For what it's worth, I was playing FF2 on a 55" TV and the font was fine to my eyes (although a bigger font would be nice for sure).
The default font is a fine size in practice. JPEG and video compression and looking at something in a compressed window on a monitor or phone do it no service. I guess it sucked for aesthetic purposes but in readability it was fine, other than some rare elements of the party UI screen.
Immediately caved and bought FFIV. I haven't actually finished or even played most of these. IV seems like it's pretty short so I can hopefully finish it before Zelda comes out.
Granted, these were replays of games I played over a decade ago, but I think my times for the six PRs were:
8/10/12/8/20/20 hours, or something like that. 5 and 6 are the only two games to have substantial meat. 4 is short, linear, fast paced, and the new exp curve flattens the difficulty spike at the moon while having little impact on the rest of the game.
I've never played these games before. Does anyone have a recommendation for playing with the classic soundtracks or the redone soundtracks? I'm leaning towards the classic music to get the retro experience.
The new music is superb. They're just wonderful live instrumentations (300 in total) built on what worked from the original compositions, while also doubling many tracks in length by doing new instrumentation on the loop. It really helps with the tracks you hear a ton like the battle tracks and world themes.
Just popping in to say I've played a few hours of FF1 as well and don't notice the stuttering at all, so it might be an overblown issue.
Some people are more sensitive than others, it can depend on your resolution and display type, and the "classic" filter reduces the feel of the issue. It also differs from game to game for a few minor reasons, with FF6 getting it the worst.
I wasn't hugely bothered by it, and the "solve it with this one simple step!" don't actually solve the issue fully. I would use an option for sub-pixel scrolling, but this is unfortunately like the originals with a pixel being a pixel outside of the UI.
Square-Enix, here's some free marketing advice for you: if you want your games to sell, stop announcing games left and right and going for the shot gun approach for releases and marketing. Back in December, you announced the Pixel Remasters for console (almost a year later than pc/mobile) for a Spring 2023 release date and remained silent ever since. You then proceeded to release FF Theatrhytm and Octopath 2 right on top of each other instead of holding Theatrhythm and pairing it with a huge FF Anniversary push and releasing it alongside the pixel remasters. Once Spring 2023 hit you remain dead silent regarding the pixel remasters release date outside of telling your fans you were gonna charge them for their preorders. While you remain silent regarding these highly anticipated remasters, you announce a port for Live a Live for PS4/5/Steam and will be dropping it in a little over three weeks when you should be releasing the pixel remasters. Now you're either gonna release the pixel remasters on top of live a live, or on top of tears of the kingdom, or on top of you flagship game FF16.
Long story short, here's the advice. You have no idea what the fuck you're doing. Slow down for a minute, release the RPGs you already have announced. Stop burying your games. Stop sending things out to die. Take a breath and actually hype up your games one at a time instead of dropping them all on top of each other with very little fanfare.
Sincerely,
Someone who knows literally nothing about marketing.
What do you expect? If they release 20 games per year, they inherently have stuff close to eachother, and even closer if they don't release games in the summer dead zone or within a few weeks of Christmas.
Once you start getting outraged at when
ports release, well, then, it's all just fucked. Are you seriously saying they should arbitrarily be delaying ports (of ports of ports) so they get some slightly larger sales bump months later, even when the entire point is based on back catalog legs and not some initial launch spike?
Ports are done when they are done or when a deal window ends, and just sitting on them like the Disney vault is shitty. The PRs finished launching in February of 2022, then they spent 6 months improving and patching those, and then they spent 6 months on ports of those 6 games to 2 more platforms, and now they are going back and patching the PC/mobile versions again. And you want them to... sit on them
longer?