future Nintendo software sales, and that’s all that matters.
You tell me Nintendo spent all this money and R&D to make cutting edge hardware to play Series S/ps5 type games…I’m telling you they invested in it to ensure the software they release in 2026 appeals to both the high end enthusiast gamer, as well as the indifferent consumer, low price conscious gamer who really doesn’t see the difference (like my wife and child).
They are doing this to maximize their active userbase, and this their revenue/profits.
My guess is that they'll be handled like the pc does it: the game keeps the version it ships with within their files. So the devs will have to update rather than just contain a pointer to a file in the OS.I wonder how ReDraketed will handle DLSS updates.
My guess is that they'll be handled like the pc does it: the game keeps the version it ships with within their files. So the devs will have to update rather than just contain a pointer to a file in the OS.
We've seen instances where the latest version isn't the best, so Nintendo should prevent that from happening
Console or PC gaming is expensive to the point of near inaccessibility for many.Help me understand why? This comment seems very put of place in a thread dedicated to a new console that is yet to release.
It's out already, just need the phones with hardware acceleration.All I know, Apple always will flex, until real-time benchmarks are available. Nvidia is still king of Ray Tracing and Super Sampling w/DLSS
Teal Mask it out. Wonder if data mines will bear fruit.
Iphone 15 pro will have a 6 cores CPU, 8 GB of RAM, and around 2~2.8 TFLOP GPU. With that kind of power, even a Ps4 wold be hard to be emulated, maybe impossible.Is the iPhone 15 pro even capable of running a switch 2 emulator?
Where can we read data mine findings?It has already been datamined. ;D
There is some stuff for the second DLC, but nothing you would want to be there yet.
Where can we read data mine findings?
I wonder how ReDraketed will handle DLSS updates.
The last six pages so full of off-topics... why... is opening a new topic really that difficult?
It's becoming unpleasant to read the news on Switch 2 now.
I disagree on the idea that it made it no longer viable. If Nintendo released a new DS it’ll probably be successful to a certain degree, but I agree that the present and future of mobile gaming is AAA experiences on the go.Switch actually proves that the 3DS and Vita market were no longer viable. Portable video games with simpler games no longer made sense in a world with smartphones. So now the idea should be to make portables that can bring the same experience as a desktop console (PSP and Vita even had this idea, but the Switch tripled the bet).
I don't have the experience to look up components but I was leaning toward $400 before this month. With all the leaks, I'm leaning towards $500 since it's comparable in cutting edge hardware to the other consoles with which have recent price increase outside of US. Add in that Sony/MS is more willing to take a loss on hardware, I don't see a large price difference. Maybe $450 but not $400.Has anyone tried to do a calculation of how much the next gen Switch will cost for Nintendo to make based on leaked specs (T-239/Drake, 8” LCD, etc.) and hypothesized components (RAM, storage, etc.)?
I’d be curious the reasonable price ranges we could come up with. Possibly could give us a better idea of what pricing Nintendo might shoot for.
Personally I think Nintendo will drop the OLED price to $299 (USD) after the announce the NSW2 and it’ll be priced at $399.
I wouldn't ever put "B3D" and "working well" in the same sentence like that. lolWhen I use to frequent Beyond3D, when a thread got way off topic the mods would often cut out the off topic content and throw it into a new thread. I don't know if this is possible here, but it worked well there.
I’ve never seen a post receive so many replies holy cow
Correct but I'm pretty sure 2.5 is the same thing as 3 when frame generation isn't on in terms of upscaling I don't think there was really any visible improvement or features added they just merged the two. I still don't get why Nvidia had to name it like this
Has anyone tried to do a calculation of how much the next gen Switch will cost for Nintendo to make based on leaked specs (T-239/Drake, 8” LCD, etc.) and hypothesized components (RAM, storage, etc.)?
I’d be curious the reasonable price ranges we could come up with. Possibly could give us a better idea of what pricing Nintendo might shoot for.
Personally I think Nintendo will drop the OLED price to $299 (USD) after the announce the NSW2 and it’ll be priced at $399.
It would be great. Although, a little self-control never hurts.When I use to frequent Beyond3D, when a thread got way off topic the mods would often cut out the off topic content and throw it into a new thread. I don't know if this is possible here, but it worked well there.
I'm not sold on the idea that making console and PC games more accessible through streaming would drastically increase the number of people who play them. What streaming will do, however, is completely give up the ownership of games to big corporations. That is why Big Tech is pushing so hard for streaming more than anything.Console or PC gaming is expensive to the point of near inaccessibility for many.
Thr current model of buying a $300+ device to then buy $70 games is a significant barrier.
For all the talk of gaming's ascent as an entertainment medium, it's clear that it's not as ubiquitous as, say, movies. Admissions for the Mario movie exceed the sales of the best selling Mario game by at least double , and probably a lot more depending on what you decide to count. While that comparison doesn't account for the fact that a game in a household is shared by many people in that household, it also doesn't account for the many millions of more views the movie will make as it comes to streaming and broadcast TV and the like.
There is a sense that a lot of people don't want to play games. The existence of the word "gamer" in itself suggests that people who play games are distinct from those who don't. But I think many more people would pay games if they could do so without such a heavy financial commitment. And I think this is borne out when you look at the explosion of the mobile gaming market. People on sites like these sneer at Candy Crush, but frankly its success highlights the massive failure of traditional gaming to extend its reach. Even on here, a point was consistently made that iPhones cannot challenge console gaming because the audience on phones has been trained to only pay like $5. But that audience is huge. Gigantic. And there are huge benefits if that is the extent of financial outlay (which, to be clear, I'm aware is not the case in most mobile gaming and its shameless milking of whales).
Besides the exclusionary nature of it, the expense of console gaming inevitably increases the risk-aversion of both gamers and developers. It leads to a less interesting ecosystem. It's the reason developers feel they have to pad out their games to selling 40+ hours in order to justify charging $60-70. And they often can't charge less than that because the base asset creation and the like is so expensive. So smaller or more innovative games are largely the domain of indies, who have to compete for the attention of an audience that can, when it comes to the big games, can only really afford to buy like 6 a year. The gamer is less likely to "take a punt", either on big or small games. They'll stick to known quantities. Hence the franchise-dominated nature of this industry. Or genres that are entirely stuck in the past and refuse to evolve. Or an indie scene that is diverse only because of the immense passion of the creators in it, not because there's much money to be made.
Apple's biggest hurdle to gaming for essentially their entire existence as a company has been coaxing devs to port games to their platforms. They're making an intentional push right now by paying for ports of big-name titles to iPhone 15 Pro.I really don't understand why you guys are acting like I said that an iPhone for gaming is BETTER than a Switch. I DIDN'T SAY THAT (and I don't believe it).
My point is that Apple's platform is becoming more interesting to play on, and could enter Nintendo's market territory and disrupt it in the long term.
Will this thread reach 100k messages before the Switch 2 reveal?
Nintendo needs to announce a Direct just to get this thread back on track.
I'm also thinking about $399/€, although I think Nintendo could try to go a little further if what has been said so far (and why it shouldn't be) turns out to be accurate.
Personally? although not without sacrifices I would be willing to spend up to €449, obviously a lot will depend on the lineup.
I'm not saying that Games focusing on Winter means anything for our potential spring launch date
I can’t see a world where they announce Switch 2 in this Direct.
I don’t know y’all… I’m not saying they’ll say anything about anything other than Switch games, but the word “focused” does not communicate to me the idea of exclusively highlighting only on Switch games.
Maybe they’re going to talk about a mobile game…
I can’t see a world where they announce Switch 2 in this Direct.
It's possible about as much as winning the lottery while being eaten by a shark which is getting struck by lightning and then dying from getting hit on the head with a coconut falling from a tree.is it possible we get a hardware tease, even a slight mention?