When I played the Chrono Cross remaster last year I kept wondering what they’d do when the disc swap happens…and it just kept going and I just felt like “oh…”Booooo. That's just no fun. Remember when RPGs specifically had really important bosses and big cutscenes/story beats at the end of discs? I kind of miss that in a weird way. One of those things lost to time, although it still happened occasionally (I remember Tales of Symphonia being two discs on Gamecube, which was kind of wild)
I have some disc swap game replays in my near-ish future with Tales of Symphonia and Final Fantasy IX, so I’m looking forward to reliving those days soonish haha.