- Galaxy 2
- 3D World
- Odyssey
- 64
- Bowser's Fury
- Galaxy
- Sunshine
- 3D Land
I guess it's telling that both my favourite 3D Mario and my favourite 3D Zelda are built on the foundations of their predecessors. I obviously love fresh and original takes but I find myself gravitating towards refinements that take the framework of existing games and twist it in new and surprising ways. Galaxy 1 was a unique experience the first time around and there is definitely some stuff in it that I prefer to Galaxy 2, most importantly the atmosphere and the big "emotional moments" accentuated by the music. Galaxy 2 on the other hand feels like they could go wild and is in turn way more rewarding to go back to. It's more difficult and more mechanically engaging and the inclusion of Yoshi by itself makes this one of my favourite games.
Similarly, 3D World takes what worked in 3D Land but improves upon it. People used comparisons to the 2D games as some kind of dig against the game but for me that's the entire appeal. It's just one cool idea after another all capped off by some of the best and toughest levels in a 3D platformer. The walking speed increase in the Switch port also negates the wide spaces and introduces a sense of hecticness that should be obligatory in 3D Mario. Also, it probably has my favourite Mario soundtrack of any game. On a good day I'd put this over Galaxy 2, especially if you include Bowser's Fury.
Odyssey of course took the complete opposite approach, going for less tightly designed levels and giving the player more freedom and having more in common with adventure platformers like Banjo. The decreased focus on platforming in favour of exploration makes it a bit too easy at times and the game does love to throw moons at you but what's in there is quality. Mario is a joy to control, the worlds are more inventive than ever and the secrets are super fun to sus out.
64 strikes a really good balance before the two lineages of 3D Mario were even defined. Similarly to OoT it's crazy how much they got right on the first try. The only thing that makes me dock points from it is the control scheme, largely owed to the N64 controller. Otherwise it's a great game.
Bowser's Fury was such a neat little surprise and a fantastic proof of concept to marry the wide open worlds of Odyssey with the platform courses of Galaxy and 3D World and they knocked it out of the park. Great vibes too. Two points of criticism: The 3D World inspired control scheme is great for platforming but doesn't feel as good for 3D exploration. Also, the Fury Bowser is really fun at first but the rampages get a bit repetitive towards the end.
Can't really say much more about Galaxy. It's great on a first playthrough but it also feels too restrictive and compromised in its mechanical complexity that I rarely feel compelled to go back to it.
Sunshine I'd probably put two spots higher if they had had time to actually finish it. I love the ideas that went into it but the lack of polish in its level design just mars the entire experience for me. A bit of a shame.
Large parts of 3D Land sadly just bore me. It's simplistic to a fault and unlike Galaxy it doesn't really have much going for it to make up for that. Not that it doesn't have any neat ideas. The boomerang flower, the propeller box and the new enemy types are fun but it just takes way too long to do something interesting with them. The bonus worlds are cool though.